v2.2.0: added some additional examine text for caves quest walls

This commit is contained in:
Evan Debenham
2023-10-07 11:42:48 -04:00
parent a1da9b9556
commit e124533d58
2 changed files with 6 additions and 0 deletions
@@ -227,6 +227,8 @@ levels.level.statue_desc=Someone wanted to adorn this place, but failed, obvious
levels.level.alchemy_desc=This pot is filled with magical water. Items can be mixed into the pot to create something new!
levels.level.empty_well_desc=The well has run dry.
levels.mininglevel.wall_desc=A smooth rock wall that's a little softer than usual. You can mine through it with your pickaxe, but it'll take some effort and increase your hunger a bit.
levels.mininglevel.gold_extra_desc=You can probably mine it out with your pickaxe.
levels.mininglevel.crystal_name=Crystal spike
levels.mininglevel.boulder_name=Boulder
levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
@@ -270,6 +270,10 @@ public class MiningLevel extends CavesLevel {
@Override
public String tileDesc( int tile ) {
switch (tile) {
case Terrain.WALL:
return Messages.get(MiningLevel.class, "wall_desc");
case Terrain.WALL_DECO:
return super.tileDesc(tile) + "\n\n" + Messages.get(MiningLevel.class, "gold_extra_desc");
case Terrain.MINE_CRYSTAL:
return Messages.get(MiningLevel.class, "crystal_desc");
case Terrain.MINE_BOULDER: