v2.0.0: fixed ripper demon leap being unable to be blocked
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@@ -32,6 +32,7 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
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import com.shatteredpixel.shatteredpixeldungeon.effects.TargetedCell;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.RipperSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.audio.Sample;
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@@ -175,9 +176,14 @@ public class RipperDemon extends Mob {
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public void call() {
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if (leapVictim != null && alignment != leapVictim.alignment){
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Buff.affect(leapVictim, Bleeding.class).set(0.75f*damageRoll());
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leapVictim.sprite.flash();
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Sample.INSTANCE.play(Assets.Sounds.HIT);
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if (hit(RipperDemon.this, leapVictim, Char.INFINITE_ACCURACY)) {
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Buff.affect(leapVictim, Bleeding.class).set(0.75f * damageRoll());
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leapVictim.sprite.flash();
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Sample.INSTANCE.play(Assets.Sounds.HIT);
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} else {
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enemy.sprite.showStatus( CharSprite.NEUTRAL, enemy.defenseVerb() );
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Sample.INSTANCE.play(Assets.Sounds.MISS);
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}
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}
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if (endPos != leapPos){
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