v2.2.0: added some additional examine text for caves quest walls
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@@ -227,6 +227,8 @@ levels.level.statue_desc=Someone wanted to adorn this place, but failed, obvious
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levels.level.alchemy_desc=This pot is filled with magical water. Items can be mixed into the pot to create something new!
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levels.level.alchemy_desc=This pot is filled with magical water. Items can be mixed into the pot to create something new!
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levels.level.empty_well_desc=The well has run dry.
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levels.level.empty_well_desc=The well has run dry.
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levels.mininglevel.wall_desc=A smooth rock wall that's a little softer than usual. You can mine through it with your pickaxe, but it'll take some effort and increase your hunger a bit.
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levels.mininglevel.gold_extra_desc=You can probably mine it out with your pickaxe.
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levels.mininglevel.crystal_name=Crystal spike
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levels.mininglevel.crystal_name=Crystal spike
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levels.mininglevel.boulder_name=Boulder
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levels.mininglevel.boulder_name=Boulder
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levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
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levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it.
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@@ -270,6 +270,10 @@ public class MiningLevel extends CavesLevel {
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@Override
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@Override
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public String tileDesc( int tile ) {
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public String tileDesc( int tile ) {
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switch (tile) {
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switch (tile) {
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case Terrain.WALL:
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return Messages.get(MiningLevel.class, "wall_desc");
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case Terrain.WALL_DECO:
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return super.tileDesc(tile) + "\n\n" + Messages.get(MiningLevel.class, "gold_extra_desc");
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case Terrain.MINE_CRYSTAL:
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case Terrain.MINE_CRYSTAL:
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return Messages.get(MiningLevel.class, "crystal_desc");
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return Messages.get(MiningLevel.class, "crystal_desc");
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case Terrain.MINE_BOULDER:
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case Terrain.MINE_BOULDER:
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