v2.0.0: updated translations, version, and changelog for BETA-5
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@@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 677
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appVersionName = '2.0.0-BETA-4'
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appVersionCode = 678
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appVersionName = '2.0.0-BETA-5'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -835,51 +835,51 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Šermířka dokáže identif
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actors.hero.talent.patient_strike.title=Trpělivý úder
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actors.hero.talent.patient_strike.desc=_+1:_ Pokud Šermířka před provedením útoku zblízka vyčkává, způsobí _1-2 poškození navíc_.\n\n_+2:_ Pokud Šermířka před provedením útoku zblízka vyčkává, způsobí _2 poškození navíc_.
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actors.hero.talent.aggressive_barrier.title=Agresivní bariéra
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actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
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actors.hero.talent.aggressive_barrier.desc=_+1:_ Šermířka získá 3 body dodatečné ochrany, pokud použije schopnost zbraně a má _méně, než 40% životů_.\n\n_+2:_ Šermířka získá 3 body dodatečné ochrany, pokud použije schopnost zbraně a má _méně, než 60% životů_.
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actors.hero.talent.aggressive_barrier.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu ochranu při provedení útoku zblízka s nízkým množstvím životů, s cooldownem 50 tahů.
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actors.hero.talent.focused_meal.title=Soustředěné jídlo
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actors.hero.talent.focused_meal.desc=_+1:_ Najezení se trvá Šermířce 1 tah a poskytne jí _1 použití zbraně_.\n\n_+2:_ Najezení se trvá Šermířce 1 tah a poskytne jí _1.5 použití zbraně_.
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actors.hero.talent.focused_meal.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu zvýšené poškození pro příští útok ve výši úroveň/3 na +1, nebo úroveň/2 na +2.
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actors.hero.talent.restored_agility.title=Obnovená obratnost
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actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
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actors.hero.talent.restored_agility.desc=_+1:_ Šermířka má _4x vyšší vyhýbání_ při pití lektvaru léčení.\n\n_+2:_ Šermířka má _nekonečné vyhýbání_ při pití lektvaru léčení.\n\nTato schopnost se projeví i při použití lektvarů a elixírů založených na lektvaru léčení.
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actors.hero.talent.weapon_recharging.title=Nabíjení zbraně
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actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
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actors.hero.talent.weapon_recharging.desc=_+1:_ Šermířka získává jedno použití své primární zbraně každých _10 kol_ pod vlivem efektu nabíjení hůlek nebo artefaktů.\n\n_+2:_ Šermířka získává jedno použití své primární zbraně každých _6 kol_ pod vlivem efektu nabíjení hůlek nebo artefaktů.
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actors.hero.talent.weapon_recharging.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu +5% poškození zblízka během nabíjení na +1, nebo +7.5% na +2.
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actors.hero.talent.lethal_haste.title=Rychlá smrt
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actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
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actors.hero.talent.lethal_haste.desc=_+1:_ Pokud Šermířka zasadí smrtící úder schopností své zbraně, získá _2 tahy_ rychlosti.\n\n_+2:_ Pokud Šermířka zasadí smrtící úder schopností své zbraně, získá _3 tahy_ rychlosti.
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actors.hero.talent.lethal_haste.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, projeví se i u běžných útoků, ovšem s cooldownem 100 tahů.
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actors.hero.talent.swift_equip.title=Svižné tasení
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actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
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actors.hero.talent.swift_equip.desc=_+1:_ Šermířka si může okamžitě vyměnit svou vybavenou zbraň s cooldownem 30 tahů.\n\n_+2:_ Šermířka si může okamžitě vyměnit svou vybavenou zbraň _dvakrát během 5 tahů_ s cooldownem 30 tahů.\n\nPokud ovládá Šermířka tuto schopnost a není na cooldownu, rychlé použití zbraně ji vybaví.
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actors.hero.talent.lightweight_charge.title=Lehké zbraně
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actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
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actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
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actors.hero.talent.lightweight_charge.desc=_+1:_ Pokud Šermířka použije schopnost zbraně stupně 1/2/3, spotřebuje na to o _8/7/5% méně použití_.\n\n_+2:_ Pokud Šermířka použije schopnost zbraně stupně 1/2/3, spotřebuje na to o _17/13/10% méně použití_.\n\n_+3:_ Pokud Šermířka použije schopnost zbraně stupně 1/2/3, spotřebuje na to o _25/20/15% méně použití_.
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actors.hero.talent.lightweight_charge.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, zvýší poškození se zbraněmi stupně 2/3 o 7/5% na +1, o 14/10% na +2, nebo o 20/15% na +3. Zbraně stupně 1 nejsou ovlivněny.
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actors.hero.talent.deadly_followup.title=Smrtící sled
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actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
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actors.hero.talent.deadly_followup.desc=_+1:_ Pokud Šermířka zasáhne nepřítele vrhací zbraní, bude jim způsobovat _o 8% více poškození zblízka_ po 5 tahů.\n\n_+2:_ Pokud Šermířka zasáhne nepřítele vrhací zbraní, bude jim způsobovat _o 16% více poškození zblízka_ po 5 tahů.\n\n_+3:_ Pokud Šermířka zasáhne nepřítele vrhací zbraní, bude jim způsobovat _o 24% více poškození zblízka_ po 5 tahů.
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actors.hero.talent.secondary_charge.title=Sekundární použití
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actors.hero.talent.secondary_charge.desc=_+1:_ Limit počtu použití a rychlost obnovení použití Šampiónčiny sekundární zbraně se zvyšuje na _58%_ její primární zbraně, oproti obvyklým 50%.\n\n_+2:_ Limit počtu použití a rychlost obnovení použití Šampiónčiny sekundární zbraně se zvyšuje na _67%_ její primární zbraně, oproti obvyklým 50%.\n\n_+3:_ Limit počtu použití a rychlost obnovení použití Šampiónčiny sekundární zbraně se zvyšuje na _75%_ její primární zbraně, oproti obvyklým 50%.
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actors.hero.talent.twin_upgrades.title=Zdvojené vylepšení
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actors.hero.talent.twin_upgrades.desc=_+1:_ Pokud je jedna z Šampiónčiných dvou zbraní o _2 nebo více stupňů níže_, než druhá zbraň, je posílena na úroveň silnější zbraně.\n\n_+2:_ Pokud je jedna z Šampiónčiných dvou zbraní o _1 nebo více stupňů níže_, než druhá zbraň, je posílena na úroveň silnější zbraně.\n\n_+3:_ Pokud je jedna z Šampiónčiných dvou zbraní o _na stejném nebo nižším stupni_, než druhá zbraň, je posílena na úroveň silnější zbraně.
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actors.hero.talent.combined_lethality.title=Dvojitá smrtelnost
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actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
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actors.hero.talent.combined_lethality.desc=_+1:_ Pokud Šampiónka použije obě ze svých schopností zbraní po sobě, popraví použití druhé schopnosti automaticky jakéhokoliv nepřítele _pod 10% životů_, kromě bossů.\n\n_+2:_ Pokud Šampiónka použije obě ze svých schopností zbraní po sobě, popraví použití druhé schopnosti automaticky jakéhokoliv nepřítele _pod 20% životů_, kromě bossů.\n\n_+3:_ Pokud Šampiónka použije obě ze svých schopností zbraní po sobě, popraví použití druhé schopnosti automaticky jakéhokoliv nepřítele _pod 30% životů_, kromě bossů.\n\nPokud druhá schopnost nepředstavuje útok, spustí se tato schopnost při příštím Šampiónčiném útoku během 5 tahů.
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#second subclass
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actors.hero.talent.close_the_gap.title=Uzavření mezery
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actors.hero.talent.close_the_gap.desc=_+1:_ Šermířka se přemístí _až dvě políčka_ směrem ke svému cíli při zahájení duelu.\n\n_+2:_ Šermířka se přemístí _až tři políčka_ směrem ke svému cíli při zahájení duelu.\n\n_+3:_ Šermířka se přemístí _až čtyři políčka_ směrem ke svému cíli při zahájení duelu.\n\n_+4:_ Šermířka se přemístí _až pět políček_ směrem ke svému cíli při zahájení duelu.\n\nPřemístění může být provedeno přes nepřátele nebo překážky, a je započteno při posuzování, z jaké vzdálenosti lze nepřítele vyzvat.
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actors.hero.talent.invigorating_victory.title=Povzbudivé vítězství
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actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
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actors.hero.talent.invigorating_victory.desc=_+1:_ Pokud Šermířka porazí svůj cíl před koncem duelu, vyléší si _3 životy plus 30% poškození_, které během duelu utržela.\n\n_+2:_ Pokud Šermířka porazí svůj cíl před koncem duelu, vyléší si _6 životů plus 50% poškození_, které během duelu utržela.\n\n_+3:_ Pokud Šermířka porazí svůj cíl před koncem duelu, vyléší si _9 životů plus 65% poškození_, které během duelu utržela.\n\n_+4:_ Pokud Šermířka porazí svůj cíl před koncem duelu, vyléší si _12 životů plus 75% poškození_, které během duelu utržela.
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actors.hero.talent.elimination_match.title=Eliminační souboj
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actors.hero.talent.elimination_match.desc=_+1:_ Pokud Šermířka vyzve další cíl do 3 kol od ukončení předchozího duelu, stojí ji to o _20% energie méně_.\n\n_+2:_ Pokud Šermířka vyzve další cíl do 3 kol od ukončení předchozího duelu, stojí ji to o _36% energie méně_.\n\n_+3:_ Pokud Šermířka vyzve další cíl do 3 kol od ukončení předchozího duelu, stojí ji to o _50% energie méně_.\n\n_+4:_ Pokud Šermířka vyzve další cíl do 3 kol od ukončení předchozího duelu, stojí ji to o _60% energie méně_.
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actors.hero.talent.elemental_reach.title=Elementární dosah
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actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
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actors.hero.talent.elemental_reach.desc=_+1:_ Dosah elementárního úderu se zvyšuje na _4 políčka_ ze 3, a jeho rozpětí se zvyšuje na _75 stupňů_ z 65.\n\n_+2:_ Dosah elementárního úderu se zvyšuje na _5 políček_ ze 3, a jeho rozpětí se zvyšuje na _85 stupňů_ z 65.\n\n_+3:_ Dosah elementárního úderu se zvyšuje na _6 políček_ ze 3, a jeho rozpětí se zvyšuje na _95 stupňů_ z 65.\n\n_+4:_ Dosah elementárního úderu se zvyšuje na _7 políček_ ze 3, a jeho rozpětí se zvyšuje na _105 stupňů_ z 65.
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actors.hero.talent.striking_force.title=Úderná síla
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actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
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actors.hero.talent.striking_force.desc=_+1:_ Síla elementárního úderu se zvyšuje o _30%_.\n\n_+2:_ Síla elementárního úderu se zvyšuje o _60%_.\n\n_+3:_ Síla elementárního úderu se zvyšuje o _90%_.\n\n_+4:_ Síla elementárního úderu se zvyšuje o _120%_.
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actors.hero.talent.directed_power.title=Přímá moc
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actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
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actors.hero.talent.directed_power.desc=_+1:_ Přímý útok elementárním úderem získává _+30% síly očarování_ za každého nepřítele zasaženého efektem elementárního úderu, včetně původního cíle.\n\n_+2:_ Přímý útok elementárním úderem získává _+60% síly očarování_ za každého nepřítele zasaženého efektem elementárního úderu, včetně původního cíle.\n\n_+3:_ Přímý útok elementárním úderem získává _+90% síly očarování_ za každého nepřítele zasaženého efektem elementárního úderu, včetně původního cíle.\n\n_+4:_ Přímý útok elementárním úderem získává _+120% síly očarování_ za každého nepřítele zasaženého efektem elementárního úderu, včetně původního cíle.
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#third armor ability
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@@ -835,51 +835,51 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Die Zweikämpferin identifiz
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actors.hero.talent.patient_strike.title=geduldiger Schlag
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actors.hero.talent.patient_strike.desc=_+1:_ Wenn die Zweikämpferin wartet, bevor sie einen Nahkampfangriff ausführt, wird sie damit _1-2 Punkte Bonus-Schaden_ zufügen.\n\n_+2:_ Wenn die Zweikämpferin wartet, bevor sie einen Nahkampfangriff ausführt, wird sie damit _2 Punkte Bonus-Schaden_ zufügen.
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actors.hero.talent.aggressive_barrier.title=aggressive Barriere
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actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
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actors.hero.talent.aggressive_barrier.desc=_+1:_ Die Zweikämpferin erhält 3 Schildpunkte, wenn sie eine Waffenfähigkeit einsetzt und weniger als _40% Lebenspunkte_ hat.\n\n_+2:_ Die Zweikämpferin erhält 3 Schildpunkte, wenn sie eine Waffenfähigkeit einsetzt und weniger als _60% Lebenspunkte_ hat.
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actors.hero.talent.aggressive_barrier.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, verleiht es stattdessen eine Abschirmung bei Nahkampfangriffen mit niedrigen Lebenspunkten, mit einer Abklingzeit von 50 Runden.
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actors.hero.talent.focused_meal.title=fokussierte Mahlzeit
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actors.hero.talent.focused_meal.desc=_+1:_ Das Essen von Nahrung dauert für die Zweikämpferin 1 Runde und gewährt ihr _1 Waffen-Aufladung_.\n\n_+2:_ Das Essen von Nahrung dauert für die Zweikämpferin 1 Runde und gewährt ihr _1,5 Waffen-Aufladungen_.
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actors.hero.talent.focused_meal.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, verleiht es stattdessen Bonusschaden beim nächsten Angriff in Höhe von einem Drittel der Stufe bei +1 oder der Hälfte der Stufe bei +2.
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actors.hero.talent.restored_agility.title=wiedergewonnene Wendigkeit
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actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
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actors.hero.talent.restored_agility.desc=_+1:_ Die Zweikämpferin erhält _4x Ausweichen_, während sie einen Heiltrank trinkt.\n\n_+2:_ Die Zweikämpferin erhält _unendliches Ausweichen_, während sie einen Heiltrank trinkt.\n\nDieses Talent wird auch ausgelöst, wenn Tränke oder Elixiere getrunken werden, die auf einem Heiltrank beruhen.
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actors.hero.talent.weapon_recharging.title=Waffenaufladung
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actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
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actors.hero.talent.weapon_recharging.desc=_+1:_ Die Zweikämpferin erhält aller _10 Züge_ eine Aufladung der Primärwaffe, solange ein Waffen- oder Artefakt-Aufladungseffekt anhält.\n\n_+2:_ Die Zweikämpferin erhält aller _6 Züge_ eine Aufladung der Primärwaffe, solange ein Waffen- oder Artefakt-Aufladungseffekt anhält.
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actors.hero.talent.weapon_recharging.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, führt es dazu, dass er beim Aufladen +5% Nahkampfschaden bei +1 verursacht, oder +7,5% Nahkampfschaden bei +2.
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actors.hero.talent.lethal_haste.title=letale Eile
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actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
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actors.hero.talent.lethal_haste.desc=_+1:_ Wenn die Zweikämpferin einen tödlichen Schlag mit einer Waffenfähigkeit landet, erhält sie _2 Züge_ Eile.\n\n_+2:_ Wenn die Zweikämpferin einen tödlichen Schlag mit einer Waffenfähigkeit landet, erhält sie _3 Züge_ Eile.
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actors.hero.talent.lethal_haste.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, wird es stattdessen durch reguläre Angriffe mit Waffen ausgelöst, mit einer Abklingzeit von 100 Zügen.
|
||||
actors.hero.talent.swift_equip.title=rasches Ausrüsten
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ Die Zweikämpferin kann ihre ausgerüstete Waffe _einmal_ augenblicklich tauschen, mit einer Abklingzeit von 30 Zügen.\n\n_+2:_ Die Zweikämpferin kann ihre ausgerüstete Waffe _zweimal innerhalb von 5 Zügen_ augenblicklich tauschen, mit einer Abklingzeit von 30 Zügen.\n\nWenn die Zweikämpferin dieses Talent besitzt und sie damit nicht in der Abklingzeit ist, wird die Schnellnutzung einer nicht ausgerüsteten Waffe diese ausrüsten.
|
||||
|
||||
actors.hero.talent.lightweight_charge.title=leichte Ladung
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ Wenn die Zweikämpferin die Fähigkeit einer Nahkampfwaffe der Stufe 1/2/3 einsetzt, braucht diese _8/7/5% weniger Ladung_.\n\n_+2:_ Wenn die Zweikämpferin die Fähigkeit einer Nahkampfwaffe der Stufe 1/2/3 einsetzt, braucht diese _17/13/10% weniger Ladung_.\n\n_+3:_ Wenn die Zweikämpferin die Fähigkeit einer Nahkampfwaffe der Stufe 1/2/3 einsetzt, braucht diese _25/20/15% weniger Ladung_.
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, erhöht es stattdessen den Schaden von Nahkampfwaffen der Ränge 2/3 um 7/5% bei +1, um 14/10% bei +2 oder um 20/15% bei +3. Waffen des ersten Rangs sind nicht betroffen.
|
||||
actors.hero.talent.deadly_followup.title=tödliches Nachtreten
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ Wenn die Zweikämpferin einen Feind mit einer Wurfwaffe trifft, wird sie ihm innerhalb von 5 Zügen _8% mehr an Nahkampfschaden_ zufügen.\n\n_+2:_ Wenn die Zweikämpferin einen Feind mit einer Wurfwaffe trifft, wird sie ihm innerhalb von 5 Zügen _16% mehr an Nahkampfschaden_ zufügen.\n\n_+3:_ Wenn die Zweikämpferin einen Feind mit einer Wurfwaffe trifft, wird sie ihm innerhalb von 5 Zügen _24% mehr an Nahkampfschaden_ zufügen.
|
||||
|
||||
actors.hero.talent.secondary_charge.title=zweite Ladung
|
||||
actors.hero.talent.secondary_charge.desc=_+1:_ Die Aufladegeschwindigkeit und Höchstladung der Sekundärwaffe der Meisterin erhöhen sich von 50% auf _58%_ derer ihrer Primärwaffe.\n\n_+2:_ Die Aufladegeschwindigkeit und Höchstladung der Sekundärwaffe der Meisterin erhöhen sich von 50% auf _67%_ derer ihrer Primärwaffe.\n\n_+3:_ Die Aufladegeschwindigkeit und Höchstladung der Sekundärwaffe der Meisterin erhöhen sich von 50% auf _75%_ derer ihrer Primärwaffe.
|
||||
actors.hero.talent.twin_upgrades.title=Zwillings-Verbesserungen
|
||||
actors.hero.talent.twin_upgrades.desc=_+1:_ Ist eine der beiden ausgerüsteten Waffen der Meisterin auf einer niedrigeren Stufe und _2 oder mehr Ränge niedriger_ als die andere, wird sie auf die Stufe der anderen Waffe verbessert.\n\n_+2:_ Ist eine der beiden ausgerüsteten Waffen der Meisterin auf einer niedrigeren Stufe und _1 oder mehr Ränge niedriger_ als die andere, wird sie auf die Stufe der anderen Waffe verbessert.\n\n_+3:_ Ist eine der beiden ausgerüsteten Waffen der Meisterin auf einer niedrigeren Stufe und _auf dem gleichen oder einem niedrigeren Rang_ wie die andere, wird sie auf die Stufe der anderen Waffe verbessert.
|
||||
actors.hero.talent.combined_lethality.title=kombinierte Letalität
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ Nutzt die Meisterin zwei verschiedene Waffenfähigkeiten in Folge, so wird die zweite Fähigkeit jeden Gegner, der kein Boss ist, töten, sofern er _unter 10% seiner maximalen Lebenspunkte_ hat.\n\n_+2:_ Nutzt die Meisterin zwei verschiedene Waffenfähigkeiten in Folge, so wird die zweite Fähigkeit jeden Gegner, der kein Boss ist, töten, sofern er _unter 20% seiner maximalen Lebenspunkte_ hat.\n\n_+3:_ Nutzt die Meisterin zwei verschiedene Waffenfähigkeiten in Folge, so wird die zweite Fähigkeit jeden Gegner, der kein Boss ist, töten, sofern er _unter 30% seiner maximalen Lebenspunkte_ hat.\n\nSollte die zweite Fähigkeit keinen Angriff beinhalten, wird dieses Talent stattdessen innerhalb von 5 Zügen auf dem nächsten Angriff der Meisterin ausgelöst.
|
||||
|
||||
#second subclass
|
||||
|
||||
actors.hero.talent.close_the_gap.title=Lückenschluss
|
||||
actors.hero.talent.close_the_gap.desc=_+1:_ Die Zweikämpferin teleportiert _bis zu zwei Felder weit_ in Richtung ihres Ziels, wenn sie ein Duell beginnt.\n\n_+2:_ Die Zweikämpferin teleportiert _bis zu drei Felder weit_ in Richtung ihres Ziels, wenn sie ein Duell beginnt.\n\n_+3:_ Die Zweikämpferin teleportiert _bis zu vier Felder weit_ in Richtung ihres Ziels, wenn sie ein Duell beginnt.\n\n_+4:_ Die Zweikämpferin teleportiert _bis zu fünf Felder weit_ in Richtung ihres Ziels, wenn sie ein Duell beginnt.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged.
|
||||
actors.hero.talent.invigorating_victory.title=erfrischender Sieg
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ Wenn die Zweikämpferin ihr Ziel besiegt, bevor das Duell beendet ist, wird sie um _3 LP plus 30% des Schadens_, den sie beim Duell eingesteckt hat, geheilt.\n\n_+2:_ Wenn die Zweikämpferin ihr Ziel besiegt, bevor das Duell beendet ist, wird sie um _6 LP plus 50% des Schadens_, den sie beim Duell eingesteckt hat, geheilt.\n\n_+3:_ Wenn die Zweikämpferin ihr Ziel besiegt, bevor das Duell beendet ist, wird sie um _9 LP plus 65% des Schadens_, den sie beim Duell eingesteckt hat, geheilt.\n\n_+4:_ Wenn die Zweikämpferin ihr Ziel besiegt, bevor das Duell beendet ist, wird sie um _12 LP plus 75% des Schadens_, den sie beim Duell eingesteckt hat, geheilt.
|
||||
actors.hero.talent.elimination_match.title=K.o.-Runde
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ Wenn die Zweikämpferin innerhalb von 3 Zügen nach Abschluss eines Duells wieder zu einem Duell herausfordert, so kostet die neue Herausforderung _20% weniger_ Ladungen.\n\n_+2:_ Wenn die Zweikämpferin innerhalb von 3 Zügen nach Abschluss eines Duells wieder zu einem Duell herausfordert, so kostet die neue Herausforderung _36% weniger_ Ladungen.\n\n_+3:_ Wenn die Zweikämpferin innerhalb von 3 Zügen nach Abschluss eines Duells wieder zu einem Duell herausfordert, so kostet die neue Herausforderung _50% weniger_ Ladungen.\n\n_+4:_ Wenn die Zweikämpferin innerhalb von 3 Zügen nach Abschluss eines Duells wieder zu einem Duell herausfordert, so kostet die neue Herausforderung _60% weniger_ Ladungen.
|
||||
|
||||
actors.hero.talent.elemental_reach.title=elementare Reichweite
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Die Reichweite des Elementarschlags ist von 3 auf _4 Felder_ erhöht, sein Winkel von 65 auf _75 Grad_ erweitert.\n\n_+2:_ Die Reichweite des Elementarschlags ist von 3 auf _5 Felder_ erhöht, sein Winkel von 65 auf _85 Grad_ erweitert.\n\n_+3:_ Die Reichweite des Elementarschlags ist von 3 auf _6 Felder_ erhöht, sein Winkel von 65 auf _95 Grad_ erweitert.\n\n_+4:_ Die Reichweite des Elementarschlags ist von 3 auf _7 Felder_ erhöht, sein Winkel von 65 auf _105 Grad_ erweitert.
|
||||
actors.hero.talent.striking_force.title=Schlagkraft
|
||||
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
|
||||
actors.hero.talent.striking_force.desc=_+1:_ Die Wirkung eines Elementarschlagst ist um _30%_ erhöht.\n\n_+2:_ Die Wirkung eines Elementarschlagst ist um _60%_ erhöht.\n\n_+3:_ Die Wirkung eines Elementarschlagst ist um _90%_ erhöht.\n\n_+4:_ Die Wirkung eines Elementarschlagst ist um _120%_ erhöht.
|
||||
actors.hero.talent.directed_power.title=gerichtete Kraft
|
||||
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
|
||||
actors.hero.talent.directed_power.desc=_+1:_ Der direkte Angriff mittels Elementarschlag wird pro Gegner in Reichweite des Effekts, einschließlich des direkten Ziels, _um 30% verstärkt_.\n\n_+2:_ Der direkte Angriff mittels Elementarschlag wird pro Gegner in Reichweite des Effekts, einschließlich des direkten Ziels, _um 60% verstärkt_.\n\n_+3:_ Der direkte Angriff mittels Elementarschlag wird pro Gegner in Reichweite des Effekts, einschließlich des direkten Ziels, _um 90% verstärkt_.\n\n_+4:_ Der direkte Angriff mittels Elementarschlag wird pro Gegner in Reichweite des Effekts, einschließlich des direkten Ziels, _um 120% verstärkt_.
|
||||
|
||||
#third armor ability
|
||||
|
||||
|
||||
@@ -282,7 +282,7 @@ actors.buffs.paralysis.out=Αντίσταση στην παράλυση
|
||||
actors.buffs.paralysis.desc=Κάποιες φορές, το χειρότερο πράγμα είναι να μην κάνεις τίποτα.\n\nΗ παράλυση σταματάει όλες τις ενέργειες, αναγκάζοντας τον στόχο να περιμένει μέχρι να εξασθενήσει η επίδραση. Ο πόνος από τη λήψη ζημιάς μπορεί να κάνει τον στόχο να αντισταθεί στην παράλυση, ελευθερώνοντάς τον από την επίδραση.\n\nΓύροι παράλυσης που απομένουν: %s.
|
||||
|
||||
actors.buffs.physicalempower.name=σωματική ενδυνάμωση
|
||||
actors.buffs.physicalempower.desc=Τα χτυπήματά σου έχουν ενδυναμωθεί, αυξάνοντας το μέγεθος της ζημιάς που προκαλείς με φυσιολογικές επιθέσεις.\n\nΕπιπλέον ζημιά: %1$d.\nΧτυπήματα που απομένουν: %2$d.
|
||||
actors.buffs.physicalempower.desc=Τα χτυπήματά σου έχουν ενδυναμωθεί. Αυξάνεται το μέγεθος της ζημιάς που προκαλείς με φυσιολογικές επιθέσεις.\n\nΕπιπλέον ζημιά: %1$d.\nΧτυπήματα που απομένουν: %2$d.
|
||||
|
||||
actors.buffs.pincushion.name=σουρωτήρι
|
||||
actors.buffs.pincushion.desc=Τα όπλα ρίψης που έχεις πετάξει σε αυτόν τον χαρακτήρα έχουν προσκολληθεί επάνω του. Θα πέσουν στο έδαφος μόλις εξοντωθεί.\n\nΤα ακόλουθα αντικείμενα είναι προσκολλημένα:
|
||||
@@ -469,7 +469,7 @@ actors.hero.abilities.duelist.challenge$duelparticipant.name=συμμέτοχο
|
||||
actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d.
|
||||
actors.hero.abilities.duelist.elementalstrike.name=στοιχειακό χτύπημα
|
||||
actors.hero.abilities.duelist.elementalstrike.short_desc=Η Ξιφομάχος εκτελεί ένα _στοιχειακό χτύπημα,_ απλώνοντας μια επίδραση σε μια κωνική περιοχή βάσει της ενίσχυσης του όπλου της.
|
||||
actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon.
|
||||
actors.hero.abilities.duelist.elementalstrike.desc=Η Ξιφομάχος χτυπά έναν εχθρό ή περιοχή, προκαλώντας μια κανονική επίθεση που πετυχαίνει εγγυημένα και εξαπλώνει μια μαγική επίδραση σε κώνο 65 μοιρών και έως και 3 τετράγωνα μακριά. Αυτή η επίδραση ποικίλλει ανάλογα με τη μαγική ενίσχυση στο κύριο όπλο της Ξιφομάχου.
|
||||
actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range.
|
||||
|
||||
actors.hero.abilities.ratmogrify.name=αρουραιοποίηση
|
||||
@@ -522,8 +522,8 @@ actors.hero.heroclass.huntress_desc=Η Κυνηγός ξεκινά με ένα
|
||||
actors.hero.heroclass.huntress_unlock=Για να ξεκλειδώσεις την Κυνηγό, _χτύπησε εχθρούς με όπλα ρίψης 10 φορές σε ένα παιχνίδι._
|
||||
|
||||
actors.hero.heroclass.duelist=Ξιφομάχος
|
||||
actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._
|
||||
actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image
|
||||
actors.hero.heroclass.duelist_desc_short=Η Ξιφομάχος είναι ειδική στα όπλα και μπορεί να εκτελεί μια _ειδική οπλική ικανότητα_ με το όπλο της. Αυτή η ειδική ικανότητα είναι _διαφορετική για κάθε όπλο._
|
||||
actors.hero.heroclass.duelist_desc=Η Ξιφομάχος ξεκινά με ένα _μοναδικό ξίφος_ με μια ειδική ικανότητα που επαναφορτίζεται με τον χρόνο.\n\nΚάθε όπλο του παιχνιδιού έχει μια _διαφορετική ειδική ικανότητα_ που μπορεί να χρησιμοποιεί η Ξιφομάχος.\n\nΗ Ξιφομάχος ξεκινά επίσης με _δύο πρόκες ρίψης,_ υφασμάτινη πανοπλία, ένα φλασκί νερού και ένα βελούδινο πουγκί.\n\nΗ Ξιφομάχος αναγνωρίζει αυτόματα:\n_-_ Παπύρους αναγνώρισης\n_-_ Φίλτρα δύναμης\n_-_ Παπύρους κατοπτρικής εικόνας
|
||||
actors.hero.heroclass.duelist_unlock=Για να ξεκλειδώσεις την Ξιφομάχο, _εξόπλισε ένα όπλο 2ης και άνω βαθμίδας χωρίς ποινή δύναμης._
|
||||
|
||||
actors.hero.herosubclass.berserker=Βάρβαρος
|
||||
@@ -633,12 +633,12 @@ actors.hero.talent.shock_force.desc=_+1:_ Το ωστικό κύμα προκα
|
||||
actors.hero.talent.sustained_retribution.title=διατηρημένη εκδίκηση
|
||||
actors.hero.talent.sustained_retribution.desc=_+1:_ Ο Πολεμιστής προκαλεί _115% επιπλέον ζημιά_ διαμοιρασμένη σε _2 χτυπήματα_, αντί για 100% επιπλέον σε 1 χτύπημα.\n\n_+2:_ Ο Πολεμιστής προκαλεί _130% επιπλέον ζημιά_ διαμοιρασμένη σε _3 χτυπήματα_, αντί για 100% επιπλέον σε 1 χτύπημα.\n\n_+3:_ Ο Πολεμιστής προκαλεί _145% επιπλέον ζημιά_ διαμοιρασμένη σε _4 χτυπήματα_, αντί για 100% επιπλέον σε 1 χτύπημα.\n\n_+4:_ Ο Πολεμιστής προκαλεί _160% επιπλέον ζημιά_ διαμοιρασμένη σε _5 χτυπήματα_, αντί για 100% επιπλέον σε 1 χτύπημα.
|
||||
actors.hero.talent.shrug_it_off.title=αγνόησέ το
|
||||
actors.hero.talent.shrug_it_off.desc=_+1:_ Το ποσοστό μείωσης ζημιάς στον Πολεμιστή ενώ υπομένει _αυξάνεται στο 60%_ από 50%.\n\n_+2:_ Το ποσοστό μείωσης ζημιάς στον Πολεμιστή ενώ υπομένει _αυξάνεται στο 68%_ από 50%.\n\n_+3:_ Το ποσοστό μείωσης ζημιάς στον Πολεμιστή ενώ υπομένει _αυξάνεται στο 74%_ από 50%.\n\n_+4:_ Το ποσοστό μείωσης ζημιάς στον Πολεμιστή ενώ υπομένει _αυξάνεται στο 80%_ από 50%.
|
||||
actors.hero.talent.shrug_it_off.desc=_+1:_ Το ποσοστό μείωσης της προκληθείσας ζημιάς στον Πολεμιστή ενώ υπομένει _αυξάνεται στο 60%_ από 50%.\n\n_+2:_ Το ποσοστό μείωσης της προκληθείσας ζημιάς στον Πολεμιστή ενώ υπομένει _αυξάνεται στο 68%_ από 50%.\n\n_+3:_ Το ποσοστό μείωσης της προκληθείσας ζημιάς στον Πολεμιστή ενώ υπομένει _αυξάνεται στο 74%_ από 50%.\n\n_+4:_ Το ποσοστό μείωσης της προκληθείσας ζημιάς στον Πολεμιστή ενώ υπομένει _αυξάνεται στο 80%_ από 50%.
|
||||
actors.hero.talent.even_the_odds.title=εξομάλυνση των δεινών
|
||||
actors.hero.talent.even_the_odds.desc=_+1:_ Ο Πολεμιστής προκαλεί _5% επιπλέον ζημιά_ για κάθε εχθρό εντός 2 τετραγώνων, όταν ολοκληρωθεί η υπομονή.\n\n_+2:_ Ο Πολεμιστής προκαλεί _10% επιπλέον ζημιά_ για κάθε εχθρό εντός 2 τετραγώνων, όταν ολοκληρωθεί η υπομονή.\n\n_+3:_ Ο Πολεμιστής προκαλεί _15% επιπλέον ζημιά_ για κάθε εχθρό εντός 2 τετραγώνων, όταν ολοκληρωθεί η υπομονή.\n\n_+4:_ Ο Πολεμιστής προκαλεί _20% επιπλέον ζημιά_ για κάθε εχθρό εντός 2 τετραγώνων, όταν ολοκληρωθεί η υπομονή.
|
||||
|
||||
#mage
|
||||
actors.hero.talent.empowering_meal.title=ενδυναμωτικό γεύμα
|
||||
actors.hero.talent.empowering_meal.title=ενισχυτικό γεύμα
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Όταν ο Μάγος τρώει φαγητό, λαμβάνει _2 επιπλέον ζημιά_ στις επόμενες 3 ρίψεις με ραβδί.\n\n_+2:_ Όταν ο Μάγος τρώει φαγητό, λαμβάνει _3 επιπλέον ζημιά_ στις επόμενες 3 ρίψεις με ραβδί.
|
||||
actors.hero.talent.scholars_intuition.title=διαίσθηση του λόγιου
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ Ο Μάγος αναγνωρίζει τα ραβδιά _3 φορές γρηγορότερα_.\n\n_+2:_ Ο Μάγος αναγνωρίζει τα ραβδιά _μόλις τα χρησιμοποιήσει_.
|
||||
@@ -648,7 +648,7 @@ actors.hero.talent.backup_barrier.title=εφεδρικό πεδίο
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ Ο Μάγος λαμβάνει _3 προστασία_ όταν χρησιμοποιεί το τελευταίο φορτίο στο κοντάρι του.\n\n_+2:_ Ο Μάγος λαμβάνει _5 προστασία_ όταν χρησιμοποιεί το τελευταίο φορτίο στο κοντάρι του.
|
||||
actors.hero.talent.backup_barrier.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα ενεργοποιείται από το ραβδί με το μεγαλύτερο επίπεδο.
|
||||
|
||||
actors.hero.talent.energizing_meal.title=αναζωογονητικό γεύμα
|
||||
actors.hero.talent.energizing_meal.title=ενεργητικό γεύμα
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Ο Μάγος χρειάζεται 1 γύρο για να φάει και λαμβάνει _5 γύρους επαναφόρτισης ραβδιών._\n\n_+2:_ Ο Μάγος χρειάζεται 1 γύρο για να φάει και λαμβάνει _8 γύρους επαναφόρτισης ραβδιών._
|
||||
actors.hero.talent.energizing_upgrade.title=αναζωογονητική αναβάθμιση
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Η χρήση παπύρου αναβάθμισης επαναφορτίζει αμέσως το κοντάρι του Μάγου _για 4 φορτίο·_ αυτό μπορεί να το πάει πάνω από το όριο φορτίου του.\n\n_+2:_ Η χρήση παπύρου αναβάθμισης επαναφορτίζει αμέσως το κοντάρι του Μάγου _για 6 φορτίο·_ αυτό μπορεί να το πάει πάνω από το όριο φορτίου του.\n\nΑυτό το ταλέντο ενεργοποιείται και με τη χρήση παπύρων ή ξορκιών βασισμένων στους παπύρους αναβάθμισης.
|
||||
@@ -828,58 +828,58 @@ actors.hero.talent.swift_spirit.title=ταχύ πνεύμα
|
||||
actors.hero.talent.swift_spirit.desc=_+1:_ Η ταχύτητα κίνησης του πνευματικού γερακιού αυξάνεται σε _2.5 τετράγωνα_ από 2, και θα αποφύγει εγγυημένα τις _2 πρώτες επιθέσεις_ εναντίον του.\n\n_+2:_ Η ταχύτητα κίνησης του πνευματικού γερακιού αυξάνεται σε _3 τετράγωνα_ από 2, και θα αποφύγει εγγυημένα τις _4 πρώτες επιθέσεις_ εναντίον του.\n\n_+3:_ Η ταχύτητα κίνησης του πνευματικού γερακιού αυξάνεται σε _3.5 τετράγωνα_ από 2, και θα αποφύγει εγγυημένα τις _6 πρώτες επιθέσεις_ εναντίον του.\n\n_+4:_ Η ταχύτητα κίνησης του πνευματικού γερακιού αυξάνεται σε _4 τετράγωνα_ από 2, και θα αποφύγει εγγυημένα τις _8 πρώτες επιθέσεις_ εναντίον του.
|
||||
|
||||
#duelist
|
||||
actors.hero.talent.strengthening_meal.title=τονωτικό γεύμα
|
||||
actors.hero.talent.strengthening_meal.title=ενδυναμωτικό γεύμα
|
||||
actors.hero.talent.strengthening_meal.desc=_+1:_ Η κατανάλωση φαγητού προσδίδει 2 επιπλέον ζημιά στις επόμενες _2 φυσιολογικές επιθέσεις_ της Ξιφομάχου.\n\n_+2:_ Η κατανάλωση φαγητού προσδίδει 2 επιπλέον ζημιά στις επόμενες _3 φυσιολογικές επιθέσεις_ της Ξιφομάχου.
|
||||
actors.hero.talent.adventurers_intuition.title=διαίσθηση του εξερευνητή
|
||||
actors.hero.talent.adventurers_intuition.desc=_+1:_ Η Ξιφομάχος αναγνωρίζει τα όπλα _x2.5 γρηγορότερα_ και την πανοπλία _x1.75 γρηγορότερα._\n\n_+2:_ Η Ξιφομάχος αναγνωρίζει τα όπλα _μόλις τα εξοπλίσει_ και την πανοπλία _x2.5 γρηγορότερα._
|
||||
actors.hero.talent.patient_strike.title=καρτερικό χτύπημα
|
||||
actors.hero.talent.patient_strike.desc=_+1:_ Αν η Μονομάχος περιμένει προτού εκτελέσει μια επίθεση σώμα-με-σώμα, θα προκαλέσει _1-2 επιπλέον ζημιά._\n\n_+2:_ Αν η Μονομάχος περιμένει προτού εκτελέσει μια επίθεση σώμα-με-σώμα, θα προκαλέσει _2 επιπλέον ζημιά._
|
||||
actors.hero.talent.aggressive_barrier.title=επιθετικό πεδίο
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ Η Ξιφομάχος αποκτά 3 προστασία όταν χρησιμοποιεί μια οπλική ικανότητα και έχει κάτω από _40% ζωή._\n\n_+2:_ Η Ξιφομάχος αποκτά 3 προστασία όταν χρησιμοποιεί μια οπλική ικανότητα και έχει κάτω από _60% ζωή._
|
||||
actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown.
|
||||
|
||||
actors.hero.talent.focused_meal.title=συγκεντρωτικό γεύμα
|
||||
actors.hero.talent.focused_meal.desc=_+1:_ Η κατανάλωση φαγητού απαιτεί 1 γύρο και προσδίδει στην Ξιφομάχο _1 οπλικό φορτίο._\n\n_+2:_ Η κατανάλωση φαγητού απαιτεί 1 γύρο και προσδίδει στην Ξιφομάχο _1.5 οπλικό φορτίο._
|
||||
actors.hero.talent.focused_meal.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα προσδώσει ζημιά στην επόμενη επίθεση ίση με το επίπεδο/3 στο +1 ή το επίπεδο/2 στο +2.
|
||||
actors.hero.talent.focused_meal.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα προσδώσει επιπλέον ζημιά στην επόμενη επίθεση ίση με το επίπεδο/3 στο +1 ή το επίπεδο/2 στο +2.
|
||||
actors.hero.talent.restored_agility.title=αναπληρωμένη ευελιξία
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ Η Ξιφομάχος έχει _x4 αποφυγή_ ενώ πίνει φίλτρα γιατρειάς. \n\n_+2:_ Η Ξιφομάχος έχει _άπειρη αποφυγή_ ενώ πίνει φίλτρα γιατρειάς. \n\nΑυτό το ταλέντο ενεργοποιείται και με την κατάποση φίλτρων ή ελιξιρίων βασισμένων στα φίλτρα γιατρειάς.
|
||||
actors.hero.talent.weapon_recharging.title=οπλική επαναφόρτιση
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ Η Ξιφομάχος λαμβάνει 1 φορτίο στο κύριο όπλο της ανά _10 γύρους_ υπό την επίδραση επαναφόρτισης ραβδιών ή τεχνουργημάτων.\n_+2:_ Η Ξιφομάχος λαμβάνει 1 φορτίο στο κύριο όπλο της ανά _6 γύρους_ υπό την επίδραση επαναφόρτισης ραβδιών ή τεχνουργημάτων.
|
||||
actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2.
|
||||
actors.hero.talent.lethal_haste.title=φονική βιασύνη
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ Όταν η Ξιφομάχος καταφέρνει θανάσιμο χτύπημα με οπλική ικανότητα, λαμβάνει _2 γύρους_ βιασύνης. \n\n_+2:_ Όταν η Ξιφομάχος καταφέρνει θανάσιμο χτύπημα με οπλική ικανότητα, λαμβάνει _3 γύρους_ βιασύνης.
|
||||
actors.hero.talent.lethal_haste.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα_ θα ενεργοποιείται από κανονικές επιθέσεις όπλων, με περίοδο αναπλήρωσης 100 γύρων.
|
||||
actors.hero.talent.swift_equip.title=ταχεία εξόπλιση
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ Η Ξιφομάχος μπορεί να εναλλάξει ακαριαία το εξοπλισμένο όπλο της _μία φορά,_ με περίοδο αναπλήρωσης 30 γύρων.\n\n_+2:_ Η Ξιφομάχος μπορεί να εναλλάξει ακαριαία το εξοπλισμένο όπλο της _δύο φορές εντός 5 γύρων,_ με περίοδο αναπλήρωσης 30 γύρων.\n\nΑν η Ξιφομάχος έχει το ταλέντο και δεν είναι σε αναπλήρωση, η ταχεία χρήση ενός μη εξοπλισμένου όπλου θα το εξοπλίσει.
|
||||
|
||||
actors.hero.talent.lightweight_charge.title=ελαφρύ φορτίο
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ Όταν η Ξιφομάχος χρησιμοποιεί την ικανότητα ενός όπλου μάχης σώμα-με-σώμα βαθμίδας 1/2/3, καταναλώνει _8/7/5% λιγότερο φορτίο._\n\n_+2:_ Όταν η Ξιφομάχος χρησιμοποιεί την ικανότητα ενός όπλου μάχης σώμα-με-σώμα βαθμίδας 1/2/3, καταναλώνει _17/13/10% λιγότερο φορτίο._\n\n_+3:_ Όταν η Ξιφομάχος χρησιμοποιεί την ικανότητα ενός όπλου μάχης σώμα-με-σώμα βαθμίδας 1/2/3, καταναλώνει _25/20/15% λιγότερο φορτίο._
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
|
||||
actors.hero.talent.deadly_followup.title=θανάσιμο επακόλουθο
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ Αφού η Ξιφομάχος χτυπήσει έναν εχθρό με όπλο ρίψης, θα του προκαλεί _8% επιπλέον ζημιά μάχης σώμα-με-σώμα_ για 5 γύρους.\n\n_+2:_ Αφού η Ξιφομάχος χτυπήσει έναν εχθρό με όπλο ρίψης, θα του προκαλεί _16% επιπλέον ζημιά μάχης σώμα-με-σώμα_ για 5 γύρους.\n\n_+3:_ Αφού η Ξιφομάχος χτυπήσει έναν εχθρό με όπλο ρίψης, θα του προκαλεί _24% επιπλέον ζημιά μάχης σώμα-με-σώμα_ για 5 γύρους.
|
||||
|
||||
actors.hero.talent.secondary_charge.title=δευτερεύον φορτίο
|
||||
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
|
||||
actors.hero.talent.secondary_charge.desc=_+1:_ Το όριο και η ταχύτητα φόρτισης του δευτερεύοντος όπλου της Μαχήτριας αυξάνονται στο _58%_ του κύριου, από το 50%.\n\n_+2:_ Το όριο και η ταχύτητα φόρτισης του δευτερεύοντος όπλου της Μαχήτριας αυξάνονται στο _67%_ του κύριου, από το 50%.\n\n_+3:_ Το όριο και η ταχύτητα φόρτισης του δευτερεύοντος όπλου της Μαχήτριας αυξάνονται στο _75%_ του κύριου, από το 50%.
|
||||
actors.hero.talent.twin_upgrades.title=διπλές αναβαθμίσεις
|
||||
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
|
||||
actors.hero.talent.twin_upgrades.desc=_+1:_ Αν ένα από τα δύο εξοπλισμένα όπλα της Μαχήτριας είναι χαμηλότερου επιπέδου και _2+ βαθμίδες κάτω_ από το άλλο, θα εξισωθεί το επίπεδό του με του άλλου.\n\n_+2:_ Αν ένα από τα δύο εξοπλισμένα όπλα της Μαχήτριας είναι χαμηλότερου επιπέδου και _1+ βαθμίδες κάτω_ από το άλλο, θα εξισωθεί το επίπεδό του με του άλλου.\n\n_+3:_ Αν ένα από τα δύο εξοπλισμένα όπλα της Μαχήτριας είναι χαμηλότερου επιπέδου και _ίδιας ή χαμηλότερης βαθμίδας_ από το άλλο, θα εξισωθεί το επίπεδό του με του άλλου.
|
||||
actors.hero.talent.combined_lethality.title=συνδυαστική φονικότητα
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ Αν η Μαχήτρια χρησιμοποιήσει διαδοχικά δύο διαφορετικές οπλικές ικανότητες, η δεύτερη θα εκτελέσει οποιονδήποτε εχθρό με _κάτω από 10% ζωή_ που δεν είναι αφεντικό.\n\n_+2:_ Αν η Μαχήτρια χρησιμοποιήσει διαδοχικά δύο διαφορετικές οπλικές ικανότητες, η δεύτερη θα εκτελέσει οποιονδήποτε εχθρό με _κάτω από 20% ζωή_που δεν είναι αφεντικό.\n\n_+3:_ Αν η Μαχήτρια χρησιμοποιήσει διαδοχικά δύο διαφορετικές οπλικές ικανότητες, η δεύτερη θα εκτελέσει οποιονδήποτε εχθρό με _κάτω από 30% ζωή_ που δεν είναι αφεντικό.\n\nΕάν η δεύτερη ικανότητα δεν αποτελεί επίθεση, το ταλέντο θα ενεργοποιηθεί στην επόμενη επίθεση της Μαχήτριας εντός 5 γύρων.
|
||||
|
||||
#second subclass
|
||||
|
||||
actors.hero.talent.close_the_gap.title=γεφύρωσε το χάσμα
|
||||
actors.hero.talent.close_the_gap.desc=_+1:_ Η Ξιφομάχος αναπηδά _έως δύο τετράγωνα_ προς τον στόχο της όταν ξεκινά μονομαχία.\n\n_+2:_ Η Ξιφομάχος αναπηδά _έως τρία τετράγωνα_ προς τον στόχο της όταν ξεκινά μονομαχία.\n\n_+3:_ Η Ξιφομάχος αναπηδά _έως τέσσερα τετράγωνα_ προς τον στόχο της όταν ξεκινά μονομαχία.\n\n_+4:_ Η Ξιφομάχος αναπηδά _έως πέντε τετράγωνα_ προς τον στόχο της όταν ξεκινά μονομαχία.\n\nΜε την αναπήδηση, μπορεί να περνά πάνω από εχθρούς και κακοτοπιές. Αυτό λαμβάνεται υπόψη όταν προσδιορίζεται αν ένας εχθρός βρίσκεται σε εμβέλεια για να προκληθεί.
|
||||
actors.hero.talent.invigorating_victory.title=αναζωογονητική νίκη
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ Αν η Ξιφομάχος εξοντώσει τον στόχο της πριν τελειώσει η μονομαχία, θα αναπληρώσει _3 ζωή συν το 30% της ζημιάς_ που έλαβε κατά τη διάρκεια της μονομαχίας.\n\n_+2:_ Αν η Ξιφομάχος εξοντώσει τον στόχο της πριν τελειώσει η μονομαχία, θα αναπληρώσει _6 ζωή συν το 50% της ζημιάς_ που έλαβε κατά τη διάρκεια της μονομαχίας.\n\n_+3:_ Αν η Ξιφομάχος εξοντώσει τον στόχο της πριν τελειώσει η μονομαχία, θα αναπληρώσει _9 ζωή συν το 65% της ζημιάς_ που έλαβε κατά τη διάρκεια της μονομαχίας.\n\n_+4:_ Αν η Ξιφομάχος εξοντώσει τον στόχο της πριν τελειώσει η μονομαχία, θα αναπληρώσει _12 ζωή συν το 75% της ζημιάς_ που έλαβε κατά τη διάρκεια της μονομαχίας.
|
||||
actors.hero.talent.elimination_match.title=αγώνας εξόντωσης
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost.
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ Αν η Ξιφομάχος προκαλέσει ξανά εντός 3 γύρων από τη λήξη της μονομαχίας, η πρόκληση θα έχει _20% μειωμένο_ κόστος φορτίου.\n\n_+2:_ Αν η Ξιφομάχος προκαλέσει ξανά εντός 3 γύρων από τη λήξη της μονομαχίας, η πρόκληση θα έχει _36% μειωμένο_ κόστος φορτίου.\n\n_+3:_ Αν η Ξιφομάχος προκαλέσει ξανά εντός 3 γύρων από τη λήξη της μονομαχίας, η πρόκληση θα έχει _50% μειωμένο_ κόστος φορτίου.\n\n_+4:_ Αν η Ξιφομάχος προκαλέσει ξανά εντός 3 γύρων από τη λήξη της μονομαχίας, η πρόκληση θα έχει _60% μειωμένο_ κόστος φορτίου.
|
||||
|
||||
actors.hero.talent.elemental_reach.title=στοιχειακό εύρος
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Το εύρος του στοιχειακού χτυπήματος αυξάνεται στα _4 τετράγωνα_ από 3 και το πλάτος του στις _75 μοίρες_ από 65.\n\n_+2:_ Το εύρος του στοιχειακού χτυπήματος αυξάνεται στα _5 τετράγωνα_ από 3 και το πλάτος του στις _85 μοίρες_ από 65.\n\n_+3:_ Το εύρος του στοιχειακού χτυπήματος αυξάνεται στα _6 τετράγωνα_ από 3 και το πλάτος του στις _95 μοίρες_ από 65.\n\n_+4:_ Το εύρος του στοιχειακού χτυπήματος αυξάνεται στα _7 τετράγωνα_ από 3 και το πλάτος του στις _105 μοίρες_ από 65.
|
||||
actors.hero.talent.striking_force.title=κρουστική ισχύς
|
||||
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
|
||||
actors.hero.talent.striking_force.desc=_+1:_ Η ισχύς της επίδρασης του στοιχειακού χτυπήματος αυξάνεται κατά _30%._\n\n_+2:_ Η ισχύς της επίδρασης του στοιχειακού χτυπήματος αυξάνεται κατά _60%._\n\n_+3:_ Η ισχύς της επίδρασης του στοιχειακού χτυπήματος αυξάνεται κατά _90%._\n\n_+4:_ Η ισχύς της επίδρασης του στοιχειακού χτυπήματος αυξάνεται κατά _120%._
|
||||
actors.hero.talent.directed_power.title=εστιασμένη ισχύς
|
||||
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
|
||||
actors.hero.talent.directed_power.desc=_+1:_ Η απευθείας επίθεση του στοιχειωδούς χτυπήματος λαμβάνει _+30% ισχύ μαγικής ενίσχυσης_ για κάθε εχθρό στο εύρος της επίδρασής του, συμπεριλαμβανομένου και του στόχου της επίθεσης.\n\n_+2:_ Η απευθείας επίθεση του στοιχειωδούς χτυπήματος λαμβάνει _+60% ισχύ μαγικής ενίσχυσης_ για κάθε εχθρό στο εύρος της επίδρασής του, συμπεριλαμβανομένου και του στόχου της επίθεσης.\n\n_+3:_ Η απευθείας επίθεση του στοιχειωδούς χτυπήματος λαμβάνει _+90% ισχύ μαγικής ενίσχυσης_ για κάθε εχθρό στο εύρος της επίδρασής του, συμπεριλαμβανομένου και του στόχου της επίθεσης.\n\n_+4:_ Η απευθείας επίθεση του στοιχειωδούς χτυπήματος λαμβάνει _+120% ισχύ μαγικής ενίσχυσης_ για κάθε εχθρό στο εύρος της επίδρασής του, συμπεριλαμβανομένου και του στόχου της επίθεσης.
|
||||
|
||||
#third armor ability
|
||||
|
||||
@@ -979,7 +979,7 @@ actors.mobs.npcs.wandmaker.intro_warrior=Ω, καλώς τον! Τι ευχάρ
|
||||
actors.mobs.npcs.wandmaker.intro_rogue=Ω, με τρόμαξες! Δεν έχω δει ληστή εδώ που να έχει σώας τας φρένας, άρα πρέπει να έρχεσαι απ' την επιφάνεια! Αν δε σε πειράζει να βοηθήσεις έναν άγνωστο, έχω μια δουλειά για σένα.
|
||||
actors.mobs.npcs.wandmaker.intro_mage=%s! Πώς τα πας; Άκουσα για μια φασαρία που έγινε ανάμεσα σε εσένα και το ινστιτούτο μάγων; Αλλά τέλος πάντων... ποτέ δεν τους συμπάθησα αυτούς τους μούχλες έτσι κι αλλιώς. Εάν είσαι πρόθυμος, έχω μια δουλειά για σένα.
|
||||
actors.mobs.npcs.wandmaker.intro_huntress=Ω, καλώς ήρθες δεσποινίς! Μια φιλική παρουσία είναι ευχάριστη εδώ κάτω, έτσι δεν είναι; Παίρνω όρκο ότι κάπου σε έχω ξαναδεί, αλλά δεν μπορώ να θυμηθώ πού... Τέλος πάντων... αν έχεις έρθει για περιπέτεια, έχω μια δουλειά για σένα.
|
||||
actors.mobs.npcs.wandmaker.intro_duelist=Ω! Γεια σου κυρία μου! Τι ευχάριστη έκπληξη να συναντώ μια ηρωίδα σε ένα τόσο καταθλιπτικό μέρος! Αν θέλεις να βοηθήσεις έναν γέρο άνθρωπο, έχω μια δουλειά για σένα.
|
||||
actors.mobs.npcs.wandmaker.intro_duelist=Ω! Χαίρετε κυρία μου! Τι ευχάριστη έκπληξη να συναντώ μια ηρωίδα σε ένα τόσο καταθλιπτικό μέρος! Αν θέλεις να βοηθήσεις έναν γέρο άνθρωπο, έχω μια δουλειά για σένα.
|
||||
actors.mobs.npcs.wandmaker.intro_1=\n\nΉρθα για να βρω ένα σπάνιο συστατικό ενός ραβδιού. Αλλά έχω χαθεί, και η μαγική μου ασπίδα αποδυναμώνεται. Πρέπει να αποχωρήσω σύντομα, αλλά δεν θέλω να φύγω προτού βρω αυτό που ψάχνω.
|
||||
actors.mobs.npcs.wandmaker.intro_dust=Ψάχνω λίγη _σκόνη σορού._ Είναι ένα είδος καταραμένου οστεάλευρου που εμφανίζεται, συνήθως, σε τέτοια μέρη. Κάπου εδώ πρέπει να υπάρχει ένα φραγμένο δωμάτιο· εκεί θα έχει και τη σκόνη. Να προσέχεις όμως, η κατάρα της σκόνης είναι ιδιαίτερα ισχυρή. _Γύρνα σε μένα, όσο πιο γρήγορα μπορείς,_ και θα την εξαγνίσω εγώ.
|
||||
actors.mobs.npcs.wandmaker.intro_ember=Ψάχνω για μερικά _φρέσκα κάρβουνα_ από ένα νεογέννητο στοιχείο της φωτιάς. Τα στοιχεία συνήθως εμφανίζονται όταν ένα τελετουργικό επίκλησης δεν ελέγχεται επαρκώς. Αν βρεις μερικά κεριά κι έναν τελετουργικό χώρο, είμαι σίγουρος ότι θα το κάνεις να εμφανιστεί. Ίσως θέλεις να _έχεις πρόχειρο ένα αντικείμενο παγώματος--_τα στοιχεία είναι πολύ ισχυρά, αλλά ο πάγος τα εξολοθρεύει εύκολα.
|
||||
|
||||
@@ -582,13 +582,13 @@ actors.hero.talent.test_subject.title=Sujeto de pruebas
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Cuando el Guerrero identifica un ítem se cura _2 PS_.\n\n_+2:_ Cuando el Guerrero identifica un ítem se cura _3 PS_.
|
||||
actors.hero.talent.iron_will.title=Voluntad de hierro
|
||||
actors.hero.talent.iron_will.desc=_+1:_ El blindaje máximo proporcionado por el sello del Guerrero _aumenta en 1_.\n\n_+2:_ El blindaje máximo proporcionado por el sello del Guerrero _aumenta en 2_.
|
||||
actors.hero.talent.iron_will.meta_desc=_Si este talento es obtenido por otro héroe_ le otorgará blindaje sin necesidad de tener el sello roto.
|
||||
actors.hero.talent.iron_will.meta_desc=_Si este talento lo obtiene otro héroe_ le otorgará blindaje sin necesidad de tener el sello roto.
|
||||
actors.hero.talent.iron_stomach.title=estómago de acero
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Comer le toma al Guerrero 1 turno y le otorga _75% de resistencia al daño_ mientras come.\n\n_+2:_ Comer le toma al Guerrero 1 turno y le otorga _100% de resistencia al daño_ mientras come.
|
||||
|
||||
actors.hero.talent.restored_willpower.title=Vigor renovado
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Beber una poción de curación recarga instantáneamente el _67% del blindaje_ del sello del Guerrero.\n\n_+2:_ Beber una poción de curación recarga instantáneamente el _100% del blindaje_ del sello del Guerrero.\n\nEste talento también se activa al beber pociones o elixires basados en la poción de curación.
|
||||
actors.hero.talent.restored_willpower.meta_desc=_Si este talento es obtenido por otro héroe_ otorgará en su lugar, blindaje equivalente al 5% de PS máximos en +1 o 7.5% de PS máximos en +2.
|
||||
actors.hero.talent.restored_willpower.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará en su lugar, blindaje equivalente al 5% de PS máximos en +1 o 7.5% de PS máximos en +2.
|
||||
actors.hero.talent.runic_transference.title=Transferencia rúnica
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ El sello del Guerrero puede transferir _ glifos regulares_ de la misma manera que transfiere una mejora.\n\n_+2:_ El sello del Guerrero puede transferir _glifos regulares, poderosos y malditos_ de la misma manera que transfiere una mejora.
|
||||
actors.hero.talent.runic_transference.meta_desc=_Si este talento lo obtiene otro héroe_ incrementará en su lugar el nivel en que glifos están garantizados a ser preservados al mejorar armaduras. De nivel 4 de armadura a nivel 6 en +1 o de nivel 4 de armadura a nivel 7 en +2.
|
||||
@@ -646,13 +646,13 @@ actors.hero.talent.tested_hypothesis.title=Hipótesis probada
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Cuando el Mago identifica un ítem obtiene _2 turnos de recarga de varitas_.\n\n_+2:_ Cuando el Mago identifica un ítem obtiene _3 turnos de recarga de varitas_.
|
||||
actors.hero.talent.backup_barrier.title=barrera de respaldo
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ El Mago obtiene _3 de blindaje_ cuando gasta la última carga de su bastón.\n\n_+2:_ El Mago obtiene _5 de blindaje_ cuando gasta la última carga de su bastón.
|
||||
actors.hero.talent.backup_barrier.meta_desc=_Si este talento es obtenido por otro héroe_ se activará en su lugar, mediante su varita de mayor nivel.
|
||||
actors.hero.talent.backup_barrier.meta_desc=_Si este talento lo obtiene otro héroe_ se activará en su lugar, mediante su varita de mayor nivel.
|
||||
|
||||
actors.hero.talent.energizing_meal.title=comida energizante
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Comer le toma al Mago 1 turno y le otorga _5 turnos de recarga de varitas_.\n\n_+2:_ Comer le toma al Mago 1 turno y le otorga _8 turnos de recarga de varitas_.
|
||||
actors.hero.talent.energizing_upgrade.title=Mejora energizante
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Usar un pergamino de mejora recarga instantáneamente el bastón del Mago _con 4 cargas_, esta puede superar el límite de cargas del bastón.\n\n_+2:_ Usar un pergamino de mejora recarga instantáneamente el bastón del Mago _con 6 cargas_, esta puede superar el límite de cargas del bastón.\n\nEste talento también se activa al usarse pergaminos o hechizos basados en el pergamino de mejora.
|
||||
actors.hero.talent.energizing_upgrade.meta_desc=_Si este talento es obtenido por otro héroe_ le otorgará en su lugar, 12 turnos de recarga de varitas en +1 o 20 turnos en +2.
|
||||
actors.hero.talent.energizing_upgrade.meta_desc=_Si este talento lo obtiene otro héroe_ le otorgará en su lugar, 12 turnos de recarga de varitas en +1 o 20 turnos en +2.
|
||||
actors.hero.talent.wand_preservation.title=Varita preservada
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ Cuando el Mago imbuye una nueva varita en su bastón, la antigua varita tiene un _67% de probabilidad_ de ser devuelta con nivel +0, de no ser así otorga 1 resina arcana.\n\n_+2:_ Cuando el mago imbuye una nueva varita en su bastón, la antigua varita tiene un _100% de probabilidad_ de ser devuelta con nivel +0.\n\nEste talento puede preservar varitas hasta un máximo de cinco veces, pasado este punto siempre otorgará 1 resina arcana.
|
||||
actors.hero.talent.wand_preservation.meta_desc=_Si este talento lo obtiene otro héroe_ incrementará la cantidad de resina arcana recibida al colocar una varita en un caldero de alquimia en 1 en +1 o en 2 en +2.
|
||||
@@ -715,10 +715,10 @@ actors.hero.talent.mystical_meal.title=comida mística
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Comer le toma al Pícaro 1 turno y le otorga _3 turnos de recarga de artefactos_.\n\n_+2:_ Comer le toma al Pícaro 1 turno y le otorga _5 turnos de recarga de artefactos_.\n\nEste talento no puede usarse para que el cuerno de la abundancia se recargue a sí mismo.
|
||||
actors.hero.talent.mystical_upgrade.title=mejora mística
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Usar un pergamino de mejora recarga instantáneamente el manto de sombras _con 2 cargas_, esta puede superar el límite de cargas del manto.\n\n_+2:_ Usar un pergamino de mejora recarga instantáneamente el manto de sombras _con 3 cargas_, esta puede superar el límite de cargas del manto.\n\nEste talento también se activa al usarse pergaminos o hechizos basados en el pergamino de mejora.
|
||||
actors.hero.talent.mystical_upgrade.meta_desc=_Si este talento es obtenido por otro héroe_ otorgará en su lugar, 6 turnos de recarga de artefactos en +1 o 10 turnos en +2.
|
||||
actors.hero.talent.mystical_upgrade.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará en su lugar, 6 turnos de recarga de artefactos en +1 o 10 turnos en +2.
|
||||
actors.hero.talent.wide_search.title=Búsqueda ampliada
|
||||
actors.hero.talent.wide_search.desc=_+1:_ El radio de búsqueda del Pícaro incrementa de un cuadrado de 5x5 a un _circulo de 7x7_.\n\n_+2:_ El radio de búsqueda del Pícaro incrementa de un cuadrado de 5x5 a un _cuadrado de 7x7_.
|
||||
actors.hero.talent.wide_search.meta_desc=_Si este talento es obtenido por otro héroe_ incrementará su radio de búsqueda de un cuadrado de 3x3 a un círculo de 5x5 en +1 o a un cuadrado de 5x5 en +2.
|
||||
actors.hero.talent.wide_search.meta_desc=_Si este talento lo obtiene otro héroe_ incrementará su radio de búsqueda de un cuadrado de 3x3 a un círculo de 5x5 en +1 o a un cuadrado de 5x5 en +2.
|
||||
actors.hero.talent.silent_steps.title=Pasos silenciosos
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ El Pícaro no despertará a los enemigos mientras esté a_ 3 o más casillas de distancia de ellos_.\n\n_+2:_ El Pícaro no despertará a los enemigos mientras _no esté adyacente a ellos_.
|
||||
actors.hero.talent.rogues_foresight.title=Previsión del Pícaro
|
||||
@@ -726,7 +726,7 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ Cuando el Pícaro está en un niv
|
||||
|
||||
actors.hero.talent.light_cloak.title=manto ligero
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _25% de velocidad_. \n\n_+2:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _50% de velocidad_. \n\n_+3:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _75% de velocidad_.
|
||||
actors.hero.talent.light_cloak.meta_desc=_Si este talento es obtenido por otro héroe_ incrementará la velocidad de recarga de todos los artefactos en 7/13/20% en +1/+2/+3.
|
||||
actors.hero.talent.light_cloak.meta_desc=_Si este talento lo obtiene otro héroe_ incrementará la velocidad de recarga de todos los artefactos en 7/13/20% en +1/+2/+3.
|
||||
actors.hero.talent.enhanced_rings.title=anillos mejorados
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _3 turnos_.\n\n_+2:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _6 turnos_.\n\n_+3:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _9 turnos_.
|
||||
|
||||
@@ -790,7 +790,7 @@ actors.hero.talent.point_blank.title=a quema ropa
|
||||
actors.hero.talent.point_blank.desc=_+1:_ Cuando la Cazadora usa su arco o armas arrojadizas cuerpo a cuerpo tienen _-30% de precisión_ en vez de -50%.\n\n_+2:_ Cuando la Cazadora usa su arco o armas arrojadizas cuerpo a cuerpo tienen _-10% de precisión_ en vez de -50%.\n\n_+3:_ Cuando la Cazadora usa su arco o armas arrojadizas cuerpo a cuerpo tienen _+10% de precisión_ en vez de -50%.\n\nTenga en cuenta que las armas arrojadizas o el arco espiritual siempre tienen +50% de precisión al ser usados a distancia.
|
||||
actors.hero.talent.seer_shot.title=disparo vidente
|
||||
actors.hero.talent.seer_shot.desc=_+1:_ Cuando la Cazadora dispara al suelo con su arco, obtiene visión alrededor de ese punto en un área de 3x3 durante _5 turnos_. Tiene un tiempo de recarga de 20 turnos.\n\n_+2:_ Cuando la Cazadora dispara al suelo con su arco, obtiene visión alrededor de ese punto en un área de 3x3 durante _10 turnos_. Tiene un tiempo de recarga de 20 turnos.\n\n_+3:_ Cuando la Cazadora dispara al suelo con su arco, obtiene visión alrededor de ese punto en un área de 3x3 durante _15 turnos_. Tiene un tiempo de recarga de 20 turnos.
|
||||
actors.hero.talent.seer_shot.meta_desc=_Si este talento es obtenido por otro héroe_ se activará mediante cualquier arma arrojadiza.
|
||||
actors.hero.talent.seer_shot.meta_desc=_Si este talento lo obtiene otro héroe_ se activará mediante cualquier arma arrojadiza.
|
||||
|
||||
actors.hero.talent.farsight.title=vista lejana
|
||||
actors.hero.talent.farsight.desc=_+1:_ El rango de visión de la Francotiradora _incrementa un 25%_.\n\n_+2:_ El rango de visión de la Francotiradora _incrementa un 50%_.\n\n_+3:_ El rango de visión de la Francotiradora _incrementa un 75%_.
|
||||
@@ -835,51 +835,51 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ La Duelista identifica armas
|
||||
actors.hero.talent.patient_strike.title=golpe sereno
|
||||
actors.hero.talent.patient_strike.desc=_+1:_ Si la Duelista espera antes de realizar un ataque cuerpo a cuerpo, esta causará _1-2 de daño adicional_.\n\n_+2:_ Si la Duelista espera antes de realizar un ataque cuerpo a cuerpo, esta causará _2 de daño adicional_.
|
||||
actors.hero.talent.aggressive_barrier.title=barrera agresiva
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
|
||||
actors.hero.talent.aggressive_barrier.meta_desc=_Si este talento es obtenido por otro héroe_ otorgará blindaje al realizar un ataque cuerpo a cuerpo teniendo baja salud, con 50 turnos de recarga.
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ La Duelista gana 3 de blindaje cuando usa una habilidad de arma estando por debajo del _40% de salud_.\n\n_+2:_ La Duelista gana 3 de blindaje cuando usa una habilidad de arma estando por debajo del _60% de salud_.
|
||||
actors.hero.talent.aggressive_barrier.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará blindaje al realizar un ataque cuerpo a cuerpo teniendo baja salud, con 50 turnos de recarga.
|
||||
|
||||
actors.hero.talent.focused_meal.title=comida focalizada
|
||||
actors.hero.talent.focused_meal.desc=_+1:_ Comer le toma a la Duelista 1 turno y le otorga _1 carga de arma_.\n\n_+2:_ Comer le toma a la Duelista 1 turno y le otorga _1.5 cargas de arma_.
|
||||
actors.hero.talent.focused_meal.meta_desc=_Si este talento es obtenido por otro héroe_ otorgará daño adicional en su siguiente ataque equivalente a su nivel/3 en +1 o su nivel/3 en +2.
|
||||
actors.hero.talent.focused_meal.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará daño adicional en su siguiente ataque equivalente a su nivel/3 en +1 o su nivel/3 en +2.
|
||||
actors.hero.talent.restored_agility.title=agilidad restaurada
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ La Duelista tiene _4 veces más evasión_ al beber pociones de curación.\n\n_+2:_ La Duelista tiene _evasión infinita_ al beber pociones de curación.\n\nEste talento también se activa al beber pociones o elixires basados en la poción de curación.
|
||||
actors.hero.talent.weapon_recharging.title=recarga de armas
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
|
||||
actors.hero.talent.weapon_recharging.meta_desc=_Si este talento es obtenido por otro héroe_ hará que cause +5% de daño cuerpo a cuerpo mientras este recargándose en +1 o +7.5% de daño cuerpo cuerpo en +2.
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ La Duelista gana una carga de su arma primaria cada _10 turnos_ bajo el efecto de recarga de varitas o artefactos.\n\n_+2:_ La Duelista gana una carga de su arma primaria cada _6 turnos_ bajo el efecto de recarga de varitas o artefactos.
|
||||
actors.hero.talent.weapon_recharging.meta_desc=_Si este talento lo obtiene otro héroe_ hará que cause +5% de daño cuerpo a cuerpo mientras este recargándose en +1 o +7.5% de daño cuerpo cuerpo en +2.
|
||||
actors.hero.talent.lethal_haste.title=prisa letal
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
|
||||
actors.hero.talent.lethal_haste.meta_desc=_Si este talento es obtenido por otro héroe_ se activará en su lugar, con ataques normales, con 100 turnos de recarga.
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ Cuando la Duelista acierta un golpe mortal con una habilidad de arma, gana _2 turnos_ de velocidad.\n\n_+2:_ Cuando la Duelista acierta un golpe mortal con una habilidad de arma, gana _3 turnos_ de velocidad.
|
||||
actors.hero.talent.lethal_haste.meta_desc=_Si este talento lo obtiene otro héroe_ se activará en su lugar, con ataques normales de su arma, con 100 turnos de recarga.
|
||||
actors.hero.talent.swift_equip.title=empuñe veloz
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ La Duelista puede intercambiar armas instantáneamente _una vez_, con 30 turnos de recarga.\n\n_+2:_ La Duelista puede intercambiar armas instantáneamente _dos veces en 5 turnos_, con 30 turnos de recarga.\n\nSi la Duelista tiene este talento y no está en recarga, usar un arma no equipada mediante un atajo la equipará.
|
||||
|
||||
actors.hero.talent.lightweight_charge.title=carga ligera
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
|
||||
actors.hero.talent.lightweight_charge.desc=:+1:_ Cuando la Duelista usa la habilidad de un arma de tier 1/2/3, consume _8/7/5% menos de carga_.\n\n_+2:_ Cuando la Duelista usa la habilidad de un arma de tier 1/2/3, consume _17/13/10% menos de carga_.\n\n_+3:_ Cuando la Duelista usa la habilidad de un arma de tier 1/2/3, consume _25/20/15% menos de carga_.
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_Si este talento lo obtiene otro héroe_ incrementará el daño de armas cuerpo a cuerpo de tier 2/3 en 7/5% en +1, 14/10% en +2 o 20/15% en +3. Armas de tier 1 no son afectadas.
|
||||
actors.hero.talent.deadly_followup.title=seguimiento mortal
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ Cuando la Duelista golpea a un enemigo con un arma arrojadiza, le causará _8% más de daño cuerpo a cuerpo_ por 5 turnos.\n\n_+2:_ Cuando la Duelista golpea a un enemigo con un arma arrojadiza, le causará _16% más de daño cuerpo a cuerpo_ por 5 turnos.\n\n_+3:_ Cuando la Duelista golpea a un enemigo con un arma arrojadiza, le causará _24% más de daño cuerpo a cuerpo_ por 5 turnos.
|
||||
|
||||
actors.hero.talent.secondary_charge.title=carga secundaria
|
||||
actors.hero.talent.secondary_charge.desc=_+1:_ La velocidad de carga y el límite de carga del arma secundaria de la Campeona aumentan del 50% al _58%_ de su arma principal.\n\n_+2:_ La velocidad de carga y el límite de carga del arma secundaria de la Campeona aumentan del 50% al _67%_ de su arma principal.\n\n_+3:_ La velocidad de carga y el límite de carga del arma secundaria de la Campeona aumentan del 50% al _75%_ de su arma principal.
|
||||
actors.hero.talent.secondary_charge.desc=_+1:_ La velocidad de carga y el límite de cargas del arma secundaria de la Campeona aumentan del 50% al _58%_ de su arma primaria.\n\n_+2:_ La velocidad de carga y el límite de cargas del arma secundaria de la Campeona aumentan del 50% al _67%_ de su arma primaria.\n\n_+3:_ La velocidad de carga y el límite de cargas del arma secundaria de la Campeona aumentan del 50% al _75%_ de su arma primaria.
|
||||
actors.hero.talent.twin_upgrades.title=mejoras gemelas
|
||||
actors.hero.talent.twin_upgrades.desc=_+1:_ Si una de las dos armas equipadas de la Campeona tiene un nivel más bajo y es _2 o más tier por debajo_ que la otra arma, será potenciada al nivel de ésta última.\n\n_+2:_ Si una de las dos armas equipadas de la Campeona tiene un nivel más bajo y es _1 o más tier por debajo_ que la otra arma, será potenciada al nivel de ésta última.\n\n_+3:_ Si una de las dos armas equipadas de la Campeona tiene un nivel más bajo y es _del mismo tier o más bajo_ que la otra arma, será potenciada al nivel de ésta última.
|
||||
actors.hero.talent.twin_upgrades.desc=_+1:_ Si una de las dos armas equipadas de la Campeona tiene un nivel más bajo y está _2 o más tier por debajo_ que la otra arma, será potenciada al nivel de ésta última.\n\n_+2:_ Si una de las dos armas equipadas de la Campeona tiene un nivel más bajo y está _1 o más tier por debajo_ que la otra arma, será potenciada al nivel de ésta última.\n\n_+3:_ Si una de las dos armas equipadas de la Campeona tiene un nivel más bajo y es _del mismo o menor tier_ que la otra arma, será potenciada al nivel de ésta última.
|
||||
actors.hero.talent.combined_lethality.title=letalidad combinada
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ Si la Campeona usa dos habilidades de armas diferentes sucesivamente, la segunda habilidad ejecutará a cualquier enemigo que no sea un jefe que esté _por debajo del 10% de PS_.\n\n_+2:_ Si la Campeona usa dos habilidades de armas diferentes sucesivamente, la segunda habilidad ejecutará a cualquier enemigo que no sea un jefe que esté _por debajo del 20% de PS_.\n\n_+3:_ Si la Campeona usa dos habilidades de armas diferentes sucesivamente, la segunda habilidad ejecutará a cualquier enemigo que no sea un jefe que esté _por debajo del 30% de PS_.\n\nSi la segunda habilidad no contiene un ataque, este talento se activará en el próximo ataque de la Campeona en los próximos 5 turnos.
|
||||
|
||||
#second subclass
|
||||
|
||||
actors.hero.talent.close_the_gap.title=acortar distancias
|
||||
actors.hero.talent.close_the_gap.desc=_+1:_ La Campeona destella _hasta dos casillas_ hacia su objetivo al comenzar un duelo.\n\n_+2:_ La Campeona destella _hasta tres casillas_ hacia su objetivo al comenzar un duelo.\n\n_+3:_ La Campeona destella _hasta cuatro casillas_ hacia su objetivo al comenzar un duelo.\n\n_+4:_ La Campeona destella _hasta cinco casillas_ hacia su objetivo al comenzar un duelo.\n\nEste destello puede atravesar enemigos y peligros, y es tenido en cuenta al determinar si un enemigo esta al alcance para ser desafiado.
|
||||
actors.hero.talent.invigorating_victory.title=triunfo vigorizante
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ Si la Duelista derrota a su objetivo antes de que el duelo acabe, se cura por _3 PS más 30% del daño_ recibido durante el duelo.\n\n_+2:_ Si la Duelista derrota a su objetivo antes de que el duelo acabe, se cura por _6 PS más 50% del daño_ recibido durante el duelo.\n\n_+3:_ Si la Duelista derrota a su objetivo antes de que el duelo acabe, se cura por _9 PS más 65% del daño_ recibido durante el duelo.\n\n_+4:_ Si la Duelista derrota a su objetivo antes de que el duelo acabe, se cura por _12 PS más 75% del daño_ recibido durante el duelo.
|
||||
actors.hero.talent.elimination_match.title=eliminatoria
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un _coste de carga reducido en 20%_.\n\n_+2:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un _coste de carga reducido en 36%_.\n\n_+3:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un _coste de carga reducido en 50%_.\n\n_+4:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un _coste de carga reducido en 60%_.
|
||||
|
||||
actors.hero.talent.elemental_reach.title=alcance elemental
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ El alcance de impacto elemental aumente desde 3 a _4 casillas_, y su ancho aumenta desde 65 a _75 grados_.\n\n_+2:_ El alcance de impacto elemental aumente desde 3 a _5 casillas_, y su ancho aumenta desde 65 a _85 grados_.\n\n_+3:_ El alcance de impacto elemental aumente desde 3 a _6 casillas_, y su ancho aumenta desde 65 a _95 grados_.\n\n_+4:_ El alcance de impacto elemental aumente desde 3 a _7 casillas_, y su ancho aumenta desde 65 a _105 grados_.
|
||||
actors.hero.talent.striking_force.title=fuerza de impacto
|
||||
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
|
||||
actors.hero.talent.striking_force.desc=_+1:_ La potencia del efecto de impacto elemental incrementa en _30%_.\n\n_+2:_ La potencia del efecto de impacto elemental incrementa en _60%_.\n\n_+3:_ La potencia del efecto de impacto elemental incrementa en _90%_.\n\n_+4:_ La potencia del efecto de impacto elemental incrementa en _120%_.
|
||||
actors.hero.talent.directed_power.title=poder orientado
|
||||
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
|
||||
actors.hero.talent.directed_power.desc=_+1:_ El ataque directo de impacto elemental gana _+30% de poder de encantamiento_ por cada enemigo al alcance del efecto de impacto elemental, incluido el objetivo del ataque.\n\n_+2:_ El ataque directo de impacto elemental gana _+60% de poder de encantamiento_ por cada enemigo al alcance del efecto de impacto elemental, incluido el objetivo del ataque.\n\n_+3:_ El ataque directo de impacto elemental gana _+90% de poder de encantamiento_ por cada enemigo al alcance del efecto de impacto elemental, incluido el objetivo del ataque.\n\n_+4:_ El ataque directo de impacto elemental gana _+120% de poder de encantamiento_ por cada enemigo al alcance del efecto de impacto elemental, incluido el objetivo del ataque.
|
||||
|
||||
#third armor ability
|
||||
|
||||
|
||||
@@ -171,7 +171,7 @@ actors.buffs.degrade.heromsg=Votre équipement semble affaibli !
|
||||
actors.buffs.degrade.desc=Une puissante magie noire absorbe la puissance que le parchemin d'amélioration a appliqué à votre équipement!\n\nLorsqu'ils sont dégradés, les objets seront considérés comme possédant un niveau plus faible. Toute amélioration supérieur à +3 devient exponentiellement plus faible que la précédente. Les descriptions de vos objets vont changer pour afficher leur puissance désormais réduite.\n\nLa dégradation n'affecte ni les exigences de force, les charges des baguettes, la durabilité des armes de jet ou les artefacts.\n\nTours de dégradation restants: %s. Utiliser un parchemin d'amélioration réhabilite votre arme instantanément.
|
||||
|
||||
actors.buffs.doom.name=maudit
|
||||
actors.buffs.doom.desc=It's hard to keep going when it seems like the universe wants you dead.\n\nDoomed characters will receive +67% damage from all sources.\n\nDoom is permanent, its effects only end in death.
|
||||
actors.buffs.doom.desc=ll est difficile de continuer quand il semble que l'univers veut votre mort.\n\nLes personnages condamnés reçoivent +67% de dégâts de toutes sources.\n\nLa malédiction est permanente, ses effets ne prennent fin qu'avec la mort.
|
||||
|
||||
actors.buffs.dread.name=terreur
|
||||
actors.buffs.dread.desc=Une terreur si intense qu'elle poussera votre cible à s'enfuir du donjon.\n\nLes créatures affectées par la terreur vont s'enfuir à toute vitesse et vont disparaître complètement du donjon une fois hors de vue. Les ennemis éliminés de cette façon ne donneront que la moitié de l'expérience et ne lâcheront aucun objets. Le choc de la douleur réduira la durée de la terreur.\n\nTours de terreur restants: %d.
|
||||
@@ -281,8 +281,8 @@ actors.buffs.paralysis.heromsg=Vous êtes paralysé !
|
||||
actors.buffs.paralysis.out=a résisté à la paralysie
|
||||
actors.buffs.paralysis.desc=Parfois, la pire chose à faire est de ne rien faire.\n\nLa paralysie bloque toutes les actions, obligeant la cible à attendre que les effets se dissipent. La douleur causée par des dégâts peut briser la paralysie.\n\nTours de paralysie restants : %s.
|
||||
|
||||
actors.buffs.physicalempower.name=physically empowered
|
||||
actors.buffs.physicalempower.desc=Your blows have been empowered, increasing the amount of damage you can deal with physical attacks.\n\nBonus damage: %1$d.\nHits remaining: %2$d.
|
||||
actors.buffs.physicalempower.name=renforcé physiquement
|
||||
actors.buffs.physicalempower.desc=Vos coups ont été renforcés, augmentant la quantité de dégâts que vous pouvez infliger avec des attaques physiques.\n\nDégâts supplémentaires : %1$d.\nPoints de vie restants : %2$d.
|
||||
|
||||
actors.buffs.pincushion.name=Pique-aiguilles
|
||||
actors.buffs.pincushion.desc=Les armes lancées que vous avez utilisées contre ce personnage sont actuellement accrochées sur celui-ci et tomberont au sol après sa défaite.\n\nLes éléments suivants sont actuellement coincées :
|
||||
@@ -396,14 +396,14 @@ actors.hero.abilities.warrior.endure.short_desc=Le Guerrier _Encaisse les coups_
|
||||
actors.hero.abilities.warrior.endure.desc=Le Guerrier résiste pendant 3 tours, il reçoit la moitié des dégâts de toutes les sources. Cette réduction s'applique avant les effets de résistance aux dégâts comme l'armure.\n\nAprès avoir résisté, dans les 10 prochains tours, l'attaque suivante du guerrier gagne des bonus en dégâts. Ce bonus d'attaque est égal à la moitié des dégâts qui lui ont été infligé pendant qu'il résistait, avant les effets de réduction de dégât !\n\nSi le Guerrier a un combo, utiliser cette compétence augmente son temps restant de 3 tours.
|
||||
|
||||
actors.hero.abilities.mage.elementalblast.name=explosion élémentaire
|
||||
actors.hero.abilities.mage.elementalblast.no_staff=You can't use this ability without your staff.
|
||||
actors.hero.abilities.mage.elementalblast.no_staff=Vous ne pouvez pas utiliser cette capacité sans votre équipement.
|
||||
actors.hero.abilities.mage.elementalblast.short_desc=Le Mage émet une _Explosion élémentaire_ depuis son bâton sur une large zone autour de lui, l'effet variant selon la baguette qui imprègne son bâton.
|
||||
actors.hero.abilities.mage.elementalblast.desc=Le Mage relâche une explosion de magie qui couvre une zone circulaire de 4 cases de rayon et infligeant 15-25 dégâts. L'effet supplémentaire de l'explosion élémentaire varie selon la baguette qui imprègne le bâton du Mage.
|
||||
actors.hero.abilities.mage.elementalblast.generic_desc=Les effets de l'explosion élémentaire sont similaires aux effets de la baguette, autant aux ennemis qu'aux alliés.
|
||||
actors.hero.abilities.mage.wildmagic.name=magie sauvage
|
||||
actors.hero.abilities.mage.wildmagic.no_wands=Vous n'avez pas de baguettes pour tirer avec !
|
||||
actors.hero.abilities.mage.wildmagic.short_desc=Le Mage libère la _Magie sauvage_ contenue dans ses baguettes en tirant au hasard plusieurs fois sur une cible choisie en un seul tour.
|
||||
actors.hero.abilities.mage.wildmagic.desc=The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff is not included in this effect.\n\nEach wand also has its level boosted by 2, up to +3. This ability uses half a wand charge for each zap, and no one wand can be fired more than 2 times.
|
||||
actors.hero.abilities.mage.wildmagic.desc=Le Mage libère la puissance de ses baguettes, les tirant au hasard jusqu'à 4 fois en un seul tour. Le bâton du Mage n'est pas inclus dans cet effet.\n\nLe niveau de chaque baguette est également augmenté de 2, jusqu'à +3. Cette capacité utilise la moitié d'une charge de baguette pour chaque tir, et aucune baguette ne peut être tirée plus de 2 fois.
|
||||
actors.hero.abilities.mage.warpbeacon.name=balise de téléportation
|
||||
actors.hero.abilities.mage.warpbeacon.depths=Vous ne pouvez pas vous téléporter entre les différentes profondeurs !
|
||||
actors.hero.abilities.mage.warpbeacon.locked_floor=Vous ne pouvez pas partir d'un étage bloqué !
|
||||
@@ -464,11 +464,11 @@ actors.hero.abilities.duelist.challenge.ally_target=Vous pouvez seulement défie
|
||||
actors.hero.abilities.duelist.challenge.unreachable_target=Vous devez être en mesure d'atteindre votre cible.
|
||||
actors.hero.abilities.duelist.challenge.distant_target=Cet ennemi est trop loin pour être défié.
|
||||
actors.hero.abilities.duelist.challenge.short_desc=Le duelliste _défie_ un ennemi proche en duel, gelant temporairement tous les autres ennemis.
|
||||
actors.hero.abilities.duelist.challenge.desc=The Duelist challenges a nearby enemy to a duel. That enemy is compelled to fight her while all other enemies are temporarily frozen in time.\n\nThe target must be reachable and within 5 tiles of the Duelist. The duel lasts until 10 turns pass, the enemy dies, or the Duelist is more than 5 tiles away from the enemy.\n\nFrozen enemies are invulnerable. The Duelist's allies are not frozen by this ability, but if a boss is targeted its minions will not be frozen either.
|
||||
actors.hero.abilities.duelist.challenge.desc=Le Duelliste provoque en duel un ennemi proche. Cet ennemi est contraint de se battre contre elle tandis que tous les autres ennemis sont temporairement figés dans le temps.\n\nLa cible doit être accessible et se trouver à moins de 5 tuiles du duelliste. Le duel dure jusqu'à ce que 10 tours se soient écoulés, que l'ennemi meure ou que la Duelliste soit à plus de 5 tuiles de l'ennemi.\n\nLes ennemis gelés sont invulnérables. Les alliés du Duelliste ne sont pas gelés par cette capacité, mais si un boss est visé, ses serviteurs ne seront pas gelés non plus.
|
||||
actors.hero.abilities.duelist.challenge$duelparticipant.name=participant au duel
|
||||
actors.hero.abilities.duelist.challenge$duelparticipant.desc=This character is participating in a duel. They, and any of their allies or minions, are allowed to act normally while others are frozen.\n\nThe duel will last for a set amount of time, until one participant dies, or until the participants move more than 5 tiles away from eachother.\n\nTurns remaining: %d.
|
||||
actors.hero.abilities.duelist.challenge$duelparticipant.desc=Ce personnage participe à un duel. Lui, ainsi que ses alliés ou ses serviteurs, sont autorisés à agir normalement tandis que les autres sont gelés.\n\nLe duel durera un certain temps, jusqu'à ce qu'un participant meure, ou jusqu'à ce que les participants s'éloignent de plus de 5 tuiles l'un de l'autre.\n\nTours restants : %d.
|
||||
actors.hero.abilities.duelist.elementalstrike.name=attaque élémentaire
|
||||
actors.hero.abilities.duelist.elementalstrike.short_desc=The Duelist performs an _elemental strike_, spreading an effect in a conical AOE based on her weapon enchantment.
|
||||
actors.hero.abilities.duelist.elementalstrike.short_desc=Le duelliste effectue une _frappe élémentaire_, propageant un effet dans une zone d'action conique basée sur l'enchantement de son arme.
|
||||
actors.hero.abilities.duelist.elementalstrike.desc=The Duelist strikes an enemy or location, performing a regular attack that's guaranteed to hit and spreading a magical effect that travels up to 3 tiles in a 65 degree cone. This magical effect varies based on the enchantment on the Duelist's primary weapon.
|
||||
actors.hero.abilities.duelist.elementalstrike.generic_desc=An elemental strike with no enchantment will release a small burst of magic, dealing 5-10 damage to all enemies in range.
|
||||
|
||||
@@ -553,8 +553,8 @@ actors.hero.herosubclass.warden_desc=La Gardienne a une forte connexion avec la
|
||||
actors.hero.herosubclass.champion=champion
|
||||
actors.hero.herosubclass.champion_short_desc=The _Champion_ can wield two weapons. Her regular attacks use her primary weapon, but she can swap weapons and use either weapon's ability.
|
||||
actors.hero.herosubclass.champion_desc=The Champion is a master of melee weapons who can equip a secondary weapon in addition to her primary one. Her regular attacks use her primary weapon, but she can swap her primary weapon instantly.\n\nThe secondary weapon's ability can be used at any time and has its own ability charges. Her secondary weapon charges have a 50% reduced charge cap and charge speed.
|
||||
actors.hero.herosubclass.monk=monk
|
||||
actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting. This energy can be spent on a variety of unique abilities.
|
||||
actors.hero.herosubclass.monk=moine
|
||||
actors.hero.herosubclass.monk_short_desc=Le _moine_ accumule de l'énergie en combattant. Cette énergie peut être dépensée pour une variété de capacités uniques.
|
||||
actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utlity-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.
|
||||
|
||||
##talents
|
||||
@@ -564,20 +564,20 @@ actors.hero.talent$rejuvenatingstepscooldown.name=temps de recharge des pas raje
|
||||
actors.hero.talent$rejuvenatingstepscooldown.desc=Vous venez d'utiliser ce talent, et devez attendre avant de l'utiliser à nouveau\n\nTours restants : %s.
|
||||
actors.hero.talent$seershotcooldown.name=Temps de recharge de tir visionnaire\n
|
||||
actors.hero.talent$seershotcooldown.desc=Vous venez d'utiliser ce talent, et devez attendre avant de l'utiliser à nouveau\n\nTours restants : %s.
|
||||
actors.hero.talent$aggressivebarriercooldown.name=aggressive barrier cooldown
|
||||
actors.hero.talent$aggressivebarriercooldown.name=temps de recharge de la barrière agressive
|
||||
actors.hero.talent$aggressivebarriercooldown.desc=Vous venez d'utiliser ce talent, et devez attendre avant de l'utiliser à nouveau\n\nTours restants : %s.
|
||||
actors.hero.talent$lethalhastecooldown.name=temps de recharge de la hâte mortelle
|
||||
actors.hero.talent$lethalhastecooldown.desc=Vous venez d'utiliser ce talent, et devez attendre avant de l'utiliser à nouveau\n\nTours restants : %s.
|
||||
actors.hero.talent$swiftequipcooldown.name=temps de recharge de l'équipement rapide
|
||||
actors.hero.talent$swiftequipcooldown.desc=Vous venez d'utiliser ce talent, et devez attendre avant de l'utiliser à nouveau\n\nTours restants : %s.
|
||||
actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality
|
||||
actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s.
|
||||
actors.hero.talent$combinedlethalitytriggertracker.name=létalité combinée
|
||||
actors.hero.talent$combinedlethalitytriggertracker.desc=La prochaine attaque de la Duelliste tuera les ennemis en dessous d'un certain seuil de santé.\n\nTours restants : %s.
|
||||
|
||||
#warrior
|
||||
actors.hero.talent.hearty_meal.title=repas copieux
|
||||
actors.hero.talent.hearty_meal.desc=_+1 :_ Manger soigne _2 PV_ au Guerrier quand il est en dessous de 50% de santé, et _3 PV_ quand il est en dessous de 25% de santé.\n\n_+2 :_ Manger soigne _3 PV_ au Guerrier lorsqu'il est en dessous de 50% de sa santé, et _5 PV_ lorsqu'il est en dessous de 25% de sa santé.
|
||||
actors.hero.talent.veterans_intuition.title=veteran's intuition
|
||||
actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_.
|
||||
actors.hero.talent.veterans_intuition.title=l'intuition du vétéran
|
||||
actors.hero.talent.veterans_intuition.desc=_+1:_ Le guerrier identifie les armes _1,75x plus vite_ et les armures _2,5x plus vite_.\n\n_+2:_ Le guerrier identifie les armes _2,5x plus vite_ et les armures _quand il les équipe_.
|
||||
actors.hero.talent.test_subject.title=sujet test
|
||||
actors.hero.talent.test_subject.desc=_+1 :_ Lorsque le Guerrier identifie un objet, il se soigne de _2 PV_.\n\n_+2 :_ Lorsque le Guerrier identifie un objet, il se soigne de _3 PV_.
|
||||
actors.hero.talent.iron_will.title=volonté de fer
|
||||
@@ -862,7 +862,7 @@ actors.hero.talent.secondary_charge.title=secondary charge
|
||||
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
|
||||
actors.hero.talent.twin_upgrades.title=twin upgrades
|
||||
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
|
||||
actors.hero.talent.combined_lethality.title=combined lethality
|
||||
actors.hero.talent.combined_lethality.title=létalité combinée
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
||||
|
||||
#second subclass
|
||||
|
||||
@@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=Pemburu adalah ahli pelempar senjata d
|
||||
actors.hero.heroclass.huntress_desc=Pemburu dapat melewati rumput tinggi _tanpa merusaknya_.\n\nPemburu juga memulai dengan _sarung tangan tajam_, armor kain, kantong air, dan kantong kecil.\n\nPemburu secara otomatis sudah mengindentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Melihat Pikiran\n_-_ Gulungan Nina Bobo
|
||||
actors.hero.heroclass.huntress_unlock=Untuk membuka Pemburu wanita _bunuh musuh dengan senjata lempar sebanyak 10 kali dalam satu permainan._
|
||||
|
||||
actors.hero.heroclass.duelist=duelist
|
||||
actors.hero.heroclass.duelist=duelist\n
|
||||
actors.hero.heroclass.duelist_desc_short=Duelist adalah ahli senjata yang dapat menggunakan senjatanya untuk memicu _ kemampuan senjata khusus._ Kemampuan khusus ini berbeda untuk setiap senjata._
|
||||
actors.hero.heroclass.duelist_desc=Duelist dimulai dengan _rapier unik_ dengan kemampuan khusus yang mengisi ulang seiring waktu.\n\nSetiap senjata dalam game memiliki _kemampuan khusus yang berbeda_ yang dapat digunakan oleh Duelist.\n\nDuelist juga memulai dengan _dua paku lempar_, pelindung kain, kantong air, dan kantong beludru.\n\nDuelist secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Kekuatan\n_-_ Gulungan Mirror Image
|
||||
actors.hero.heroclass.duelist_unlock=Untuk membuka Duelist _melengkapi senjata tingkat 2 atau lebih tinggi tanpa penalti kekuatan._
|
||||
@@ -571,27 +571,27 @@ actors.hero.talent$lethalhastecooldown.desc=Kau baru saja menggunakan bakat ini,
|
||||
actors.hero.talent$swiftequipcooldown.name=cooldown perlengkapan yang cepat
|
||||
actors.hero.talent$swiftequipcooldown.desc=Kau baru saja menggunakan bakat ini, dan harus menunggu sebelum dapat menggunakannya lagi.\n\nGiliran tersisa: %s.
|
||||
actors.hero.talent$combinedlethalitytriggertracker.name=kombinasi mematikan
|
||||
actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s.
|
||||
actors.hero.talent$combinedlethalitytriggertracker.desc=Serangan Duelist berikutnya akan mengeksekusi musuh di bawah batas kesehatan tertentu.\n\nPutaran tersisa:%s.
|
||||
|
||||
#warrior
|
||||
actors.hero.talent.hearty_meal.title=makanan sehat
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Memakan makanan menyembuhkan darah Pendekar sebanyak _2_ jika darah di bawah 50%, dan _3_ jika darah di bawah 25%. \n\n_+2:_ Memakan makanan menyembuhkan darah Pendekar sebanyak _3_ jika darah di bawah 50%, dan _5_ jika darah di bawah 25%.
|
||||
actors.hero.talent.veterans_intuition.title=veteran's intuition
|
||||
actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_.
|
||||
actors.hero.talent.veterans_intuition.title=intuisi veteran
|
||||
actors.hero.talent.veterans_intuition.desc=_+1:_ Warrior mengidentifikasi senjata _1,75x lebih cepat_ dan armor _2,5x lebih cepat_.\n\n_+2:_ Warrior mengidentifikasi senjata _2,5x lebih cepat_ dan armor _ketika dia melengkapinya_
|
||||
actors.hero.talent.test_subject.title=kelinci percobaan
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Setiap kali Pendekar mengidentifikasi item, ia menyembuhkan darah sebanyak _2_.\n\n_+2:_ Setiap kali Pendekar mengidentifikasi item, ia menyembuhkan darah sebanyak _3_.
|
||||
actors.hero.talent.iron_will.title=kemauan besi
|
||||
actors.hero.talent.iron_will.desc=_ +1: _ Perisai maksimal yang diberikan oleh pin Pendekar _meningkat sebesar 1_.\n\n_ +2: _ Perisai maksimal yang diberikan oleh pin Pendekar _meningkat sebesar 2_.
|
||||
actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will grant its shielding benefit without the broken seal.
|
||||
actors.hero.talent.iron_will.meta_desc=_Jika bakat ini didapatkan oleh pahlawan yang berbeda_ itu akan memberikan manfaat pelindungnya tanpa segel rusak.
|
||||
actors.hero.talent.iron_stomach.title=perut besi
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Pendekar hanya akan mengabiskan 1 giliran untuk makan dan akan memberinya _ketahanan damage sebesar 75%_ ketika sedang makan.\n\n_+2:_ Pendekar hanya akan mengabiskan 1 giliran untuk makan dan akan memberinya _ketahanan damage sebesar 100%_ ketika sedang makan.
|
||||
|
||||
actors.hero.talent.restored_willpower.title=pemulihan tekad
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Meminum ramuan penyembuhan secara instan mengisi ulang _67% perisai_ dari pin rusak Pendekar.\n\n_+2:_ Meminum ramuan penyembuhan secara instan mengisi ulang _100% perisai_ dari pin rusak Pendekar.\n\nTalent ini juga terpicu ketika meminum ramuan atau elixir berdasarkan ramuan penyembuhan
|
||||
actors.hero.talent.restored_willpower.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding equal to 5% max hp at +1, or 7.5% max hp at +2.
|
||||
actors.hero.talent.restored_willpower.meta_desc=Jika bakat ini didapatkan oleh pahlawan yang berbeda _ malah akan memberikan perisai setara dengan 5% max hp pada +1, atau 7,5% max hp pada +2.
|
||||
actors.hero.talent.runic_transference.title=sihir pemindahan
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ Pin rusak Pendekar dapat mentransfer _glyph biasa_ sama seperti mentransfer upgrade.\n\n_+2:_ Pin rusak Pendekar dapat mentransfer _glyph biasa, glyph kuat, dan glyph kutukan_ sama seperti mentransfer upgrade.
|
||||
actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead increase the level that armor glyphs are guaranteed to be preserved at when upgrading armor up to level 6 from 4 at +1, or level 7 from 4 at +2.
|
||||
actors.hero.talent.runic_transference.meta_desc=_Jika bakat ini diperoleh oleh pahlawan yang berbeda_ itu malah akan meningkatkan level di mana glyph baju pelindung dijamin akan dipertahankan saat meningkatkan baju besi ke level 6 dari 4 di +1, atau level 7 dari 4 di +2.
|
||||
actors.hero.talent.lethal_momentum.title=momentum mematikan
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ Ketika Pendekar mengalahkan musuh dengan senjata fisik, ada _peluang sebesar 67%_ serangan itu tidak memakan giliran sama sekali.\n\n_+2:_ Ketika Pendekar mengalahkan musuh dengan senjata fisik, ada _peluang sebesar 100%_ serangan itu tidak memakan giliran sama sekali.
|
||||
actors.hero.talent.improvised_projectiles.title=improvisasi proyektil
|
||||
@@ -603,9 +603,9 @@ actors.hero.talent.strongman.title=orang kuat
|
||||
actors.hero.talent.strongman.desc=_+1:_ Kekuatan Pendekar _meningkat sebesar 8%_, dibulatkan ke bawah.\n\n_+2:_ Kekuatan Pendekar _meningkat sebesar 13%_, dibulatkan ke bawah.\n\n_+3:_ Kekuatan Pendekar _meningkat sebesar 18%_, dibulatkan ke bawah.
|
||||
|
||||
actors.hero.talent.endless_rage.title=kemarahan tak berujung
|
||||
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _116% rage_.\n\n_+2:_ The Berserker can reach a max of _133% rage_.\n\n_+3:_ The Berserker can reach a max of _150% rage_.\n\nEach point of rage above 100% increases berserk shielding by 1% and reduces cooldown by 1%, but does not increase the damage bonus beyond +50%.
|
||||
actors.hero.talent.deathless_fury.title=deathless fury
|
||||
actors.hero.talent.deathless_fury.desc=_+1:_ Berserk automatically triggers if the Berserker is about to die and rage is at or above 100%, but it has a cooldown of _3 hero levels_ when this happens.\n\n_+2:_ Berserk automatically triggers if the Berserker is about to die and rage is at or above 100%, but it has a cooldown of _2 hero levels_ when this happens.\n\n_+3:_ Berserk automatically triggers if the Berserker is about to die and rage is at or above 100%, but it has a cooldown of _1 hero level_ when this happens.\n\nNote that the Berserker will still die if he has 0 HP when berserking ends.
|
||||
actors.hero.talent.endless_rage.desc=_+1:_ Berserker bisa mencapai maksimal _116% rage_.\n\n_+2:_ Berserker bisa mencapai maksimal _133% rage_.\n\n_+3:_ Berserker bisa mencapai maksimal _150% rage_.\n\nSetiap poin kemarahan di atas 100% meningkatkan perisai amarah sebesar 1% dan mengurangi cooldown sebesar 1%, tetapi tidak meningkatkan bonus kerusakan melebihi +50%.
|
||||
actors.hero.talent.deathless_fury.title=Amarah Tanpa Akhir
|
||||
actors.hero.talent.deathless_fury.desc=_+1:_ Berserk otomatis terpicu jika Berserker mati dan amarahnya berada pada atau di atas 100%, tetapi memiliki cooldown _3 level hero_ saat ini terjadi.\n\n_+2:_ Berserk secara otomatis terpicu jika Berserker mati dan amarahnya berada pada atau di atas 100%, tetapi memiliki cooldown _2 level hero_ saat ini terjadi.\n\n_+3:_ Berserk secara otomatis terpicu jika Berserker mati dan rage berada pada atau di atas 100%, tetapi memiliki cooldown _1 hero level_ saat ini terjadi.\n\nPerhatikan bahwa Berserker akan tetap mati jika dia memiliki 0 HP saat mengamuk berakhir.
|
||||
actors.hero.talent.enraged_catalyst.title=katalis kemarahan
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantment dan kutukan dari senjata Berserker akan lebih sering aktif ketika kemarahannya semakin menumpuk, dengan batas maksimum sebesar _15% lebih sering aktif_ pada 100% kemarahan.\n\n_+2:_ Enchantment dan kutukan dari senjata Berserker akan lebih sering aktif ketika kemarahannya semakin menumpuk, dengan batas maksimum sebesar _30% lebih sering aktif_ pada 100% kemarahan.\n\n_+3:_ Enchantment dan kutukan dari senjata Berserker akan lebih sering aktif ketika kemarahannya semakin menumpuk, dengan batas maksimum sebesar _45% lebih sering aktif_ pada 100% kemarahan.
|
||||
|
||||
@@ -621,7 +621,7 @@ actors.hero.talent.body_slam.desc=_+1:_ Saat Pendekar mendarat setelah melompat,
|
||||
actors.hero.talent.impact_wave.title=gelombang benturan
|
||||
actors.hero.talent.impact_wave.desc=_+1:_ Saat Pendekar mendarat setelah melompat, semua musuh di sekeliling akan terlempar _2 petak_ ke belakang dan memiliki _peluang 25%_ untuk menjadi rentan selama 5 giliran.\n\n_+2:_ Saat Pendekar mendarat setelah melompat, semua musuh di sekeliling akan terlempar _3 petak_ ke belakang dan memiliki _peluang 50%_ untuk menjadi rentan selama 5 giliran.\n\n_+3:_ Saat Pendekar mendarat setelah melompat, semua musuh di sekeliling akan terlempar _4 petak_ ke belakang dan memiliki _peluang 75%_ untuk menjadi rentan selama 5 giliran.\n\n_+4:_ Saat Pendekar mendarat setelah melompat, semua musuh di sekeliling akan terlempar _5 petak_ ke belakang dan memiliki _peluang 100%_ untuk menjadi rentan selama 5 giliran.
|
||||
actors.hero.talent.double_jump.title=lompatan ganda
|
||||
actors.hero.talent.double_jump.desc=_+1:_ If the Warrior performs a second leap within 3 turns, that leap has a _16% reduced_ charge cost.\n\n_+2:_ If the Warrior performs a second leap within 3 turns, that leap has a _30% reduced_ charge cost.\n\n_+3:_ If the Warrior performs a second leap within 3 turns, that leap has a _40% reduced_ charge cost.\n\n_+4:_ If the Warrior performs a second leap within 3 turns, that leap has a _50% reduced_ charge cost.
|
||||
actors.hero.talent.double_jump.desc=_+1:_ Jika Pejuang melakukan lompatan kedua dalam 3 putaran, lompatan tersebut akan mengurangi biaya _16%.\n\n_+2:_ Jika Pejuang melakukan lompatan kedua dalam 3 putaran, lompatan tersebut akan mengurangi biaya _30%.\n\n_+3:_ Jika Pejuang melakukan lompatan kedua dalam 3 giliran, lompatan tersebut akan mengurangi biaya _40%.\n\n_+4:_ Jika Pejuang melakukan lompatan kedua dalam 3 putaran, lompatan tersebut akan mengurangi biaya _50%.
|
||||
|
||||
actors.hero.talent.expanding_wave.title=gelombang yang meluas
|
||||
actors.hero.talent.expanding_wave.desc=_+1:_ Jangkauan gelombang kejut ditingkatkan menjadi _6 petak_ dari 5, dan lebarnya ditingkatkan menjadi _75 derajat_ dari 60.\n\n_+2:_ Jangkauan gelombang kejut ditingkatkan menjadi _7 petak_ dari 5, dan lebarnya ditingkatkan menjadi _90 derajat_ dari 60.\n\n_+3:_ Jangkauan gelombang kejut ditingkatkan menjadi _8 petak_ dari 5, dan lebarnya ditingkatkan menjadi _105 derajat_ dari 60.\n\n_+4:_ Jangkauan gelombang kejut ditingkatkan menjadi _9 petak_ dari 5, dan lebarnya ditingkatkan menjadi _120 derajat_ dari 60.
|
||||
@@ -835,51 +835,51 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ The Duelist identifies weapo
|
||||
actors.hero.talent.patient_strike.title=patient strike
|
||||
actors.hero.talent.patient_strike.desc=_+1:_ If the Duelist waits before performing a melee attack, she will deal _1-2 bonus damage_.\n\n_+2:_ If the Duelist waits before performing a melee attack, she will deal _2 bonus damage_.
|
||||
actors.hero.talent.aggressive_barrier.title=aggressive barrier
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _33% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _50% health_.
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
|
||||
actors.hero.talent.aggressive_barrier.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding when making a melee attack at low health, with a 50 turn cooldown.
|
||||
|
||||
actors.hero.talent.focused_meal.title=focused meal
|
||||
actors.hero.talent.focused_meal.desc=_+1:_ Eating food takes the Duelist 1 turn and grants her _1 weapon charge_.\n\n_+2:_ Eating food takes the Duelist 1 turn and grants her _1.5 weapon charge_.
|
||||
actors.hero.talent.focused_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant bonus damage to their next attack equal to their level/3 at +1, or level/2 at +2.
|
||||
actors.hero.talent.restored_agility.title=restored agility
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _3x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _10x evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.weapon_recharging.title=weapon recharging
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _15 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
|
||||
actors.hero.talent.weapon_recharging.meta_desc=_If this talent is gained by a different hero_ it will instead cause them to deal +5% melee damage while recharging at +1, or +7.5% melee damage while recharging at +2.
|
||||
actors.hero.talent.lethal_haste.title=lethal haste
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _1 turn_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
|
||||
actors.hero.talent.lethal_haste.meta_desc=_If this talent is gained by a different hero_ it will instead trigger with regular weapon attacks, with a 100 turn cooldown.
|
||||
actors.hero.talent.swift_equip.title=swift equip
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 50 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 50 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
|
||||
|
||||
actors.hero.talent.lightweight_charge.title=lightweight charge
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _7/5/3% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _13/10/7% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _20/15/10% less charge_.
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/3% at +1, 14/7% at +2, or 20/10% at +3. Tier 1 weapons are unaffected.
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
|
||||
actors.hero.talent.deadly_followup.title=deadly followup
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _7% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _13% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _20% more melee damage_ to them for 5 turns.
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
|
||||
|
||||
actors.hero.talent.secondary_charge.title=secondary charge
|
||||
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
|
||||
actors.hero.talent.twin_upgrades.title=twin upgrades
|
||||
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
|
||||
actors.hero.talent.combined_lethality.title=kombinasi mematikan
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 8% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 17% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 25% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
||||
|
||||
#second subclass
|
||||
|
||||
actors.hero.talent.close_the_gap.title=close the gap
|
||||
actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged.
|
||||
actors.hero.talent.invigorating_victory.title=invigorating victory
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _75% of the damage_ she took during the duel.
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
|
||||
actors.hero.talent.elimination_match.title=elimination match
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _20% reduced_ charge cost.\n\n_+2:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _36% reduced_ charge cost.\n\n_+3:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _50% reduced_ charge cost.\n\n_+4:_ If the Duelist challenges again within 3 turns of a duel ending, that challenge has a _60% reduced_ charge cost.
|
||||
|
||||
actors.hero.talent.elemental_reach.title=elemental reach
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _70 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _80 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _85 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.striking_force.title=striking force
|
||||
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _25%_.\n\n_+2:_ The power of elemental strike's effect is increased by _50%_.\n\n_+3:_ The power of elemental strike's effect is increased by _75%_.\n\n_+4:_ The power of elemental strike's effect is increased by _100%_.
|
||||
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
|
||||
actors.hero.talent.directed_power.title=directed power
|
||||
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+25% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+50% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+75% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+100% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
|
||||
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
|
||||
|
||||
#third armor ability
|
||||
|
||||
|
||||
@@ -521,9 +521,9 @@ actors.hero.heroclass.huntress_desc_short=女猟師は投擲武器の達人で
|
||||
actors.hero.heroclass.huntress_desc=女猟師は、無限に魔法の矢を放つことができる、_固有の精霊の弓_を持って開始する。\n\n女猟師は背の高い草を_踏みつけず_に通ることができる。\n\n女猟師はまた、_鋲付き手袋_、布の鎧、革水袋、ベルベットのポーチを持って開始する。\n\n女猟師は以下を自動で識別する:\n_・_識別の巻物\n_・_天眼のポーション\n_・_子守歌の巻物
|
||||
actors.hero.heroclass.huntress_unlock=女猟師のロックを解除するには、_1回のゲームで10回投擲武器を敵に命中させる。_
|
||||
|
||||
actors.hero.heroclass.duelist=duelist
|
||||
actors.hero.heroclass.duelist=決闘者
|
||||
actors.hero.heroclass.duelist_desc_short=決闘者は武器の熟練者であり、装備中の武器を使用することにより_武器の特殊能力_を発動させることができる。この特殊能力は武器ごとに異なる_。
|
||||
actors.hero.heroclass.duelist_desc=決闘者は、時間経過で再充填される特殊能力を持つ_固有のレイピア_を持って開始する。\n\nこのゲームに登場するすべての武器には、決闘者が使用できる_異なる特殊能力_が備わっている。\n\n決闘者はまた、2本の投げ槍、布の鎧、革水袋、ベルベットのポーチを持って開始する。\n\n決闘者は以下を自動で識別する:\n_-_ 識別の巻物\n_-_ 筋力のポーション\n_-_ 鏡像の巻物
|
||||
actors.hero.heroclass.duelist_desc=決闘者は、時間経過で再充填される特殊能力を持つ_固有のレイピア_を持って開始する。\n\nこのゲームに登場するすべての武器には、決闘者が使用できる_異なる特殊能力_が備わっている。\n\n決闘者はまた、2本の棒手裏剣、布の鎧、革水袋、ベルベットのポーチを持って開始する。\n\n決闘者は以下を自動で識別する:\n_-_ 識別の巻物\n_-_ 筋力のポーション\n_-_ 鏡像の巻物
|
||||
actors.hero.heroclass.duelist_unlock=決闘者のロックを解除するには、_ランク2以上の武器を筋力が十分にある状態で装備する。_
|
||||
|
||||
actors.hero.herosubclass.berserker=狂戦士
|
||||
@@ -835,35 +835,35 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ 決闘者は武器を_2.5倍
|
||||
actors.hero.talent.patient_strike.title=辛抱強い一撃
|
||||
actors.hero.talent.patient_strike.desc=_+1:_ 決闘者が近接攻撃を行う前に待機していた場合、_1-2のボーナス・ダメージ_を与える。\n\n_+2:_ 決闘者が近接攻撃を行う前に待機していた場合、_2のボーナス・ダメージ_を与える。
|
||||
actors.hero.talent.aggressive_barrier.title=攻撃的バリア
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ 決闘者の_体力が40%以下_の時に武器の特殊能力を使用すると、3HP相当のシールドを得られる。\n\n_+2:_ 決闘者の_体力が60%以下_の時に武器の特殊能力を使用すると、3HP相当のシールドを得られる。
|
||||
actors.hero.talent.aggressive_barrier.meta_desc=_この天賦を他のヒーローが獲得した場合_、代わりに体力が低い時に近接攻撃を行うと、50ターンのクールダウンと共にシールドが得られる。
|
||||
|
||||
actors.hero.talent.focused_meal.title=集中できる食事
|
||||
actors.hero.talent.focused_meal.desc=_+1:_ 食事を1ターンで行い、_1回分の武器の充填_をする。\n\n_+2:_ 食事を1ターンで行い、_1.5回分の武器の充填_をする。
|
||||
actors.hero.talent.focused_meal.meta_desc=_この天賦を他のヒーローが獲得した場合_、代わりに次の攻撃時に+1はレベル/3、+2はレベル/2のボーナスダメージを与える。
|
||||
actors.hero.talent.restored_agility.title=機敏性の回復
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ 治癒のポーションを飲むと、_回避力が4倍_になる。\n\n_+2:_ 治癒のポーションを飲むと、_回避力が無限大_になる。\n\nこの天賦は、治癒のポーションをベースにしたポーションや霊薬を飲んだときにも発動する。
|
||||
actors.hero.talent.weapon_recharging.title=武器の再充填
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ 決闘者は杖やアーティファクトの充填バフがかかっている時、_10ターン毎_に主武器に1回分の充填が得られる。\n\n_+2:_ 決闘者は杖やアーティファクトの充填バフがかかっている時、_6ターン毎_に主武器に1回分の充填が得られる。
|
||||
actors.hero.talent.weapon_recharging.meta_desc=_この天賦を他のヒーローが獲得した場合_、代わりに杖やアーティファクトの充填バフがかかっている時、近接ダメージが+1では5%、+2では7.5%増加する。
|
||||
actors.hero.talent.lethal_haste.title=致死の加速
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ 決闘者が武器の特殊能力で敵を倒したとき、_2ターン_加速状態になる。\n\n_+2:_ 決闘者が武器の特殊能力で敵を倒したとき、_3ターン_加速状態になる。
|
||||
actors.hero.talent.lethal_haste.meta_desc=_この天賦を他のヒーローが獲得した場合_、代わりに通常の武器攻撃で発動し、100ターンのクールダウンを持つ。
|
||||
actors.hero.talent.swift_equip.title=迅速な装備
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ 装備している武器を_1回_、即座に切り替えることができる。これは、30ターンのクールダウンを持つ。_+2:_ 装備している武器を_5ターン以内に2回_、即座に切り替えることができる。これは、30ターンのクールダウンを持つ。この天賦がクールダウンしていない場合、装備していない武器を素早く使用することで装備することができる。
|
||||
|
||||
actors.hero.talent.lightweight_charge.title=軽量充填
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ 決闘者がランク1/2/3の近接武器の能力を使用したとき、充填消費量が_8/7/5%軽減_される。\n\n_+2:_ 決闘者がランク1/2/3の近接武器の能力を使用したとき、充填消費量が_17/13/10%軽減_される。\n\n_+3:_ 決闘者がランク1/2/3の近接武器の能力を使用したとき、充填消費量が_25/20/15%軽減_される。
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_この天賦を他のヒーローが獲得した場合_、代わりにランク2/3の近接武器のダメージを+1時7/5%、+2時14/10%、+3時20/15%増加させる。ランク1の武器は影響を受けない。
|
||||
actors.hero.talent.deadly_followup.title=不意の追撃
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ 決闘者が投擲武器で敵を攻撃したとき、5ターンの間、その敵に与える近接攻撃のダメージを_8%_上昇させる。\n\n_+2:_ 決闘者が投擲武器で敵を攻撃したとき、5ターンの間、その敵に与える近接攻撃のダメージを_16%_上昇させる。\n\n_+3:_ 決闘者が投擲武器で敵を攻撃したとき、5ターンの間、その敵に与える近接攻撃のダメージを_24%_上昇させる。
|
||||
|
||||
actors.hero.talent.secondary_charge.title=副充填
|
||||
actors.hero.talent.secondary_charge.desc=_+1:_ 闘士の副武器の充填速度と充填上限が、主武器の50%から_58%_に上昇する。\n\n_+2:_ 闘士の副武器の充填速度と充填上限が、主武器の50%から_67%_に上昇する。\n\n_+3:_ 闘士の副武器の充填速度と充填上限が、主武器の50%から_75%_に上昇する。
|
||||
actors.hero.talent.twin_upgrades.title=双強化
|
||||
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
|
||||
actors.hero.talent.twin_upgrades.desc=_+1:_ 闘士の装備している2つの武器のうち、レベルが低い方の武器のランクが、もう片方のレベルが高い方の武器のランクより_2段階以上低い_場合、レベルが低い方の武器のレベルをレベルが高い方の武器のレベルと同じにする。\n\n_+2:_ 闘士の装備している2つの武器のうち、レベルが低い方の武器のランクが、もう片方のレベルが高い方の武器のランク_未満_の場合、レベルが低い方の武器のレベルをレベルが高い方の武器のレベルと同じにする。\n\n_+3:_ 闘士の装備している2つの武器のうち、レベルが低い方の武器のランクが、もう片方のレベルが高い方の武器のランク_以下_の場合、レベルが低い方の武器のレベルをレベルが高い方の武器のレベルと同じにする。
|
||||
actors.hero.talent.combined_lethality.title=複合致死
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ 闘士が2種類の武器の特殊能力を連続で使用した場合、2番目の特殊能力で_HP10%以下_のボス以外の敵を処刑する。\n\n_+2:_ 闘士が2種類の武器の特殊能力を連続で使用した場合、2番目の特殊能力で_HP20%以下_のボス以外の敵を処刑する。\n\n_+3:_ 闘士が2種類の武器の特殊能力を連続で使用した場合、2番目の特殊能力で_HP30%以下_のボス以外の敵を処刑する。\n\n2番目の特殊能力が敵を攻撃する系統でない場合、5ターン以内に闘士が攻撃する事でこの天賦は発動する。
|
||||
|
||||
#second subclass
|
||||
|
||||
|
||||
@@ -521,7 +521,7 @@ actors.hero.heroclass.huntress_desc_short=사냥꾼은 투척 무기의 달인
|
||||
actors.hero.heroclass.huntress_desc=사냥꾼은 화살을 무한히 발사할 수 있는 _특별한 영혼의 활_을 가지고 시작합니다.\n\n사냥꾼은 길게 자란 풀을 _짓밟지 않고_ 지나갈 수 있습니다.\n\n사냥꾼은 또한 _징 박힌 장갑_, 천 갑옷, 가죽 물통, 벨벳 주머니를 가지고 시작합니다.\n\n사냥꾼은 다음 아이템들을 감정한 채로 시작합니다:\n_-_ 감정의 주문서\n_-_ 심안의 물약\n_-_ 자장가의 주문서
|
||||
actors.hero.heroclass.huntress_unlock=사냥꾼을 해금하려면 _한 판에 투척 무기로 적을 10번 맞히세요._
|
||||
|
||||
actors.hero.heroclass.duelist=duelist
|
||||
actors.hero.heroclass.duelist=결투자
|
||||
actors.hero.heroclass.duelist_desc_short=결투자는 무기의 _특별한 능력_을 사용할 수 있는 무기의 달인입니다. 들고 있는 _무기에 따라_ 다른 특수 능력을 발휘할 수 있습니다.
|
||||
actors.hero.heroclass.duelist_desc=결투자는 서서히 충전되는 특수 능력을 가진 _특별한 레이피어_를 들고 시작합니다.\n\n결투자로 게임을 진행하면 무기별로 _다른 특별한 능력_을 사용할 수 있습니다.\n\n결투자는 또한 _두 개의 투척용 대못_, 천 갑옷, 가죽 물통, 벨벳 주머니를 가지고 시작합니다.\n\n결투자는 다음 아이템을 감정한 채로 시작합니다.\n_-_ 감정의 주문서\n_-_ 힘의 물약\n_-_ 거울상의 주문서
|
||||
actors.hero.heroclass.duelist_unlock=결투자를 해금하려면 _2단계 이상의 무기를 힘 페널티 없이 착용하십시오_.
|
||||
@@ -731,7 +731,7 @@ actors.hero.talent.enhanced_rings.title=향상된 반지
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _3 턴_ 동안 +1 만큼 증가합니다.\n\n_+2:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _6 턴_ 동안 +1 만큼 증가합니다.\n\n_+3:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _9 턴_ 동안 +1 만큼 증가합니다.
|
||||
|
||||
actors.hero.talent.enhanced_lethality.title=향상된 치사율
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies left at below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies left at below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies left at below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_ 암살자의 마음가짐 단계에 따라 체력이 _4/13/27/67%_ 미만인 적을 일격에 처치할 수 있게 됩니다.\n\n_+2:_ 암살자의 마음가짐 단계에 따라 체력이 _5/17/33/83%_ 미만인 적을 일격에 처치할 수 있게 됩니다.\n\n_+3:_ 암살자의 마음가짐 단계에 따라 체력이 _6/20/40/100%_ 미만인 적을 일격에 처치할 수 있게 됩니다.\n\n암살자는 기본적으로 마음가짐 단계에 따라 체력이 3/10/20/50% 미만인 적을 일격에 처치할 수 있습니다.
|
||||
actors.hero.talent.assassins_reach.title=암살자의 접근
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ 암살자의 마음가짐 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _1/3/4/6 타일_로 증가합니다.\n\n_+2:_ 암살자의 마음가짐 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _2/4/6/8 타일_로 증가합니다.\n\n_+3:_ 암살자가 마음가짐 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _2/5/7/10 타일_로 증가합니다.
|
||||
actors.hero.talent.bounty_hunter.title=현상금 사냥꾼
|
||||
@@ -835,51 +835,51 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ 무기를 _2.5배 빠르게_
|
||||
actors.hero.talent.patient_strike.title=침착한 공격
|
||||
actors.hero.talent.patient_strike.desc=_+1:_ 근접 공격을 하기 전에 대기하면 _1-2의 추가 피해_를 줍니다.\n\n_+2:_ 근접 공격을 하기 전에 대기하면 _2의 추가 피해_를 줍니다.
|
||||
actors.hero.talent.aggressive_barrier.title=공격적인 보호막
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ 체력이 _40%_ 미만일 때 무기 능력을 사용하면 3의 방어막을 얻습니다.\n\n_+2:_ 체력이 _60%_ 미만일 때 무기 능력을 사용하면 3의 방어막을 얻습니다.
|
||||
actors.hero.talent.aggressive_barrier.meta_desc=_다른 직업이 이 특성을 얻으면,_ 체력이 낮을 때 적을 근접 공격하면 방어막을 얻습니다. 50턴의 재사용 대기 시간이 있습니다.
|
||||
|
||||
actors.hero.talent.focused_meal.title=집중하는 식사
|
||||
actors.hero.talent.focused_meal.desc=_+1:_ 식사에 1턴만 소모되며, 식사 시 _1의 무기 충전량_을 얻습니다.\n\n_+2:_ 식사에 1턴만 소모되며, 식사 시 _1.5의 무기 충전량_을 얻습니다.
|
||||
actors.hero.talent.focused_meal.meta_desc=_다른 직업이 이 특성을 얻으면,_ 다음 공격이 +1일 때 레벨/3의 추가 피해를, +2일 때 레벨/2의 추가 피해를 입힙니다.
|
||||
actors.hero.talent.restored_agility.title=민첩성 회복
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ 치유 물약을 마시는 동안 회피가 _4배_ 증가합니다.\n\n_+2:_ 치유 물약을 마시는 동안 공격을 _반드시_ 회피합니다.\n\n이 특성은 치유의 물약을 기반으로 한 물약 또는 영약을 마실 때에도 발동합니다.
|
||||
actors.hero.talent.weapon_recharging.title=무기 충전
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ 충전 또는 유물 충전 효과가 있을 경우 _10턴_마다 무기 충전량을 추가로 얻습니다.\n\n_+2:_ 충전 또는 유물 충전 효과가 있을 경우 _6턴_마다 무기 충전량을 추가로 얻습니다.
|
||||
actors.hero.talent.weapon_recharging.meta_desc=_다른 직업이 이 특성을 얻으면,_ 충전 효과가 있을 때 근접 공격이 +1에서 +5%의 추가 피해를, +2에서 +7.5의 추가 피해를 입힙니다.
|
||||
actors.hero.talent.lethal_haste.title=치명적인 신속
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ 무기 능력으로 적을 처치하면 _2턴_의 신속을 얻습니다.\n\n_+2:_ 무기 능력으로 적을 처치하면 _3턴_의 신속을 얻습니다.
|
||||
actors.hero.talent.lethal_haste.meta_desc=_다른 직업이 이 특성을 얻으면,_ 대신 일반 무기 공격으로 신속을 얻을 수 있습니다. 100턴의 재사용 대기 시간이 있습니다.
|
||||
actors.hero.talent.swift_equip.title=재빠른 장착
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ 무기를 턴 소모 없이 _한 번_ 바꿀 수 있습니다. 30턴의 재사용 대기 시간이 있습니다.\n\n_+2:_ 무기를 턴 소모 없이 _5턴 안에 두 번_ 바꿀 수 있습니다. 30턴의 재사용 대기 시간이 있습니다.\n\n결투자가 이 특성을 가지고 있고, 재사용 대기 중이 아닐 때 장착하지 않은 무기의 능력을 사용하면 해당 무기를 즉시 장착할 것입니다.
|
||||
|
||||
actors.hero.talent.lightweight_charge.title=경량화
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ 결투자가 1/2/3단계 근접 무기의 능력을 사용할 때, 소모 충전량이 _8/7/5% 감소_합니다.\n\n_+2:_ 결투자가 1/2/3단계 근접 무기의 능력을 사용할 때, 소모 충전량이 _17/13/10% 감소_합니다.\n\n_+3:_ 결투자가 1/2/3단계 근접 무기의 능력을 사용할 때, 소모 충전량이 _25/20/15% 감소_합니다.
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_만약 이 특성을 다른 직업의 영웅이 지니게 되면_ 대신 2/3단계 근접 무기의 피해량이 +1에서 7/5%, +2에서 14/10%, +3에서 20/15% 증가합니다. 1단계 무기는 영향을 받지 않습니다.
|
||||
actors.hero.talent.deadly_followup.title=치명적인 후속타
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ 결투사가 던진 투척 무기가 적중한 경우, 5턴동안 해당 적에게 입히는 _근접무기 피해량이 8% 증가_합니다.\n\n_+2:_ 결투사가 던진 투척 무기가 적중한 경우, 5턴동안 해당 적에게 입히는 _근접무기 피해량이 16% 증가_합니다.\n\n_+3:_ 결투사가 던진 투척 무기가 적중한 경우, 5턴동안 해당 적에게 입히는 _근접무기 피해량이 24% 증가_합니다.
|
||||
|
||||
actors.hero.talent.secondary_charge.title=보조 충전량
|
||||
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
|
||||
actors.hero.talent.secondary_charge.desc=_+1:_ 챔피언의 보조 무기의 충전 속도와 최대 충전량이 기존 50%에서 주 무기의 _58%_만큼으로 증가합니다.\n\n_+2:_ 챔피언의 보조 무기의 충전 속도와 최대 충전량이 기존 50%에서 주 무기의 _67%_만큼으로 증가합니다.\n\n_+3:_ 챔피언의 보조 무기의 충전 속도와 최대 충전량이 기존 50%에서 주 무기의 _75%_만큼으로 증가합니다.
|
||||
actors.hero.talent.twin_upgrades.title=이중 강화
|
||||
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
|
||||
actors.hero.talent.twin_upgrades.desc=_+1:_ 챔피언이 장착한 두 무기 중 강화 수치가 더 낮은 무기의 단계가 더 높은 강화 수치를 가진 무기의 단계보다 _2단계 이상 낮을 경우_ 해당 무기의 강화 수치가 더 높은 강화수치를 가진 무기의 강화 수치로 증가합니다.\n\n_+2:_ 챔피언이 장착한 두 무기 중 강화 수치가 더 낮은 무기의 단계가 더 높은 강화 수치를 가진 무기의 단계보다 _1단계 이상 낮을 경우_ 해당 무기의 강화 수치가 더 높은 강화수치를 가진 무기의 강화 수치로 증가합니다.\n\n_+3:_ 챔피언이 장착한 두 무기 중 강화 수치가 더 낮은 무기의 단계가 더 높은 강화 수치를 가진 무기의 단계와 _같거나 낮을 경우_ 해당 무기의 강화 수치가 더 높은 강화수치를 가진 무기의 강화 수치로 증가합니다.
|
||||
actors.hero.talent.combined_lethality.title=복합적인 치명성
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ 챔피언이 두 무기의 특수 능력을 성공적으로 사용한 경우 두 번째 사용하는 능력은 _8% 미만_의 체력을 가진 적을 일격사시킵니다. 보스는 이 효과에 면역입니다.\n\n_+2:_ 챔피언이 두 무기의 특수 능력을 성공적으로 사용한 경우 두 번째 사용하는 능력은 _17% 미만_의 체력을 가진 적을 일격사시킵니다. 보스는 이 효과에 면역입니다.\n\n_+3:_ 챔피언이 두 무기의 특수 능력을 성공적으로 사용한 경우 두 번째 사용하는 능력은 _25% 미만_의 체력을 가진 적을 일격사시킵니다. 보스는 이 효과에 면역입니다.\n\n두 번째 사용하는 능력이 적을 공격하지 않는 능력일 경우, 이 효과는 다음 5턴 이내에 가하는 첫 공격에 적용될 것입니다.
|
||||
|
||||
#second subclass
|
||||
|
||||
actors.hero.talent.close_the_gap.title=파고들기
|
||||
actors.hero.talent.close_the_gap.desc=_+1:_ 결투를 시작할 때 대상을 향해 _2타일_까지 점멸할 수 있습니다.\n\n_+2:_ 결투를 시작할 때 대상을 향해 _3타일_까지 점멸할 수 있습니다.\n\n_+3:_ 결투를 시작할 때 대상을 향해 _4타일_까지 점멸할 수 있습니다.\n\n_+4:_ 결투를 시작할 때 대상을 향해 _5타일_까지 점멸할 수 있습니다.\n\n이 점멸은 적들과 위험 요소를 피해 지나갈 수 있으며, 적에게 결투를 신청할 수 있는지에 대한 여부를 결정하는 데에도 영향을 미칩니다.
|
||||
actors.hero.talent.invigorating_victory.title=활기 넘치는 승리
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ 결투가 끝나기 전 적을 처치할 경우 결투 동안 받은 총 피해의 _30% + 3_ 만큼의 체력을 회복합니다.\n\n_+2:_ 결투가 끝나기 전 적을 처치할 경우 결투 동안 받은 총 피해의 _50% + 6_ 만큼의 체력을 회복합니다.\n\n_+3:_ 결투가 끝나기 전 적을 처치할 경우 결투 동안 받은 총 피해의 _65% + 9_ 만큼의 체력을 회복합니다.\n\n_+4:_ 결투가 끝나기 전 적을 처치할 경우 결투 동안 받은 총 피해의 _75% + 12_ 만큼의 체력을 회복합니다.
|
||||
actors.hero.talent.elimination_match.title=예선전
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ 결투가 끝난 직후 3턴 이내에 다시 결투를 신청할 경우 충전량 소모가 _20%_ 감소합니다.\n\n_+2:_ 결투가 끝난 직후 3턴 이내에 다시 결투를 신청할 경우 충전량 소모가 _36%_ 감소합니다.\n\n_+3:_ 결투가 끝난 직후 3턴 이내에 다시 결투를 신청할 경우 충전량 소모가 _50%_ 감소합니다.\n\n_+4:_ 결투가 끝난 직후 3턴 이내에 다시 결투를 신청할 경우 충전량 소모가 _60%_ 감소합니다.
|
||||
|
||||
actors.hero.talent.elemental_reach.title=원소 도달
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ 원소 해방의 거리가 기존 3타일에서 _4타일_로 증가하고, 폭이 기존 65도에서 _75도_로 증가합니다.\n\n_+2:_ 원소 해방의 거리가 기존 3타일에서 _5타일_로 증가하고, 폭이 기존 65도에서 _85도_로 증가합니다.\n\n_+3:_ 원소 해방의 거리가 기존 3타일에서 _6타일_로 증가하고, 폭이 기존 65도에서 _95도_로 증가합니다.\n\n_+4:_ 원소 해방의 거리가 기존 3타일에서 _7타일_로 증가하고, 폭이 기존 65도에서 _105도_로 증가합니다.
|
||||
actors.hero.talent.striking_force.title=격렬한 해방
|
||||
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
|
||||
actors.hero.talent.striking_force.desc=_+1:_ 원소 해방의 위력이 _30%_ 증가합니다.\n\n_+2:_ 원소 해방의 위력이 _60%_ 증가합니다.\n\n_+3:_ 원소 해방의 위력이 _92%_ 증가합니다.\n\n_+4:_ 원소 해방의 위력이 _120%_ 증가합니다.
|
||||
actors.hero.talent.directed_power.title=유도된 힘
|
||||
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
|
||||
actors.hero.talent.directed_power.desc=_+1:_ 원소 해방으로 적을 직접 공격하면 해당 적을 포함해 범위 안에 있는 적 하나 당 _무기에 부여된 마법의 위력이 _+30%_씩 증가합니다.\n\n_+2:_ 원소 해방으로 적을 직접 공격하면 해당 적을 포함해 범위 안에 있는 적 하나 당 _무기에 부여된 마법의 위력이 _+60%_씩 증가합니다.\n\n_+3:_ 원소 해방으로 적을 직접 공격하면 해당 적을 포함해 범위 안에 있는 적 하나 당 _무기에 부여된 마법의 위력이 _+90%_씩 증가합니다.\n\n_+4:_ 원소 해방으로 적을 직접 공격하면 해당 적을 포함해 범위 안에 있는 적 하나 당 _무기에 부여된 마법의 위력이 _+120%_씩 증가합니다.
|
||||
|
||||
#third armor ability
|
||||
|
||||
|
||||
@@ -749,7 +749,7 @@ actors.hero.talent.hasty_retreat.desc=_+1:_ Po teleportacji Łotrzyk otrzymuje _
|
||||
actors.hero.talent.body_replacement.title=zamiana ciał
|
||||
actors.hero.talent.body_replacement.desc=_+1:_ Po teleportacji Łotrzyk zostawia za sobą drewniany wabik, który posiada _20 punktów życia i 1-3 punktów pancerza_.\n\n_+2:_ Po teleportacji Łotrzyk zostawia za sobą drewniany wabik, który posiada _40 punktów życia i 2-6 punktów pancerza_.\n\n_+3:_ Po teleportacji Łotrzyk zostawia za sobą drewniany wabik, który posiada _60 punktów życia i 3-9 punktów pancerza_.\n\n_+4:_ Po teleportacji Łotrzyk zostawia za sobą drewniany wabik, który posiada _80 punktów życia i 4-12 punktów pancerza_.\n\nTylko jeden wabik na raz może być aktywny
|
||||
actors.hero.talent.shadow_step.title=krok cienia
|
||||
actors.hero.talent.shadow_step.desc=_+1:_ Jeśli łotrzyk użyje bomby dymnej, gdy jest niewidzialny, następuje to natychmiast i ma _16% zmniejszony_ koszt ładowania, ale nie oślepia też wrogów ani nie aktywuje innych talentów.\n\n_+2:_ Jeśli łotrzyk użyje bomby dymnej, gdy jest niewidzialny, następuje to natychmiast i ma _30% zmniejszony_ koszt ładowania, ale nie oślepia też wrogów ani nie aktywuje innych talentów.\n\n_+3:_ Jeśli łotrzyk użyje bomby dymnej, gdy jest niewidzialny, następuje to natychmiast i ma _41% zmniejszony_ koszt ładowania, ale nie oślepia też wrogów ani nie aktywuje innych talentów.\n\n_+4:_ Jeśli łotrzyk użyje bomby dymnej, gdy jest niewidzialny, następuje to natychmiast i ma _50% zmniejszony_ koszt ładowania, ale nie oślepia też wrogów ani nie aktywuje innych talentów.
|
||||
actors.hero.talent.shadow_step.desc=_+1:_ Jeśli Łotrzyk używa bomby dymnej, gdy jest niewidzialny, aktywuje się ona natychmiastowo i kosztuje o _16% mniej_, ale nie oślepia przeciwników ani nie aktywuje innych talentów.\n\n_+2:_ Jeśli Łotrzyk używa bomby dymnej, gdy jest niewidzialny, aktywuje się ona natychmiastowo i kosztuje o _30% mniej_, ale nie oślepia przeciwników ani nie aktywuje innych talentów.\n\n_+3:_ Jeśli Łotrzyk używa bomby dymnej, gdy jest niewidzialny, aktywuje się ona natychmiastowo i kosztuje o _41% mniej_, ale nie oślepia przeciwników ani nie aktywuje innych talentów.\n\n_+4:_ Jeśli Łotrzyk używa bomby dymnej, gdy jest niewidzialny, aktywuje się ona natychmiastowo i kosztuje o _50% mniej_, ale nie oślepia przeciwników ani nie aktywuje innych talentów.
|
||||
|
||||
actors.hero.talent.fear_the_reaper.title=bój się kostuchy
|
||||
actors.hero.talent.fear_the_reaper.desc=_+1:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _okaleczony_.\n\n_+2:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _przerażony i okaleczony_.\n\n_+3:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _przerażony i okaleczony_, a wszyscy inni przeciwnicy w zasięgu 3 pól zostaną _okaleczeni_.\n\n_+4:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _przerażony i okaleczony_, podobnie jak _wszyscy_ inni przeciwnicy w zasięgu 3 pól.
|
||||
@@ -811,7 +811,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_ Widmowe ostrza mogą uderzyć maksym
|
||||
actors.hero.talent.projecting_blades.title=widmowe ostrza
|
||||
actors.hero.talent.projecting_blades.desc=_+1:_ Widmowe ostrza stają się o _25% celniejsze_ i mogą przebić do _2 pól przeszkód_.\n\n_+2:_ Widmowe ostrza stają się o _50% celniejsze_ i mogą przebić do _4 pól przeszkód_.\n\n_+3:_ Widmowe ostrza stają się o _75% celniejsze_ i mogą przebić do _6 pól przeszkód_.\n\n_+4:_ Widmowe ostrza stają się o _100% celniejsze_ i mogą przebić do _8 pól przeszkód_.
|
||||
actors.hero.talent.spirit_blades.title=ostrza dusz
|
||||
actors.hero.talent.spirit_blades.desc=_+1:_ Widmowe ostrza mają _30% szans_ na użycie zaklęcia na duchowym łuku.\n\n_+2:_ Widmowe ostrza mają _60% szans_ na użycie zaklęcia na duchowym łuku.\n\n_+3:_ Widmowe ostrza mają _90% szans_ na użycie zaklęcia na duchowym łuku.\n\n_+4:_ Widmowe ostrza mają _100% szans_ na użycie zaklęcia na duchowym łuku i dają każdemu zaklęciu _+10% mocy_.
|
||||
actors.hero.talent.spirit_blades.desc=_+1:_ Widmowe ostrza mają _30% szans_ na użycie zaklęcia, które posiada łuk dusz.\n\n_+2:_ Widmowe ostrza mają _60% szans_ na użycie zaklęcia, które posiada łuk dusz.\n\n_+3:_ Widmowe ostrza mają _90% szans_ na użycie zaklęcia, które posiada łuk dusz.\n\n_+4:_ Widmowe ostrza mają _100% szans_ na użycie zaklęcia, które posiada łuk dusz, wzmacniając przy tym każde zaklęcie o _10%_.
|
||||
|
||||
actors.hero.talent.growing_power.title=rosnąca siła
|
||||
actors.hero.talent.growing_power.desc=_+1:_ Zwiększenie mocy ataku i szybkości poruszania się od siły natury jest zwiększone do odpowiednio _38% i 125%_ z 33% i 100%.\n\n_+2:_ Zwiększenie mocy ataku i szybkości poruszania się do siły natury jest zwiększone do odpowiednio _42% i 150%_ z 33% i 100%.\n\n_+3:_ Zwiększenie mocy ataku i szybkości poruszania się od siły natury jest zwiększone do odpowiednio _46% i 175%_ z 33% i 100%.\n\n_+4:_ Zwiększenie mocy ataku i szybkości poruszania się od siły natury jest zwiększone do odpowiednio _50% i 200%_ z 33% i 100%.
|
||||
@@ -835,31 +835,31 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Fechmistrzyni identyfikuje b
|
||||
actors.hero.talent.patient_strike.title=cierpliwe uderzenie
|
||||
actors.hero.talent.patient_strike.desc=_+1:_ Jeśli Fechmistrzyni zaczeka przed wykonaniem ataku wręcz, zada _1-2 dodatkowych obrażeń_.\n\n_+2:_ Jeśli Fechmistrzyni zaczeka przed wykonaniem ataku wręcz, zada _2 dodatkowe obrażenia_.
|
||||
actors.hero.talent.aggressive_barrier.title=bariera agresji
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ Fechmistrzyni zyskuje 3 osłony, gdy używa zdolności broni mając mniej niż _40% zdrowia_.\n\n_+2:_ Fechmistrzyni zyskuje 3 osłony, gdy używa zdolności broni mając mniej niż _60% zdrowia_.
|
||||
actors.hero.talent.aggressive_barrier.meta_desc=_Jeśli ten talent zostanie zdobyty przez innego bohatera_, zapewni tarczę podczas wykonywania ataku wręcz przy niskim poziomie zdrowia, z 50-turowym czasem odnowienia.
|
||||
|
||||
actors.hero.talent.focused_meal.title=skupiony posiłek
|
||||
actors.hero.talent.focused_meal.desc=_+1:_ Spożywanie jedzenia zajmuje Fechmistrzyni 1 turę i daje jej _1 ładunek broni_.\n\n_+2:_ Zjedzenie jedzenia zajmuje Fechmistrzyni 1 turę i daje jej _1,5 ładunku broni_.
|
||||
actors.hero.talent.focused_meal.meta_desc=_Jeśli ten talent zostanie zdobyty przez innego bohatera_, zapewni on dodatkowe obrażenia do następnego ataku równe jego poziomowi/3 przy +1 lub poziomowi/2 przy +2.
|
||||
actors.hero.talent.restored_agility.title=przywrócona zwinność
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ Unik Fechmistrzyni _rośnie 4x_ podczas picia mikstur leczenia.\n\n_+2:_ Unik Fechmistrzyni _wzrasta do nieskończoności_ podczas picia mikstur leczenia.\n\nTalent ten aktywuje się również podczas picia mikstur lub eliksirów opartych na miksturach leczenia.
|
||||
actors.hero.talent.weapon_recharging.title=odnowienie broni
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ Fechmistrzyni zyskuje jeden ładunek broni podstawowej co _10 tur_, gdy znajduje się pod wpływem wzmocnienia ładowania różdżki lub artefaktu.\n\n_+2:_ Fechmistrzyni zyskuje jeden ładunek broni podstawowej co _6 tur_, gdy znajduje się pod wpływem wzmocnienia ładowania różdżki lub artefaktu.
|
||||
actors.hero.talent.weapon_recharging.meta_desc=_Jeśli ten talent zostanie zdobyty przez innego bohatera_, spowoduje on zadawanie +5% obrażeń w walce wręcz podczas ładowania +1 lub +7,5% obrażeń w walce wręcz podczas ładowania +2.
|
||||
actors.hero.talent.lethal_haste.title=zabójczy pośpiech
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ Kiedy Fechmistrzyni zadaje śmiertelny cios umiejętnością broni, zyskuje _2 tury_ pośpiechu.\n\n_+2:_ Kiedy Fechmistrzyni zadaje śmiertelny cios umiejętnością broni, zyskuje _3 tury_ pośpiechu.
|
||||
actors.hero.talent.lethal_haste.meta_desc=_Jeśli ten talent zostanie zdobyty przez innego bohatera_, zostanie aktywowany zwykłymi atakami bronią, a czas odnowienia wynosi 100 tur.
|
||||
actors.hero.talent.swift_equip.title=szybkie wyposażenie
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ Fechmistrzyni może natychmiast zmienić używaną broń _raz_, z 30-turowym czasem odnowienia.\n\n_+2:_ Fechmistrzyni może natychmiast zmienić używaną broń _dwa razy w ciągu 5 tur_, z 30-turowym czasem odnowienia.\n\nJeśli Fechmistrzyni posiada ten talent i nie jest on aktualnie odnawiany, szybkie użycie niewyekwipowanej broni wyposaży w nią Fechmistrzynię.
|
||||
|
||||
actors.hero.talent.lightweight_charge.title=lekki ładunek
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ Kiedy Fechmistrzyni używa zdolności broni białej poziomu 1/2/3, zużywa ona _8/7/5% mniej ładunku_.\n\n_+2:_ Kiedy Fechmistrzyni używa zdolności broni białej poziomu 1/2/3, zużywa ona _17/13/10% mniej ładunku_.\n\n_+3:_ Kiedy Fechmistrzyni używa zdolności broni białej poziomu 1/2/3, zużywa ona _25/20/15% mniej ładunku_.
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zwiększa on obrażenia broni białej poziomu 2/3 o 7/5% przy +1, 14/10% przy +2 lub 20/15% przy +3. Talent ten nie wpływa na broń poziomu 1.
|
||||
actors.hero.talent.deadly_followup.title=śmiertelna kontynuacja
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ Kiedy Fechmistrzyni trafi wroga bronią do rzucania, będzie mu zadawać _8% więcej obrażeń w walce wręcz_ przez 5 tur.\n\n_+2:_ Kiedy Fechmistrzyni trafi wroga bronią do rzucania, będzie mu zadawać _16% więcej obrażeń w walce wręcz_ przez 5 tur.\n\n_+3:_ Kiedy Fechmistrzyni trafi wroga bronią do rzucania, będzie mu zadawać _24% więcej obrażeń w walce wręcz_ przez 5 tur.
|
||||
|
||||
actors.hero.talent.secondary_charge.title=drugi ładunek
|
||||
actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon charge speed and charge cap are increased to _58%_ of her primary, from 50%.\n\n_+2:_ The Champion's secondary weapon charge speed and charge cap are increased to _67%_ of her primary, from 50%.\n\n_+3:_ The Champion's secondary weapon charge speed and charge cap are increased to _75%_ of her primary, from 50%.
|
||||
actors.hero.talent.secondary_charge.desc=_+1_ Prędkość ładowania oraz maksymalna ilość ładunków drugorzędnej broni Czempionki jest zwiększona do _58%_ jej broni pierwszorzędnej z początkowych 50%\n\n_+2_ Prędkość ładowania oraz maksymalna ilość ładunków drugorzędnej broni Czempionki jest zwiększona do _67%_ jej broni pierwszorzędnej z początkowych 50%\n\n_+3_ Prędkość ładowania oraz maksymalna ilość ładunków drugorzędnej broni Czempionki jest zwiększona do _75%_ jej broni pierwszorzędnej z początkowych 50%
|
||||
actors.hero.talent.twin_upgrades.title=bliźniacze ulepszenia
|
||||
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
|
||||
actors.hero.talent.combined_lethality.title=łączona śmiertelność
|
||||
@@ -870,23 +870,23 @@ actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two differ
|
||||
actors.hero.talent.close_the_gap.title=zamknąć lukę
|
||||
actors.hero.talent.close_the_gap.desc=_+1:_ Fechmistrzyni może przeteleportować się _do dwóch pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\n_+2:_ Fechmistrzyni może przeteleportować się _do trzech pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\n_+3:_ Fechmistrzyni może przeteleportować się _do czterech pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\n_+4:_ Fechmistrzyni może przeteleportować się _do pięciu pól_ w kierunku swojego celu, gdy rozpoczyna pojedynek.\n\nTeleportacja może przejść przez wrogów oraz zagrożenia i jest brana pod uwagę przy określaniu, czy wróg znajduje się w zasięgu, aby rzucić mu wyzwanie.
|
||||
actors.hero.talent.invigorating_victory.title=ożywcze zwycięstwo
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ Jeśli Fechmistrzyni pokona swój cel przed zakończeniem pojedynku, uleczy się o _3 PŻ i 30% obrażeń_ otrzymanych podczas pojedynku.\n\n_+2:_ Jeśli Fechmistrzyni pokona swój cel przed zakończeniem pojedynku, uleczy się o _6 PŻ i 50% obrażeń_ otrzymanych podczas pojedynku.\n\n_+3:_ Jeśli Fechmistrzyni pokona swój cel przed zakończeniem pojedynku, uleczy się o _9 PŻ i 65% obrażeń_ otrzymanych podczas pojedynku.\n\n_+4:_ Jeśli Fechmistrzyni pokona swój cel przed zakończeniem pojedynku, uleczy się o _12 PŻ i 75% obrażeń_ otrzymanych podczas pojedynku.
|
||||
actors.hero.talent.elimination_match.title=mecz eliminacyjny
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ Jeśli Fechmistrzyni wyzwie kolejnego przeciwnika w ciągu 3 tur od zakończenia pojedynku, to wyzwanie ma _20% obniżony_ koszt ładunku.\n\n_+2:_ Jeśli Fechmistrzyni wyzwie kolejnego przeciwnika w ciągu 3 tur od zakończenia pojedynku, to wyzwanie ma _36% obniżony_ koszt ładunku.\n\n_+3:_ Jeśli Fechmistrzyni wyzwie kolejnego przeciwnika w ciągu 3 tur od zakończenia pojedynku, to wyzwanie ma _50% obniżony_ koszt ładunku.\n\n_+4:_ Jeśli Fechmistrzyni wyzwie kolejnego przeciwnika w ciągu 3 tur od zakończenia pojedynku, to wyzwanie ma _60% obniżony_ koszt ładunku.
|
||||
|
||||
actors.hero.talent.elemental_reach.title=elementarny zasięg
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Zasięg ciosu żywiołów jest zwiększony do _4 pól_ z 3, a jego szerokość jest zwiększona do _75 stopni_ z 65.\n\n_+2:_ Zasięg ciosu żywiołów jest zwiększony do _5 pól_ z 3, a jego szerokość jest zwiększona do _85 stopni_ z 65.\n\n_+3:_ Zasięg ciosu żywiołów jest zwiększony do _6 pól_ z 3, a jego szerokość jest zwiększona do _95 stopni_ z 65.\n\n_+4:_ Zasięg ciosu żywiołów jest zwiększony do _7 pól_ z 3, a jego szerokość jest zwiększona do _105 stopni_ z 65.
|
||||
actors.hero.talent.striking_force.title=siła uderzenia
|
||||
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
|
||||
actors.hero.talent.striking_force.desc=_+1:_ Siła ciosu żywiołów jest zwiększona o _30%_.\n\n_+2:_ Siła ciosu żywiołów jest zwiększona o _60%_.\n\n_+3:_ Siła ciosu żywiołów jest zwiększona o _90%_.\n\n_+4:_ Siła ciosu żywiołów jest zwiększona o _120%_.
|
||||
actors.hero.talent.directed_power.title=skierowana moc
|
||||
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
|
||||
actors.hero.talent.directed_power.desc=_+1:_ Bezpośredni atak ciosu żywiołów zyskuje _+30% mocy zaklęcia_ za każdego wroga w zasięgu działania uderzenia, włączając w to cel ataku.\n\n_+2:_ Bezpośredni atak ciosu żywiołów zyskuje _+60% mocy zaklęcia_ za każdego wroga w zasięgu działania uderzenia, włączając w to cel ataku.\n\n_+3:_ Bezpośredni atak ciosu żywiołów zyskuje _+90% mocy zaklęcia_ za każdego wroga w zasięgu działania uderzenia, włączając w to cel ataku.\n\n_+4:_ Bezpośredni atak ciosu żywiołów zyskuje _+120% mocy zaklęcia_ za każdego wroga w zasięgu działania uderzenia, włączając w to cel ataku.
|
||||
|
||||
#third armor ability
|
||||
|
||||
#universal
|
||||
actors.hero.talent.heroic_energy.title=bohaterska energia
|
||||
actors.hero.talent.heroic_energy.rat_title=szczurza energia
|
||||
actors.hero.talent.heroic_energy.desc=_+1:_ Zdolność pancerza bohatera ma o _12% zmniejszony_ koszt ładowania.\n\n_+2:_ Zdolność pancerza bohatera ma o _23% zmniejszony_ koszt ładowania.\n\n_+3:_ Zdolność pancerza bohatera ma o _32% zmniejszony_ koszt ładowania.\n\n_+4:_ Zdolność pancerza bohatera ma o _40% zmniejszony_ koszt ładowania
|
||||
actors.hero.talent.heroic_energy.desc=_+1:_ Umiejętność zbroi bohatera jest o _12% tańsza_.\n\n_+2:_ Umiejętność zbroi bohatera jest o _23% tańsza_.\n\n_+3:_ Umiejętność zbroi bohatera jest o _32% tańsza_.\n\n_+4:_ Umiejętność zbroi bohatera jest o _40% tańsza_.
|
||||
|
||||
actors.hero.talent.ratsistance.title=szczuroodporność
|
||||
actors.hero.talent.ratsistance.desc=_+1:_ Wrogowie przemienieni w szczury zadają _-10% obrażeń_.\n\n_+2:_ Wrogowie przemienieni w szczury zadają _-19% obrażeń_.\n\n_+3:_ Wrogowie przemienieni w szczury zadają _-27% obrażeń_.\n\n_+4:_ Wrogowie przemienieni w szczury zadają _-35% obrażeń_.
|
||||
|
||||
@@ -461,7 +461,7 @@ actors.hero.abilities.duelist.challenge.name=desafiar
|
||||
actors.hero.abilities.duelist.challenge.prompt=Escolha um inimigo para desafiar
|
||||
actors.hero.abilities.duelist.challenge.already_dueling=Você só pode estar em um duelo de cada vez.
|
||||
actors.hero.abilities.duelist.challenge.ally_target=Você só pode desafiar inimigos.
|
||||
actors.hero.abilities.duelist.challenge.unreachable_target=Você deve ser capaz de atingir seu alvo.
|
||||
actors.hero.abilities.duelist.challenge.unreachable_target=Você deve ser capaz de alcançar o seu alvo.
|
||||
actors.hero.abilities.duelist.challenge.distant_target=Este inimigo está muito longe para desafiar.
|
||||
actors.hero.abilities.duelist.challenge.short_desc=A Duelista _desafia_ um inimigo próximo para um duelo, congelando temporariamente todos os outros inimigos.
|
||||
actors.hero.abilities.duelist.challenge.desc=A Duelista desafia um inimigo próximo para um duelo. Esse inimigo é compelido a lutar contra ela enquanto todos os outros inimigos estão temporariamente congelados no tempo.\n\nO alvo deve estar ao alcance e dentro de 5 espaços da Duelista. O duelo dura até que 10 turnos se passem ou até que o inimigo morra ou quando a Duelista se distancia mais de 5 espaços do inimigo.\n\nInimigos congelados são invulneráveis. Os aliados da Duelista não são congelados por esta habilidade, mas se um chefe for o alvo, seus lacaios também não serão congelados.
|
||||
@@ -470,7 +470,7 @@ actors.hero.abilities.duelist.challenge$duelparticipant.desc=Este personagem est
|
||||
actors.hero.abilities.duelist.elementalstrike.name=golpe elementar
|
||||
actors.hero.abilities.duelist.elementalstrike.short_desc=A Duelista realiza um _golpe elementar_, propagando um efeito em uma área de efeito cônica baseado no encantamento de sua arma.
|
||||
actors.hero.abilities.duelist.elementalstrike.desc=A Duelista atinge um inimigo ou local, realizando um ataque regular com acerto garantido, e propagará um efeito mágico que percorre até 3 espaços em um cone de 65 graus. Este efeito mágico varia de acordo com o encantamento da arma primária da Duelista.
|
||||
actors.hero.abilities.duelist.elementalstrike.generic_desc=Um ataque elemental sem encantamento liberará uma pequena explosão de magia, causando 5-10 de dano a todos os inimigos ao alcance.
|
||||
actors.hero.abilities.duelist.elementalstrike.generic_desc=Um ataque elementar sem encantamento liberará uma pequena explosão de magia, causando 5-10 de dano a todos os inimigos no alcance.
|
||||
|
||||
actors.hero.abilities.ratmogrify.name=Ratransmutar
|
||||
actors.hero.abilities.ratmogrify.cant_transform=Você não pode ratransmutar isto!
|
||||
@@ -835,51 +835,51 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ A Duelista identifica armas
|
||||
actors.hero.talent.patient_strike.title=Golpe paciente
|
||||
actors.hero.talent.patient_strike.desc=_+1:_ Se a Duelista esperar antes de realizar um ataque corpo a corpo, ela causará _1-2 de dano adicional_.\n\n_+2:_ Se a Duelista esperar antes de realizar um ataque corpo a corpo, ela causará _2 de dano adicional_.
|
||||
actors.hero.talent.aggressive_barrier.title=Barreira agressiva
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ A Duelista ganha 3 de escudo quando usa uma habilidade de arma e está com menos de _40% de vida_.\n\n_+2:_ A Duelista ganha 3 de escudo quando usa uma habilidade de arma e está com menos de _60% de vida_.
|
||||
actors.hero.talent.aggressive_barrier.meta_desc=_Se este talento for adquirido por um herói diferente_, concederá escudo quando o mesmo realizar ataque corpo a corpo estando com pouca vida, com um tempo de recarga de 50 turnos.
|
||||
|
||||
actors.hero.talent.focused_meal.title=Refeição focada
|
||||
actors.hero.talent.focused_meal.desc=_+1:_ Comer leva apenas 1 turno para a Duelista e concede a ela _1 carga de arma_.\n\n_+2:_ Comer leva apenas 1 turno para a Duelista e concede a ela _1.5 carga de arma_.
|
||||
actors.hero.talent.focused_meal.meta_desc=_Se este talento for adquirido por um herói diferente_, concederá bônus de dano ao próximo ataque igual ao seu nível/3 em +1 ou nível/2 em +2.
|
||||
actors.hero.talent.restored_agility.title=Agilidade restaurada
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ A Duelista tem _4x mais evasão_ enquanto bebe poções de cura.\n\n_+2:_ A Duelista tem _evasão infinita_ enquanto bebe poções de cura.\n\nEste talento também é ativado ao beber poções ou elixires baseados em poções de cura.
|
||||
actors.hero.talent.weapon_recharging.title=Recarga de arma
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ A Duelista ganha uma carga de arma primária a cada _10 turnos_ quando estiver sob efeito de bônus de recarga de varinha ou artefato.\n\n_+2:_ A Duelista ganha uma carga de arma primária a cada _6 turnos_ quando estiver sob efeito de bônus de recarga de varinha ou artefato.
|
||||
actors.hero.talent.weapon_recharging.meta_desc=_Se este talento for adquirido por um herói diferente_, fará com que o mesmo cause, quando sob o efeito de recarga, +5% de dano corpo a corpo em +1 ou +7,5% de dano corpo a em +2.
|
||||
actors.hero.talent.lethal_haste.title=Pressa letal
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ Quando a Duelista acerta um golpe mortal com uma habilidade de arma, ganha _2 turnos_ de pressa.\n\n_+2:_ Quando a Duelista acerta um golpe mortal com uma habilidade de arma, ganha _3 turnos_ de pressa.
|
||||
actors.hero.talent.lethal_haste.meta_desc=_Se esse talento for adquirido por um herói diferente_, será acionado com ataques de armas regulares, com um tempo de recarga de 100 turnos.
|
||||
actors.hero.talent.swift_equip.title=empunhar ágil
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ A Duelista pode trocar sua arma equipada instantaneamente _uma vez_, com um tempo de recarga de 30 turnos.\n\n_+2:_ A Duelista pode trocar sua arma equipada instantaneamente _duas vezes em 5 turnos_, com um tempo de recarga de 30 turnos. \n\nSe a Duelista tiver este talento e não estiver em tempo de recarga, o uso rápido de uma arma não equipada irá equipá-la.
|
||||
|
||||
actors.hero.talent.lightweight_charge.title=Carga leve
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ Quando a Duelista usa a habilidade de uma arma corpo a corpo de tier 1/2/3, ela consome _8/7/5% menos carga_.\n\n_+2:_ Quando a Duelista usa a habilidade de uma arma corpo a corpo de tier 1/2/3, ela consome _17/13/10% menos carga_.\n\n_+3:_ Quando a Duelista usa a habilidade de uma arma corpo a corpo de tier 1/2/3, ela consome _25/20/15% menos carga_.
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_Se este talento for adquirido por um herói diferente_, aumentará o dano das armas corpo a corpo de tier 2/3 em 7/5% em +1, 14/10% em +2 ou 20/15% em +3. Armas de tier 1 não são afetadas.
|
||||
actors.hero.talent.deadly_followup.title=Acompanhamento mortal
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, causará _8% a mais de dano corpo a corpo_ a ele por 5 turnos.\n\n_+2:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, causará _16% a mais de dano corpo a corpo_ a ele por 5 turnos.\n\n_+3:_ Quando a Duelista atingir um inimigo com uma arma de arremesso, causará _24% a mais de dano corpo a corpo_ a ele por 5 turnos.
|
||||
|
||||
actors.hero.talent.secondary_charge.title=Carga secundária
|
||||
actors.hero.talent.secondary_charge.desc=_+1:_ A velocidade de carga da arma secundária e o limite de carga da Campeã são aumentados de 50% para _58%_ de sua arma primária.\n\n_+2:_ A velocidade de carga da arma secundária e o limite de carga da Campeã são aumentados de 50% para _67%_ de sua arma primária.\n\n_+3:_ A velocidade de carga da arma secundária e o limite de carga da Campeã são aumentados de 50% para _75%_ de sua arma primária.
|
||||
actors.hero.talent.twin_upgrades.title=Aprimoramentos gêmeos
|
||||
actors.hero.talent.twin_upgrades.desc=_+1:_ Se uma das duas armas equipadas da Campeã tiver um nível inferior e for _2 ou mais tiers menores_ à outra arma, ela será aumentada para o nível da outra arma.\n\n_+2:_ Se uma das duas armas equipadas da Campeã tiver um nível inferior e for _1 ou mais tiers menores_ à outra arma, ela será aumentada para o nível da outra arma.\n\n_+3:_ Se uma das duas armas equipadas da Campeã tiver um nível inferior e for _do mesmo tier ou menor_ à outra arma, ela será aumentada para o nível da outra arma.
|
||||
actors.hero.talent.combined_lethality.title=Letalidade combinada
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ Se a Campeã usar duas habilidades de arma diferentes sucessivamente, a segunda habilidade executará qualquer inimigo não chefe que estiver _abaixo de 10% PV_.\n\n_+2:_ Se a Campeã usar duas habilidades de arma diferentes sucessivamente, a segunda habilidade executará qualquer inimigo não chefe que estiver _abaixo de 20% PV_.\n\n_+3:_ Se a Campeã usar duas habilidades de arma diferentes sucessivamente, a segunda habilidade executará qualquer inimigo não chefe que estiver _abaixo de 30% PV_.\n\nSe a segunda habilidade não contiver um ataque, este talento será ativado no próximo ataque da Campeã dentro de 5 turnos.
|
||||
|
||||
#second subclass
|
||||
|
||||
actors.hero.talent.close_the_gap.title=diminuindo a distância
|
||||
actors.hero.talent.close_the_gap.desc=_+1:_ A Duelista lampeja _até 2 espaços_ em direção ao seu alvo ao iniciar um duelo.\n\n_+2:_ A Duelista lampeja _até 3 espaços_ em direção ao seu alvo ao iniciar um duelo.\n\n_+3:_ A Duelista lampeja _até 4 espaços_ em direção ao seu alvo ao iniciar um duelo.\n\n_+4:_ A Duelista lampeja _até 5 espaços_ em direção ao seu alvo ao iniciar um duelo.\n\nEsse lampejo pode atravessar por inimigos e efeitos danosos e é levado em consideração se um determinado inimigo está ao alcance para ser desafiado.
|
||||
actors.hero.talent.invigorating_victory.title=Vitória revigorante
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela se cura em _3 PV mais 30% do dano_ que sofreu durante o duelo.\n\n_+2:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela se cura em _6 PV mais 50% do dano_ que sofreu durante o duelo.\n\n_+3:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela se cura em _9 PV mais 65% do dano_ que sofreu durante o duelo.\n\n_+4:_ Se a Duelista derrotar seu alvo antes do final do duelo, ela se cura em _12 PV mais 75% do dano_ que sofreu durante o duelo.
|
||||
actors.hero.talent.elimination_match.title=Jogo de eliminação
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ Se a Duelista desafiar novamente dentro de 3 turnos após o final de um duelo, esse desafio terá um custo de carga _20% reduzido_. \n\n_+2:_ Se a Duelista desafiar novamente dentro de 3 turnos após o final do duelo, esse desafio terá um custo de carga _36% reduzido_. \n\n_+3:_ Se a Duelista desafiar novamente dentro de 3 turnos após o final de um duelo, esse desafio terá um custo de carga _50% reduzido_. \n\n_+4:_ Se a Duelista desafiar novamente dentro de 3 turnos após o final de um duelo, esse desafio terá um custo de carga _60% reduzido_.
|
||||
|
||||
actors.hero.talent.elemental_reach.title=Alcance elementar
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ O alcance do ataque elementar aumentou de 3 para _4 espaços_, e sua largura aumentou de 65 para _75 graus_.\n\n_+2:_ O alcance do ataque elementar aumentou de 3 para _5 espaços_, e sua largura aumentou de 65 para _85 graus_.\n\n_+3:_ O alcance do ataque elementar aumentou de 3 para _6 espaços_, e sua largura aumentou de 65 para _95 graus_.\n\n_+4:_ O alcance do ataque elementar aumentou de 3 para _7 espaços_, e sua largura aumentou de 65 para _105 graus_.
|
||||
actors.hero.talent.striking_force.title=Força de impacto
|
||||
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
|
||||
actors.hero.talent.striking_force.desc=_+1:_ O poder de efeito do ataque elementar é aumentado em _30%_.\n\n_+2:_ O poder de efeito do ataque elementar é aumentado em _60%_.\n\n_+3:_ O poder de efeito do ataque elementar é aumentado em _90%_.\n\n_+4:_ O poder de efeito do ataque elementar é aumentado em _120%_.
|
||||
actors.hero.talent.directed_power.title=Poder direcionado
|
||||
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
|
||||
actors.hero.talent.directed_power.desc=_+1:_ O ataque direto do ataque elementar ganha _+30% de poder de encantamento_ para cada inimigo no alcance do efeito do ataque elementar, incluindo o alvo do ataque.\n\n_+2:_ O ataque direto do ataque elementar ganha _+60% de poder de encantamento_ para cada inimigo no alcance do efeito do ataque elementar, incluindo o alvo do ataque.\n\n_+3:_ O ataque direto do ataque elementar ganha _+90% de poder de encantamento_ para cada inimigo no alcance do efeito do ataque elementar, incluindo o alvo do ataque.\n\n_+4:_ O ataque direto do ataque elementar ganha _+120% de poder de encantamento_ para cada inimigo no alcance do efeito do ataque elementar, incluindo o alvo do ataque.
|
||||
|
||||
#third armor ability
|
||||
|
||||
@@ -979,7 +979,7 @@ actors.mobs.npcs.wandmaker.intro_warrior=Oh, olá! Mas que surpresa agradável e
|
||||
actors.mobs.npcs.wandmaker.intro_rogue=Pelas barbas de... você me assustou! Eu não encontrei um bandido neste lugar que ainda tenha a sua sanidade, então você deve ser da superfície! Se estiver a fim de ajudar um estranho, eu talvez tenha uma tarefa para você.
|
||||
actors.mobs.npcs.wandmaker.intro_mage=Oh, olá %s! Eu soube que houve um problema entre você e o instituto dos magos? Ah, deixa para lá, eu nunca gostei daqueles velhos quadradões mesmo. Se estiver disposto, eu talvez tenha uma tarefa para você.
|
||||
actors.mobs.npcs.wandmaker.intro_huntress=Oh, olá senhorita! Um rosto amigável é uma surpresa agradável por aqui, não é mesmo? Na verdade, eu juro que já vi o rosto da senhorita antes, mas não consigo me recordar de onde... Ah, não importa. Se está aqui para uma aventura, eu talvez tenha uma tarefa para você.
|
||||
actors.mobs.npcs.wandmaker.intro_duelist=Olá senhorita! Que surpresa agradável encontrar um herói em um lugar tão deprimente! Se você quer ajudar um velho, talvez eu tenha uma tarefa para você.
|
||||
actors.mobs.npcs.wandmaker.intro_duelist=Oh, olá senhorita! Mas que surpresa agradável encontrar uma heroína em um lugar tão deprimente! Se estiver disposta a ajudar um velho como eu, talvez tenha uma tarefa para você.
|
||||
actors.mobs.npcs.wandmaker.intro_1=\n\nEu vim aqui para encontrar um ingrediente raro para uma varinha. Mas eu acabei me perdendo e meu escudo mágico está enfraquecendo. Eu vou precisar sair logo, mas não posso ir embora sem levar o que vim pegar aqui.
|
||||
actors.mobs.npcs.wandmaker.intro_dust=Eu estou procurando um pouco de _pó de cadáver._ É um tipo especial de farinha de osso amaldiçoada que geralmente aparece em lugares como este. Deve haver um quarto barricado por aqui em algum lugar, eu tenho certeza que um pouco deste pó irá se acumular lá. Tenha cuidado no entanto, a maldição que o pó carrega é bastante potente, _traga de volta para mim o mais rápido possível_ e eu vou purificá-lo para você.
|
||||
actors.mobs.npcs.wandmaker.intro_ember=Eu estou procurando um pouco de _brasas frescas_ de um elemental de fogo recém-invocado. Elementais geralmente aparecem quando um ritual de invocação não foi controlado, então apenas encontre algumas velas e uma marca de ritual e eu tenho certeza que você consegue fazer um aparecer. Você pode querer _guardar algum item de congelamento e deixá-lo à mão,_ elementais são muito poderosos, mas o gelo irá deixar a batalha mais fácil.
|
||||
|
||||
@@ -835,51 +835,51 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Дуэлянт опозна
|
||||
actors.hero.talent.patient_strike.title=Выжидающий удар
|
||||
actors.hero.talent.patient_strike.desc=_+1:_ Если Дуэлянт ждёт перед совершением ближней атаки, она нанесёт _1-2 бонусного урона_.\n\n_+2:_ Если Дуэлянт ждёт перед совершением ближней атаки, она нанесёт _2 бонусного урона_.
|
||||
actors.hero.talent.aggressive_barrier.title=отчаянный барьер
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ Дуэлянт получает 3 единицы щита, когда она использует способности оружия, и её здоровье меньше _40%_.\n\n_+2:_ Дуэлянт получает 3 единицы щита, когда она использует способности оружия, и её здоровье меньше _60%_.
|
||||
actors.hero.talent.aggressive_barrier.meta_desc=_Если этот талант получен другим героем_, то герой будет получать щит при совершении ближней атаки при низком уровне здоровья, с перезарядкой в 50 ходов.
|
||||
|
||||
actors.hero.talent.focused_meal.title=Медитационный обед
|
||||
actors.hero.talent.focused_meal.desc=_+1:_ Перекус занимает у Дуэлянта 1 ход и даёт ей _1 заряд оружия_.\n\n_+2:_ Перекус занимает у Дуэлянта 1 ход и даёт ей _1.5 заряда оружия_.
|
||||
actors.hero.talent.focused_meal.meta_desc=_Если этот талант получен другим героем_, то герой получит бонус к урону следующей атаки равный уровню героя/3 на 1-ом уровне таланта, или уровню героя/2 на 2-ом уровне таланта.
|
||||
actors.hero.talent.restored_agility.title=Восстановление ловкости
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ Уклонение Дуэлянта _увеличивается в 4 раза_, когда она использует Зелья исцеления.\n\n_+2:_ Уклонение Дуэлянта __бесконечное_, когда она использует Зелья исцеления.\n\nЭтот талант также работает при использовании эликсиров или тоников на основе Зелья исцеления.
|
||||
actors.hero.talent.weapon_recharging.title=Перезарядка оружия
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ Дуэлянт получает один заряд главного оружия каждые _10 ходов_, пока находится под действием перезарядки или перезарядки артефактов.\n\n_+2:_ Дуэлянт получает один заряд главного оружия каждые _6 ходов_, пока находится под действием перезарядки или перезарядки артефактов
|
||||
actors.hero.talent.weapon_recharging.meta_desc=_Если этот талант получен другим героем_, то под действием перезарядки герой будет наносить на 5% больше урона в ближнем бою на 1-ом уровне таланта, или на 7.5% больше на 2-ом уровне.
|
||||
actors.hero.talent.lethal_haste.title=Смертельная скорость
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ Когда Дуэлянт наносит добивающий удар, она получает _2 хода_ ускорения.\n\n_+2:_ Когда Дуэлянт наносит добивающий удар, она получает _3 хода_ ускорения.
|
||||
actors.hero.talent.lethal_haste.meta_desc=_Если этот талант получен другим героем_, то он будет срабатывать с обычными атаками, с перезарядкой в 100 ходов.
|
||||
actors.hero.talent.swift_equip.title=Быстрая экипировка
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ Дуэлянт может моментально поменять её экипированное оружие _1 раз_ с перезарядкой в 30 ходов.\n\n_+2:_ Дуэлянт может моментально поменять её экипированное оружие _2 раза в течении 5 ходов_ с перезарядкой в 30 ходов.\n\nЕсли этот талант не на перезарядке, Дуэлянт может поменять оружие из слота быстрого доступа.
|
||||
|
||||
actors.hero.talent.lightweight_charge.title=Лёгкий заряд
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ Когда Дуэлянт использует способность оружия 1/2/3 уровня, она тратит на _8/7/5% меньше заряда_.\n\n_+2:_ Когда Дуэлянт использует способность оружия 1/2/3 уровня, она тратит на _17/13/10% меньше заряда_.\n\n_+3:_ Когда Дуэлянт использует способность оружия 1/2/3 уровня, она тратит на _25/20/15% меньше заряда_.
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_Если этот талант получен другим героем_, то он будет увеличивать урон оружий ближнего боя 2/3 уровня на 7/5% на 1-ом уровне, на 14/10% на 2-ом уровне, или на 20/15% на 3-ем уровне. Оружие 1-ого уровня остаётся без изменений.
|
||||
actors.hero.talent.deadly_followup.title=Смертельное добивание
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ Когда Дуэлянт попадает по врагу метательным оружием, она наносит ему на _8% больше урона в ближнем бою_ в течение 5 ходов.\n\n_+2:_ Когда Дуэлянт попадает по врагу метательным оружием, она наносит ему на _16% больше урона в ближнем бою_ в течение 5 ходов.\n\n_+3:_ Когда Дуэлянт попадает по врагу метательным оружием, она наносит ему на _24% больше урона в ближнем бою_ в течение 5 ходов.
|
||||
|
||||
actors.hero.talent.secondary_charge.title=вторичный заряд
|
||||
actors.hero.talent.secondary_charge.desc=_+1:_ Скорость перезарядки и предел заряда второго оружия Чемпиона с 50% увеличивается до _58%_ от её главного оружия.\n\n_+2:_ Скорость перезарядки и предел заряда второго оружия Чемпиона с 50% увеличивается до _67%_ от её главного оружия.\n\n_+3:_ Скорость перезарядки и предел заряда второго оружия Дуэлянта с 50% увеличивается до _75%_ от её главного оружия.
|
||||
actors.hero.talent.twin_upgrades.title=взаимные улучшения
|
||||
actors.hero.talent.twin_upgrades.desc=_+1:_ Если более слабое оружие Чемпиона из двух экипированных на _2 или больше уровней ниже_, чем более сильное оружие, то оно улучшается до того же уровня силы.\n\n_+2:_ Если более слабое оружие Чемпиона из двух экипированных на _1 или больше уровней ниже_, чем более сильное оружие, то оно улучшается до того же уровня силы.\n\n_+3:_ Если более слабое оружие Чемпиона из двух экипированных _такого же уровня или ниже_, что и более сильное оружие, то оно улучшается до того же уровня силы.
|
||||
actors.hero.talent.combined_lethality.title=двойная летальность
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ Если Чемпион успешно использует две разные способности оружия, вторая способность добьёт любого врага, у которого _меньше 10% здоровья_, кроме босса.\n\n_+2:_ Если Чемпион успешно использует две разные способности оружия, вторая способность добьёт любого врага, у которого _меньше 20% здоровья_, кроме босса.\n\n_+3:_ Если Чемпион успешно использует две разные способности оружия, вторая способность добьёт любого врага, у которого _здоровье меньше 30%_, кроме босса.\n\nЕсли вторая способность не атакующая, этот талант сработает со следующей атакой Чемпиона в течение 5 ходов.
|
||||
|
||||
#second subclass
|
||||
|
||||
actors.hero.talent.close_the_gap.title=тактическое сближение
|
||||
actors.hero.talent.close_the_gap.desc=_+1:_ Дуэлянт совершает скачок до _2 клеток_ к её цели, когда начинает дуэль.\n\n_+2:_ Дуэлянт совершает скачок до _3 клеток_ к её цели, когда начинает дуэль.\n\n_+3:_ Дуэлянт совершает скачок до _4 клеток_ к её цели, когда начинает дуэль.\n\n_+4:_ Дуэлянт совершает скачок до _5 клеток_ к её цели, когда начинает дуэль.\n\nЭтот скачок может проходить через врагов и опасности, а также учитывается при расчёте радиуса для дуэли.
|
||||
actors.hero.talent.invigorating_victory.title=сладость победы
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ Если Дуэлянт побеждает врага до конца дуэли, она исцеляется на _6 ОЗ плюс 30% от урона_ полученного в дуэли.\n\n_+2:_ Если Дуэлянт побеждает врага до конца дуэли, она исцеляется на _6 ОЗ плюс 50% от урона_ полученного в дуэли.\n\n_+3:_ Если Дуэлянт побеждает врага до конца дуэли, она исцеляется на _9 ОЗ плюс 65% от урона_ полученного в дуэли.\n\n_+4:_ Если Дуэлянт побеждает врага до конца дуэли, она исцеляется на _12 ОЗ плюс 75% от урона_ полученного в дуэли.
|
||||
actors.hero.talent.elimination_match.title=дуэль не на жизнь
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ Если Дуэлянт бросает вызов в течение 3-ёх ходов после конца дуэли, этот вызов расходует на _20% меньше_ заряда.\n\n_+2:_ Если Дуэлянт бросает вызов в течение 3-ёх ходов после конца дуэли, этот вызов расходует на _36% меньше_ заряда.\n\n_+3:_ Если Дуэлянт бросает вызов в течение 3-ёх ходов после конца дуэли, этот вызов расходует на _50% меньше_ заряда.\n\n_+4:_ Если Дуэлянт бросает вызов в течение 3-ёх ходов после конца дуэли, этот вызов расходует на _60% меньше_ заряда.
|
||||
|
||||
actors.hero.talent.elemental_reach.title=дальность стихии
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Дальность стихийного удара увеличена с 3 до _4 клеток_, а его ширина с 65 до _75 градусов_.\n\n_+2:_ Дальность стихийного удара увеличена с 3 до _5 клеток_, а его ширина с 65 до _85 градусов_.\n\n_+3:_ Дальность стихийного удара увеличена с 3 до _6 клеток_, а его ширина с 65 до _95 градусов_.\n\n_+4:_ Дальность стихийного удара увеличена с 3 до _4 клеток_, а его ширина с 65 до _105 градусов_.
|
||||
actors.hero.talent.striking_force.title=сила волны
|
||||
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
|
||||
actors.hero.talent.striking_force.desc=_+1:_ Сила стихийного удара увеличена на _30%_.\n\n_+2:_ Сила стихийного удара увеличена на _60%_.\n\n_+3:_ Сила стихийного удара увеличена на _90%_.\n\n_+4:_ Сила стихийного удара увеличена на _120%_.
|
||||
actors.hero.talent.directed_power.title=Направленная сила
|
||||
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
|
||||
actors.hero.talent.directed_power.desc=_+1:_ Прямая атака стихийного удара увеличивает силу зачарований на _30%_ за каждого врага в её радиусе.\n\n_+2:_ Прямая атака стихийного удара увеличивает силу зачарований на _60%_ за каждого врага в её радиусе.\n\n_+3:_ Прямая атака стихийного удара увеличивает силу зачарований на _90%_ за каждого врага в её радиусе.\n\n_+4:_ Прямая атака стихийного удара увеличивает силу зачарований на _120%_ за каждого врага в её радиусе.
|
||||
|
||||
#third armor ability
|
||||
|
||||
|
||||
@@ -835,51 +835,51 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_ Düellocu silahları _2,5 ka
|
||||
actors.hero.talent.patient_strike.title=hasta grevi
|
||||
actors.hero.talent.patient_strike.desc=_+1:_ Düellocu bir yakın dövüş saldırısı yapmadan önce beklerse, _1-2 ilave hasar_ verir.\n\n_+2:_ Düellocu bir yakın dövüş saldırısı yapmadan önce beklerse, _2 ilave hasar_ verir.
|
||||
actors.hero.talent.aggressive_barrier.title=agresif bariyer
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ Düellocu _%40 sağlık_ altında silah yeteneği kullanırsa 3 koruma kazanır.\n\n_+2:_ Düellocu _%60 sağlık_ altında silah yeteneği kullanırsa 3 koruma kazanır.
|
||||
actors.hero.talent.aggressive_barrier.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine düşük sağlıkta yakın dövüş saldırısı yaparken, 50 sıra bekleme süresiyle kalkan sağlar.
|
||||
|
||||
actors.hero.talent.focused_meal.title=odaklayan yemek
|
||||
actors.hero.talent.focused_meal.desc=_+1:_ Düellocunun yemek yemesi 1 sıra sürer ve ona _1 silah şarjı_ verir.\n\n_+2:_ Düellocunun yemek yemesi 1 sıra sürer ve ona _1.5 silah şarjı_ verir.
|
||||
actors.hero.talent.focused_meal.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine bir sonraki saldırılarına +1'de seviye/3'e veya +2'de seviye/2'ye eşit bonus hasar verir.
|
||||
actors.hero.talent.restored_agility.title=geri yüklenen çeviklik
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ Düellocu, iyileştirme iksirleri içerken _4 kat kaçınma_ özelliğine sahiptir.\n\n_+2:_ Düellocu, iyileştirme iksirleri içerken _sınırsız kaçınma_ özelliğine sahiptir.\n\nBu yetenek, iyileştirme iksirine dayalı iksirler veya özütler içildiğinde de tetiklenir.
|
||||
actors.hero.talent.weapon_recharging.title=silah şarjı
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ Düellocu, asa veya eser şarj etme güçlendirmelerinin etkisi altındayken her _10 turda_Düellocu bir birincil silah şarjı kazanır\n\n_+2:_ Düellocu, asa veya eser şarj etme güçlendirmelerinin etkisi altındayken her _6 turda_Düellocu bir birincil silah şarjı kazanır
|
||||
actors.hero.talent.weapon_recharging.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ +1'de şarj olurken +%5 yakın dövüş hasarı veya +2'de şarj olurken +%7,5 yakın dövüş hasarı vermesine neden olur.
|
||||
actors.hero.talent.lethal_haste.title=ölümcül acele
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ Düellocu bir silah yeteneğiyle öldürücü bir darbe indirdiğinde, _2 tur_ acelecilik kazanır.\n\n_+2:_ Düellocu bir silah yeteneğiyle öldürücü bir darbe indirdiğinde, _3 tur_ acelecilik kazanır.
|
||||
actors.hero.talent.lethal_haste.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine 100 turluk bekleme süresiyle normal silah saldırılarıyla tetiklenir.
|
||||
actors.hero.talent.swift_equip.title=hızlı donatmak
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ Düellocu kuşandığı silahı anında _bir kez_ değiştirebilir, bekleme süresi 30 turdur.\n\n_+2:_ Düellocu kuşandığı silahı anında _5 tur içinde iki kez_ değiştirebilir, bekleme süresi 30 turdur.\n\nDüellocu bu yeteneğe sahipse ve bekleme süresinde değilse, donatatılmamış bir silahı hızlıca kullanmak onu donatacaktır.
|
||||
|
||||
actors.hero.talent.lightweight_charge.title=hafif yük
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ Düellocu bir kademe 1/2/3 yakın dövüş silahının yeteneğini kullandığında, silah _%8/7/5 daha az şarj tüketir_.\n\n_+2:_ Düellocu bir kademe 1/2/3 yakın dövüş silahının yeteneğini kullandığında, silah _%17/13/10 daha az şarj tüketir_.\n\n_+3:_ Düellocu bir kademe 1/2/3 yakın dövüş silahının yeteneğini kullandığında, silah _%25/20/15 daha az şarj tüketir_.
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_, bunun yerine 2/3. kademe yakın dövüş silahlarının hasarını +1'de %7/5, +2'de %14/10 veya +3'te %20/15 oranında artırır. 1. kademe silahlar etkilenmez.
|
||||
actors.hero.talent.deadly_followup.title=ölümcül takip
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ Düellocu bir düşmana fırlatılan bir silahla vurduğunda, 5 tur boyunca düşmana _%8 daha fazla yakın dövüş hasarı_ verir.\n\n_+2:_ Düellocu bir düşmana fırlatılan bir silahla vurduğunda, 5 tur boyunca düşmana _%16 daha fazla yakın dövüş hasarı_ verir.\n\n_+3:_ Düellocu bir düşmana fırlatılan bir silahla vurduğunda, 5 tur boyunca düşmana _%24 daha fazla yakın dövüş hasarı_ verir.
|
||||
|
||||
actors.hero.talent.secondary_charge.title=ikincil yük
|
||||
actors.hero.talent.secondary_charge.desc=_+1:_ Şampiyon'un ikincil silah şarj hızı ve kapasitesi, birincil silahının %50'sinden _%58_'ine yükseltildi.\n\n_+2:_ Şampiyon'un ikincil silah şarj hızı ve kapasitesi, birincil silahının %50'sinden _%67_'ine yükseltildi.\n\n_+3:_ Şampiyon'un ikincil silah şarj hızı ve kapasitesi, birincil silahının %50'sinden _%75_'ine yükseltildi.
|
||||
actors.hero.talent.twin_upgrades.title=ikiz yükseltmeler
|
||||
actors.hero.talent.twin_upgrades.desc=_+1:_ Şampiyon'un kuşandığı iki silahtan seviyesi düşük olanı, diğer silahın düzeyinden _2 düzey veya daha düşükse,_ diğer silahın seviyesine yükseltilir.\n\n_+2:_ Şampiyon'un kuşandığı iki silahtan seviyesi düşük olanı, diğer silahın düzeyinden _1 düzey veya daha düşükse,_ diğer silahın seviyesine yükseltilir.\n\n_+3:_ Şampiyon'un kuşandığı iki silahtan seviyesi düşük olanı, diğer silahın düzeyiyle _aynı düzeyde veya daha düşükse,_ diğer silahın seviyesine yükseltilir.
|
||||
actors.hero.talent.combined_lethality.title=birleşik öldürücülük
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ Şampiyon art arda iki farklı silah yeteneği kullanırsa, ikinci yetenek, _%10 HP'nin altında_ kalan ve patron olmayan herhangi bir düşmanı infaz eder.\n\n_+2:_ Şampiyon art arda iki farklı silah yeteneği kullanırsa, ikinci yetenek, _%20 HP'nin altında_ kalan ve patron olmayan herhangi bir düşmanı infaz eder.\n\n_+3:_ Şampiyon art arda iki farklı silah yeteneği kullanırsa, ikinci yetenek, _%30 HP'nin altında_ kalan ve patron olmayan herhangi bir düşmanı infaz eder.\n\nİkinci yetenek bir saldırı içermiyorsa, bu yetenek, Şampiyonun 5 tur içindeki bir sonraki saldırısında tetiklenir.
|
||||
|
||||
#second subclass
|
||||
|
||||
actors.hero.talent.close_the_gap.title=mesafeyi kapat
|
||||
actors.hero.talent.close_the_gap.desc=_+1:_ Düellocu, bir düello başlatırken hedefine doğru _iki kareye kadar_ ışınlanır.\n\n_+2:_ Düellocu, bir düello başlatırken hedefine doğru _üç kareye kadar_ ışınlanır.\n\n_+3:_ Düellocu, bir düello başlatırken hedefine doğru _dört kareye kadar_ ışınlanır.\n\n_+4:_ Düellocu, bir düello başlatırken hedefine doğru _beş kareye kadar_ ışınlanır.\n\nBu ışınlanma, düşmanları ve tehlikeleri aşabilir ve bir düşmanın meydan okunacak menzilde olup olmadığını belirlerken dikkate alınır.
|
||||
actors.hero.talent.invigorating_victory.title=hayat veren zafer
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ Eğer Düellocu düello bitmeden hedefini yenerse, _3 HP artı düello sırasında aldığı hasarın %30'u_ kadar iyileşir.\n\n_+2:_ Eğer Düellocu düello bitmeden hedefini yenerse, _6 HP artı düello sırasında aldığı hasarın %50'si_ kadar iyileşir.\n\n_+3:_ Eğer Düellocu düello bitmeden hedefini yenerse, _9 HP artı düello sırasında aldığı hasarın %65'i_ kadar iyileşir.\n\n_+4:_ Eğer Düellocu düello bitmeden hedefini yenerse, _12 HP artı düello sırasında aldığı hasarın %75'i_ kadar iyileşir.
|
||||
actors.hero.talent.elimination_match.title=eleme maçı
|
||||
actors.hero.talent.elimination_match.desc=_+1:_ Düellocu, bir düello sona erdikten sonra 3 tur içinde tekrar meydan okursa, bu meydan okumanın şarj maliyeti _%20 azalır._\n\n_+2:_ Düellocu, bir düello sona erdikten sonra 3 tur içinde tekrar meydan okursa, bu meydan okumanın şarj maliyeti _%36 azalır._\n\n_+3:_ Düellocu, bir düello sona erdikten sonra 3 tur içinde tekrar meydan okursa, bu meydan okumanın şarj maliyeti _%50 azalır._\n\n_+1:_ Düellocu, bir düello sona erdikten sonra 3 tur içinde tekrar meydan okursa, bu meydan okumanın şarj maliyeti _%60 azalır._
|
||||
|
||||
actors.hero.talent.elemental_reach.title=elementsel erişim
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental vuruşun menzili 3 kareden _4 kareye_, genişliği ise 65 dereceden _75 dereceye_ çıkarıldı.\n\n_+2:_ Elemental vuruşun menzili 3 kareden _5 kareye_, genişliği ise 65 dereceden _85 dereceye_ çıkarıldı.\n\n_+3:_ Elemental vuruşun menzili 3 kareden _6 kareye_, genişliği ise 65 dereceden _95 dereceye_ çıkarıldı.\n\n_+4:_ Elemental vuruşun menzili 3 kareden _7 kareye_, genişliği ise 65 dereceden _105 dereceye_ çıkarıldı.
|
||||
actors.hero.talent.striking_force.title=vurucu güç
|
||||
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
|
||||
actors.hero.talent.striking_force.desc=_+1:_ Elemental vuruşun etki gücü _%30_ artar.\n\n_+2:_ Elemental vuruşun etki gücü _%60_ artar.\n\n_+3:_ Elemental vuruşun etki gücü _%90_ artar.\n\n_+4:_ Elemental vuruşun etki gücü _%120_ artar.
|
||||
actors.hero.talent.directed_power.title=yönlendirilmiş güç
|
||||
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
|
||||
actors.hero.talent.directed_power.desc=_+1:_ Elemental vuruşun doğrudan saldırısı, saldırı hedefi de dahil olmak üzere elemental vuruşun etki menzilindeki her düşman için _+%30 büyü gücü_ kazanır.\n\n_+2:_ Elemental vuruşun doğrudan saldırısı, saldırı hedefi de dahil olmak üzere elemental vuruşun etki menzilindeki her düşman için _+%60 büyü gücü_ kazanır.\n\n_+3:_ Elemental vuruşun doğrudan saldırısı, saldırı hedefi de dahil olmak üzere elemental vuruşun etki menzilindeki her düşman için _+%90 büyü gücü_ kazanır.\n\n_+4:_ Elemental vuruşun doğrudan saldırısı, saldırı hedefi de dahil olmak üzere elemental vuruşun etki menzilindeki her düşman için _+%120 büyü gücü_ kazanır.
|
||||
|
||||
#third armor ability
|
||||
|
||||
|
||||
@@ -835,51 +835,51 @@ actors.hero.talent.adventurers_intuition.desc=_+1:_决斗家鉴定武器的速
|
||||
actors.hero.talent.patient_strike.title=沉稳一击
|
||||
actors.hero.talent.patient_strike.desc=_+1:_如果决斗家在进行一次近战攻击前进行等待,该次攻击将会造成_1-2额外伤害_。\n_+2:_如果决斗家在进行一次近战攻击前进行等待,该次攻击将会造成_2额外伤害_。
|
||||
actors.hero.talent.aggressive_barrier.title=烈气护盾
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _40% health_.\n\n_+2:_ The Duelist gains 3 shielding when she uses a weapon ability and is below _60% health_.
|
||||
actors.hero.talent.aggressive_barrier.desc=_+1:_ 决斗家在生命值低于_ 40% 最大生命值_时,使用武技会获得 3 点护盾。\n\n_+2:_ 决斗家在生命值低于_ 60% 最大生命值_时,使用武技会获得 3 点护盾。
|
||||
actors.hero.talent.aggressive_barrier.meta_desc=_如果这个天赋被其它英雄获得_,那么此天赋变为在低生命值时进行近战攻击时获得此护盾。此时这个天赋有 50 回合的冷却时间。
|
||||
|
||||
actors.hero.talent.focused_meal.title=专注一餐
|
||||
actors.hero.talent.focused_meal.desc=_+1:_决斗家进食只消耗一个回合,且会获得_ 1 点武器充能_。 \n\n_+2:_决斗家进食只消耗一个回合,且会获得_ 1.5 点武器充能_。
|
||||
actors.hero.talent.focused_meal.meta_desc=_如果这个天赋被其它英雄取得_,那么它会增强进食后的下一次攻击。天赋 +1 时,下一次攻击会增加 角色等级/3 的伤害,天赋 +2 时增加量则为 角色等级/2。
|
||||
actors.hero.talent.restored_agility.title=机敏复苏
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ The Duelist has _4x evasion_ while drinking potions of healing.\n\n_+2:_ The Duelist has _infinite evasion_ while drinking potions of healing.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.restored_agility.desc=_+1:_ 决斗家在饮用治疗药剂的时候拥有_4倍闪避_。\n\n_+2:_ 决斗家在饮用治疗药剂的时候拥有_无限高闪避_。\n\n这个天赋在饮用基于治疗药剂所制作的秘药时也会触发。
|
||||
actors.hero.talent.weapon_recharging.title=武器充能
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ The Duelist gains one primary weapon charge every _10 turns_ when under the effect of wand or artifact recharging buffs.\n\n_+2:_ The Duelist gains one primary weapon charge every _6 turns_ when under the effect of wand or artifact recharging buffs.
|
||||
actors.hero.talent.weapon_recharging.desc=_+1:_ 决斗家在处于法杖或神器充能状态时,每_10_回合恢复 1 点主武器技能充能。\n\n_+2:_ 决斗家在处于法杖或神器充能状态时,每_6_回合恢复 1 点主武器技能充能。
|
||||
actors.hero.talent.weapon_recharging.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在英雄处于任一充能状态时,在 +1 等级时提供 +5% 的近战伤害,在 +2 等级时提供 +7.5% 的近战伤害。
|
||||
actors.hero.talent.lethal_haste.title=夺命余势
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_ When the Duelist lands a killing blow with a weapon ability, she gains _2 turns_ of haste.\n\n_+2:_ When the Duelist lands a killing blow with a weapon ability, she gains _3 turns_ of haste.
|
||||
actors.hero.talent.lethal_haste.desc=_+1:_决斗家用武技杀死敌人后,获得_2 回合_极速。\n\n_+2:_决斗家用武技杀死敌人后,获得_3 回合_极速。
|
||||
actors.hero.talent.lethal_haste.meta_desc=_如果这个天赋被其它英雄获得_,那么此天赋可以被普通攻击触发。此时这个天赋有 100 回合的冷却时间。
|
||||
actors.hero.talent.swift_equip.title=迅疾配装
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ The Duelist can switch her equipped weapon instantly _one time_, with a 30 turn cooldown.\n\n_+2:_ The Duelist can switch her equipped weapon instantly _twice within 5 turns_, with a 30 turn cooldown.\n\nIf the Duelist has this talent and it is not on cooldown, quick-using an unequipped weapon will equip it.
|
||||
actors.hero.talent.swift_equip.desc=_+1:_ 决斗家可以不消耗回合地_更换一次_装备的武器,这个天赋有 30 回合的冷却时间。\n\n_+2:_ 决斗家可以不消耗回合地_在 5 回合内更换两次_装备的武器,这个天赋有 30 回合的冷却时间。\n\n当决斗家获得此天赋,且其不处于冷却时间时,点击快捷栏中的未装备武器时就能装备它。
|
||||
|
||||
actors.hero.talent.lightweight_charge.title=轻盈武技
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _8/7/5% less charge_.\n\n_+2:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _17/13/10% less charge_.\n\n_+3:_ When the Duelist uses the ability of a tier 1/2/3 melee weapon, it consumes _25/20/15% less charge_.
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_If this talent is gained by a different hero_ it will instead increase the damage of tier 2/3 melee weapons by 7/5% at +1, 14/10% at +2, or 20/15% at +3. Tier 1 weapons are unaffected.
|
||||
actors.hero.talent.lightweight_charge.desc=_+1:_当决斗家使用 1/2/3 阶近战武器的武技时,消耗的充能将减少 _8/7/5%_。\n\n_+2:_当决斗家使用 1/2/3 阶近战武器的武技时,消耗的充能将减少 _17/13/10%_。\n\n_+3:_当决斗家使用 1/2/3 阶近战武器的武技时,消耗的充能将减少 _25/20/15%_。
|
||||
actors.hero.talent.lightweight_charge.meta_desc=_如果这个天赋被其它英雄获得_,那么它会提升 2/3 阶近战武器伤害,+1 时为 7%/5%,+2 时为 14%/10%,+3 时为 20%/15%。1 阶武器将不受影响。
|
||||
actors.hero.talent.deadly_followup.title=夺命追击
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ When the Duelist hits an enemy with a thrown weapon, she will deal _8% more melee damage_ to them for 5 turns.\n\n_+2:_ When the Duelist hits an enemy with a thrown weapon, she will deal _16% more melee damage_ to them for 5 turns.\n\n_+3:_ When the Duelist hits an enemy with a thrown weapon, she will deal _24% more melee damage_ to them for 5 turns.
|
||||
actors.hero.talent.deadly_followup.desc=_+1:_ 当决斗家使用投掷武器命中敌人,她在随后 5 回合对其造成的伤害增加_8%_。\n\n_+2:_ 当决斗家使用投掷武器命中敌人,她在随后 5 回合对其造成的伤害增加_16%_。\n\n_+3:_ 当决斗家使用投掷武器命中敌人,她在随后 5 回合对其造成的伤害增加_24%_。
|
||||
|
||||
actors.hero.talent.secondary_charge.title=副手充能
|
||||
actors.hero.talent.secondary_charge.desc=_+1:_武斗者的副武器充能上限与充能速率上升至 _58%_,原为 50%。\n\n_+2:_武斗者的副武器充能上限与充能速率上升至 _67%_,原为 50%。\n\n_+3:_武斗者的副武器充能上限与充能速率上升至 _75%_,原为 50%。
|
||||
actors.hero.talent.twin_upgrades.title=伴生强化
|
||||
actors.hero.talent.twin_upgrades.desc=_+1:_当武斗者同时握持两把武器时,如果较弱的那一把武器的阶级低于较强的那一把_2阶或更多_,则其等级上升至与更强的那一把武器相同。\n\n_+2:_当武斗者同时握持两把武器时,如果较弱的那一把武器的阶级低于较强的那一把_1阶或更多_,则其等级上升至与更强的那一把武器相同。\n\n_+3:_当武斗者同时握持两把武器时,如果较弱的那一把武器的阶级低于较强的那一把_0阶或更多_,则其等级上升至与更强的那一把武器相同。
|
||||
actors.hero.talent.combined_lethality.title=复合损伤
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
|
||||
actors.hero.talent.combined_lethality.desc=_+1:_如果武斗者成功使用了两个不同的武技,则第二个使用的武技将处决_生命值低于 10%_的非Boss敌人。\n\n_+2:_如果武斗者成功使用了两个不同的武技,则第二个使用的武技将处决_生命值低于 20%_的非Boss敌人。\n\n_+3:_如果武斗者成功使用了两个不同的武技,则第二个使用的武技将处决_生命值低于 30%_的非Boss敌人。\n\n如果第二个使用的武技不包含攻击动作,则处决效果将对接下来 5 回合内的下一次普通攻击生效。
|
||||
|
||||
#second subclass
|
||||
|
||||
actors.hero.talent.close_the_gap.title=跨越彼端
|
||||
actors.hero.talent.close_the_gap.desc=_+1:_发起决斗时,决斗家向她的目标闪现_至多 2 格远_。\n\n_+2:_发起决斗时,决斗家向她的目标闪现_至多 3 格远_。\n\n_+3:_发起决斗时,决斗家向她的目标闪现_至多 4 格远_。\n\n_+4:_发起决斗时,决斗家向她的目标闪现_至多 5 格远_。\n\n这次闪现可以穿过敌人或危险环境,系统在判定一个敌人是否可接受决斗时会考虑到这点。
|
||||
actors.hero.talent.invigorating_victory.title=凯旋复苏
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_ If the Duelist defeats her target before the duel ends, she heals for _3 HP plus 30% of the damage_ she took during the duel.\n\n_+2:_ If the Duelist defeats her target before the duel ends, she heals for _6 HP plus 50% of the damage_ she took during the duel.\n\n_+3:_ If the Duelist defeats her target before the duel ends, she heals for _9 HP plus 65% of the damage_ she took during the duel.\n\n_+4:_ If the Duelist defeats her target before the duel ends, she heals for _12 HP plus 75% of the damage_ she took during the duel.
|
||||
actors.hero.talent.invigorating_victory.desc=_+1:_如果决斗家在决斗结束前击败了她的目标, 则回复于决斗过程中_受到伤害的 30% + 3_的生命值。\n\n_+2:_如果决斗家在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 50% + 6_的生命值。\n\n_+3:_如果决斗家在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 65% + 9_的生命值。\n\n_+4:_如果决斗家在决斗结束前击败了她的目标,则回复于决斗过程中_受到伤害的 75% + 12_的生命值。
|
||||
actors.hero.talent.elimination_match.title=连续淘汰
|
||||
actors.hero.talent.elimination_match.desc=_+1:_如果决斗家在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少20%_。\n\n_+2:_如果决斗家在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少36%_。\n\n_+3:_如果决斗家在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少50%_。\n\n_+4:_如果决斗家在决斗结束后的 3 回合内再次发起决斗,则该次挑战消耗的能量_减少60%_。
|
||||
|
||||
actors.hero.talent.elemental_reach.title=元素延展
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_ Elemental strike's range is increased to _4 tiles_ from 3, and its width is increased to _75 degrees_ from 65.\n\n_+2:_ Elemental strike's range is increased to _5 tiles_ from 3, and its width is increased to _85 degrees_ from 65.\n\n_+3:_ Elemental strike's range is increased to _6 tiles_ from 3, and its width is increased to _95 degrees_ from 65.\n\n_+4:_ Elemental strike's range is increased to _7 tiles_ from 3, and its width is increased to _105 degrees_ from 65.
|
||||
actors.hero.talent.elemental_reach.desc=_+1:_元素打击的效果范围从3格扩大到 _4格_,角度从65度展宽到 _75度_ 。\n\n_+2:_元素打击的效果范围从3格扩大到 _5格_,角度从65度展宽到 _85度_ 。\n\n_+3:_元素打击的效果范围从3格扩大到 _6格_,角度从65度展宽到 _95度_ 。\n\n_+4:_元素打击的效果范围从3格扩大到 _7格_,角度从65度展宽到 _105度_ 。
|
||||
actors.hero.talent.striking_force.title=强力打击
|
||||
actors.hero.talent.striking_force.desc=_+1:_ The power of elemental strike's effect is increased by _30%_.\n\n_+2:_ The power of elemental strike's effect is increased by _60%_.\n\n_+3:_ The power of elemental strike's effect is increased by _90%_.\n\n_+4:_ The power of elemental strike's effect is increased by _120%_.
|
||||
actors.hero.talent.striking_force.desc=_+1:_元素打击的附魔效果强度提升_30%_。\n\n_+2:_元素打击的附魔效果强度提升_60%_。\n\n_+3:_元素打击的附魔效果强度提升_90%_。\n\n_+4:_元素打击的附魔效果强度提升_120%_。
|
||||
actors.hero.talent.directed_power.title=能量导引
|
||||
actors.hero.talent.directed_power.desc=_+1:_ The direct attack from elemental strike gains _+30% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+2:_ The direct attack from elemental strike gains _+60% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+3:_ The direct attack from elemental strike gains _+90% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.\n\n_+4:_ The direct attack from elemental strike gains _+120% enchantment power_ for each enemy in range of elemental strike's effect, including the attack target.
|
||||
actors.hero.talent.directed_power.desc=_+1:_效果范围内每有一个敌人,元素打击就会_+30% 附魔强度_,包括主要目标。\n\n_+2:_效果范围内每有一个敌人,元素打击就会_+60% 附魔强度_,包括主要目标。\n\n_+3:_效果范围内每有一个敌人,元素打击就会_+90% 附魔强度_,包括主要目标。\n\n_+4:_效果范围内每有一个敌人,元素打击就会_+120% 附魔强度_,包括主要目标。
|
||||
|
||||
#third armor ability
|
||||
|
||||
|
||||
@@ -1511,7 +1511,7 @@ items.weapon.melee.assassinsblade.desc=Malá vlnkovitá čepel z obsidiánu. I p
|
||||
items.weapon.melee.battleaxe.name=Bojová sekera
|
||||
items.weapon.melee.battleaxe.stats_desc=Jedná se o poněkud přesnou zbraň.
|
||||
items.weapon.melee.battleaxe.ability_name=Těžká rána
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.battleaxe.ability_desc=Šermířka může s bojovou sekerou provést _těžkou ránu_. Tento silný, leč předvídatelný útok má -75% přesnost, ale způsobí +40% poškození a učiní cíl na 5 tahů zranitelným a oslabeným. Těžkou ránu lze provést ze zálohy.
|
||||
items.weapon.melee.battleaxe.desc=Obrovská ocelová hlava této bojové sekery vkládá do každého úderu značnou tíhu.
|
||||
|
||||
items.weapon.melee.crossbow.name=Kuše
|
||||
@@ -1520,7 +1520,7 @@ items.weapon.melee.crossbow.ability_name=Nabitá střela
|
||||
items.weapon.melee.crossbow.ability_desc=Šermířka si může s kuší připravit _nabitou střelu_. Tato schopnost se používá okamžitě a způsobí, že příští vystřelená šipka vždy zasáhne cíl, aplikuje svůj efekt v oblasti 3x3 políček a je-li napuštěná, vydrží její efekt déle.
|
||||
items.weapon.melee.crossbow.desc=Poměrně složitá zbraň, která dokáže s mimořádnou rychlostí vystřelovat šipky. Přestože pro to není navržena, tíha kuše a její robustní konstrukce z ní dělá také slušnou zbraň na blízko.
|
||||
items.weapon.melee.crossbow$chargedshot.name=Nabitá střela
|
||||
items.weapon.melee.crossbow$chargedshot.desc=Šermířka se soustředí na svou kuši. Příští vystřelená šipka zaručeně zasáhnne cíl a apliikuje svůj efekt a očarování v oblasti 3x3 políčka. Napuštěné šipky také získají použití navíc, jsou-li vypáleny nabitou střelou. Šermířka nemůže tutto schopnost použít, aby sama na sebe aplikovala pozitivní efekty napuštěných šipek.
|
||||
items.weapon.melee.crossbow$chargedshot.desc=Šermířka se soustředí na svou kuši. Příští vystřelená šipka zaručeně zasáhnne cíl a apliikuje svůj efekt a očarování v oblasti 3x3 políčka. Napuštěné šipky také získají dvě použití navíc, jsou-li vypáleny nabitou střelou. Šermířka nemůže tuto schopnost použít, aby sama na sebe aplikovala pozitivní efekty napuštěných šipek.
|
||||
|
||||
items.weapon.melee.dagger.name=Dýka
|
||||
items.weapon.melee.dagger.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům.
|
||||
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=Šermířka točí svým biják
|
||||
items.weapon.melee.gauntlet.name=Kamenná rukavice
|
||||
items.weapon.melee.gauntlet.stats_desc=Jedná se o velmi rychlou zbraň.
|
||||
items.weapon.melee.gauntlet.ability_name=Následný úder
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.ability_desc=Šermířka může s kamennou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje o 20% vyšší poškození za každý zásah, který Šermířka zasadila zbraní zblízka nebo vrhací zbraní v posledních 5 tazích.
|
||||
items.weapon.melee.gauntlet.desc=Masivní rukavice vyrobená z karmínové látky a po povrchu pokrytá těžkými magickými kameny. Tkanina se kolem tebe utahuje, takže tlusté kamenné pláty jsou téměř jako druhá kůže. Rozpřáhnutí s tak těžkou zbraní vyžaduje sílu, ale dodává tvým úderům obrovskou moc.
|
||||
|
||||
items.weapon.melee.glaive.name=Halapartna
|
||||
items.weapon.melee.glaive.stats_desc=Jedná se o poněkud pomalou zbraň.\nTato zbraň má extra dosah.
|
||||
items.weapon.melee.glaive.ability_name=Nabodnutí
|
||||
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.glaive.ability_desc=Šermířka dokáže využít hrot halapartny k _nabodnutí_ nepřítele v dosahu, který není přímo u ní. Tím způsobí o 10% vyšší poškození, zatlačí nepřítele dozadu a s jistotou zasáhne.
|
||||
items.weapon.melee.glaive.desc=Masivní dřevcová zbraň sestrojená z čepele zvláštního meče přidělaného ke konci tyče.
|
||||
|
||||
items.weapon.melee.gloves.name=Okované rukavice
|
||||
items.weapon.melee.gloves.stats_desc=Jedná se o velmi rychlou zbraň.
|
||||
items.weapon.melee.gloves.ability_name=Následný úder
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gloves.ability_desc=Šermířka může s okovanou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje o 30% vyšší poškození za každý zásah, který Šermířka zasadila zbraní zblízka nebo vrhací zbraní v posledních 5 tazích.
|
||||
items.weapon.melee.gloves.desc=Okované rukavice, které sice neposkytují žádnou skutečnou ochranu, ale fungují jako obstojná zbraň a zároveň udrží ruce volné.
|
||||
|
||||
items.weapon.melee.greataxe.name=Velká sekera
|
||||
items.weapon.melee.greataxe.stats_desc=Jedná se o neuvěřitelně těžkou zbraň.
|
||||
items.weapon.melee.greataxe.ability_name=Odplata
|
||||
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
|
||||
items.weapon.melee.greataxe.ability_desc=Šermířka může s velkou sekerou provést _odplatný_ útok proti nepříteli, který má méně než 50% životů. Tento devastující útok s jistotou zasáhne a způsobí +35% poškození.
|
||||
items.weapon.melee.greataxe.desc=Původně nošena přes rameno, tato titanová sekera je stejně silná, jako je těžká.
|
||||
|
||||
items.weapon.melee.greatshield.name=Velký štít
|
||||
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=Ohromná čepel, která způsobuje velké po
|
||||
items.weapon.melee.handaxe.name=Ruční sekera
|
||||
items.weapon.melee.handaxe.stats_desc=Jedná se o poněkud přesnou zbraň.
|
||||
items.weapon.melee.handaxe.ability_name=Těžká rána
|
||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.handaxe.ability_desc=Šermířka může s ruční sekerou provést _těžkou ránu_. Tento silný, leč předvídatelný útok má -75% přesnost, ale způsobí +50% poškození a učiní cíl na 5 tahů zranitelným a oslabeným. Těžkou ránu lze provést ze zálohy.
|
||||
items.weapon.melee.handaxe.desc=Lehká sekera, nejčastěji používaná pro kácení stromů. Široká čepel funguje dobře i proti nepřátelům.
|
||||
|
||||
items.weapon.melee.knuckles.name=Boxer
|
||||
@@ -1597,7 +1597,7 @@ items.weapon.melee.longsword.desc=Dlouhé ostří tohoto ocelového meče povzbu
|
||||
items.weapon.melee.mace.name=Palcát
|
||||
items.weapon.melee.mace.stats_desc=Jedná se o poněkud přesnou zbraň.
|
||||
items.weapon.melee.mace.ability_name=Těžká rána
|
||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.mace.ability_desc=Šermířka může s palcátem provést _těžkou ránu_. Tento silný, leč předvídatelný útok má -75% přesnost, ale způsobí +45% poškození a učiní cíl na 5 tahů zranitelným a oslabeným. Těžkou ránu lze provést ze zálohy.
|
||||
items.weapon.melee.mace.desc=Velká železná hlavice této zbraně způsobuje značné škody.
|
||||
|
||||
items.weapon.melee.magesstaff.name=Mágova hůl
|
||||
@@ -1667,27 +1667,27 @@ items.weapon.melee.roundshield$guardtracker.desc=Šermířka připravila svůj
|
||||
items.weapon.melee.runicblade.name=Runová čepel
|
||||
items.weapon.melee.runicblade.stats_desc=Zbraň ze svých vylepšení získává větší přínos.
|
||||
items.weapon.melee.runicblade.ability_name=Runový sek
|
||||
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
|
||||
items.weapon.melee.runicblade.ability_desc=Šermířka dokáže s runovou čepelí provést _runový sek_. Tímto útokem nepřítele s jistotou zasáhne s +250% silou očarování.
|
||||
items.weapon.melee.runicblade.desc=Tajemná zbraň z daleké země s jasně modrou čepelí.
|
||||
|
||||
items.weapon.melee.sai.name=Bojové čepele
|
||||
items.weapon.melee.sai.stats_desc=Jedná se o velmi rychlou zbraň.
|
||||
items.weapon.melee.sai.ability_name=Následný úder
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.sai.ability_desc=Šermířka může s bojovými čepelemi provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje o 25% vyšší poškození za každý zásah, který Šermířka zasadila zbraní zblízka nebo vrhací zbraní v posledních 5 tazích.
|
||||
items.weapon.melee.sai.desc=Dvě tenké čepele určené pro držení v obou rukách. Skvělé na odrovnání nepřátel ve smršti rychlých seků.
|
||||
|
||||
items.weapon.melee.scimitar.name=Šavle
|
||||
items.weapon.melee.scimitar.stats_desc=Jedná se o poněkud rychlou zbraň.
|
||||
items.weapon.melee.scimitar.ability_name=Tanec čepelí
|
||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||
items.weapon.melee.scimitar.ability_desc=Šermířka dokáže s šavlí provést _tanec čepelí_. Tento postoj jí poskytne +60% rychlost útoku a -20% přesnost po dobu 6 kol, aktivuje se okamžitě a stojí 2 použití.
|
||||
items.weapon.melee.scimitar.desc=Široká zakřivená čepel. Její tvar umožňuje rychlé, ale méně silné útoky.
|
||||
items.weapon.melee.scimitar$sworddance.name=Tanec čepelí
|
||||
items.weapon.melee.scimitar$sworddance.desc=Šermířka pohybuje svou šavlí rychlými opakovanými švihy, jako by tančila. V tomto postoji útočí o 60%% rychleji (dost na to, aby s šavlí útočila přesně dvakrát za kolo), ovšem s -33%% přesností.\n\nZbává tahů: %s.
|
||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -20%% accuracy.\n\nTurns remaining: %s.
|
||||
|
||||
items.weapon.melee.spear.name=Kopí
|
||||
items.weapon.melee.spear.stats_desc=Jedná se o poněkud pomalou zbraň.\nTato zbraň má extra dosah.
|
||||
items.weapon.melee.spear.ability_name=Nabodnutí
|
||||
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.spear.ability_desc=Šermířka dokáže využít hrot kopí k _nabodnutí_ nepřítele v dosahu, který není přímo u ní. Tím způsobí o 15% vyšší poškození, zatlačí nepřítele dozadu a s jistotou zasáhne.
|
||||
items.weapon.melee.spear.desc=Štíhlá dřevěná tyč zakončená ostrým hrotem.
|
||||
|
||||
items.weapon.melee.sword.name=Meč
|
||||
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=Šermířka je připravena následov
|
||||
items.weapon.melee.warhammer.name=Válečné kladivo
|
||||
items.weapon.melee.warhammer.stats_desc=Jedná se o poněkud přesnou zbraň.
|
||||
items.weapon.melee.warhammer.ability_name=Těžká rána
|
||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.warhammer.ability_desc=Šermířka může s válečným kladivem provést _těžkou ránu_. Tento silný, leč předvídatelný útok má -75% přesnost, ale způsobí +45% poškození a učiní cíl na 5 tahů zranitelným a oslabeným. Těžkou ránu lze provést ze zálohy.
|
||||
items.weapon.melee.warhammer.desc=Jen málo tvorů dokáže odolat drtivé ráně této ohromné masy olova a oceli. Aby se ji dalo ovšem účinně použít, vyžaduje velkou sílu.
|
||||
|
||||
items.weapon.melee.whip.name=Bič
|
||||
|
||||
@@ -1511,7 +1511,7 @@ items.weapon.melee.assassinsblade.desc=Eine kleine gewellte Klinge aus Obsidian.
|
||||
items.weapon.melee.battleaxe.name=Streitaxt
|
||||
items.weapon.melee.battleaxe.stats_desc=Diese Waffe ermöglicht präzise Angriffe.
|
||||
items.weapon.melee.battleaxe.ability_name=schwerer Hieb
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.battleaxe.ability_desc=Die Zweikämpferin kann mit einer Streitaxt einen _schweren Hieb_ ausführen. Dieser starke, aber vorhersehbare Angriff hat eine Genauigkeit von -75%, fügt aber +40% Schaden zu und führt bei einem Treffer zu 5 Zügen Verwundbarkeit und Schwächung. Ein schwerer Hieb kann als Überraschungsangriff geführt werden.
|
||||
items.weapon.melee.battleaxe.desc=Der enorme Stahlkopf dieser Streitaxt bringt eine beachtliche Wucht mit jedem Schlag.
|
||||
|
||||
items.weapon.melee.crossbow.name=Armbrust
|
||||
@@ -1520,7 +1520,7 @@ items.weapon.melee.crossbow.ability_name=geladener Schuss
|
||||
items.weapon.melee.crossbow.ability_desc=Die Zweikämpferin kann mit einer Armbrust einen _geladenen Schuss_ abfeuern. Diese Fähigkeit wird augenblicklich aktiviert und führt dazu, dass der nächste abgefeuerte Pfeil immer trifft, seine Einschlagseffekte auf einem 3x3 Felder großen Bereich aktiviert werden und länger anhalten, wenn der Pfeil präpariert ist.
|
||||
items.weapon.melee.crossbow.desc=Eine etwas komplizierte Waffe, welche Bolzen mit außergewöhnlicher Geschwindigkeit verschießt. Obwohl sie nicht dafür entworfen wurde, ist sie – durch ihre schwere und kräftige Ausführung – durchaus für den Nahkampf verwendbar.
|
||||
items.weapon.melee.crossbow$chargedshot.name=geladener Schuss
|
||||
items.weapon.melee.crossbow$chargedshot.desc=Die Zweikämpferin fokussiert Kraft in ihrer Armbrust. Der nächste von ihr abgeschossene Pfeil trifft immer und bewirkt, dass jeder Effekt eines präparierten Pfeils sowie die Verzauberung der Armbrust in einem Bereich von 3x3 Feldern Größe angewandt werden. Präparierte Pfeile bekommen einen zusätzlichen Schuss, wenn sie als geladener Schuss abgefeuert werden. Die Zweikämpferin kann diese Fähigkeit aber nicht dazu einsetzen, positive Effekte des Pfeils auf sich selbst anzuwenden.
|
||||
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have two extra uses when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
|
||||
|
||||
items.weapon.melee.dagger.name=Dolch
|
||||
items.weapon.melee.dagger.stats_desc=Diese Waffe ist gegen ahnungslose Gegner stärker.
|
||||
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=Die Zweikämpferin schwingt ihr
|
||||
items.weapon.melee.gauntlet.name=Steinhandschuh
|
||||
items.weapon.melee.gauntlet.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe.
|
||||
items.weapon.melee.gauntlet.ability_name=Kombi-Angriff
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.desc=Dieser massige Kampfhandschuh ist aus einem karminrotem Material gefertigt, mit darauf aufgesetzten, schweren, magischen Steinen. Das Material zieht sich um deine Hand zusammen und lässt die dicke Steinplatte fast wie eine zweite Haut erscheinen. Eine solch schwere Waffe zu schwingen, erfordert viel Stärke, aber bringt eine enorme Wucht in deine Schläge.
|
||||
|
||||
items.weapon.melee.glaive.name=Glefe
|
||||
items.weapon.melee.glaive.stats_desc=Dies ist eine eher langsame Waffe.\nDiese Waffe besitzt erhöhte Reichweite.
|
||||
items.weapon.melee.glaive.ability_name=spießen
|
||||
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.glaive.ability_desc=Die Zweikämpferin kann die Spitze einer Glefe dazu benutzen, einen Gegner in Reichweite, aber nicht auf einem direkt benachbarten Feld, _aufzuspießen_. Dies fügt +10% Schaden zu, wirft den Gegner zurück und trifft garantiert.
|
||||
items.weapon.melee.glaive.desc=Eine gewaltige Stangenwaffe, die aus einer Schwertklinge am Ende einer Stange besteht.
|
||||
|
||||
items.weapon.melee.gloves.name=Kampfhandschuhe
|
||||
items.weapon.melee.gloves.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe.
|
||||
items.weapon.melee.gloves.ability_name=Kombi-Angriff
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.gloves.desc=Diese Kampfhandschuhe bieten keinen Schutz, dienen jedoch als einsatzbereite Waffe, welche die Hände frei lässt.
|
||||
|
||||
items.weapon.melee.greataxe.name=Großaxt
|
||||
items.weapon.melee.greataxe.stats_desc=Diese Waffe ist unglaublich schwer.
|
||||
items.weapon.melee.greataxe.ability_name=Vergeltung
|
||||
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
|
||||
items.weapon.melee.greataxe.ability_desc=Die Zweikämpferin kann mit ihrer Großaxt einen _Vergeltungsangriff_ ausführen, wenn sie weniger als 50% Lebenspunkte hat. Dieser verheerende Angriff trifft garantiert und fügt +35% Schaden zu.
|
||||
items.weapon.melee.greataxe.desc=Gedacht um auf der Schulter des Besitzers getragen zu werden, ist diese gigantische Axt ebenso mächtig wie schwer.
|
||||
|
||||
items.weapon.melee.greatshield.name=Großschild
|
||||
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=Diese aufragende Klinge richtet hohen Schaden
|
||||
items.weapon.melee.handaxe.name=Handaxt
|
||||
items.weapon.melee.handaxe.stats_desc=Diese Waffe ermöglicht präzise Angriffe.
|
||||
items.weapon.melee.handaxe.ability_name=schwerer Hieb
|
||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.handaxe.ability_desc=Die Zweikämpferin kann mit einer Handaxt einen _schweren Hieb_ ausführen. Dieser starke, aber vorhersehbare Angriff hat eine Genauigkeit von -75%, fügt aber +50% Schaden zu und führt bei einem Treffer zu 5 Zügen Verwundbarkeit und Schwächung. Ein schwerer Hieb kann als Überraschungsangriff geführt werden.
|
||||
items.weapon.melee.handaxe.desc=Eine leichte Holzfälleraxt. Zweckentfremdet funktoniert diese breite Klinge auch gut gegen Feinde.
|
||||
|
||||
items.weapon.melee.knuckles.name=Schlagringe
|
||||
@@ -1597,7 +1597,7 @@ items.weapon.melee.longsword.desc=Die scharfe Klinge dieses stählernden Langsch
|
||||
items.weapon.melee.mace.name=Streitkolben
|
||||
items.weapon.melee.mace.stats_desc=Diese Waffe ermöglicht präzise Angriffe.
|
||||
items.weapon.melee.mace.ability_name=schwerer Hieb
|
||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.mace.ability_desc=Die Zweikämpferin kann mit einem Streitkolben einen _schweren Hieb_ ausführen. Dieser starke, aber vorhersehbare Angriff hat eine Genauigkeit von -75%, fügt aber +45% Schaden zu und führt bei einem Treffer zu 5 Zügen Verwundbarkeit und Schwächung. Ein schwerer Hieb kann als Überraschungsangriff geführt werden.
|
||||
items.weapon.melee.mace.desc=Die große Eisenspitze dieser Waffe richtet beträchtlichen Schaden an.
|
||||
|
||||
items.weapon.melee.magesstaff.name=Magierstab
|
||||
@@ -1667,27 +1667,27 @@ items.weapon.melee.roundshield$guardtracker.desc=Die Zweikämpferin hat ihren Sc
|
||||
items.weapon.melee.runicblade.name=Runenklinge
|
||||
items.weapon.melee.runicblade.stats_desc=Diese Waffe wird von weiteren Aufwertungen besonders profitieren.
|
||||
items.weapon.melee.runicblade.ability_name=Runenschnitt
|
||||
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
|
||||
items.weapon.melee.runicblade.ability_desc=Die Zweikämpferin kann mit einer Runenklinge einen _Runenschnitt_ ausführen. Dieser Angriff trifft garantiert und hat eine Verzauberungskraft von +250%.
|
||||
items.weapon.melee.runicblade.desc=Eine mysteriöse Waffe aus einem fernen Land, mit einer hellblauen Klinge.
|
||||
|
||||
items.weapon.melee.sai.name=Sai
|
||||
items.weapon.melee.sai.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe.
|
||||
items.weapon.melee.sai.ability_name=Kombi-Angriff
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.sai.desc=Zwei dünne Klingen, die in je einer Hand getragen werden sollen. Großartig geeignet, um Gegner mit hektischen Stichen niederzustrecken.
|
||||
|
||||
items.weapon.melee.scimitar.name=Krummsäbel
|
||||
items.weapon.melee.scimitar.stats_desc=Diese Waffe ermöglicht schnelle Angriffe.
|
||||
items.weapon.melee.scimitar.ability_name=Schwerttanz
|
||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||
items.weapon.melee.scimitar.ability_desc=Die Zweikämpferin kann mit einem Krummsäbel einen _Schwerttanz_ ausführen. Diese Haltung gewährt der Zweikämpferin eine Angriffsgeschwindigkeit von +60% und -20% Genauigkeit im Verlauf von 6 Zügen, sie verbraucht keine Zeit für die Aktivierung und kostet zwei Ladungen.
|
||||
items.weapon.melee.scimitar.desc=Eine dicke gewölbte Klinge. Die Form ermöglicht es zwar schnelle Hiebe auszuteilen, auf Kosten des Schadens.
|
||||
items.weapon.melee.scimitar$sworddance.name=Schwerttanz
|
||||
items.weapon.melee.scimitar$sworddance.desc=Die Zweikämpferin holt zu schnellen, auf Schwung basierten Schlägen mit ihrer Waffe aus, was eine Art Tanz ergibt. Solange sie in diesem Zustand ist, greift sie um 60%% schneller an (genug, um genau zweimal pro Zug mit einem Krummsäbel anzugreifen), aber büßt 33%% Genauigkeit ein.\n\nVerbleibende Züge: %s.
|
||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -20%% accuracy.\n\nTurns remaining: %s.
|
||||
|
||||
items.weapon.melee.spear.name=Speer
|
||||
items.weapon.melee.spear.stats_desc=Dies ist eine eher langsame Waffe.\nDiese Waffe besitzt erhöhte Reichweite.
|
||||
items.weapon.melee.spear.ability_name=spießen
|
||||
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.spear.ability_desc=Die Zweikämpfein kann die Spitze eines Speers dazu einsetzen, einen Gegner, der in Reichweite, aber nicht auf einem angrenzenden Feld steht, _aufzuspießen_. Der dadurch zugefügte Schaden ist um 15% erhöht, der Gegner wird zurückgestoßen, und ein Treffer ist garantiert.
|
||||
items.weapon.melee.spear.desc=Ein schlanker Holzstab. An seiner Spitze ruht eine scharfe Eisenspitze.
|
||||
|
||||
items.weapon.melee.sword.name=Schwert
|
||||
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=Die Zweikämpferin ist bereit, dem e
|
||||
items.weapon.melee.warhammer.name=Streithammer
|
||||
items.weapon.melee.warhammer.stats_desc=Diese Waffe ermöglicht präzise Angriffe.
|
||||
items.weapon.melee.warhammer.ability_name=schwerer Hieb
|
||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.warhammer.ability_desc=Die Zweikämpferin kann mit einem Streithammer einen _schweren Hieb_ ausführen. Dieser starke, aber vorhersehbare Angriff hat eine Genauigkeit von -75%, fügt aber +35% Schaden zu und führt bei einem Treffer zu 5 Zügen Verwundbarkeit und Schwächung. Ein schwerer Hieb kann als Überraschungsangriff geführt werden.
|
||||
items.weapon.melee.warhammer.desc=Nur wenige Kreaturen können dem vernichtenden Schlag dieser gewaltigen Masse aus Blei und Stahl standhalten, aber es braucht große Stärke, um diese Waffe effektiv verwenden zu können.
|
||||
|
||||
items.weapon.melee.whip.name=Peitsche
|
||||
|
||||
@@ -110,7 +110,7 @@ items.armor.clotharmor.name=υφασμάτινη πανοπλία
|
||||
items.armor.clotharmor.desc=Αυτό το ελαφρύ ρούχο προσφέρει βασική προστασία.
|
||||
|
||||
items.armor.duelistarmor.name=ηρωική θωρακική πανοπλία
|
||||
items.armor.duelistarmor.desc=Όσο φοράει αυτήν την πανοπλία και την κάπα, η Ξιφομάχος μπορεί να εκτελέσει μια ειδική ικανότητα.
|
||||
items.armor.duelistarmor.desc=Όσο φορά αυτήν την πανοπλία και την κάπα, η Ξιφομάχος μπορεί να εκτελέσει μια ειδική ικανότητα.
|
||||
|
||||
items.armor.huntressarmor.name=ηρωικός μανδύας
|
||||
items.armor.huntressarmor.no_enemies=Δεν υπάρχουν εχθροί τριγύρω
|
||||
@@ -135,7 +135,7 @@ items.armor.scalearmor.name=φολιδωτή πανοπλία
|
||||
items.armor.scalearmor.desc=Οι μεταλλικές φολίδες, ραμμένες πάνω σε ένα δερμάτινο γιλέκο, δημιουργούν μια ευέλικτη αλλά και ισχυρή πανοπλία.
|
||||
|
||||
items.armor.warriorarmor.name=ηρωική επιμεταλλωμένη πανοπλία
|
||||
items.armor.warriorarmor.desc=Όσο φοράει αυτήν τη βαριά επιμεταλλωμένη πανοπλία, ο Πολεμιστής μπορεί να εκτελέσει μια ειδική ικανότητα.
|
||||
items.armor.warriorarmor.desc=Όσο φορά αυτήν τη βαριά επιμεταλλωμένη πανοπλία, ο Πολεμιστής μπορεί να εκτελέσει μια ειδική ικανότητα.
|
||||
|
||||
|
||||
|
||||
@@ -842,7 +842,7 @@ items.quest.metalshard.desc=Ένα σκουριασμένο κόμμα κατα
|
||||
items.quest.pickaxe.name=αξίνα
|
||||
items.quest.pickaxe.ac_mine=ΕΞΟΡΥΞΕ
|
||||
items.quest.pickaxe.no_vein=Δεν υπάρχει φλέβα σκοτεινού χρυσού κοντά σου για να εξορύξεις.
|
||||
items.quest.pickaxe.ability_name=τρύπημα
|
||||
items.quest.pickaxe.ability_name=τρυπημα
|
||||
items.quest.pickaxe.ability_desc=Η Ξιφομάχος μπορεί να _τρυπήσει_ έναν εχθρό με την αξίνα. Αυτό χτυπά εγγυημένα, εφαρμόζει ευαλωτότητα για 3 γύρους και προκαλεί διπλάσια ζημιά σε εχθρούς με σκληρό δέρμα.
|
||||
items.quest.pickaxe.desc=Ένα βαρύ και στιβαρό εργαλείο για σπάσιμο βράχων. Λογικά μπορεί να χρησιμοποιηθεί και ως όπλο στην ανάγκη.
|
||||
|
||||
@@ -900,7 +900,7 @@ items.rings.ringofevasion.desc=Αυτό το δαχτυλίδι επιταχύν
|
||||
items.rings.ringofforce.name=δαχτυλίδι της ισχύος
|
||||
items.rings.ringofforce.stats=Χωρίς όπλο, και με την τωρινή σου δύναμη, το δαχτυλίδι προκαλεί _%1$d-%2$d ζημιά._ Κρατώντας όπλο, το δαχτυλίδι αυξάνει τη ζημιά κατά _%3$d._
|
||||
items.rings.ringofforce.typical_stats=Χωρίς όπλο, και με την τωρινή σου δύναμη, το δαχτυλίδι προκαλεί κανονικά _%1$d-%2$d ζημιά._ Κρατώντας όπλο, κανονικά αυξάνει τη ζημιά κατά _%3$d._
|
||||
items.rings.ringofforce.ability_name=στάση του παλαιστή
|
||||
items.rings.ringofforce.ability_name=σταση του παλαιστη
|
||||
items.rings.ringofforce.ability_desc=The Duelist can adopt a _brawler's stance_ with a ring of force. While in this stance the Duelist's regular attacks will use her ring of force even with a weapon equipped. The ring will also inherit the weapon's enchantment and augmentation. Each regular attack in this stance consumes 1/4 of a weapon charge.
|
||||
items.rings.ringofforce.desc=Αυτό το δαχτυλίδι αυξάνει την ισχύ των χτυπημάτων μάχης σώμα-με-σώμα. Η αύξηση ισχύος είναι αρκετά ασθενής όταν κρατάς όπλο--αλλά μια άοπλη επίθεση θα γίνει εξαιρετικά ισχυρότερη. Αντιθέτως, ένα καταραμένο δαχτυλίδι θα αποδυναμώσει τα χτυπήματα του χρήστη.
|
||||
items.rings.ringofforce$brawlersstance.name=στάση του παλαιστή
|
||||
@@ -1337,7 +1337,7 @@ items.wands.wandofmagicmissile$magiccharge.desc=Το ραβδί μαγικού
|
||||
|
||||
items.wands.wandofprismaticlight.name=ραβδί πρισματικού φωτός
|
||||
items.wands.wandofprismaticlight.staff_name=κοντάρι πρισματικού φωτός
|
||||
items.wands.wandofprismaticlight.desc=Αυτό το ραβδί είναι φτιαγμένο από έναν συμπαγή και ημιδιαφανή κρύσταλλο. Μοιάζει με μακρύ κομμάτι από λείο γυαλί. Μικρά τμήματα πολύχρωμου φωτός πάλλονται στην άκρη του ραβδιού· είναι έτοιμα να ξεχυθούν.
|
||||
items.wands.wandofprismaticlight.desc=Αυτό το ραβδί είναι φτιαγμένο από έναν συμπαγή και ημιδιαφανή κρύσταλλο. Μοιάζει με μακρύ κομμάτι από λείο γυαλί. Μικρά τμήματα πολύχρωμου φωτός πάλλονται στην άκρη του ραβδιού· είναι έτοιμα να εκτιναχθούν.
|
||||
items.wands.wandofprismaticlight.stats_desc=Αυτό το ραβδί εξαπολύει ακτίνες φωτός που διαπερνούν τα σκοτάδια της κατακόμβης. Οι ακτίνες αποκαλύπτουν κρυμμένα σημεία και παγίδες, μπορούν να τυφλώσουν εχθρούς και προκαλούν _%1$d-%2$d ζημιά._ Οι δαιμονικοί και οι απέθαντοι εχθροί θα καούν στο λαμπερό φως του ραβδιού, λαμβάνοντας επιπλέον ζημιά.
|
||||
items.wands.wandofprismaticlight.bmage_desc=Όταν _ο Μαγομάχος_ κοπανά έναν εχθρό με το κοντάρι πρισματικού φωτός, ο εχθρός σακατεύεται για μια χρονική περίοδο αναλογικά με το επίπεδο του κονταριού.
|
||||
items.wands.wandofprismaticlight.eleblast_desc=Η στοιχειακή έκρηξη από το κοντάρι πρισματικού φωτός προκαλεί 67% ζημιά, αποκαλύπτει όλο το έδαφος εντός της έκρηξης, και τυφλώνει τους εχθρούς για 5 γύρους.
|
||||
@@ -1404,7 +1404,7 @@ items.weapon.curses.annoying.msg_9=ΜΠΑΜ, ΧΑΧΑ!
|
||||
items.weapon.curses.annoying.msg_10=ΩΡΑΙΟ ΧΤΥΠΗΜΑ!
|
||||
items.weapon.curses.annoying.msg_11=Δεν ήθελα να 'μουν όπλο... ήθελα να 'μουν τσεκούρι ξυλοκόπου.
|
||||
items.weapon.curses.annoying.msg_12=Να θυμάσαι, η αλαζονεία είναι ένας αργός και ύπουλος φονιάς.
|
||||
items.weapon.curses.annoying.msg_13=ΟΛΕΣ ΣΟΥ Η ΒΑΣΗ ΕΙΝ' ΑΝΗΚΟΥΝ ΣΕ ΜΑΣ!
|
||||
items.weapon.curses.annoying.msg_13=ΘΑ ΣΑΣ ΠΑΡΟΥΜΕ ΤΑ ΣΩΒΡΑΚΑ!
|
||||
items.weapon.curses.annoying.desc=Τα ενοχλητικά όπλα είναι ικανά να μιλούν, αλλά είναι και αρκετά ανήσυχα. Συχνά θα τραβούν, άθελά τους, την προσοχή επάνω σου.
|
||||
items.weapon.curses.annoying.elestrike_desc=Ένα στοιχειακό χτύπημα με την κατάρα ενόχλησης έχει 20% πιθανότητα να προκαλέσει αμόκ σε κάθε εχθρό εντός εμβέλειας για 5 γύρους.
|
||||
|
||||
@@ -1504,85 +1504,85 @@ items.weapon.enchantments.vampiric.elestrike_desc=Ένα στοιχειακό χ
|
||||
###melee weapons
|
||||
items.weapon.melee.assassinsblade.name=δολοφονικό λεπίδι
|
||||
items.weapon.melee.assassinsblade.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς.
|
||||
items.weapon.melee.assassinsblade.ability_name=κρύψιμο
|
||||
items.weapon.melee.assassinsblade.ability_name=κρυψιμο
|
||||
items.weapon.melee.assassinsblade.ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας ένα δολοφονικό λεπίδι. Αυτή η ικανότητα δίνει στην Ξιφομάχο 4 γύρους αορατότητας, αλλά κοστίζει 2 φορτίο.
|
||||
items.weapon.melee.assassinsblade.desc=Ένα μικρό και καμπυλωτό λεπίδι φτιαγμένο από οψιδιανό. Δύσκολο στη χρήση παρά την ελαφρότητά του, αλλά θανατηφόρο αν πετύχει καλά τον στόχο.
|
||||
|
||||
items.weapon.melee.battleaxe.name=πολεμικό τσεκούρι
|
||||
items.weapon.melee.battleaxe.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές.
|
||||
items.weapon.melee.battleaxe.ability_name=heavy blow
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.battleaxe.ability_name=βαρυ χτυπημα
|
||||
items.weapon.melee.battleaxe.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με το πολεμικό τσεκούρι. Αυτή η ισχυρή αλλά προβλέψιμη επίθεση έχει -75% ακρίβεια, αλλά κάνει +45% ζημιά και προκαλεί ευαλωτότητα και αποδυνάμωση για 5 γύρους αν πετύχει. Το βαρύ χτύπημα μπορεί να χτυπήσει αιφνιδιαστικά.
|
||||
items.weapon.melee.battleaxe.desc=Η τεράστια ατσάλινη κεφαλή του πολεμικού τσεκουριού δίνει βάρος σε κάθε του χτύπημα.
|
||||
|
||||
items.weapon.melee.crossbow.name=βαλλίστρα
|
||||
items.weapon.melee.crossbow.stats_desc=Αυτό το όπλο αυξάνει τη ζημιά των βελών όσο είναι εξοπλισμένο. Τους προσφέρει ακόμη και τη μαγική του ενίσχυση.
|
||||
items.weapon.melee.crossbow.ability_name=charged shot
|
||||
items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped.
|
||||
items.weapon.melee.crossbow.ability_name=φορτισμενη βολη
|
||||
items.weapon.melee.crossbow.ability_desc=Η Ξιφομάχος μπορεί να προετοιμάσει μια _φορτισμένη βολή_ με τη βαλλίστρα. Αυτή η ικανότητα ενεργοποιείται ακαριαία και κάνει το επόμενο βέλος να χτυπήσει εγγυημένα, να εφαρμόσει επιδράσεις χτυπήματος σε μια περιοχή 3x3 και να διαρκέσει περισσότερο αν είναι εμποτισμένο.
|
||||
items.weapon.melee.crossbow.desc=Ένα αρκετά περίτεχνο όπλο που εξαπολύει βέλη σε εξαιρετικές ταχύτητες. Αν και δεν είναι σχεδιασμένη για αυτό, το βάρος και η στιβαρότητά της την καθιστούν επαρκές όπλο μάχης σώμα-με-σώμα.
|
||||
items.weapon.melee.crossbow$chargedshot.name=charged shot
|
||||
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
|
||||
items.weapon.melee.crossbow$chargedshot.name=φορτισμένη βολή
|
||||
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have two extra uses when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
|
||||
|
||||
items.weapon.melee.dagger.name=στιλέτο
|
||||
items.weapon.melee.dagger.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς.
|
||||
items.weapon.melee.dagger.ability_name=κρύψιμο
|
||||
items.weapon.melee.dagger.ability_name=κρυψιμο
|
||||
items.weapon.melee.dagger.ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας ένα στιλέτο. Αυτή η ικανότητα δίνει στην Ξιφομάχο 6 γύρους αορατότητας, αλλά κοστίζει 2 φορτίο.
|
||||
items.weapon.melee.dagger.desc=Ένα απλό σιδερένιο στιλέτο με φθαρμένη ξύλινη λαβή.
|
||||
|
||||
items.weapon.melee.dirk.name=λεπίδι
|
||||
items.weapon.melee.dirk.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς.
|
||||
items.weapon.melee.dirk.ability_name=κρύψιμο
|
||||
items.weapon.melee.dirk.ability_name=κρυψιμο
|
||||
items.weapon.melee.dirk.ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας ένα λεπίδι. Αυτή η ικανότητα δίνει στην Ξιφομάχο 5 γύρους αορατότητας, αλλά κοστίζει 2 φορτίο.
|
||||
items.weapon.melee.dirk.desc=Ένα στιλέτο με λίγο παραπάνω ατσάλι, για βαθύτερα μπηξίματα στις σάρκες των εχθρών.
|
||||
|
||||
items.weapon.melee.flail.name=κόπανος
|
||||
items.weapon.melee.flail.stats_desc=Αυτό το όπλο είναι κάπως άστοχο.\nΤο όπλο δεν μπορεί να επιτεθεί αιφνιδιαστικά.
|
||||
items.weapon.melee.flail.ability_name=στριφογύρισμα
|
||||
items.weapon.melee.flail.ability_name=στριφογυρισμα
|
||||
items.weapon.melee.flail.spin_warn=Δεν μπορείς να στριφογυρίσεις άλλο τον κόπανο.
|
||||
items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges.
|
||||
items.weapon.melee.flail.ability_desc=Η Ξιφομάχος μπορεί να _στριφογυρίσει_ τον κόπανο για να αυξήσει την ισχύ του για λίγο. Για κάθε γύρο περιστροφής, ο κόπανος θα προκαλέσει +20% ζημιά με μέγιστο τις 3 φορές. Στις 3 περιστροφές, ο κόπανος θα χτυπήσει εγγυημένα. Το ξεκίνημα στριφογυρίσματος κοστίζει 2 φορτίο.
|
||||
items.weapon.melee.flail.desc=Μία μπάλα με καρφιά που ενώνεται με αλυσίδα πάνω στη λαβή. Πολύ δύσχρηστο όπλο, αλλά καταστροφικό αν καταφέρει καλό χτύπημα.
|
||||
items.weapon.melee.flail$spinabilitytracker.name=στριφογύρισμα
|
||||
items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s.
|
||||
|
||||
items.weapon.melee.gauntlet.name=πέτρινο γάντι
|
||||
items.weapon.melee.gauntlet.stats_desc=Αυτό είναι ένα πολύ γρήγορο όπλο.
|
||||
items.weapon.melee.gauntlet.ability_name=combo strike
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.ability_name=διαδοχικο χτυπημα
|
||||
items.weapon.melee.gauntlet.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _διαδοχικό χτύπημα_ με το πέτρινο γάντι. Αυτή η επίθεση πετυχαίνει εγγυημένα και προκαλεί +20% ζημιά για κάθε φορά που η Ξιφομάχος είχε πετύχει επίθεση με όπλο ρίψης ή μάχης σώμα-με-σώμα στους τελευταίους 5 γύρους.
|
||||
items.weapon.melee.gauntlet.desc=Αυτό το τεράστιο γάντι είναι φτιαγμένο από κόκκινο ύφασμα με ένα στρώμα βαριάς μαγικής πέτρας. Το ύφασμα στενεύει γύρω σου, κάνοντας τις παχιές πέτρινες πλάκες σαν δεύτερο δέρμα. Για να χρησιμοποιήσεις ένα τόσο βαρύ όπλο χρειάζεται δύναμη, αλλά προσθέτει τρομερή ισχύ στα χτυπήματά σου.
|
||||
|
||||
items.weapon.melee.glaive.name=λόγχη
|
||||
items.weapon.melee.glaive.stats_desc=Αυτό το όπλο είναι κάπως αργό.\nΤο όπλο έχει μεγαλύτερη εμβέλεια.
|
||||
items.weapon.melee.glaive.ability_name=κάρφωμα
|
||||
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.glaive.ability_name=καρφωμα
|
||||
items.weapon.melee.glaive.ability_desc=Η Ξιφομάχος μπορεί να χρησιμοποιήσει την αιχμή της λόγχης για να _καρφώσει_ έναν εχθρό εντός εμβέλειας, αλλά όχι δίπλα της. Αυτό προκαλεί +10% ζημιά, χτυπά εγγυημένα και πετάει τον εχθρό πίσω.
|
||||
items.weapon.melee.glaive.desc=Ένα τεράστιο κοντάρι με μια λεπίδα ξίφους τοποθετημένη στην άκρη του.
|
||||
|
||||
items.weapon.melee.gloves.name=γάντια με καρφιά
|
||||
items.weapon.melee.gloves.stats_desc=Αυτό είναι ένα πολύ γρήγορο όπλο.
|
||||
items.weapon.melee.gloves.ability_name=combo strike
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gloves.ability_name=διαδοχικο χτυπημα
|
||||
items.weapon.melee.gloves.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _διαδοχικό χτύπημα_ με τα γάντια με καρφιά. Αυτή η επίθεση πετυχαίνει εγγυημένα και προκαλεί +30% ζημιά για κάθε φορά που η Ξιφομάχος είχε πετύχει επίθεση με όπλο ρίψης ή μάχης σώμα-με-σώμα στους τελευταίους 5 γύρους.
|
||||
items.weapon.melee.gloves.desc=Αυτά τα γάντια με καρφιά δεν παρέχουν κάποια ουσιώδη προστασία. Λειτουργούν, όμως, ως ένα αξιοπρεπές όπλο και αφήνουν τα χέρια ελεύθερα.
|
||||
|
||||
items.weapon.melee.greataxe.name=πέλεκυς
|
||||
items.weapon.melee.greataxe.stats_desc=Αυτό το όπλο είναι απίστευτα βαρύ.
|
||||
items.weapon.melee.greataxe.ability_name=retribution
|
||||
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
|
||||
items.weapon.melee.greataxe.ability_name=εκδικητικο χτυπημα
|
||||
items.weapon.melee.greataxe.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _εκδικητικό χτύπημα_ με τον πέλεκυ αν έχει κάτω από 50% ζωή. Αυτή η ισοπεδωτική επίθεση χτυπά εγγυημένα και προκαλεί +35% ζημιά.
|
||||
items.weapon.melee.greataxe.desc=Προορισμένος να κρατιέται πάνω από τον ώμο· αυτός ο γιγαντιαίος πέλεκυς είναι τόσο ισχυρός όσο και βαρύς.
|
||||
|
||||
items.weapon.melee.greatshield.name=γιγάντια ασπίδα
|
||||
items.weapon.melee.greatshield.typical_stats_desc=Κανονικά, αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις.
|
||||
items.weapon.melee.greatshield.stats_desc=Αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις.
|
||||
items.weapon.melee.greatshield.ability_name=φύλαγμα
|
||||
items.weapon.melee.greatshield.ability_name=φυλαξη
|
||||
items.weapon.melee.greatshield.ability_desc=Η Ξιφομάχος μπορεί να _φυλαχθεί_ με τη γιγάντια ασπίδα, εκμηδενίζοντας την επόμενη φυσική ή μαγική επίθεση εναντίον της εντός 4 γύρων.
|
||||
items.weapon.melee.greatshield.desc=Περισσότερο κινητό τείχος παρά ασπίδα. Αυτή η γιγάντια μάζα μετάλλου βοηθά στην άμυνα, αλλά δεν αφήνει μεγάλο περιθώριο για επιθέσεις.
|
||||
|
||||
items.weapon.melee.greatsword.name=μεγαξίφος
|
||||
items.weapon.melee.greatsword.ability_name=κοψιά
|
||||
items.weapon.melee.greatsword.ability_name=κοψια
|
||||
items.weapon.melee.greatsword.ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το μεγαξίφος. Αυτό προκαλεί +20% ζημιά και είναι εγγυημένο ότι θα πετύχει. Αν η κοψιά εξοντώσει τον εχθρό, η Ξιφομάχος μπορεί να τη χρησιμοποιήσει ξανά εντός 5 γύρων χωρίς κόστος.
|
||||
items.weapon.melee.greatsword.desc=Αυτή η επιβλητική λεπίδα προκαλεί βαριά ζημιά, επενδύοντας το βάρος της σε κάθε χτύπημα.
|
||||
|
||||
items.weapon.melee.handaxe.name=τσεκούρι χειρός
|
||||
items.weapon.melee.handaxe.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές.
|
||||
items.weapon.melee.handaxe.ability_name=heavy blow
|
||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.handaxe.ability_name=βαρυ χτυπημα
|
||||
items.weapon.melee.handaxe.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με το τσεκούρι χειρός. Αυτή η ισχυρή αλλά προβλέψιμη επίθεση έχει -75% ακρίβεια, αλλά κάνει +50% ζημιά και προκαλεί ευαλωτότητα και αποδυνάμωση για 5 γύρους αν πετύχει. Το βαρύ χτύπημα μπορεί να χτυπήσει αιφνιδιαστικά.
|
||||
items.weapon.melee.handaxe.desc=Ένα ελαφρύ τσεκούρι που συνήθως χρησιμοποιείται για κόψιμο δέντρων. Η πλατιά του λεπίδα λειτουργεί καλά και εναντίον εχθρών.
|
||||
|
||||
items.weapon.melee.knuckles.name=σιδερογροθιά
|
||||
@@ -1590,14 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Αυτό είναι ένα πολύ γρ
|
||||
items.weapon.melee.knuckles.desc=Ένα κομμάτι σιδήρου σχηματισμένο να χωράει στις αρθρώσεις. Αφήνει τα χέρια ελεύθερα και κάνει καλύτερες επιθέσεις από μια άδεια γροθιά.
|
||||
|
||||
items.weapon.melee.longsword.name=μακροξίφος
|
||||
items.weapon.melee.longsword.ability_name=κοψιά
|
||||
items.weapon.melee.longsword.ability_name=κοψια
|
||||
items.weapon.melee.longsword.ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το μακροξίφος. Αυτό προκαλεί +23% ζημιά και είναι εγγυημένο ότι θα πετύχει. Αν η κοψιά εξοντώσει τον εχθρό, η Ξιφομάχος μπορεί να τη χρησιμοποιήσει ξανά εντός 5 γύρων χωρίς κόστος.
|
||||
items.weapon.melee.longsword.desc=Η μακριά και κοφτερή ατσάλινη λεπίδα του σπαθιού λάμπει καθησυχαστικά, αν και το μέγεθός της το κάνει αρκετά βαρύ.
|
||||
|
||||
items.weapon.melee.mace.name=κεφαλοθραύστης
|
||||
items.weapon.melee.mace.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές.
|
||||
items.weapon.melee.mace.ability_name=heavy blow
|
||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.mace.ability_name=βαρυ χτυπημα
|
||||
items.weapon.melee.mace.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με τον κεφαλοθραύστη. Αυτή η ισχυρή αλλά προβλέψιμη επίθεση έχει -75% ακρίβεια, αλλά κάνει +45% ζημιά και προκαλεί ευαλωτότητα και αποδυνάμωση για 5 γύρους αν πετύχει. Το βαρύ χτύπημα μπορεί να χτυπήσει αιφνιδιαστικά.
|
||||
items.weapon.melee.mace.desc=Η μεγάλη σιδερένια κεφαλή αυτού του όπλου προκαλεί ουσιώδη ζημιά.
|
||||
|
||||
items.weapon.melee.magesstaff.name=κοντάρι μάγου
|
||||
@@ -1626,72 +1626,72 @@ items.weapon.melee.meleeweapon.stats_unknown=Κανονικά, αυτό το ό
|
||||
items.weapon.melee.meleeweapon.probably_too_heavy=Πιθανώς αυτό το όπλο να είναι πολύ βαρύ για σένα.
|
||||
items.weapon.melee.meleeweapon.stats_desc=
|
||||
items.weapon.melee.meleeweapon.ability_need_equip=Πρέπει να εξοπλίσεις το όπλο για να χρησιμοποιήσεις την ικανότητά του.
|
||||
items.weapon.melee.meleeweapon.ability_low_str=Δεν έχεις αρκετή δύναμη για να χρησιμοποιήσεις την ικανότητα αυτού του όπλου.
|
||||
items.weapon.melee.meleeweapon.ability_low_str=Δεν έχεις αρκετή δύναμη για να χρησιμοποιήσεις την ικανότητα.
|
||||
items.weapon.melee.meleeweapon.ability_no_charge=Δεν έχεις αρκετή ενέργεια για να χρησιμοποιήσεις την ικανότητα.
|
||||
items.weapon.melee.meleeweapon.ability_cant_use=Δεν μπορείς να χρησιμοποιήσεις την ικανότητα προς το παρόν.
|
||||
items.weapon.melee.meleeweapon.ability_no_target=Δεν υπάρχει στόχος εκεί.
|
||||
items.weapon.melee.meleeweapon.ability_bad_position=Ο στόχος είναι εκτός εμβέλειας.
|
||||
items.weapon.melee.meleeweapon.ability_bad_position=Ο στόχος είναι μη προσβάσιμος.
|
||||
items.weapon.melee.meleeweapon.prompt=Επίλεξε έναν στόχο
|
||||
items.weapon.melee.meleeweapon.swap=Εναλλαγή όπλων
|
||||
items.weapon.melee.meleeweapon.swap_full=Δεν έχεις ελεύθερο αποθηκευτικό χώρο για να το κάνεις αυτό.
|
||||
|
||||
items.weapon.melee.shortsword.name=ξιφίδιο
|
||||
items.weapon.melee.shortsword.ability_name=κοψιά
|
||||
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||
items.weapon.melee.shortsword.ability_name=κοψια
|
||||
items.weapon.melee.shortsword.ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το ξιφίδιο. Αυτό προκαλεί +30% ζημιά και είναι εγγυημένο ότι θα πετύχει. Αν η κοψιά εξοντώσει τον εχθρό, η Ξιφομάχος μπορεί να τη χρησιμοποιήσει ξανά εντός 5 γύρων χωρίς κόστος.
|
||||
items.weapon.melee.shortsword.desc=Ένα ιδιαίτερα κοντό σπαθί· λίγα μόλις εκατοστά μακρύτερο από το στιλέτο.
|
||||
|
||||
items.weapon.melee.quarterstaff.name=σιδηροκόνταρο
|
||||
items.weapon.melee.quarterstaff.stats_desc=Αυτό το όπλο εμποδίζει 0-2 πόντους ζημιάς.
|
||||
items.weapon.melee.quarterstaff.ability_name=αμυντική στάση
|
||||
items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance doubles her evasion for 6 turns and takes no time to activate, but costs two charges.
|
||||
items.weapon.melee.quarterstaff.ability_name=αμυντικη σταση
|
||||
items.weapon.melee.quarterstaff.ability_desc=Η Ξιφομάχος μπορεί να πάρει μια _αμυντική στάση_ με το σιδηροκόνταρο. Αυτή η στάση διπλασιάζει την αποφυγή της για 6 γύρους και ενεργοποιείται ακαριαία, αλλά κοστίζει 2 φορτίο.
|
||||
items.weapon.melee.quarterstaff.desc=Ένα κοντάρι από σκληρό ξύλο. Οι άκρες του είναι καλυμμένες με σίδερο.
|
||||
items.weapon.melee.quarterstaff$defensivestance.name=αμυντική στάση
|
||||
items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s.
|
||||
|
||||
items.weapon.melee.rapier.name=ξίφος
|
||||
items.weapon.melee.rapier.stats_desc=Αυτό το όπλο εμποδίζει 0-1 πόντους ζημιάς.
|
||||
items.weapon.melee.rapier.ability_name=λόγχισμα
|
||||
items.weapon.melee.rapier.ability_desc=Η Ξιφομάχος μπορεί να _λογχίσει_ έναν εχθρό στο 1 τετράγωνο μακριά με το ξίφος. Μετακινείται προς τον εχθρό, προκαλεί +67% ζημιά και χτυπά εγγυημένα.
|
||||
items.weapon.melee.rapier.desc=Ένα λεπτοκαμωμένο ξίφος που προσφέρει κάποια προστασία σε αντάλλαγμα με μικρότερη κοπτική δύναμη.
|
||||
items.weapon.melee.rapier.ability_name=λογχισμα
|
||||
items.weapon.melee.rapier.ability_desc=Η Ξιφομάχος μπορεί να _λογχίσει_ έναν εχθρό από 1 τετράγωνο μακριά με το ξίφος της. Μετακινείται προς τον εχθρό και χτυπά εγγυημένα προκαλώντας +67% ζημιά.
|
||||
items.weapon.melee.rapier.desc=Ένα λεπτοκαμωμένο ξίφος που προσφέρει κάποια προστασία με αντίτιμο τη μικρή του κοπτική δύναμη.
|
||||
|
||||
items.weapon.melee.roundshield.name=στρογγυλή ασπίδα
|
||||
items.weapon.melee.roundshield.typical_stats_desc=Κανονικά, αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις.
|
||||
items.weapon.melee.roundshield.stats_desc=Αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις.
|
||||
items.weapon.melee.roundshield.ability_name=φύλαγμα
|
||||
items.weapon.melee.roundshield.ability_name=φυλαξη
|
||||
items.weapon.melee.roundshield.ability_desc=Η Ξιφομάχος μπορεί να _φυλαχθεί_ με τη στρογγυλή ασπίδα, εκμηδενίζοντας την επόμενη φυσική ή μαγική επίθεση εναντίον της εντός 5 γύρων.
|
||||
items.weapon.melee.roundshield.desc=Αυτή η ασπίδα αποκρούει αποτελεσματικά τις επιθέσεις και, στην ανάγκη, γίνεται ένα αξιοπρεπές όπλο.
|
||||
items.weapon.melee.roundshield$guardtracker.name=φύλαγμα
|
||||
items.weapon.melee.roundshield$guardtracker.guarded=φύλαγμα
|
||||
items.weapon.melee.roundshield$guardtracker.name=φύλαξη
|
||||
items.weapon.melee.roundshield$guardtracker.guarded=φύλαξη
|
||||
items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s.
|
||||
|
||||
items.weapon.melee.runicblade.name=ρουνικό σπαθί
|
||||
items.weapon.melee.runicblade.stats_desc=Αυτό το όπλο ωφελείται περισσότερο από τις αναβαθμίσεις.
|
||||
items.weapon.melee.runicblade.ability_name=runic slash
|
||||
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
|
||||
items.weapon.melee.runicblade.ability_name=ρουνικο χτυπημα
|
||||
items.weapon.melee.runicblade.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _ρουνικό χτύπημα_ με το ρουνικό σπαθί. Αυτή η επίθεση θα πετύχει εγγυημένα και αυξάνει την ισχύ της μαγικής ενίσχυσης κατά +250%.
|
||||
items.weapon.melee.runicblade.desc=Ένα μυστηριώδες όπλο με λαμπερή μπλε λεπίδα, από κάποια μακρινή γη.
|
||||
|
||||
items.weapon.melee.sai.name=σάι
|
||||
items.weapon.melee.sai.stats_desc=Αυτό είναι ένα πολύ γρήγορο όπλο.
|
||||
items.weapon.melee.sai.ability_name=combo strike
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.sai.ability_name=διαδοχικο χτυπημα
|
||||
items.weapon.melee.sai.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _διαδοχικό χτύπημα_ με το σάι. Αυτή η επίθεση πετυχαίνει εγγυημένα και προκαλεί +25% ζημιά για κάθε φορά που η Ξιφομάχος είχε πετύχει επίθεση με όπλο ρίψης ή μάχης σώμα-με-σώμα στους τελευταίους 5 γύρους.
|
||||
items.weapon.melee.sai.desc=Δυο λεπτά λεπίδια, προορισμένα να κρατιούνται σε ένα χέρι το καθένα. Άψογα για την καταστροφή εχθρών με καταιγισμό κοψιμάτων.
|
||||
|
||||
items.weapon.melee.scimitar.name=γιαταγάνι
|
||||
items.weapon.melee.scimitar.stats_desc=Αυτό το όπλο είναι αρκετά γρήγορο.
|
||||
items.weapon.melee.scimitar.ability_name=χορός του σπαθιού
|
||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||
items.weapon.melee.scimitar.ability_name=χορος του σπαθιου
|
||||
items.weapon.melee.scimitar.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει τον _χορό του σπαθιού_ με το γιαταγάνι. Αυτό δίνει στην Ξιφομάχο +60% ταχύτητα επίθεσης και -20% ακρίβεια για 6 γύρους. Ενεργοποιείται ακαριαία και κοστίζει 2 φορτίο.
|
||||
items.weapon.melee.scimitar.desc=Ένα σπαθί με πλατιά και κυρτή λεπίδα. Χάρη στο σχήμα του προκαλεί ταχύτερες -αλλά και λιγότερο ισχυρές- επιθέσεις.
|
||||
items.weapon.melee.scimitar$sworddance.name=χορός του σπαθιού
|
||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
|
||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -20%% accuracy.\n\nTurns remaining: %s.
|
||||
|
||||
items.weapon.melee.spear.name=δόρυ
|
||||
items.weapon.melee.spear.stats_desc=Αυτό το όπλο είναι κάπως αργό.\nΤο όπλο έχει μεγαλύτερη έκταση χτυπήματος.
|
||||
items.weapon.melee.spear.ability_name=κάρφωμα
|
||||
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.spear.ability_name=καρφωμα
|
||||
items.weapon.melee.spear.ability_desc=Η Ξιφομάχος μπορεί να χρησιμοποιήσει την αιχμή του δόρατος για να _καρφώσει_ έναν εχθρό εντός εμβέλειας, αλλά όχι δίπλα της. Αυτό προκαλεί +15% ζημιά, χτυπά εγγυημένα και πετάει τον εχθρό πίσω.
|
||||
items.weapon.melee.spear.desc=Μία λεπτή, ξύλινη ράβδος με σιδερένια αιχμή.
|
||||
|
||||
items.weapon.melee.sword.name=σπαθί
|
||||
items.weapon.melee.sword.ability_name=κοψιά
|
||||
items.weapon.melee.sword.ability_name=κοψια
|
||||
items.weapon.melee.sword.ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το σπαθί. Αυτό προκαλεί +27% ζημιά και είναι εγγυημένο ότι θα πετύχει. Αν η κοψιά εξοντώσει τον εχθρό, η Ξιφομάχος μπορεί να τη χρησιμοποιήσει ξανά εντός 5 γύρων χωρίς κόστος.
|
||||
items.weapon.melee.sword.desc=Ένα καλά ισορροπημένο όπλο. Όχι πολύ μεγάλο, αλλά αρκετά μακρύτερο από το ξιφίδιο.
|
||||
items.weapon.melee.sword$cleavetracker.name=κοψιά
|
||||
@@ -1699,18 +1699,18 @@ items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on
|
||||
|
||||
items.weapon.melee.warhammer.name=πολεμική σφύρα
|
||||
items.weapon.melee.warhammer.stats_desc=Αυτό το όπλο είναι αρκετά ακριβές.
|
||||
items.weapon.melee.warhammer.ability_name=heavy blow
|
||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.warhammer.ability_name=βαρυ χτυπημα
|
||||
items.weapon.melee.warhammer.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με μια πολεμική σφύρα. Αυτή η ισχυρή αλλά προβλέψιμη επίθεση έχει -75% ακρίβεια, αλλά κάνει +35% ζημιά και προκαλεί ευαλωτότητα και αποδυνάμωση για 5 γύρους αν πετύχει. Το βαρύ χτύπημα μπορεί να χτυπήσει αιφνιδιαστικά.
|
||||
items.weapon.melee.warhammer.desc=Λίγα πλάσματα μπορούν να αντέξουν το συντριπτικό χτύπημα αυτής της τεράστιας μάζας ατσαλιού και μολύβδου. Χρειάζεται, όμως, μεγάλη δύναμη για να χρησιμοποιηθεί αποτελεσματικά.
|
||||
|
||||
items.weapon.melee.whip.name=μαστίγιο
|
||||
items.weapon.melee.whip.stats_desc=Αυτό το όπλο έχει τεράστια εμβέλεια.
|
||||
items.weapon.melee.whip.ability_name=μαστίγωμα
|
||||
items.weapon.melee.whip.ability_name=μαστιγωμα
|
||||
items.weapon.melee.whip.ability_desc=Η Ξιφομάχος μπορεί να _μαστιγώσει_ όλους τους εχθρούς γύρω της με το μαστίγιο. Αυτή η ικανότητα προκαλεί μια κανονική επίθεση σε κάθε εχθρό εντός εμβέλειας επίθεσης.
|
||||
items.weapon.melee.whip.desc=Ενώ το αγκυλωτό κομμάτι σχοινιού στην άκρη του όπλου προκαλεί ελάχιστη ζημιά, η έκτασή του είναι ασυναγώνιστη.
|
||||
|
||||
items.weapon.melee.wornshortsword.name=φθαρμένο ξιφίδιο
|
||||
items.weapon.melee.wornshortsword.ability_name=κοψιά
|
||||
items.weapon.melee.wornshortsword.ability_name=κοψια
|
||||
items.weapon.melee.wornshortsword.ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το φθαρμένο ξιφίδιο. Αυτό προκαλεί +33% ζημιά και είναι εγγυημένο ότι θα πετύχει. Αν η κοψιά εξοντώσει τον εχθρό, η Ξιφομάχος μπορεί να τη χρησιμοποιήσει ξανά εντός 5 γύρων χωρίς κόστος.
|
||||
items.weapon.melee.wornshortsword.desc=Ένα αρκετά κοντό σπαθί που έχει φθαρεί από την πολλή χρήση. Είναι πιο αδύναμο --αλλά και λίγο ελαφρύτερο-- από ένα ξιφίδιο σε καλή κατάσταση.
|
||||
|
||||
|
||||
@@ -1406,15 +1406,15 @@ items.weapon.curses.annoying.msg_11=No quería ser un arma, quería ser un hacha
|
||||
items.weapon.curses.annoying.msg_12=Recuerda, el exceso de confianza es un asesino lento e insidioso.
|
||||
items.weapon.curses.annoying.msg_13=¡TODA TU BASE NOS PERTENECE!
|
||||
items.weapon.curses.annoying.desc=Las armas molestas son capaces de hablar pero son quizás demasiado enérgicas. A menudo llamarán la atención sin querer.
|
||||
items.weapon.curses.annoying.elestrike_desc=Un impacto elemental con una maldición exasperante tiene un 20% de probabilidad de enloquecer a cada enemigo dentro del alcance durante 5 turnos.
|
||||
items.weapon.curses.annoying.elestrike_desc=Un impacto elemental con una maldición exasperante tiene un 20% de probabilidad de enloquecer a cada enemigo a su alcance durante 5 turnos.
|
||||
|
||||
items.weapon.curses.dazzling.name=%s deslumbrante
|
||||
items.weapon.curses.dazzling.desc=Las armas deslumbrantes parpadearán ocasionalmente con una luz resplandeciente, cegando a todo lo que la vea.
|
||||
items.weapon.curses.dazzling.elestrike_desc=Un impacto elemental con una maldición deslumbrante tiene un 50% de probabilidad de cegar a todos los enemigos dentro del alcance durante 5 turnos.
|
||||
items.weapon.curses.dazzling.elestrike_desc=Un impacto elemental con una maldición deslumbrante tiene un 50% de probabilidad de cegar a todos los enemigos a su alcance durante 5 turnos.
|
||||
|
||||
items.weapon.curses.displacing.name=%s desplazante
|
||||
items.weapon.curses.displacing.desc=Las armas de desplazamiento están impregnadas de magia de teletransportación caótica, teniendo la habilidad de mover enemigos alrededor del nivel aleatoriamente.
|
||||
items.weapon.curses.displacing.elestrike_desc=Un impacto elemental con una maldición de desplazamiento tiene un 50% de probabilidad de teletransportar a cada enemigo dentro del alcance.
|
||||
items.weapon.curses.displacing.elestrike_desc=Un impacto elemental con una maldición de desplazamiento tiene un 50% de probabilidad de teletransportar a cada enemigo a su alcance.
|
||||
|
||||
items.weapon.curses.explosive.name=%s detonante
|
||||
items.weapon.curses.explosive.warm=Tibio...
|
||||
@@ -1423,23 +1423,23 @@ items.weapon.curses.explosive.desc=Las armas detonantes acumulan energía de for
|
||||
items.weapon.curses.explosive.desc_cool=Tu arma se siente fría al tacto de momento.
|
||||
items.weapon.curses.explosive.desc_warm=Tu arma está acumulando energía y empieza a calentarse...
|
||||
items.weapon.curses.explosive.desc_hot=¡Tu arma esta caliente! ¡Esta apunto de explotar!
|
||||
items.weapon.curses.explosive.elestrike_desc=Un impacto elemental con una maldición explosiva tiene un 50% de probabilidad de provocar que se produzca una explosión sobre un enemigo aleatorio dentro del alcance.
|
||||
items.weapon.curses.explosive.elestrike_desc=Un impacto elemental con una maldición explosiva tiene un 50% de probabilidad de provocar que se produzca una explosión sobre un enemigo aleatorio a su alcance.
|
||||
|
||||
items.weapon.curses.friendly.name=%s de amistad
|
||||
items.weapon.curses.friendly.desc=Las armas amistosas son más adecuadas para los pacifistas, ocasionalmente desencadenando magia que hace que sea imposible luchar.
|
||||
items.weapon.curses.friendly.elestrike_desc=Un impacto elemental con una maldición de amistad tiene un 50% de probabilidad de encantar a cada enemigo dentro del alcance durante 5 turnos.
|
||||
items.weapon.curses.friendly.elestrike_desc=Un impacto elemental con una maldición de amistad tiene un 50% de probabilidad de encantar a cada enemigo a su alcance durante 5 turnos.
|
||||
|
||||
items.weapon.curses.polarized.name=%s de polaridad
|
||||
items.weapon.curses.polarized.desc=Un arma polarizada se ve afectada por magia que hace que su ataque inflija un 50% más de daño, o que no cause ningún daño.
|
||||
items.weapon.curses.polarized.elestrike_desc=Un impacto elemental con una maldición polarizada tiene un 50% de probabilidad de causar 20-30 de daño a cada enemigo dentro del alcance.
|
||||
items.weapon.curses.polarized.elestrike_desc=Un impacto elemental con una maldición polarizada tiene un 50% de probabilidad de causar 20-30 de daño a cada enemigo a su alcance.
|
||||
|
||||
items.weapon.curses.sacrificial.name=%s de sacrificio
|
||||
items.weapon.curses.sacrificial.desc=Las armas de sacrificio exigen la sangre de su portador a cambio de atacar enemigos. Cuanta más salud tenga su portador, más sangre tomará la maldición.
|
||||
items.weapon.curses.sacrificial.elestrike_desc=Un impacto elemental con una maldición de sacrificio hace que el héroe y cada enemigo en el rango sangren por 10 PS.
|
||||
items.weapon.curses.sacrificial.elestrike_desc=Un impacto elemental con una maldición de sacrificio hace que el héroe y cada enemigo a su alcance sangren por 10 PS.
|
||||
|
||||
items.weapon.curses.wayward.name=%s rebelde
|
||||
items.weapon.curses.wayward.desc=Las armas rebeldes se volverán extremadamente imprecisas en ocasiones. Esta magia dura por un corto tiempo cuando se activa aunque puede disiparse acertando un golpe con el arma rebelde.
|
||||
items.weapon.curses.wayward.elestrike_desc=Un impacto elemental con una maldición rebelde tiene un 50% de probabilidad de hechizar a cada enemigo dentro del alcance durante 5 turnos.
|
||||
items.weapon.curses.wayward.elestrike_desc=Un impacto elemental con una maldición rebelde tiene un 50% de probabilidad de hechizar a cada enemigo a su alcance durante 5 turnos.
|
||||
items.weapon.curses.wayward$waywardbuff.name=rebeldía
|
||||
items.weapon.curses.wayward$waywardbuff.desc=La magia de tu arma rebelde se ha activado, haciéndola extremadamente imprecisa por un corto tiempo. Ten en cuenta que esto no afecta ataques garantizados a impactar, como ataques sorpresa. Golpear exitosamente con un arma rebelde detendrá este efecto inmediatamente.\n\nTurnos restantes: %s.
|
||||
|
||||
@@ -1474,19 +1474,19 @@ items.weapon.enchantments.corrupting.elestrike_desc=Un impacto elemental con un
|
||||
|
||||
items.weapon.enchantments.elastic.name=%s de elasticidad
|
||||
items.weapon.enchantments.elastic.desc=Las armas elásticas tienen una probabilidad de enviar enemigos volando a distancias cortas.
|
||||
items.weapon.enchantments.elastic.elestrike_desc=Un impacto elemental con un encantamiento de elasticidad empuja hacia atrás 4 casillas a todos los enemigos dentro de su alcance.
|
||||
items.weapon.enchantments.elastic.elestrike_desc=Un impacto elemental con un encantamiento de elasticidad empuja 4 casillas a todos los enemigos a su alcance.
|
||||
|
||||
items.weapon.enchantments.grim.name=%s de sombras
|
||||
items.weapon.enchantments.grim.desc=Este poderoso encantamiento posee el poder de ejecutar instantáneamente a un enemigo. El efecto es más probable que ocurra cuanto más débil sea el enemigo.
|
||||
items.weapon.enchantments.grim.elestrike_desc=Un impacto elemental con un encantamiento de sombras tiene hasta un 6-30% de probabilidad (basado en PS faltantes) de matar a todos los enemigos dentro del alcance, excepto al objetivo principal.
|
||||
items.weapon.enchantments.grim.elestrike_desc=Un impacto elemental con un encantamiento de sombras tiene hasta un 6-30% de probabilidad (basado en PS faltantes) de matar a todos los enemigos a su alcance, excepto al objetivo principal.
|
||||
|
||||
items.weapon.enchantments.lucky.name=%s de fortuna
|
||||
items.weapon.enchantments.lucky.desc=Los enemigos que son derrotados por un arma afortunada tienen una probabilidad de dejar botín adicional.
|
||||
items.weapon.enchantments.lucky.elestrike_desc=Un impacto elemental con un encantamiento de fortuna tiene un 10% de probabilidad de generar botín por cada enemigo al alcance. Este efecto solo puede activarse una vez por enemigo.
|
||||
items.weapon.enchantments.lucky.elestrike_desc=Un impacto elemental con un encantamiento de fortuna tiene un 10% de probabilidad de generar botín por cada enemigo a su alcance. Este efecto solo puede activarse una vez por enemigo.
|
||||
|
||||
items.weapon.enchantments.projecting.name=%s de proyección
|
||||
items.weapon.enchantments.projecting.desc=Con este encantamiento, las armas cuerpo a cuerpo obtendrán un alcance adicional. Las armas a distancia podrán penetrar las paredes cercanas.
|
||||
items.weapon.enchantments.projecting.elestrike_desc=Un impacto elemental con un encantamiento de proyección inflige un 25% de daño a cada enemigo dentro de su alcance, excepto al objetivo principal.
|
||||
items.weapon.enchantments.projecting.elestrike_desc=Un impacto elemental con un encantamiento de proyección inflige un 25% de daño a cada enemigo a su alcance, excepto al objetivo principal.
|
||||
|
||||
items.weapon.enchantments.shocking.name=%s electrizante
|
||||
items.weapon.enchantments.shocking.desc=La electricidad de un arma electrizante arquea infligiendo daño adicional a todos los enemigos cercanos.
|
||||
@@ -1494,7 +1494,7 @@ items.weapon.enchantments.shocking.elestrike_desc=Un impacto elemental con un en
|
||||
|
||||
items.weapon.enchantments.unstable.name=%s inestable
|
||||
items.weapon.enchantments.unstable.desc=Este encantamiento irradia energía caótica, actuando como un encantamiento diferente con cada golpe.
|
||||
items.weapon.enchantments.unstable.elestrike_desc=Un impacto elemental con un encantamiento inestable aplica un efecto de encantamiento aleatorio a cada enemigo dentro de su alcance, excepto al objetivo principal.
|
||||
items.weapon.enchantments.unstable.elestrike_desc=Un impacto elemental con un encantamiento inestable aplica un efecto de encantamiento aleatorio a cada enemigo a su alcance, excepto al objetivo principal.
|
||||
|
||||
items.weapon.enchantments.vampiric.name=%s chupa sangre
|
||||
items.weapon.enchantments.vampiric.desc=Este poderoso encantamiento absorbe la energía vital de los enemigos con cada golpe, canalizándola de nuevo al usuario. El efecto es más fuerte cuanto menor sea la salud del usuario.
|
||||
@@ -1511,7 +1511,7 @@ items.weapon.melee.assassinsblade.desc=Una pequeña cuchilla ondulada hecha de o
|
||||
items.weapon.melee.battleaxe.name=hacha de combate
|
||||
items.weapon.melee.battleaxe.stats_desc=Esta es un arma bastante precisa.
|
||||
items.weapon.melee.battleaxe.ability_name=golpe fuerte
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.battleaxe.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un hacha de combate. Este fuerte pero predecible ataque tiene -75% de precisión, pero inflige +40% de daño y aplica vulnerable y debilitado por 5 turnos si acierta. Un golpe fuerte puede hacerse por sorpresa.
|
||||
items.weapon.melee.battleaxe.desc=La enorme cabeza de acero de esta hacha de batalla pone un peso considerable detrás de cada golpe.
|
||||
|
||||
items.weapon.melee.crossbow.name=ballesta
|
||||
@@ -1520,7 +1520,7 @@ items.weapon.melee.crossbow.ability_name=disparo cargado
|
||||
items.weapon.melee.crossbow.ability_desc=La Duelista puede preparar un _disparo cargado_ con su ballesta. Esta habilidad se activa instantáneamente y hace que el próximo dardo que se dispare siempre acierte, aplique efectos al-impacto en un área de 3x3 casillas y dure más si está reforzado.
|
||||
items.weapon.melee.crossbow.desc=Un arma bastante intrincada que dispara dardos a velocidades excepcionales. Aunque no esté diseñada para esto, el peso y la construcción robusta de esta ballesta también la convierten en un arma cuerpo a cuerpo decente.
|
||||
items.weapon.melee.crossbow$chargedshot.name=disparo cargado
|
||||
items.weapon.melee.crossbow$chargedshot.desc=La Duelista enfoca el poder en su ballesta. El próximo dardo que dispare con ella siempre acertará y aplicará efectos de dardo reforzado y el encantamiento de la ballesta en un área de 3x3. Los dardos reforzados también tendrán un uso adicional cuando se disparan con un disparo cargado. La Duelista no puede usar esta habilidad para aplicar efectos positivos de los dardos a sí misma.
|
||||
items.weapon.melee.crossbow$chargedshot.desc=La Duelista enfoca el poder en su ballesta. El próximo dardo que dispare con ella siempre acertará y aplicará efectos de dardo reforzado y el encantamiento de la ballesta en un área de 3x3. Los dardos reforzados también tendrán dos usos adicionales cuando se disparan con un disparo cargado. La Duelista no puede usar esta habilidad para aplicar efectos positivos de los dardos a sí misma.
|
||||
|
||||
items.weapon.melee.dagger.name=daga
|
||||
items.weapon.melee.dagger.stats_desc=Esta arma es más efectiva contra los enemigos desprevenidos.
|
||||
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=La Duelista está volteando su
|
||||
items.weapon.melee.gauntlet.name=guantelete de piedra
|
||||
items.weapon.melee.gauntlet.stats_desc=Esta es un arma muy rápida.
|
||||
items.weapon.melee.gauntlet.ability_name=golpe de combo
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.ability_desc=La Duelista puede realizar un _golpe de combo_ con el guantelete de piedra. Este ataque está garantizado a acertar y causa +20% de daño por cada vez que la Duelista haya atacado exitosamente cuerpo a cuerpo o con armas arrojadizas en los últimos 5 turnos.
|
||||
items.weapon.melee.gauntlet.desc=Este gran guantelete está hecho de tela carmesí con pesadas piedras mágicas puesta encima. La tela se tensa alrededor de ti, haciendo que las placas de piedra sean casi como una segunda piel. Balancear un arma tan pesada requiere fuerza, pero añade tremenda fuerza a tus golpes.
|
||||
|
||||
items.weapon.melee.glaive.name=guja
|
||||
items.weapon.melee.glaive.stats_desc=Esta es un arma bastante lenta.\nEsta arma tiene alcance extra.
|
||||
items.weapon.melee.glaive.ability_name=pinchar
|
||||
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.glaive.ability_desc=La Duelista puede usar la punta de una guja para _pinchar_ a un enemigo que está a su alcance pero no adyacente a ella. Esto causa +10% de daño, empuja al enemigo y esta garantizado a acertar.
|
||||
items.weapon.melee.glaive.desc=Un arma de asta enorme que consiste en una hoja de espada en el extremo de una barra.
|
||||
|
||||
items.weapon.melee.gloves.name=guantes tachonados
|
||||
items.weapon.melee.gloves.stats_desc=Esta es un arma muy rápida.
|
||||
items.weapon.melee.gloves.ability_name=golpe de combo
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gloves.ability_desc=La Duelista puede realizar un _golpe de combo_ con los guantes tachonados. Este ataque está garantizado a acertar y causa +30% de daño por cada vez que la Duelista haya atacado exitosamente cuerpo a cuerpo o con armas arrojadizas en los últimos 5 turnos.
|
||||
items.weapon.melee.gloves.desc=Estos guantes tachonados no dan ninguna protección real, pero actúan como un arma útil a la vez que mantiene las manos libres.
|
||||
|
||||
items.weapon.melee.greataxe.name=gran hacha
|
||||
items.weapon.melee.greataxe.stats_desc=Esta arma es increíblemente pesada.
|
||||
items.weapon.melee.greataxe.ability_name=retribución
|
||||
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
|
||||
items.weapon.melee.greataxe.ability_desc=La Duelista puede realizar un ataque de _retribución_ con una gran hacha si está por debajo del 50% de salud. Este devastador ataque está garantizado a acertar y causa +35% de daño.
|
||||
items.weapon.melee.greataxe.desc=Diseñada para ser usada sobre el hombro, esta hacha titánica es tan poderosa como pesada.
|
||||
|
||||
items.weapon.melee.greatshield.name=gran escudo
|
||||
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=Esta imponente espada inflige gran daño al e
|
||||
items.weapon.melee.handaxe.name=hacha de mano
|
||||
items.weapon.melee.handaxe.stats_desc=Esta es un arma bastante precisa.
|
||||
items.weapon.melee.handaxe.ability_name=golpe fuerte
|
||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.handaxe.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un hacha de mano. Este fuerte pero predecible ataque tiene -75% de precisión, pero inflige +50% de daño y aplica vulnerable y debilitado por 5 turnos si acierta. Un golpe fuerte puede hacerse por sorpresa.
|
||||
items.weapon.melee.handaxe.desc=Un hacha ligera, normalmente usada para talar árboles. Su ancho filo también funciona bien contra enemigos.
|
||||
|
||||
items.weapon.melee.knuckles.name=puño de acero
|
||||
@@ -1597,7 +1597,7 @@ items.weapon.melee.longsword.desc=La larga y afilada cuchilla de acero de esta e
|
||||
items.weapon.melee.mace.name=maza
|
||||
items.weapon.melee.mace.stats_desc=Esta es un arma bastante precisa.
|
||||
items.weapon.melee.mace.ability_name=golpe fuerte
|
||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.mace.ability_desc=La Duelista puede realizar un _golpe fuerte_ con una maza. Este fuerte pero predecible ataque tiene -75% de precisión, pero inflige +45% de daño y aplica vulnerable y debilitado por 5 turnos si acierta. Un golpe fuerte puede hacerse por sorpresa.
|
||||
items.weapon.melee.mace.desc=La gran cabeza de hierro de esta arma hace un daño sustancial.
|
||||
|
||||
items.weapon.melee.magesstaff.name=bastón del mago
|
||||
@@ -1667,27 +1667,27 @@ items.weapon.melee.roundshield$guardtracker.desc=La Duelista ha preparado su esc
|
||||
items.weapon.melee.runicblade.name=espada rúnica
|
||||
items.weapon.melee.runicblade.stats_desc=Esta arma se beneficia más de las mejoras.
|
||||
items.weapon.melee.runicblade.ability_name=tajo rúnico
|
||||
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
|
||||
items.weapon.melee.runicblade.ability_desc=La Duelista puede realizar un _tajo rúnico_ con una espada rúnica. Este ataque está garantizado a acertar y tiene +250% de poder de encantamiento.
|
||||
items.weapon.melee.runicblade.desc=Un arma misteriosa de una tierra lejana, con una hoja azul brillante.
|
||||
|
||||
items.weapon.melee.sai.name=sai
|
||||
items.weapon.melee.sai.stats_desc=Esta es un arma muy rápida.
|
||||
items.weapon.melee.sai.ability_name=golpe de combo
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.sai.ability_desc=La Duelista puede realizar un _golpe de combo_ con el sai. Este ataque está garantizado a acertar y causa +25% de daño por cada vez que la Duelista haya atacado exitosamente cuerpo a cuerpo o con armas arrojadizas en los últimos 5 turnos.
|
||||
items.weapon.melee.sai.desc=Dos cuchillas delgadas destinadas a ser empuñadas una en cada mano. Excelentes para derribar enemigos con una ráfaga de cortes.
|
||||
|
||||
items.weapon.melee.scimitar.name=cimitarra
|
||||
items.weapon.melee.scimitar.stats_desc=Esta es un arma bastante rápida.
|
||||
items.weapon.melee.scimitar.ability_name=danza de espada
|
||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||
items.weapon.melee.scimitar.ability_desc=La Duelista puede realizar una _danza de espada_ con una cimitarra. Esta postura le otorga +60% de velocidad de ataque y -20% de precisión por 6 turnos, no toma tiempo en activarse y cuesta dos cargas.
|
||||
items.weapon.melee.scimitar.desc=Una hoja gruesa y curva. Su forma permite ataques rápidos aunque menos poderosos.
|
||||
items.weapon.melee.scimitar$sworddance.name=danza de espada
|
||||
items.weapon.melee.scimitar$sworddance.desc=La Duelista da golpes rápidos con su arma, en una especie de danza. Mientras esta postura esté activa, ataca 60%% más rápido (lo suficiente para atacar exactamente dos veces en un turno con una cimitarra), pero sufre -33%% de precisión.\n\nTurnos restantes: %s.
|
||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -20%% accuracy.\n\nTurns remaining: %s.
|
||||
|
||||
items.weapon.melee.spear.name=pica
|
||||
items.weapon.melee.spear.stats_desc=Esta es un arma bastante lenta.\nEsta arma tiene alcance extra.
|
||||
items.weapon.melee.spear.ability_name=pinchar
|
||||
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.spear.ability_desc=La Duelista puede usar la punta de una pica para _pinchar_ a un enemigo que está a su alcance pero no adyacente a ella. Esto causa +15% de daño, empuja al enemigo y esta garantizado a acertar.
|
||||
items.weapon.melee.spear.desc=Una vara de madera delgada con una punta de hierro cortante.
|
||||
|
||||
items.weapon.melee.sword.name=espada
|
||||
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=La Duelista está lista para usar ra
|
||||
items.weapon.melee.warhammer.name=martillo de guerra
|
||||
items.weapon.melee.warhammer.stats_desc=Esta es un arma bastante precisa.
|
||||
items.weapon.melee.warhammer.ability_name=golpe fuerte
|
||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.warhammer.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un martillo de guerra. Este fuerte pero predecible ataque tiene -75% de precisión, pero inflige +35% de daño y aplica vulnerable y debilitado por 5 turnos si acierta. Un golpe fuerte puede hacerse por sorpresa.
|
||||
items.weapon.melee.warhammer.desc=Pocas criaturas pueden soportar el golpe aplastante de esta imponente maza de plomo y acero, pero se necesita una gran fuerza para usarla de manera efectiva.
|
||||
|
||||
items.weapon.melee.whip.name=látigo
|
||||
|
||||
@@ -1511,7 +1511,7 @@ items.weapon.melee.assassinsblade.desc=Une petite lame ondulée en obsidienne, d
|
||||
items.weapon.melee.battleaxe.name=hache de guerre
|
||||
items.weapon.melee.battleaxe.stats_desc=C'est une arme plutôt précise.
|
||||
items.weapon.melee.battleaxe.ability_name=coup chargé
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.battleaxe.ability_desc=Le duelliste peut effectuer un _coup lourd_ avec une hache de guerre. Cette attaque forte mais prévisible a une précision de -75%, mais inflige +40% de dégâts et applique vulnérabilité et affaiblissement pendant 5 tours si elle touche. Le coup lourd peut attaquer par surprise.
|
||||
items.weapon.melee.battleaxe.desc=L'énorme lame en acier de cette hache de guerre ajoute un élan considérable à chacun de vos coups.
|
||||
|
||||
items.weapon.melee.crossbow.name=arbalète
|
||||
@@ -1520,7 +1520,7 @@ items.weapon.melee.crossbow.ability_name=coup chargé
|
||||
items.weapon.melee.crossbow.ability_desc=La Duelliste peut préparer un _tir chargé_ avec une arbalète. Cette capacité s'active instantanément et permet au prochain tir de fléchette de toucher à coup sûr, d'appliquer ses effets dans une zone de 3x3 et de les faire durer plus longtemps si elle est enduite.
|
||||
items.weapon.melee.crossbow.desc=Une arme assez complexe qui tire des carreaux avec une vitesse exceptionnelle. Bien qu'elle ne soit pas conçue pour, le poids et la construction robuste de cette arbalète en font aussi une arme de mêlée convenable.
|
||||
items.weapon.melee.crossbow$chargedshot.name=coup chargé
|
||||
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
|
||||
items.weapon.melee.crossbow$chargedshot.desc=La Duelliste concentre sa puissance dans son arbalète. La prochaine fléchette qu'elle tire avec cette arbalète fera toujours mouche et appliquera les effets des flèches et l'enchantement de l'arbalète dans une zone de 3x3. Les flèches ont également deux utilisations supplémentaires lorsqu'elles sont tirées avec un tir chargé. Le duelliste ne peut pas utiliser cette capacité pour s'appliquer à elle-même des effets de flèches positifs.
|
||||
|
||||
items.weapon.melee.dagger.name=dague
|
||||
items.weapon.melee.dagger.stats_desc=Cette arme est plus forte quand elle attaque par surprise.
|
||||
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=La duelliste fait actuellement
|
||||
items.weapon.melee.gauntlet.name=gant de pierre
|
||||
items.weapon.melee.gauntlet.stats_desc=C'est une arme très rapide.
|
||||
items.weapon.melee.gauntlet.ability_name=combinaison d'attaque
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.ability_desc=Le duelliste peut effectuer un _combo_ avec un gant de pierre. Cette attaque est garantie de toucher et inflige +20% de dégâts pour chaque attaque de mêlée ou de jet réussie par la duelliste au cours des 5 derniers tours.
|
||||
items.weapon.melee.gauntlet.desc=Cet énorme gant est fait de tissu pourpre recouvert de lourdes pierres magiques sur le dessus. Le tissu se resserre sur vous, les plaques de pierres formant presque une seconde peau. Manier une arme si lourde exige de la force, mais ajoute une puissance considérable à vos coups.
|
||||
|
||||
items.weapon.melee.glaive.name=glaive
|
||||
items.weapon.melee.glaive.stats_desc=C'est une arme plutôt lente. \nCette arme a une portée accrue.
|
||||
items.weapon.melee.glaive.ability_name=piquer
|
||||
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.glaive.ability_desc=Le duelliste peut utiliser la pointe de son glaive pour _piquer_ un ennemi qui est à portée mais pas adjacent. Ce coup inflige +10% de dégâts, fait reculer l'ennemi et est garanti pour toucher.
|
||||
items.weapon.melee.glaive.desc=Une arme d'hast composée d'une lame d'épée au bout d'un long manche.
|
||||
|
||||
items.weapon.melee.gloves.name=gants cloutés
|
||||
items.weapon.melee.gloves.stats_desc=C'est une arme très rapide.
|
||||
items.weapon.melee.gloves.ability_name=frappes combinées
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gloves.ability_desc=Le Duelliste peut effectuer un _combo_ avec les gants cloutés. Cette attaque est garantie de toucher et inflige +30% de dégâts pour chaque attaque avec des armes de mêlée ou de jet réussie au cours des 5 derniers tours.
|
||||
items.weapon.melee.gloves.desc=Ces gants cloutés n'offre pas de vraie protection, mais sont utiles comme armes quand les mains sont vides.
|
||||
|
||||
items.weapon.melee.greataxe.name=grande hache
|
||||
items.weapon.melee.greataxe.stats_desc=Cette arme est incroyablement lourde.
|
||||
items.weapon.melee.greataxe.ability_name=rétribution
|
||||
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
|
||||
items.weapon.melee.greataxe.ability_desc=Le Duelliste peut effectuer une attaque de _rétribution_ avec sa grande hache s'il est en dessous de 50% de sa santé. Cette attaque dévastatrice est garantie de toucher et inflige +35% de dégâts.
|
||||
items.weapon.melee.greataxe.desc=Pensé pour être brandie par-dessus l'épaule, cette hache titanesque est aussi puissante qu'elle est lourde.
|
||||
|
||||
items.weapon.melee.greatshield.name=grand bouclier
|
||||
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=Cette imposante lame inflige d'énormes dég
|
||||
items.weapon.melee.handaxe.name=hachette
|
||||
items.weapon.melee.handaxe.stats_desc=C'est une arme plutôt précise.
|
||||
items.weapon.melee.handaxe.ability_name=coup chargé
|
||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.handaxe.ability_desc=Le duelliste peut effectuer un _coup lourd_ avec une hache de guerre. Cette attaque forte mais prévisible a une précision de -75%, mais inflige +50% de dégâts et applique vulnérabilité et affaiblissement pendant 5 tours si elle touche. Le coup lourd peut attaquer par surprise.
|
||||
items.weapon.melee.handaxe.desc=Une hache légère, plus communément utilisée pour couper des branches. La large lame fonctionne également assez bien contre les ennemis.
|
||||
|
||||
items.weapon.melee.knuckles.name=poing américain
|
||||
@@ -1597,7 +1597,7 @@ items.weapon.melee.longsword.desc=La longue lame d'acier effilée de cette épé
|
||||
items.weapon.melee.mace.name=masse
|
||||
items.weapon.melee.mace.stats_desc=C'est une arme plutôt précise.
|
||||
items.weapon.melee.mace.ability_name=coup chargé
|
||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.mace.ability_desc=Le duelliste peut effectuer un _coup lourd_ avec une hache de guerre. Cette attaque forte mais prévisible a une précision de -75%, mais inflige +45% de dégâts et applique vulnérabilité et affaiblissement pendant 5 tours si elle touche. Le coup lourd peut attaquer par surprise.
|
||||
items.weapon.melee.mace.desc=La tête en fer massive de cette arme inflige des dégâts considérables.
|
||||
|
||||
items.weapon.melee.magesstaff.name=bâton du mage
|
||||
@@ -1652,28 +1652,28 @@ items.weapon.melee.rapier.name=rapière
|
||||
items.weapon.melee.rapier.stats_desc=Cette arme bloque 0-1 dégât.
|
||||
items.weapon.melee.rapier.ability_name=fente
|
||||
items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit.
|
||||
items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power.
|
||||
items.weapon.melee.rapier.desc=Une épée droite mince qui offre une certaine protection en échange d'une puissance de coupe moindre.
|
||||
|
||||
items.weapon.melee.roundshield.name=bouclier rond
|
||||
items.weapon.melee.roundshield.typical_stats_desc=Normalement cette arme bloque 0-%ddégats, blocage qui augmente avec les améliorations.
|
||||
items.weapon.melee.roundshield.stats_desc=Cette arme bloque 0-%ddégats, blocage qui augmente avec les améliorations.
|
||||
items.weapon.melee.roundshield.ability_name=garde
|
||||
items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns.
|
||||
items.weapon.melee.roundshield.ability_desc=Le Duelliste peut se _protéger_ avec un bouclier rond, annulant complètement la prochaine attaque physique ou magique faite contre lui dans les 5 tours.
|
||||
items.weapon.melee.roundshield.desc=Ce grand bouclier bloque efficacement les attaques et demeure une arme correcte pour réaliser des attaques de pique.
|
||||
items.weapon.melee.roundshield$guardtracker.name=en garde
|
||||
items.weapon.melee.roundshield$guardtracker.guarded=guarded
|
||||
items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s.
|
||||
items.weapon.melee.roundshield$guardtracker.guarded=protégé
|
||||
items.weapon.melee.roundshield$guardtracker.desc=La Duelliste a préparé son bouclier en prévision d'une attaque imminente. La prochaine attaque physique ou magique contre elle sera complètement annulée.\n\nTours restants : %s.
|
||||
|
||||
items.weapon.melee.runicblade.name=lame runique
|
||||
items.weapon.melee.runicblade.stats_desc=Cette arme profite plus des améliorations.
|
||||
items.weapon.melee.runicblade.ability_name=runic slash
|
||||
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
|
||||
items.weapon.melee.runicblade.ability_name=coupure runique
|
||||
items.weapon.melee.runicblade.ability_desc=Le duelliste peut effectuer une _attaque runique_ avec une lame runique. Cette attaque est garantie de toucher et possède +250% de puissance d'enchantement.
|
||||
items.weapon.melee.runicblade.desc=Une arme mystérieuse d'une contrée lointaine, avec une lame bleue brillante.
|
||||
|
||||
items.weapon.melee.sai.name=saï
|
||||
items.weapon.melee.sai.stats_desc=C'est une arme très rapide.
|
||||
items.weapon.melee.sai.ability_name=frappes combinées
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.sai.desc=Deux lames minces devraient être maniées dans une main chacune. Excellent pour abattre les ennemis avec une rafale de coupures
|
||||
|
||||
items.weapon.melee.scimitar.name=cimeterre
|
||||
@@ -1682,7 +1682,7 @@ items.weapon.melee.scimitar.ability_name=danse lame
|
||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||
items.weapon.melee.scimitar.desc=Une épaisse lame courbe. Sa forme lui permet des attaques plus rapides, bien que moins puissantes.
|
||||
items.weapon.melee.scimitar$sworddance.name=danse lame
|
||||
items.weapon.melee.scimitar$sworddance.desc=La duelliste est en train de réaliser des attaques rapides grâce à son arme, comme une danse. Tant qu'elle fait cette danse, elle attaque 60%% plus vite (correspond à deux attaques par tour avec un cimetière) mais a un malus de 33% de précision.\n\nTour(s) restant(s) : %s.
|
||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -20%% accuracy.\n\nTurns remaining: %s.
|
||||
|
||||
items.weapon.melee.spear.name=lance
|
||||
items.weapon.melee.spear.stats_desc=C'est une arme plutôt lente. \nCette arme a une portée accrue.
|
||||
@@ -1822,7 +1822,7 @@ items.weapon.missiles.throwingknife.desc=Ces couteaux légers sont ont été éq
|
||||
items.weapon.missiles.throwingspear.name=lance de jet
|
||||
items.weapon.missiles.throwingspear.desc=Ces lances légères ont une structure fine, clairement conçue pour être lancée, et non frappée.
|
||||
|
||||
items.weapon.missiles.throwingspike.name=throwing spike
|
||||
items.weapon.missiles.throwingspike.name=pointe à lancer
|
||||
items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable.
|
||||
|
||||
items.weapon.missiles.throwingstone.name=pierres de jet
|
||||
|
||||
@@ -1520,7 +1520,7 @@ items.weapon.melee.crossbow.ability_name=colpo caricato
|
||||
items.weapon.melee.crossbow.ability_desc=La Duellante può preparare un _colpo caricato_ con una balestra. Questa abilità si attiva istantaneamente e fa sì che il prossimo dardo sparato colpisca sempre, applichi effetti sul colpo in un'area di 3×3 caselle e duri più a lungo se imbevuto.
|
||||
items.weapon.melee.crossbow.desc=Un'arma piuttosto complessa che spara dardi ad una velocità straordinaria. Anche se non è progettata a tal fine, la pesante e robusta struttura della balestra la rende una rispettabile arma da mischia.
|
||||
items.weapon.melee.crossbow$chargedshot.name=colpo caricato
|
||||
items.weapon.melee.crossbow$chargedshot.desc=La Duellante sta concentrando il potere nella sua balestra. Il prossimo dardo che scaglierà colpirà sempre e applicherà gli effetti del dardo imbevuto e l'incantesimo della balestra in un'area 3×3. I dardi imbevuti avranno anche un uso extra quando vengono sparati con un colpo caricato. La Duellante non può usare questa abilità per applicare effetti di freccette positivi a se stessa.
|
||||
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have two extra uses when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
|
||||
|
||||
items.weapon.melee.dagger.name=pugnale
|
||||
items.weapon.melee.dagger.stats_desc=Quest'arma è più forte contro nemici ignari.
|
||||
@@ -1546,7 +1546,7 @@ items.weapon.melee.flail$spinabilitytracker.desc=La Duellante sta facendo rotear
|
||||
items.weapon.melee.gauntlet.name=guanto di pietra
|
||||
items.weapon.melee.gauntlet.stats_desc=Questa è un'arma molto veloce.
|
||||
items.weapon.melee.gauntlet.ability_name=attacco combinato
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.desc=Questo enorme guanto è fatto di un tessuto cremisi con al di sopra una pesante pietra magica. Il tessuto si stringe attorno a te, rendendo le spesse placche di pietra quasi una seconda pelle. Maneggiare un'arma così pesante richiede forza, ma aggiunge una potenza tremenda ai tuoi colpi.
|
||||
|
||||
items.weapon.melee.glaive.name=falcione
|
||||
@@ -1558,7 +1558,7 @@ items.weapon.melee.glaive.desc=Una massiccia arma inastata consistente in una la
|
||||
items.weapon.melee.gloves.name=guanti borchiati
|
||||
items.weapon.melee.gloves.stats_desc=Questa è un'arma molto veloce.
|
||||
items.weapon.melee.gloves.ability_name=attacco combinato
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.gloves.desc=Questi guanti borchiati non offrono una vera e propria protezione, agiscono piuttosto come armi efficaci mantenendo le mani libere.
|
||||
|
||||
items.weapon.melee.greataxe.name=grandascia
|
||||
@@ -1673,7 +1673,7 @@ items.weapon.melee.runicblade.desc=Una misteriosa arma proveniente da una terra
|
||||
items.weapon.melee.sai.name=sai
|
||||
items.weapon.melee.sai.stats_desc=Questa è un'arma molto veloce.
|
||||
items.weapon.melee.sai.ability_name=attacco combinato
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.sai.desc=Due lame sottili pensate per essere impugnate una per mano. Eccellenti per affettare i nemici con veloci fendenti.
|
||||
|
||||
items.weapon.melee.scimitar.name=scimitarra
|
||||
@@ -1682,7 +1682,7 @@ items.weapon.melee.scimitar.ability_name=danza della spada
|
||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||
items.weapon.melee.scimitar.desc=Una lama curva e spessa. La sua forma permette attacchi più veloci, sebbene poco potenti.
|
||||
items.weapon.melee.scimitar$sworddance.name=danza della spada
|
||||
items.weapon.melee.scimitar$sworddance.desc=La Duellante sta effettuando rapidi colpi basati sullo slancio con la sua arma, in una sorta di danza. Mentre questa posizione è attiva, attacca 60%% più velocemente (abbastanza per attaccare esattamente due volte per turno con una scimitarra), ma subisce -33%% di precisione.\n\nTurni rimasti: %s.
|
||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -20%% accuracy.\n\nTurns remaining: %s.
|
||||
|
||||
items.weapon.melee.spear.name=lancia
|
||||
items.weapon.melee.spear.stats_desc=Si tratta di un'arma piuttosto lenta.\nQuest'arma ha una portata extra.
|
||||
|
||||
@@ -109,8 +109,8 @@ items.armor.classarmor.transfer_complete=あなたの勇士の鎧の性質は移
|
||||
items.armor.clotharmor.name=布の鎧
|
||||
items.armor.clotharmor.desc=この軽い鎧は基礎的な防御機能しかない。
|
||||
|
||||
items.armor.duelistarmor.name=hero's breastplate
|
||||
items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability.
|
||||
items.armor.duelistarmor.name=勇士の胸当て
|
||||
items.armor.duelistarmor.desc=このマント付きの胸鎧を身に着けている間、決闘者は特別な能力を発揮することができる。
|
||||
|
||||
items.armor.huntressarmor.name=勇士の外套
|
||||
items.armor.huntressarmor.no_enemies=視界に敵の姿は映っていない。
|
||||
@@ -129,13 +129,13 @@ items.armor.platearmor.name=板金鎧
|
||||
items.armor.platearmor.desc=大量の大きな金属板がつなぎ合わさって作られている鎧だ。これを着用できる力がある冒険者に対し、驚異的な保護を与えるだろう。
|
||||
|
||||
items.armor.roguearmor.name=勇士の服
|
||||
items.armor.roguearmor.desc=While wearing this dark garb, the Rogue can perform a special ability.
|
||||
items.armor.roguearmor.desc=この暗黒の衣を身に着けている間、盗賊は特別な能力を発揮することができる。
|
||||
|
||||
items.armor.scalearmor.name=鱗甲の鎧
|
||||
items.armor.scalearmor.desc=革の服に金属の鱗が縫い付けられたこの鎧は動きやすく防御力もある。
|
||||
|
||||
items.armor.warriorarmor.name=hero's platemail
|
||||
items.armor.warriorarmor.desc=While wearing this heavy plated armor, the Warrior can perform a special ability.
|
||||
items.armor.warriorarmor.name=勇士の板金鎧
|
||||
items.armor.warriorarmor.desc=この重厚な板金鎧を身に着けている間、戦士は特別な能力を発揮することができる。
|
||||
|
||||
|
||||
|
||||
@@ -145,9 +145,9 @@ items.artifacts.alchemiststoolkit.ac_brew=醸造する
|
||||
items.artifacts.alchemiststoolkit.ac_energize=エネルギー
|
||||
items.artifacts.alchemiststoolkit.not_ready=まだ道具箱の準備ができていない。
|
||||
items.artifacts.alchemiststoolkit.cursed=道具箱の呪いで錬金術を使えなかった!
|
||||
items.artifacts.alchemiststoolkit.need_energy=You need at least 6 energy for that.
|
||||
items.artifacts.alchemiststoolkit.energize_desc=Every 6 energy crystals will give the toolkit enough energy to gain a level, which increases the rate that the toolkit generates energy over time, and how quickly it warms up.\n\nHow much energy would you like to use?
|
||||
items.artifacts.alchemiststoolkit.energize_1=6 energy: +1 level
|
||||
items.artifacts.alchemiststoolkit.need_energy=最低6エネルギーが必要です。
|
||||
items.artifacts.alchemiststoolkit.energize_desc=エネルギーの結晶6個ごとに、道具箱のレベルアップに必要なエネルギーが得られ、時間経過によるエネルギーの発生率や、使用可能になるまでの時間が早くなります。\n\nどれくらいエネルギーを使用しますか?
|
||||
items.artifacts.alchemiststoolkit.energize_1=6 エネルギー: +1 レベル
|
||||
items.artifacts.alchemiststoolkit.energize_all=%1$dエネルギー: +%2$dレベル
|
||||
items.artifacts.alchemiststoolkit.desc=このツールキットには、多くの試薬と薬草、それから小さな混合瓶が入っているので、どこでも錬金術が行えます。小瓶のなかには錬金術のエネルギークリスタルのようなものが液状で入っています。
|
||||
items.artifacts.alchemiststoolkit.desc_cursed=道具箱の呪いがあなたを拘束し、錬金術が使えなかった。
|
||||
@@ -1511,7 +1511,7 @@ items.weapon.melee.assassinsblade.desc=黒曜石で作られた波状の刃は
|
||||
items.weapon.melee.battleaxe.name=戦斧
|
||||
items.weapon.melee.battleaxe.stats_desc=この武器による攻撃はより正確になる。
|
||||
items.weapon.melee.battleaxe.ability_name=heavy blow
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.battleaxe.desc=巨大な鋼の斧身によって重量級の横薙ぎが放たれる。
|
||||
|
||||
items.weapon.melee.crossbow.name=弩
|
||||
@@ -1520,7 +1520,7 @@ items.weapon.melee.crossbow.ability_name=charged shot
|
||||
items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped.
|
||||
items.weapon.melee.crossbow.desc=並外れた速度で矢を打ち出すことのできる非常に入り組んだ武器だ。近接武器として作られてはいないものの、その重量と頑丈な構造によって近接武器としても使用できる。
|
||||
items.weapon.melee.crossbow$chargedshot.name=charged shot
|
||||
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
|
||||
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have two extra uses when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
|
||||
|
||||
items.weapon.melee.dagger.name=ダガー
|
||||
items.weapon.melee.dagger.stats_desc=この武器による攻撃はあなたに気づいていない敵に対してより強力になる。
|
||||
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her fla
|
||||
items.weapon.melee.gauntlet.name=石の篭手
|
||||
items.weapon.melee.gauntlet.stats_desc=この武器による攻撃はとても素早くなる。
|
||||
items.weapon.melee.gauntlet.ability_name=combo strike
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 4 turns.
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.desc=この巨大な篭手は重い魔法石が表面にあしらわれている真紅の布で作られている。この布はあなたの手によく合い、硬い石版は外皮のようだ。重量級の武器のように動かせるようになるには筋力が必要だが、一撃に途方もない力を加えるだろう。
|
||||
|
||||
items.weapon.melee.glaive.name=薙刀
|
||||
items.weapon.melee.glaive.stats_desc=この武器による攻撃はより遅くなる。\nこの武器による攻撃は遠くまで届く。
|
||||
items.weapon.melee.glaive.ability_name=spike
|
||||
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals -33% damage, but knocks the enemy back and is guaranteed to hit.
|
||||
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.glaive.desc=柄の端に剣の刃を追加した巨大な長柄武器。
|
||||
|
||||
items.weapon.melee.gloves.name=鋲付き手袋
|
||||
items.weapon.melee.gloves.stats_desc=この武器による攻撃はとても素早くなる。
|
||||
items.weapon.melee.gloves.ability_name=combo strike
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 6 turns.
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.gloves.desc=鋲付き手袋によって防御力は得られないが、手を塞がないので実用的な武器になるだろう。
|
||||
|
||||
items.weapon.melee.greataxe.name=大斧
|
||||
items.weapon.melee.greataxe.stats_desc=この武器は信じられないくらい重い。
|
||||
items.weapon.melee.greataxe.ability_name=retribution
|
||||
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 33% health. This devastating attack is guaranteed to hit and deals +35% damage.
|
||||
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
|
||||
items.weapon.melee.greataxe.desc=肩越しに振るうように作られており、この巨大な斧はその重量と同様に強力だ。
|
||||
|
||||
items.weapon.melee.greatshield.name=大盾
|
||||
@@ -1576,13 +1576,13 @@ items.weapon.melee.greatshield.desc=盾よりは移動可能な壁に似てお
|
||||
|
||||
items.weapon.melee.greatsword.name=大剣
|
||||
items.weapon.melee.greatsword.ability_name=斬撃
|
||||
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
||||
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||
items.weapon.melee.greatsword.desc=そのそびえ立つ刃による重量をかけた一振りは大ダメージを与える。
|
||||
|
||||
items.weapon.melee.handaxe.name=手斧
|
||||
items.weapon.melee.handaxe.stats_desc=この武器による攻撃はより正確になる。
|
||||
items.weapon.melee.handaxe.ability_name=heavy blow
|
||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.handaxe.desc=木の伐採に使われることが多い軽い斧だ。幅広い刃は敵に対してもよく効果を発揮するだろう。
|
||||
|
||||
items.weapon.melee.knuckles.name=拳鍔
|
||||
@@ -1591,13 +1591,13 @@ items.weapon.melee.knuckles.desc=拳に嵌まるように象られた鉄片。
|
||||
|
||||
items.weapon.melee.longsword.name=長剣
|
||||
items.weapon.melee.longsword.ability_name=斬撃
|
||||
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
||||
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||
items.weapon.melee.longsword.desc=長い剃刀のような鋼の刃は燦然と輝いているが、その大きさのためこの剣はだいぶ重くなっている。
|
||||
|
||||
items.weapon.melee.mace.name=メイス
|
||||
items.weapon.melee.mace.stats_desc=この武器による攻撃はより正確になる。
|
||||
items.weapon.melee.mace.ability_name=heavy blow
|
||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.mace.desc=武器の先端に付いている大きな鉄の塊によって大ダメージが与られる。
|
||||
|
||||
items.weapon.melee.magesstaff.name=魔術師の長杖
|
||||
@@ -1637,7 +1637,7 @@ items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory
|
||||
|
||||
items.weapon.melee.shortsword.name=短剣
|
||||
items.weapon.melee.shortsword.ability_name=斬撃
|
||||
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
||||
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||
items.weapon.melee.shortsword.desc=ダガーと比べてほんの少し長いだけのとても短い剣だ。
|
||||
|
||||
items.weapon.melee.quarterstaff.name=六尺棒
|
||||
@@ -1648,11 +1648,11 @@ items.weapon.melee.quarterstaff.desc=先端に鉄が嵌められている木製
|
||||
items.weapon.melee.quarterstaff$defensivestance.name=defensive stance
|
||||
items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s.
|
||||
|
||||
items.weapon.melee.rapier.name=rapier
|
||||
items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage.
|
||||
items.weapon.melee.rapier.ability_name=lunge
|
||||
items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit.
|
||||
items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power.
|
||||
items.weapon.melee.rapier.name=レイピア
|
||||
items.weapon.melee.rapier.stats_desc=この武器は、0-1ダメージを防ぐ。
|
||||
items.weapon.melee.rapier.ability_name=踏み込み突き
|
||||
items.weapon.melee.rapier.ability_desc=決闘者は1タイル離れた敵にレイピアで_踏み込み突き_することができる。これは敵に向かって移動し、+67%のダメージを与え、命中が保証されている。
|
||||
items.weapon.melee.rapier.desc=細身の直剣で、切れ味は劣るが、ある程度の防御力を持つ。
|
||||
|
||||
items.weapon.melee.roundshield.name=円盾
|
||||
items.weapon.melee.roundshield.typical_stats_desc=この武器は、通常、0から%dダメージを防ぎ、防御力は強化に比例する。
|
||||
@@ -1667,32 +1667,32 @@ items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shi
|
||||
items.weapon.melee.runicblade.name=ルーンの刃
|
||||
items.weapon.melee.runicblade.stats_desc=この武器はより効果的に強化の恩恵を受けられる。
|
||||
items.weapon.melee.runicblade.ability_name=runic slash
|
||||
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +200% enchantment power.
|
||||
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
|
||||
items.weapon.melee.runicblade.desc=輝く青い刃を持つ、異国から来た神秘的な武器。
|
||||
|
||||
items.weapon.melee.sai.name=釵
|
||||
items.weapon.melee.sai.stats_desc=この武器による攻撃はとても素早くなる。
|
||||
items.weapon.melee.sai.ability_name=combo strike
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and is instantaneous if the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.sai.desc=手で振り回すことを目的とした、二枚の薄い刃。切れ味抜群で敵をなぎ倒すのに最適だ。
|
||||
|
||||
items.weapon.melee.scimitar.name=三日月刀
|
||||
items.weapon.melee.scimitar.stats_desc=この武器による攻撃はより素早くなる。
|
||||
items.weapon.melee.scimitar.ability_name=sword dance
|
||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -33% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||
items.weapon.melee.scimitar.desc=厚い円曲した刃。攻撃において、力強さよりも素早さを重視した刀身だ。
|
||||
items.weapon.melee.scimitar$sworddance.name=sword dance
|
||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimiar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
|
||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -20%% accuracy.\n\nTurns remaining: %s.
|
||||
|
||||
items.weapon.melee.spear.name=槍
|
||||
items.weapon.melee.spear.stats_desc=この武器による攻撃はより遅くなる。\nこの武器による攻撃は遠くまで届く。
|
||||
items.weapon.melee.spear.ability_name=spike
|
||||
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals -25% damage, but knocks the enemy back and is guaranteed to hit.
|
||||
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.spear.desc=先端に尖った鉄が付けられている細長い木の杖。
|
||||
|
||||
items.weapon.melee.sword.name=剣
|
||||
items.weapon.melee.sword.ability_name=斬撃
|
||||
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
||||
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||
items.weapon.melee.sword.desc=うまく均整の取れた剣。そんなに大きくはないが、短剣よりはずっと長い。
|
||||
items.weapon.melee.sword$cleavetracker.name=斬撃
|
||||
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
|
||||
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on
|
||||
items.weapon.melee.warhammer.name=戦鎚
|
||||
items.weapon.melee.warhammer.stats_desc=この武器による攻撃はより正確になる。
|
||||
items.weapon.melee.warhammer.ability_name=heavy blow
|
||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +30% damage and applies vulnerable for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.warhammer.desc=この戦鎚をうまく扱うには桁外れの筋力が必要だが、この鉛と鋼の塊による圧倒的な質量がもたらす痛烈な一撃に耐えられる生物はほとんど存在しない。
|
||||
|
||||
items.weapon.melee.whip.name=鞭
|
||||
@@ -1711,7 +1711,7 @@ items.weapon.melee.whip.desc=この武器の先端にある棘の付いた長い
|
||||
|
||||
items.weapon.melee.wornshortsword.name=摩耗した短剣
|
||||
items.weapon.melee.wornshortsword.ability_name=斬撃
|
||||
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist use cleave again within 5 turns for free.
|
||||
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||
items.weapon.melee.wornshortsword.desc=長年の使用によって摩耗したかなり短い剣。短剣よりも状態がよく、薄くて軽い。
|
||||
|
||||
|
||||
@@ -1822,8 +1822,8 @@ items.weapon.missiles.throwingknife.desc=これらの軽量なナイフは弧を
|
||||
items.weapon.missiles.throwingspear.name=投槍
|
||||
items.weapon.missiles.throwingspear.desc=振り回すためではなく投げるために設計された細い柄が特徴的な軽量の槍。
|
||||
|
||||
items.weapon.missiles.throwingspike.name=throwing spike
|
||||
items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable.
|
||||
items.weapon.missiles.throwingspike.name=棒手裏剣
|
||||
items.weapon.missiles.throwingspike.desc=遠くの敵に投げつけるための尖った金属製の棒。あまり強くはないが、金属製のシンプルな作りのため、それなりに耐久性がある。
|
||||
|
||||
items.weapon.missiles.throwingstone.name=石礫
|
||||
items.weapon.missiles.throwingstone.desc=投げたときにただの石ころよりも威力が出るように鑢をかけた石。その職人技にもかかわらず、全然攻撃力の高い武器ではない。
|
||||
@@ -1941,10 +1941,10 @@ items.kindofmisc.unequip_message=先にいずれかのアイテムを外す必
|
||||
|
||||
items.kindofweapon.swift_equip=You swiftly equip your weapon.
|
||||
items.kindofweapon.equip_cursed=体が勝手に武器を握って離さない。
|
||||
items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly.
|
||||
items.kindofweapon.which_equip_primary=Primary (%s)
|
||||
items.kindofweapon.which_equip_secondary=Secondary (%s)
|
||||
items.kindofweapon.empty=empty
|
||||
items.kindofweapon.which_equip_msg=この武器をどの武器スロットに装備しますか?\n\n闘士は主武器で直接攻撃しますが、どちらも武器の特殊能力を使用することができます。両方の武器の充填数は独立しています。\n\nまた、闘士は主武器と副武器を瞬時に入れ替えることができます。
|
||||
items.kindofweapon.which_equip_primary=主武器 (%s)
|
||||
items.kindofweapon.which_equip_secondary=副武器 (%s)
|
||||
items.kindofweapon.empty=素手
|
||||
|
||||
items.kingscrown.name=ドワーフの王の王冠
|
||||
items.kingscrown.ac_wear=着用
|
||||
|
||||
@@ -1511,7 +1511,7 @@ items.weapon.melee.assassinsblade.desc=흑요석으로 만들어진 작은 물
|
||||
items.weapon.melee.battleaxe.name=전투 도끼
|
||||
items.weapon.melee.battleaxe.stats_desc=이 무기는 다른 무기보다 정확합니다.
|
||||
items.weapon.melee.battleaxe.ability_name=강타
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.battleaxe.ability_desc=전투 도끼를 가진 결투자는 _강타_를 사용할 수 있습니다. 강력하지만 예측하기 쉬운 이 공격은 -75%의 명중률을 가지지만, 공격을 맞히면 +40%의 추가 피해를 입히고 적에게 5턴의 취약과 약화를 부여합니다. 강타는 기습이 가능합니다.
|
||||
items.weapon.melee.battleaxe.desc=이 전투 도끼의 거대한 강철 도끼날은 매 공격마다 상당한 무게감을 줍니다.
|
||||
|
||||
items.weapon.melee.crossbow.name=쇠뇌
|
||||
@@ -1520,7 +1520,7 @@ items.weapon.melee.crossbow.ability_name=충전 사격
|
||||
items.weapon.melee.crossbow.ability_desc=쇠뇌를 가진 결투자는 _충전 사격_을 사용할 수 있습니다. 이 능력은 즉시 발동하며 다음에 발사하는 다트를 항상 명중시키고, 명중 시 효과를 3x3 지역 전체에 발동시킵니다. 다트에 끝을 붙인 경우 더 오래 지속됩니다.
|
||||
items.weapon.melee.crossbow.desc=이 복잡한 구조의 무기는 화살을 매우 빠른 속도로 발사할 수 있습니다. 그리 권장되지는 않지만, 쇠뇌의 무겁고 단단한 부분 덕분에 근접 무기로도 그럭저럭 활용할 수 있습니다.
|
||||
items.weapon.melee.crossbow$chargedshot.name=충전 사격
|
||||
items.weapon.melee.crossbow$chargedshot.desc=당신은 쇠뇌에 온 힘을 집중시키고 있습니다. 다음에 발사하는 다트가 반드시 명중할 것이며 다트에 붙인 끝의 효과와 쇠뇌에 부여된 마법을 3x3지역 전체에 발동시킬 것입니다. 끝을 붙인 다트는 충전 사격을 할 때 추가 내구도 1을 얻습니다. 이 능력으로 긍정적인 다트 효과를 스스로에게 적용시킬 수는 없습니다.
|
||||
items.weapon.melee.crossbow$chargedshot.desc=당신은 쇠뇌에 온 힘을 집중시키고 있습니다. 다음에 발사하는 다트가 반드시 명중할 것이며 다트에 붙인 끝의 효과와 쇠뇌에 부여된 마법을 3x3지역 전체에 발동시킬 것입니다. 끝을 붙인 다트는 충전 사격을 할 때 추가 내구도 2를 얻습니다. 이 능력으로 긍정적인 다트 효과를 스스로에게 적용시킬 수는 없습니다.
|
||||
|
||||
items.weapon.melee.dagger.name=단검
|
||||
items.weapon.melee.dagger.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다.
|
||||
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=당신은 철퇴를 빙빙 돌
|
||||
items.weapon.melee.gauntlet.name=돌 건틀릿
|
||||
items.weapon.melee.gauntlet.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다.
|
||||
items.weapon.melee.gauntlet.ability_name=연속 타격
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.ability_desc=돌 건틀릿을 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 이전 5턴 동안 투척 공격 혹은 근접 공격이 명중한 횟수 당 +20%의 추가 피해를 얻으며 반드시 명중합니다.
|
||||
items.weapon.melee.gauntlet.desc=이 무거운 건틀릿은 무거운 마법석으로 덮인 붉은색 천으로 만들어졌습니다. 천이 손을 제대로 감싸며 무거운 마법석이 마치 몸의 일부인 것 처럼 느껴집니다. 이 무거운 무기를 휘두르는데는 큰 힘이 필요하지만, 그만큼의 큰 타격을 보장합니다.
|
||||
|
||||
items.weapon.melee.glaive.name=글레이브
|
||||
items.weapon.melee.glaive.stats_desc=이 무기는 다른 무기들보다 느립니다.\n이 무기는 떨어진 적을 공격할 수 있습니다.
|
||||
items.weapon.melee.glaive.ability_name=찌르기
|
||||
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.glaive.ability_desc=결투자는 글레이브의 끝 부분을 사용해 공격 범위 내에 있는 근접해 있지 않은 적에게 _찌르기_를 사용할 수 있습니다. 이 공격은 +10%의 피해를 입히고, 적을 뒤로 밀쳐내며, 반드시 명중합니다.
|
||||
items.weapon.melee.glaive.desc=기다란 봉 끝에 달린 칼날로 이루어진 거대한 냉병기입니다.
|
||||
|
||||
items.weapon.melee.gloves.name=징 박힌 장갑
|
||||
items.weapon.melee.gloves.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다.
|
||||
items.weapon.melee.gloves.ability_name=연속 타격
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gloves.ability_desc=징 박힌 장갑을 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 이전 5턴 동안 투척 공격 혹은 근접 공격이 명중한 횟수 당 +30%의 추가 피해를 얻으며 반드시 명중합니다.
|
||||
items.weapon.melee.gloves.desc=이 징 박힌 장갑은 실질적인 보호를 제공하지는 않지만, 손을 자유롭게 유지하면서 튼튼한 무기로 활용할 수 있습니다.
|
||||
|
||||
items.weapon.melee.greataxe.name=특대 도끼
|
||||
items.weapon.melee.greataxe.stats_desc=이 무기는 매우 무겁습니다.
|
||||
items.weapon.melee.greataxe.ability_name=처형
|
||||
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
|
||||
items.weapon.melee.greataxe.ability_desc=특대 도끼를 가진 결투자는 체력이 50% 미만일 때 적을 _처형_할 수 있습니다. 이 파괴적인 공격은 반드시 명중하며 +35%의 추가 피해를 입힙니다.
|
||||
items.weapon.melee.greataxe.desc=어깨로 받쳐야 겨우 들 수 있는 이 거대한 도끼는, 그 무게에 걸맞는 강력한 파괴력을 가집니다.
|
||||
|
||||
items.weapon.melee.greatshield.name=특대 방패
|
||||
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=이 거대한 칼날은 무게를 주어 휘
|
||||
items.weapon.melee.handaxe.name=손도끼
|
||||
items.weapon.melee.handaxe.stats_desc=이 무기는 다른 무기보다 정확합니다.
|
||||
items.weapon.melee.handaxe.ability_name=강타
|
||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.handaxe.ability_desc=손도끼를 가진 결투자는 _강타_를 사용할 수 있습니다. 강력하지만 예측하기 쉬운 이 공격은 -75%의 명중률을 가지지만, 공격을 맞히면 +50%의 추가 피해를 입히고 적에게 5턴의 취약과 약화를 부여합니다. 강타는 기습이 가능합니다.
|
||||
items.weapon.melee.handaxe.desc=가벼운 도끼로써, 보통은 나무를 벨 때 사용합니다. 적을 벨 때도 적당한 날을 가졌습니다.
|
||||
|
||||
items.weapon.melee.knuckles.name=너클더스터
|
||||
@@ -1597,7 +1597,7 @@ items.weapon.melee.longsword.desc=이 검의 예리하고 날카로운 강철
|
||||
items.weapon.melee.mace.name=메이스
|
||||
items.weapon.melee.mace.stats_desc=이 무기는 다른 무기보다 정확합니다.
|
||||
items.weapon.melee.mace.ability_name=강타
|
||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.mace.ability_desc=메이스를 가진 결투자는 _강타_를 사용할 수 있습니다. 강력하지만 예측하기 쉬운 이 공격은 -75%의 명중률을 가지지만, 공격을 맞히면 +45%의 추가 피해를 입히고 적에게 5턴의 취약과 약화를 부여합니다. 강타는 기습이 가능합니다.
|
||||
items.weapon.melee.mace.desc=이 무기 끝에 달린 철구는 적에게 적당한 뇌진탕을 안겨줍니다.
|
||||
|
||||
items.weapon.melee.magesstaff.name=마법사의 지팡이
|
||||
@@ -1648,7 +1648,7 @@ items.weapon.melee.quarterstaff.desc=단단한 나무로 만들어진 지팡이
|
||||
items.weapon.melee.quarterstaff$defensivestance.name=수비적인 자세
|
||||
items.weapon.melee.quarterstaff$defensivestance.desc=당신은 적들의 투사체와 공격을 튕겨내기 위해 육척봉을 사용하고 있습니다. 이 자세를 취하고 있는 동안 받는 모든 공격에 대한 회피가 2배 증가합니다.\n\n남은 턴: %s.
|
||||
|
||||
items.weapon.melee.rapier.name=자검
|
||||
items.weapon.melee.rapier.name=레이피어
|
||||
items.weapon.melee.rapier.stats_desc=이 무기는 0-1의 피해를 막습니다.
|
||||
items.weapon.melee.rapier.ability_name=돌진
|
||||
items.weapon.melee.rapier.ability_desc=결투가는 레이피어를 들고 있을 때 1칸 거리의 적에게 _돌진_할 수 있습니다. 돌진하면 적에게 이동하며, +67%의 추가 피해를 주며 반드시 명중합니다.
|
||||
@@ -1667,27 +1667,27 @@ items.weapon.melee.roundshield$guardtracker.desc=당신은 다가오는 공격
|
||||
items.weapon.melee.runicblade.name=룬 검
|
||||
items.weapon.melee.runicblade.stats_desc=이 무기는 강화의 효율이 더 높습니다.
|
||||
items.weapon.melee.runicblade.ability_name=룬 베기
|
||||
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
|
||||
items.weapon.melee.runicblade.ability_desc=룬 검을 가진 결투자는 _룬 베기_를 사용할 수 있습니다. 이 공격은 반드시 명중하며 무기에 부여된 마법의 성능을 +250%만큼 증가시킵니다.
|
||||
items.weapon.melee.runicblade.desc=먼 곳에서 온 정체불명의 무기로, 밝은 푸른빛의 날을 가지고 있습니다.
|
||||
|
||||
items.weapon.melee.sai.name=쌍차도
|
||||
items.weapon.melee.sai.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다.
|
||||
items.weapon.melee.sai.ability_name=연속 타격
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.sai.ability_desc=쌍차도를 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 이전 5턴 동안 투척 공격 혹은 근접 공격이 명중한 횟수 당 +25%의 추가 피해를 얻으며 반드시 명중합니다.
|
||||
items.weapon.melee.sai.desc=양 손에 하나씩 들 수 있는 두개의 얇은 검입니다. 빠르게 상처를 입혀 적을 쓰러뜨리기에 좋습니다.
|
||||
|
||||
items.weapon.melee.scimitar.name=시미타
|
||||
items.weapon.melee.scimitar.stats_desc=이 무기는 다른 무기보다 빠릅니다.
|
||||
items.weapon.melee.scimitar.ability_name=칼춤
|
||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||
items.weapon.melee.scimitar.ability_desc=시미타를 가진 결투자는 _칼춤_을 사용할 수 있습니다. 이 자세는 6턴 동안 공격 속도를 +60% 증가시키지만 명중률을 -20% 낮춥니다. 칼춤을 사용하는 데에는 턴을 소모하지 않으며, 2의 충전량을 소모합니다.
|
||||
items.weapon.melee.scimitar.desc=두꺼운 곡검입니다. 이 검은 빠르지만 그만큼 피해를 덜 입힙니다.
|
||||
items.weapon.melee.scimitar$sworddance.name=칼춤
|
||||
items.weapon.melee.scimitar$sworddance.desc=당신은 일종의 춤으로 무기에 재빠른 추진력을 만들어 내고 있습니다. 이 자세가 지속되는 동안, 60%% 빠르게(시미타로 1턴에 정확히 2번 공격이 가능합니다) 공격할 수 있지만, 정확성이 -33%% 감소합니다.\n\n남은 턴: %s.
|
||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -20%% accuracy.\n\nTurns remaining: %s.
|
||||
|
||||
items.weapon.melee.spear.name=창
|
||||
items.weapon.melee.spear.stats_desc=이 무기는 다른 무기들보다 느립니다.\n이 무기는 떨어진 적을 공격할 수 있습니다.
|
||||
items.weapon.melee.spear.ability_name=찌르기
|
||||
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.spear.ability_desc=결투자는 창의 끝 부분을 사용해 공격 범위 내에 있는 근접해 있지 않은 적에게 _찌르기_를 사용할 수 있습니다. 이 공격은 +15%의 피해를 입히고, 적을 뒤로 밀쳐내며, 반드시 명중합니다.
|
||||
items.weapon.melee.spear.desc=길쭉한 나무봉 끝에 날카로운 쇠가 붙어있습니다.
|
||||
|
||||
items.weapon.melee.sword.name=검
|
||||
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=당신은 직전에 사용한 가르
|
||||
items.weapon.melee.warhammer.name=전쟁 망치
|
||||
items.weapon.melee.warhammer.stats_desc=이 무기는 다른 무기보다 정확합니다.
|
||||
items.weapon.melee.warhammer.ability_name=강타
|
||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.warhammer.ability_desc=전쟁 망치를 가진 결투자는 _강타_를 사용할 수 있습니다. 강력하지만 예측하기 쉬운 이 공격은 -75%의 명중률을 가지지만, 공격을 맞히면 +35%의 추가 피해를 입히고 적에게 5턴의 취약과 약화를 부여합니다. 강타는 기습이 가능합니다.
|
||||
items.weapon.melee.warhammer.desc=거대한 납과 강철 덩어리로 만들어진 이 망치의 파괴적인 공격을 막을 수 있는 생물체는 얼마 없습니다. 하지만 효율적으로 다루기 위해선 많은 힘을 필요로 합니다.
|
||||
|
||||
items.weapon.melee.whip.name=채찍
|
||||
|
||||
@@ -1520,7 +1520,7 @@ items.weapon.melee.crossbow.ability_name=geladen schot
|
||||
items.weapon.melee.crossbow.ability_desc=De Duellist kan een _geladen schot_ prepareren met een kruisboog. Deze vaardigheid wordt onmiddellijk geactiveerd en zorgt ervoor dat de volgende afgevuurde dart altijd raakt, tref-effecten toepast in een gebied van 3x3 tegels en langer duurt als deze wordt getipt.
|
||||
items.weapon.melee.crossbow.desc=Een vrij ingewikkeld wapen dat met uitzonderlijke snelheid kan schieten. Hoewel het er niet voor is ontworpen, maakt het gewicht en de stevige constructie van deze kruisboog het ook een fatsoenlijk slagwapen.
|
||||
items.weapon.melee.crossbow$chargedshot.name=geladen schot
|
||||
items.weapon.melee.crossbow$chargedshot.desc=De Duellist richt haar kracht op haar kruisboog. De volgende pijl die ze ermee afvuurt, is altijd raak en past pijltjeseffecten en de betovering van de kruisboog toe in een gebied van 3x3 tegels. Getipte darts gaan ook een extra beurt mee wanneer ze worden afgevuurd met een geladen schot. De Duellist kan deze vaardigheid niet gebruiken om positieve pijleffecten op haarzelf toe te passen.
|
||||
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have two extra uses when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
|
||||
|
||||
items.weapon.melee.dagger.name=dolk
|
||||
items.weapon.melee.dagger.stats_desc=Dit wapen is sterker tegen onbewuste vijanden.
|
||||
@@ -1546,7 +1546,7 @@ items.weapon.melee.flail$spinabilitytracker.desc=De Duellist laat haar strijdvle
|
||||
items.weapon.melee.gauntlet.name=stenen handschoen
|
||||
items.weapon.melee.gauntlet.stats_desc=Dit is een zeer snel wapen.
|
||||
items.weapon.melee.gauntlet.ability_name=combo slag
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.desc=Deze enorme handschoen is gemaakt van karmozijnrode stof met daarop een zware magische steen. De stof trekt strak om je heen, waardoor de dikke stenen platen bijna een tweede huid zijn. Slaan met zo'n zwaar wapen vereist kracht, maar voegt een enorm gewicht toe aan je slagen.
|
||||
|
||||
items.weapon.melee.glaive.name=lans
|
||||
@@ -1558,7 +1558,7 @@ items.weapon.melee.glaive.desc=Een enorm paalwapen bestaande uit een zwaardblad
|
||||
items.weapon.melee.gloves.name=bespijkerde handschoenen
|
||||
items.weapon.melee.gloves.stats_desc=Dit is een zeer snel wapen.
|
||||
items.weapon.melee.gloves.ability_name=combo slag
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.gloves.desc=Deze bespijkerde handschoenen bieden geen echte bescherming, maar ze fungeren als een bruikbaar wapen terwijl je je handen vrij houdt.
|
||||
|
||||
items.weapon.melee.greataxe.name=grote bijl
|
||||
@@ -1673,7 +1673,7 @@ items.weapon.melee.runicblade.desc=Een mysterieus wapen uit een ver land, met ee
|
||||
items.weapon.melee.sai.name=sai
|
||||
items.weapon.melee.sai.stats_desc=Dit is een zeer snel wapen.
|
||||
items.weapon.melee.sai.ability_name=combo slag
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.sai.desc=Twee dunne messen bedoeld om elk in één hand te worden gehanteerd. Uitstekend voor het neerhalen van vijanden door een meervoud aan sneden.
|
||||
|
||||
items.weapon.melee.scimitar.name=kromzwaard
|
||||
@@ -1682,7 +1682,7 @@ items.weapon.melee.scimitar.ability_name=zwaarddans
|
||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||
items.weapon.melee.scimitar.desc=Een dik gebogen lemmet. De vorm zorgt voor snellere, maar minder krachtige aanvallen.
|
||||
items.weapon.melee.scimitar$sworddance.name=zwaarddans
|
||||
items.weapon.melee.scimitar$sworddance.desc=De Duellist maakt snelle, op momentum gebaseerde aanvallen met haar wapen, in een soort dans. Terwijl deze houding actief is, valt ze 60%% sneller aan (genoeg om precies twee keer per beurt met een kromzwaard aan te vallen), maar heeft een nauwkeurigheid van -33%%.\n\nResterende beurten: %s.
|
||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -20%% accuracy.\n\nTurns remaining: %s.
|
||||
|
||||
items.weapon.melee.spear.name=speer
|
||||
items.weapon.melee.spear.stats_desc=Dit is een vrij langzaam wapen.\nDit wapen heeft extra bereik.
|
||||
|
||||
@@ -109,8 +109,8 @@ items.armor.classarmor.transfer_complete=Właściwości bohaterskiej zbroi zosta
|
||||
items.armor.clotharmor.name=płócienna zbroja
|
||||
items.armor.clotharmor.desc=Ta lekka zbroja zapewnia podstawową ochronę.
|
||||
|
||||
items.armor.duelistarmor.name=napierśnik fechmistrzyni
|
||||
items.armor.duelistarmor.desc=Nosząc ten pancerz płytowy i pelerynę, Fechmistrzyni może wykonać specjalną umiejętność.
|
||||
items.armor.duelistarmor.name=napierśnik Fechmistrzyni
|
||||
items.armor.duelistarmor.desc=Nosząc ten napierśnik i pelerynę, Fechmistrzyni może wykonać specjalną umiejętność.
|
||||
|
||||
items.armor.huntressarmor.name=opończa łowczyni
|
||||
items.armor.huntressarmor.no_enemies=Nie widać przeciwników
|
||||
@@ -134,7 +134,7 @@ items.armor.roguearmor.desc=Nosząc ten ciemny strój, Łotrzyk może wykonać s
|
||||
items.armor.scalearmor.name=zbroja łuskowa
|
||||
items.armor.scalearmor.desc=Metalowe łuski wszyte w skórzaną kamizelkę tworzą skuteczny, elastyczny pancerz.
|
||||
|
||||
items.armor.warriorarmor.name=hero's platemail
|
||||
items.armor.warriorarmor.name=pancerz płytowy Wojownika
|
||||
items.armor.warriorarmor.desc=Nosząc ten ciężki pancerz płytowy, Wojownik może wykonać specjalną umiejętność.
|
||||
|
||||
|
||||
@@ -1052,7 +1052,7 @@ items.scrolls.exotic.scrollofantimagic.name=zwój anty-magii
|
||||
items.scrolls.exotic.scrollofantimagic.desc=Głośnie wypowiedzenie tej runy na zwoju, wywoła magiczną aurę wokół ciebie, która zablokuje wszystkie magiczne efekty, przydatne czy nie.
|
||||
|
||||
items.scrolls.exotic.scrollofchallenge.name=zwój wyzwania
|
||||
items.scrolls.exotic.scrollofchallenge.desc=Zwój, po przeczytaniu na głos, wyzwala głośny ryk, który wabi przeciwników do gracza oraz wytwarza wokół niego małą arenę. Stojąc w obrębie tej areny, gracz będzie otrzymywał o 33% mniej obrażeń, niezależnie od źródła (efekt nakłada się przed wszystkimi innymi formami redukcji obrażeń) a głód nie będzie postępował. Rozmiar areny zależy od rozmiaru miejsca, w którym przeczytano zwój. Szczególnie mała będzie na piętrach z bossami.
|
||||
items.scrolls.exotic.scrollofchallenge.desc=Zwój, po przeczytaniu na głos, wyzwala głośny ryk, który wabi przeciwników do gracza oraz wytwarza wokół niego małą arenę.\n\nStojąc w obrębie tej areny, gracz będzie otrzymywał o 33% mniej obrażeń, niezależnie od źródła (efekt nakłada się przed wszystkimi innymi formami redukcji obrażeń), a głód nie będzie postępował.\n\nRozmiar areny zależy od rozmiaru miejsca, w którym przeczytano zwój. Szczególnie mała będzie na piętrach z bossami.
|
||||
items.scrolls.exotic.scrollofchallenge$challengearena.name=arena wyzwania
|
||||
items.scrolls.exotic.scrollofchallenge$challengearena.desc=Zwój wyzwania wytworzył dookoła ciebie arenę, wyznaczoną przez czerwoną falującą mgłę.\n\nGdy stoisz w mgle, twój głód nie narasta, a wszelkiego rodzaju otrzymane obrażenia są zmniejszane o 33%%. Wszystkie inne bonusy do redukcji obrażeń (takie jak pancerz) nakładają się po tym efekcie.\n\nPozostało tur: %d
|
||||
|
||||
@@ -1169,7 +1169,7 @@ items.spells.summonelemental.desc_newborn=Zaklęcie jest obecnie nienasycone i p
|
||||
items.spells.summonelemental.desc_fire=Zaklęcie jest obecnie gorące w dotyku, jego następne użycie przywoła _żywiołaka ognia_. Możesz ponownie nasycić zaklęcie, jednak straci wtedy ono obecne ulepszenie.
|
||||
items.spells.summonelemental.desc_frost=Zaklęcie jest obecnie zimne w dotyku, jego następne użycie przywoła _żywiołaka mrozu_. Możesz ponownie nasycić zaklęcie, jednak straci wtedy ono obecne ulepszenie.
|
||||
items.spells.summonelemental.desc_shock=Zaklęcie obecnie promieniuje energią statyczną, jego następne użycie przywoła _żywiołaka iskier_. Możesz ponownie nasycić zaklęcie, jednak straci wtedy ono obecne ulepszenie.
|
||||
items.spells.summonelemental.desc_chaos=To zaklęcie, promieniujące chaotyczną energią, przywoła żywiołaka chaosu. Możesz ponownie nasycić zaklęcie, jednak straci wtedy ono obecny dodatek.
|
||||
items.spells.summonelemental.desc_chaos=To zaklęcie, promieniujące chaotyczną energią, przywoła _żywiołaka chaosu_. Możesz ponownie nasycić zaklęcie, jednak straci wtedy ono obecny dodatek.
|
||||
|
||||
items.spells.targetedspell.prompt=Wybierz cel
|
||||
items.spells.targetedspell.inv_title=Nasyć przedmiot
|
||||
@@ -1456,7 +1456,7 @@ items.weapon.enchantments.blocking$blockbuff.desc=Zaklęcie blokowania twojej br
|
||||
|
||||
items.weapon.enchantments.blooming.name=%s rozkwitu
|
||||
items.weapon.enchantments.blooming.desc=Bronie z zaklęciem rozkwitu zawierają magię powodującą kiełkowanie roślinności pod lub nieopodal uderzonych nimi celów.
|
||||
items.weapon.enchantments.blooming.elestrike_desc=An elemental strike with a blooming enchantment spreads grass to up to 6 tiles in range, and roots all enemies in range for 5 turns.
|
||||
items.weapon.enchantments.blooming.elestrike_desc=Używając broni z zaklęciem rozkwitu, cios żywiołów rozprzestrzenia trawę do 6 pól w zasięgu oraz zakorzenia wszystkich przeciwników w zasięgu na 5 tur.
|
||||
|
||||
items.weapon.enchantments.chilling.name=%s mrozu
|
||||
items.weapon.enchantments.chilling.desc=Wrogowie trzaśnięci tym czarem są otumanieni, a ich ruchy i ciosy są spowolnione.
|
||||
@@ -1464,7 +1464,7 @@ items.weapon.enchantments.chilling.elestrike_desc=Używając broni z czarem mroz
|
||||
|
||||
items.weapon.enchantments.kinetic.name=%s kinetyki
|
||||
items.weapon.enchantments.kinetic.desc=Kiedy wróg zostanie zabity kinetyczną bronią, nadmiar obrażeń zostanie w niej przechowany i uwolniony przy następnym celnym ataku.
|
||||
items.weapon.enchantments.kinetic.elestrike_desc=An elemental strike with a kinetic enchantment applies 33% of stored damage to each enemy in range, except the primary target.
|
||||
items.weapon.enchantments.kinetic.elestrike_desc=Używając broni z czarem kinetyki, cios żywiołów zada 33% przechowanych obrażeń każdemu przeciwnikowi w zasięgu, poza głównym celem.
|
||||
items.weapon.enchantments.kinetic$conserveddamage.name=zachowane obrażenia
|
||||
items.weapon.enchantments.kinetic$conserveddamage.desc=Twoja broń ma w sobie pozostałą energię z poprzedniego śmiertelnego ataku i zaaplikuje ją jako bonusowe obrażenia przy następnym uderzeniu. Ta energia z czasem będzie powoli gasnąć.\n\nZachowane obrażenia: %d.
|
||||
|
||||
@@ -1482,7 +1482,7 @@ items.weapon.enchantments.grim.elestrike_desc=Używając broni z ponurym czarem,
|
||||
|
||||
items.weapon.enchantments.lucky.name=hazardowy %s
|
||||
items.weapon.enchantments.lucky.desc=Przeciwnicy pokonani z użyciem szczęśliwej broni mają szansę upuścić dodatkowy łup.
|
||||
items.weapon.enchantments.lucky.elestrike_desc=Używając broni z hazardowym czarem, cios żywiołów ma 10% szans na wygenerowanie przedmiotu pod każdym przeciwnikiem w zasięgu. Ten efekt aktywuje się tylko raz w przypadku każdego przeciwnika.
|
||||
items.weapon.enchantments.lucky.elestrike_desc=Używając broni ze szczęśliwym czarem, cios żywiołów ma 10% szans na wygenerowanie przedmiotu pod każdym przeciwnikiem w zasięgu. Ten efekt aktywuje się tylko raz w przypadku każdego przeciwnika.
|
||||
|
||||
items.weapon.enchantments.projecting.name=%s dalekosiężności
|
||||
items.weapon.enchantments.projecting.desc=Broń biała z tym czarem będzie miała dodatkowy zasięg, a bronie miotane będą miały możliwość przenikania przez pobliskie ściany.
|
||||
@@ -1490,7 +1490,7 @@ items.weapon.enchantments.projecting.elestrike_desc=Używając broni z czarem da
|
||||
|
||||
items.weapon.enchantments.shocking.name=%s piorunów
|
||||
items.weapon.enchantments.shocking.desc=Łuk elektryczny wystrzeliwujący z broni piorunów zadaje dodatkowe obrażenia u wszystkich pobliskich przeciwników.
|
||||
items.weapon.enchantments.shocking.elestrike_desc=An elemental strike with a shocking enchantment spreads electricity to every tile in range, which lasts 6 turns.
|
||||
items.weapon.enchantments.shocking.elestrike_desc=Używając broni z szokującym czarem, cios żywiołów rozprzestrzenia elektryczność na każde pole w zasięgu. Efekt utrzymuje się przez 5 tur
|
||||
|
||||
items.weapon.enchantments.unstable.name=niestabilny %s
|
||||
items.weapon.enchantments.unstable.desc=Ten czar promieniuje chaotyczną energią, która wyzwala losowy czar za każdym uderzeniem.
|
||||
@@ -1504,85 +1504,85 @@ items.weapon.enchantments.vampiric.elestrike_desc=Używając broni z wampiryczny
|
||||
###melee weapons
|
||||
items.weapon.melee.assassinsblade.name=ostrze zabójcy
|
||||
items.weapon.melee.assassinsblade.stats_desc=Ta broń jest mocniejsza wobec nieobawiających się niczego wrogów.
|
||||
items.weapon.melee.assassinsblade.ability_name=sneak
|
||||
items.weapon.melee.assassinsblade.ability_name=skradaj się
|
||||
items.weapon.melee.assassinsblade.ability_desc=Fechmistrzyni może _skradać się_ dzierżąc ostrze zabójcy. Ta umiejętność zapewnia Fechmistrzyni 4 tury niewidzialności, ale kosztuje 2 ładunki.
|
||||
items.weapon.melee.assassinsblade.desc=Małe faliste ostrze wykonane z obsydianu, trudny w użyciu pomimo bycia lekkim, ale zabójcze jeżeli celnie ugodzi ofiarę.
|
||||
|
||||
items.weapon.melee.battleaxe.name=topór bojowy
|
||||
items.weapon.melee.battleaxe.stats_desc=To raczej celna broń.
|
||||
items.weapon.melee.battleaxe.ability_name=heavy blow
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.battleaxe.ability_name=powalający cios
|
||||
items.weapon.melee.battleaxe.ability_desc=Fechmistrzyni może wykonać _powalający cios_ przy użyciu topora bojowego. Ten potężny, lecz przewidywalny, atak ma pogorszoną celność o 75%, ale zadaje o 40% obrażeń więcej, a przy trafieniu odsłania i osłabia przeciwnika na 5 tur. Powalający cios może być wykonany z zaskoczenia.
|
||||
items.weapon.melee.battleaxe.desc=Ogromny, stalowy obuch tego bojowego topora wymaga pokaźnego podniesienia przed każdym szerokim ciosem
|
||||
|
||||
items.weapon.melee.crossbow.name=Kusza
|
||||
items.weapon.melee.crossbow.stats_desc=Ta broń zwiększa obrażenia rzuconych rzutek kiedy założona, a nawet da im swoje zaklęcie.
|
||||
items.weapon.melee.crossbow.ability_name=charged shot
|
||||
items.weapon.melee.crossbow.ability_desc=The Duelist can ready a _charged shot_ with a crossbow. This ability activates instantly and causes the next fired dart to always hit, apply on-hit effects in a 3x3 tile area, and last longer if it is tipped.
|
||||
items.weapon.melee.crossbow.ability_name=wzmocniony strzał
|
||||
items.weapon.melee.crossbow.ability_desc=Fechmistrzyni może przygotować _wzmocniony strzał_ przy użyciu kuszy. Ta umiejętność aktywuje się natychmiastowo i sprawia, że następna wystrzelona strzałka zawsze trafi, nakładając efekt przy trawieniu na obszar 3x3, który utrzymuje się dłużej, jeżeli strzałka jest nasączona.
|
||||
items.weapon.melee.crossbow.desc=Dość skomplikowana broń, która strzela bełtami o bardzo wysokiej prędkości. Nie jest zaprojektowana do walki wręcz, ale porządna konstrukcja kuszy umożliwia walkę wręcz nią.
|
||||
items.weapon.melee.crossbow$chargedshot.name=charged shot
|
||||
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have one extra use when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
|
||||
items.weapon.melee.crossbow$chargedshot.name=wzmocniony strzał
|
||||
items.weapon.melee.crossbow$chargedshot.desc=Fechmistrzyni skupia moc w swojej kuszy. Następna wystrzelona strzałka zawsze trafi oraz nałoży efekt strzałki i czar kuszy na obszar o rozmiarach 3x3. Nasączone strzałki otrzymają dodatkowe dwa użycia, jeżeli zostaną wystrzelone przy pomocy wzmocnionego strzału. Fechmistrzyni nie może użyć tej umiejętności, aby nałożyć na siebie pozytywny efekt strzałki.
|
||||
|
||||
items.weapon.melee.dagger.name=sztylet
|
||||
items.weapon.melee.dagger.stats_desc=Ta broń jest mocniejsza wobec nieobawiających się niczego wrogów.
|
||||
items.weapon.melee.dagger.ability_name=sneak
|
||||
items.weapon.melee.dagger.ability_name=skradaj się
|
||||
items.weapon.melee.dagger.ability_desc=Fechmistrzyni może _skradać się_ dzierżąc sztylet. Ta umiejętność zapewnia Fechmistrzyni 6 tur niewidzialności, ale kosztuje 2 ładunki.
|
||||
items.weapon.melee.dagger.desc=Prosty, żelazny nożyk z przetartą, drewnianą rękojeścią.
|
||||
|
||||
items.weapon.melee.dirk.name=kindżał
|
||||
items.weapon.melee.dirk.stats_desc=Ta broń jest mocniejsza wobec nieświadomych niczego wrogów.
|
||||
items.weapon.melee.dirk.ability_name=sneak
|
||||
items.weapon.melee.dirk.ability_desc=Fechmistrzyni może _skradać się_ dzierżąc kindżał. Ta umiejętność zapewnia Fechmistrzyni 5 tury niewidzialności, ale kosztuje 2 ładunki.
|
||||
items.weapon.melee.dirk.ability_name=skradaj się
|
||||
items.weapon.melee.dirk.ability_desc=Fechmistrzyni może _skradać się_ dzierżąc kindżał. Ta umiejętność zapewnia Fechmistrzyni 5 tur niewidzialności, ale kosztuje 2 ładunki.
|
||||
items.weapon.melee.dirk.desc=Dłuższy sztylet pozwalający wepchnąć więcej stali w przeciwników.
|
||||
|
||||
items.weapon.melee.flail.name=cep
|
||||
items.weapon.melee.flail.stats_desc=Jest to nieco powolna broń.\nNie można nią dokonać ataku znienacka.
|
||||
items.weapon.melee.flail.ability_name=spin
|
||||
items.weapon.melee.flail.spin_warn=You can't spin the flail any more.
|
||||
items.weapon.melee.flail.ability_desc=The Duelist can _spin_ a flail to build up power for a short time. Each turn the flail is spun it will deal +20% damage, to a max of 3 times. At 3 spins the flail is also guaranteed to hit. Starting to spin the flail costs 2 charges.
|
||||
items.weapon.melee.flail.ability_name=rozkręć
|
||||
items.weapon.melee.flail.spin_warn=Nie możesz bardziej rozkręcić cepa.
|
||||
items.weapon.melee.flail.ability_desc=Fechmistrzyni może _rozkręcić_ swój cep na krótki czas, aby przygotować silniejszy atak. Każda tura rozkręcania cepa zwiększa obrażenia o 20%, lecz samą broń można rozkręcać maksymalnie 3 tury. Po 3 turach rozkręcania cep zawsze trafi. Rozpoczęcie rozkręcania cepa kosztuje 2 ładunki.
|
||||
items.weapon.melee.flail.desc=Kolczasta kula przymocowana do uchwytu o długości łańcucha. Bardzo nieporęczna, lecz niszczycielska jeśli solidnie trafi.
|
||||
items.weapon.melee.flail$spinabilitytracker.name=spinning
|
||||
items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her flail, building damage for her next attack with it. Each spin takes one turn but increases damage by 20%%. At 60%% bonus damage, the flail is also guaranteed to hit.\n\nCurrent bonus damage: %1$d%%.\nTurns remaining: %2$s.
|
||||
items.weapon.melee.flail$spinabilitytracker.name=cep wiruje
|
||||
items.weapon.melee.flail$spinabilitytracker.desc=Fechmistrzyni rozkręca swój cep, przygotowując się do przeprowadzenia silniejszego ataku przy jego użyciu. Każde rozkręcenie trwa jedną turę, lecz zwiększa obrażenia o 20%%. Jeżeli bonus do obrażeń wynosi 60%%, cep zawsze trafi.\n\nAktualny bonus do obrażeń: %1$d%%.\nPozostałe tury: %2$s.
|
||||
|
||||
items.weapon.melee.gauntlet.name=kamienna rękawica
|
||||
items.weapon.melee.gauntlet.stats_desc=To bardzo szybka broń.
|
||||
items.weapon.melee.gauntlet.ability_name=combo strike
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.ability_name=atak kombinacyjny
|
||||
items.weapon.melee.gauntlet.ability_desc=Fechmistrzyni może wykonać _atak kombinacyjny_ przy użyciu kamiennej rękawicy. Ten atak zawsze trafia i zadaje +20% obrażeń za każdy skuteczny atak wręcz lub na dystans wykonany w przeciągu ostatnich 5 tur.
|
||||
items.weapon.melee.gauntlet.desc=Ta masywna rękawica jest wykonana z karmazynowego materiału z warstwą ciężkich magicznych kamieni na wierzchu. Materiał zacieśnia się wokół twojej pięści, czyniąc grube kamienne płyty niemal drugą skórą. Wymachiwanie tak ciężką bronią wymaga siły, ale daje uderzeniom ogromną siłę.
|
||||
|
||||
items.weapon.melee.glaive.name=glewia
|
||||
items.weapon.melee.glaive.stats_desc=To raczej powolna broń.\nTa broń posiada dodatkowy zasięg.
|
||||
items.weapon.melee.glaive.ability_name=spike
|
||||
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.glaive.ability_name=dźgnij
|
||||
items.weapon.melee.glaive.ability_desc=Fechmistrzyni może użyć czubka glewii, aby _dźgnąć_ przeciwnika, który jest w zasięgu, lecz nie obok niej. Dźgnięcie zadaje +10% obrażeń, odrzuca przeciwnika do tyłu i zawsze trafia.
|
||||
items.weapon.melee.glaive.desc=Masywna broń drzewcowa składająca się z ostrza miecza na końcu drągu.
|
||||
|
||||
items.weapon.melee.gloves.name=ćwiekowane rękawice
|
||||
items.weapon.melee.gloves.stats_desc=To bardzo szybka broń.
|
||||
items.weapon.melee.gloves.ability_name=combo strike
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gloves.ability_name=atak kombinacyjny
|
||||
items.weapon.melee.gloves.ability_desc=Fechmistrzyni może wykonać _atak kombinacyjny_ przy użyciu ćwiekowanych rękawic. Ten atak zawsze trafia i zadaje +30% obrażeń za każdy skuteczny atak wręcz lub na dystans wykonany w przeciągu ostatnich 5 tur.
|
||||
items.weapon.melee.gloves.desc=Te ćwiekowane rękawice tak naprawdę nie oferują żadnej ochrony, lecz służą jako użyteczna broń, jednocześnie pozostawiając wolne ręce.
|
||||
|
||||
items.weapon.melee.greataxe.name=wielki topór
|
||||
items.weapon.melee.greataxe.stats_desc=Ta broń jest niezwykle ciężka.
|
||||
items.weapon.melee.greataxe.ability_name=retribution
|
||||
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
|
||||
items.weapon.melee.greataxe.ability_name=odwet
|
||||
items.weapon.melee.greataxe.ability_desc=Fechmistrzyni może wykonać _odwet_ przy użyciu topora bojowego, jeśli ma mniej niż 50% zdrowia. Ten dewastujący atak zawsze trafia i zadaje dodatkowe 35% obrażeń.
|
||||
items.weapon.melee.greataxe.desc=Zamierzony do dzierżenia na ramieniu, ten gigantyczny topór jest równie potężny, jak i ciężki.
|
||||
|
||||
items.weapon.melee.greatshield.name=wielka tarcza
|
||||
items.weapon.melee.greatshield.typical_stats_desc=Zazwyczaj podobne tarcze blokują 0-%dobrażeń. Wartość ta wzrasta wraz z ulepszeniami.
|
||||
items.weapon.melee.greatshield.stats_desc=Ta broń blokuje 0-%d obrażeń, a jej skuteczność wzrasta wraz z ulepszeniami.
|
||||
items.weapon.melee.greatshield.ability_name=guard
|
||||
items.weapon.melee.greatshield.ability_desc=The Duelist can _guard_ herself with a greatshield, completely negating the next physical or magical attack made against her within 4 turns.
|
||||
items.weapon.melee.greatshield.ability_name=zabezpiecz się
|
||||
items.weapon.melee.greatshield.ability_desc=Fechmistrzyni może _zabezpieczyć się_ przy użyciu wielkiej tarczy, całkowicie blokując następny fizyczny lub magiczny atak wykonany przeciw niej w czasie 4 tur.
|
||||
items.weapon.melee.greatshield.desc=Bardziej przenośna ściana aniżeli tarcza, ta gigantyczna masa metalu wspiera obronę, ale nie daje zbyt dużo miejsca na atak.
|
||||
|
||||
items.weapon.melee.greatsword.name=miecz dwuręczny
|
||||
items.weapon.melee.greatsword.ability_name=rozszczepiać
|
||||
items.weapon.melee.greatsword.ability_desc=The Duelist can _cleave_ an enemy with a greatsword. This deals +20% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||
items.weapon.melee.greatsword.ability_name=rozszczep
|
||||
items.weapon.melee.greatsword.ability_desc=Fechmistrzyni może _rozszczepić_ przeciwnika przy użyciu miecza dwuręcznego. Zadaje wtedy +20% obrażeń i zawsze trafia. Jeżeli rozszczepienie zabije przeciwnika, Fechmistrzyni może użyć tej umiejętności ponownie bez zużycia ładunku w przeciągu 5 tur.
|
||||
items.weapon.melee.greatsword.desc=To niebosiężne ostrze jest w stanie zadać ciężkie obrażenia, jeśli tylko użytkownik będzie w stanie wprowadzić taką masę stali w rozmach.
|
||||
|
||||
items.weapon.melee.handaxe.name=siekiera
|
||||
items.weapon.melee.handaxe.stats_desc=To raczej celna broń.
|
||||
items.weapon.melee.handaxe.ability_name=heavy blow
|
||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.handaxe.ability_name=powalający cios
|
||||
items.weapon.melee.handaxe.ability_desc=Fechmistrzyni może wykonać _powalający cios_ przy użyciu siekiery. Ten potężny, lecz przewidywalny, atak ma pogorszoną celność o 75%, ale zadaje o 50% obrażeń więcej, a przy trafieniu odsłania i osłabia przeciwnika na 5 tur. Powalający cios może być wykonany z zaskoczenia.
|
||||
items.weapon.melee.handaxe.desc=Lekka siekierka, najczęściej używana do ścinania drzew. Szerokie ostrze świetnie się sprawdza również w wycinaniu wrogów w pień.
|
||||
|
||||
items.weapon.melee.knuckles.name=kastet
|
||||
@@ -1590,14 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=To bardzo szybka broń.
|
||||
items.weapon.melee.knuckles.desc=Kawałek metalu ukształtowany tak, by mieścić się dookoła twoich palców. Zostawia wolne ręce, ale pozwala na lepsze ataki niż gołe pięści
|
||||
|
||||
items.weapon.melee.longsword.name=miecz półtoraręczny
|
||||
items.weapon.melee.longsword.ability_name=rozszczepiać
|
||||
items.weapon.melee.longsword.ability_desc=The Duelist can _cleave_ an enemy with a longsword. This deals +23% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||
items.weapon.melee.longsword.ability_name=rozszczep
|
||||
items.weapon.melee.longsword.ability_desc=Fechmistrzyni może _rozszczepić_ przeciwnika przy użyciu miecza półtoraręcznego. Zadaje wtedy +23% obrażeń i zawsze trafia. Jeżeli rozszczepienie zabije przeciwnika, Fechmistrzyni może użyć tej umiejętności ponownie bez zużycia ładunku w przeciągu 5 tur.
|
||||
items.weapon.melee.longsword.desc=Długie i ostre jak brzytwa stalowe ostrze tego miecza błyszczy, dodając ci otuchy. Niestety jego wielkość sprawia, że jest dość ciężki.
|
||||
|
||||
items.weapon.melee.mace.name=buzdygan
|
||||
items.weapon.melee.mace.stats_desc=To raczej celna broń.
|
||||
items.weapon.melee.mace.ability_name=heavy blow
|
||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.mace.ability_name=powalający cios
|
||||
items.weapon.melee.mace.ability_desc=Fechmistrzyni może wykonać _powalający cios_ przy użyciu buzdyganu. Ten potężny, lecz przewidywalny, atak ma pogorszoną celność o 75%, ale zadaje o 45% obrażeń więcej, a przy trafieniu odsłania i osłabia przeciwnika na 5 tur. Powalający cios może być wykonany z zaskoczenia.
|
||||
items.weapon.melee.mace.desc=Wielka, żelazna głowica tej broni zadaje znaczne obrażenia.
|
||||
|
||||
items.weapon.melee.magesstaff.name=kostur maga
|
||||
@@ -1625,19 +1625,19 @@ items.weapon.melee.meleeweapon.stats_known=Ta broń biała _%1$d. kręgu_ zadaje
|
||||
items.weapon.melee.meleeweapon.stats_unknown=Zazwyczaj podobne bronie białe _%1$d. kręgu_ zadają _%2$d-%3$d obrażeń_ i wymagają _%4$d siły,_ by należycie ich używać.
|
||||
items.weapon.melee.meleeweapon.probably_too_heavy=Wydaje się, że ta broń jest dla ciebie za ciężka
|
||||
items.weapon.melee.meleeweapon.stats_desc=
|
||||
items.weapon.melee.meleeweapon.ability_need_equip=You must equip that weapon to use its ability.
|
||||
items.weapon.melee.meleeweapon.ability_need_equip=Musisz wyposażyć tę broń, żeby użyć jej umiejętności.
|
||||
items.weapon.melee.meleeweapon.ability_low_str=Nie jesteś wystarczająco silny, aby użyć tej umiejętności broni.
|
||||
items.weapon.melee.meleeweapon.ability_no_charge=Nie masz wystarczająco dużo energii, aby użyć tej umiejętności.
|
||||
items.weapon.melee.meleeweapon.ability_cant_use=Nie możesz teraz użyć tej umiejętności.
|
||||
items.weapon.melee.meleeweapon.ability_no_target=Nie ma tu żadnego celu.
|
||||
items.weapon.melee.meleeweapon.ability_bad_position=Cel jest poza zasięgiem.
|
||||
items.weapon.melee.meleeweapon.prompt=Wybierz cel
|
||||
items.weapon.melee.meleeweapon.swap=Swap Weapons
|
||||
items.weapon.melee.meleeweapon.swap=Zamień bronie
|
||||
items.weapon.melee.meleeweapon.swap_full=Nie możesz tego zrobić mając pełny ekwipunek.
|
||||
|
||||
items.weapon.melee.shortsword.name=krótki miecz
|
||||
items.weapon.melee.shortsword.ability_name=rozszczepiać
|
||||
items.weapon.melee.shortsword.ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This deals +30% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||
items.weapon.melee.shortsword.ability_name=rozszczep
|
||||
items.weapon.melee.shortsword.ability_desc=Fechmistrzyni może _rozszczepić_ przeciwnika przy użyciu krótkiego miecza. Zadaje wtedy +30% obrażeń i zawsze trafia. Jeżeli rozszczepienie zabije przeciwnika, Fechmistrzyni może użyć tej umiejętności ponownie bez zużycia ładunku w przeciągu 5 tur.
|
||||
items.weapon.melee.shortsword.desc=Dość krótki miecz, jedynie kilka cali dłuższy niż kindżał.
|
||||
|
||||
items.weapon.melee.quarterstaff.name=pałka
|
||||
@@ -1646,72 +1646,72 @@ items.weapon.melee.quarterstaff.ability_name=postawa obronna
|
||||
items.weapon.melee.quarterstaff.ability_desc=Fechmistrzyni może przyjąć _postawę obronną_ używając pałki. Postawa ta podwaja umiejętność unikania na 6 tur i aktywuje się natychmiastowo, jednak kosztuje dwa ładunki.
|
||||
items.weapon.melee.quarterstaff.desc=pałka wykonana z twardego drewna, jej końce pokryte są żelazem.
|
||||
items.weapon.melee.quarterstaff$defensivestance.name=postawa obronna
|
||||
items.weapon.melee.quarterstaff$defensivestance.desc=The Duelist is using her quarterstaff to deflect incoming blows and projectiles. As long as she is in this stance, her evasion against all attacks is doubled.\n\nTurns remaining: %s.
|
||||
items.weapon.melee.quarterstaff$defensivestance.desc=Fechmistrzyni używa swojej pałki, aby odbić nadchodzące ataki i nadlatujące pociski. Póki fechmistrzyni jest w tej postawie, jej umiejętność unikania ataków jest podwojona.\n\nPozostałe tury: %s.
|
||||
|
||||
items.weapon.melee.rapier.name=rapier
|
||||
items.weapon.melee.rapier.stats_desc=Ta broń blokuje 0-1 obrażeń.
|
||||
items.weapon.melee.rapier.ability_name=lunge
|
||||
items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit.
|
||||
items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power.
|
||||
items.weapon.melee.rapier.ability_name=wykonaj wypad
|
||||
items.weapon.melee.rapier.ability_desc=Fechmistrzyni może wykonać _wypad_ przy użyciu rapiera na przeciwnika znajdującego się jedno pole dalej. Fechmistrzyni doskakuje do przeciwnika zadając +67% obrażeń. Ten atak zawsze trafia.
|
||||
items.weapon.melee.rapier.desc=Cienkie, proste ostrze, oferujące trochę obrony, kosztem mniejszej siły.
|
||||
|
||||
items.weapon.melee.roundshield.name=okrągła tarcza
|
||||
items.weapon.melee.roundshield.typical_stats_desc=Zazwyczaj podobne tarcze blokują 0-%d obrażeń. Wartość ta wzrasta wraz z ulepszeniami.
|
||||
items.weapon.melee.roundshield.stats_desc=Ta broń blokuje 0-%d obrażeń. Blokowanie zwiększa się wraz z ulepszeniami.
|
||||
items.weapon.melee.roundshield.ability_name=guard
|
||||
items.weapon.melee.roundshield.ability_desc=The Duelist can _guard_ herself with a round shield, completely negating the next physical or magical attack made against her within 5 turns.
|
||||
items.weapon.melee.roundshield.ability_name=zabezpiecz się
|
||||
items.weapon.melee.roundshield.ability_desc=Fechmistrzyni może _zabezpieczyć się_ przy użyciu okrągłej tarczy, całkowicie blokując następny fizyczny lub magiczny atak wykonany przeciw niej w przeciągu 5 tur.
|
||||
items.weapon.melee.roundshield.desc=Ta wielka tarcza skutecznie blokuje ataki i jest przyzwoitą bronią w razie kłopotów.
|
||||
items.weapon.melee.roundshield$guardtracker.name=guarding
|
||||
items.weapon.melee.roundshield$guardtracker.guarded=guarded
|
||||
items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of an incoming attack. The next physical or magical attack made against her will be completely negated.\n\nTurns remaining: %s.
|
||||
items.weapon.melee.roundshield$guardtracker.name=zabezpieczenie
|
||||
items.weapon.melee.roundshield$guardtracker.guarded=zabezpieczony
|
||||
items.weapon.melee.roundshield$guardtracker.desc=Fechmistrzyni przygotowała swoją tarczę, w oczekiwaniu na nadchodzący atak. Następny fizyczny lub magiczny atak wykonany przeciw niej zostanie całkowicie zablokowany.\n\nPozostałe tury: %s.
|
||||
|
||||
items.weapon.melee.runicblade.name=ostrze runiczne
|
||||
items.weapon.melee.runicblade.stats_desc=Ta broń odnosi większą korzyść z ulepszeń.
|
||||
items.weapon.melee.runicblade.ability_name=runic slash
|
||||
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
|
||||
items.weapon.melee.runicblade.ability_name=runiczne cięcie
|
||||
items.weapon.melee.runicblade.ability_desc=Fechmistrzyni może wykonać _runiczne cięcie_ przy użyciu ostrza runicznego. Ten atak zawsze trafia, a czar broni ma zwiększoną moc o 250%.
|
||||
items.weapon.melee.runicblade.desc=Tajemnicza broń z odległych krain, z jasnoniebieskim ostrzem.
|
||||
|
||||
items.weapon.melee.sai.name=sai
|
||||
items.weapon.melee.sai.stats_desc=To bardzo szybka broń.
|
||||
items.weapon.melee.sai.ability_name=combo strike
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.sai.ability_name=atak kombinacyjny
|
||||
items.weapon.melee.sai.ability_desc=Fechmistrzyni może wykonać _atak kombinacyjny_ przy użyciu sai. Ten atak zawsze trafia i zadaje +25% obrażeń za każdy skuteczny atak wręcz lub na dystans wykonany w przeciągu ostatnich 5 tur.
|
||||
items.weapon.melee.sai.desc=Dwa cienkie ostrza przeznaczone do trzymania po jednym w każdej ręce. Wyśmienite do szatkowania przeciwników istną burzą cięć.
|
||||
|
||||
items.weapon.melee.scimitar.name=sejmitar
|
||||
items.weapon.melee.scimitar.stats_desc=To dość szybka broń.
|
||||
items.weapon.melee.scimitar.ability_name=taniec miecza
|
||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||
items.weapon.melee.scimitar.ability_desc=Fechmistrzyni może wykonać _taniec miecza_ używając sejmitara. Ta postawa zwiększa jej szybkość ataku o 60%, ale i zmniejsza celność o 20% na 6 tur. Aktywuje się natychmiastowo i kosztuje dwa ładunki.
|
||||
items.weapon.melee.scimitar.desc=Cieńkie, zaokrąglone ostrze. Jego kształt pozwala na szybsze, ale za to słabsze ataki.
|
||||
items.weapon.melee.scimitar$sworddance.name=taniec miecza
|
||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -33%% accuracy.\n\nTurns remaining: %s.
|
||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -20%% accuracy.\n\nTurns remaining: %s.
|
||||
|
||||
items.weapon.melee.spear.name=włócznia
|
||||
items.weapon.melee.spear.stats_desc=To raczej powolna broń.\nTa broń posiada dodatkowy zasięg.
|
||||
items.weapon.melee.spear.ability_name=spike
|
||||
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.spear.ability_name=dźgnij
|
||||
items.weapon.melee.spear.ability_desc=Fechmistrzyni może użyć czubka włóczni, aby _dźgnąć_ przeciwnika, który jest w zasięgu, lecz nie obok niej. Dźgnięcie zadaje +15% obrażeń, odrzuca przeciwnika do tyłu i zawsze trafia.
|
||||
items.weapon.melee.spear.desc=Smukły, drewniany drąg zakończony ostrym, stalowym grotem.
|
||||
|
||||
items.weapon.melee.sword.name=miecz
|
||||
items.weapon.melee.sword.ability_name=rozszczepiać
|
||||
items.weapon.melee.sword.ability_desc=The Duelist can _cleave_ an enemy with a sword. This deals +27% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||
items.weapon.melee.sword.ability_name=rozszczep
|
||||
items.weapon.melee.sword.ability_desc=Fechmistrzyni może _rozszczepić_ przeciwnika przy użyciu miecza. Zadaje wtedy +27% obrażeń i zawsze trafia. Jeżeli rozszczepienie zabije przeciwnika, Fechmistrzyni może użyć tej umiejętności ponownie bez zużycia ładunku w przeciągu 5 tur.
|
||||
items.weapon.melee.sword.desc=Dobrze zbalansowany miecz. Nie za duży, ale na pewno większy niż krótki miecz.
|
||||
items.weapon.melee.sword$cleavetracker.name=rozszczepiać
|
||||
items.weapon.melee.sword$cleavetracker.desc=The Duelist is ready to follow up on her previous cleave. The next use of cleave will not cost any weapon ability charge.\n\nTurns remaining: %s.
|
||||
items.weapon.melee.sword$cleavetracker.name=rozszczepienie
|
||||
items.weapon.melee.sword$cleavetracker.desc=Fechmistrzyni jest gotowa, by ponownie rozszczepić przeciwnika. Następne użycie rozszczepienia nie zużyje ładunku.\n\nPozostałe tury: %s.
|
||||
|
||||
items.weapon.melee.warhammer.name=młot bojowy
|
||||
items.weapon.melee.warhammer.stats_desc=To raczej celna broń.
|
||||
items.weapon.melee.warhammer.ability_name=heavy blow
|
||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.warhammer.ability_name=powalający cios
|
||||
items.weapon.melee.warhammer.ability_desc=Fechmistrzyni może wykonać _powalający cios_ przy użyciu młota bojowego. Ten potężny, lecz przewidywalny, atak ma pogorszoną celność o 75%, ale zadaje o 35% obrażeń więcej, a przy trafieniu odsłania i osłabia przeciwnika na 5 tur. Powalający cios może być wykonany z zaskoczenia.
|
||||
items.weapon.melee.warhammer.desc=Tylko kilka bestii potrafi się oprzeć miażdżącej sile tej kupy ołowiu i stali, ale do wprawnego korzystanie wymaga ona znacznej siły.
|
||||
|
||||
items.weapon.melee.whip.name=bicz
|
||||
items.weapon.melee.whip.stats_desc=Ta broń na ogromny zasięg.
|
||||
items.weapon.melee.whip.ability_name=lash
|
||||
items.weapon.melee.whip.ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability performs a normal attack against all enemies currently within attack range.
|
||||
items.weapon.melee.whip.ability_name=chlaśnij
|
||||
items.weapon.melee.whip.ability_desc=Fechmistrzyni może _chlasnąć_ przeciwników z bicza. Ta umiejętność zachowuje się jak normalny atak, lecz atakuje każdego wroga w jej zasięgu.
|
||||
items.weapon.melee.whip.desc=Mimo że kolczasta końcowka liny w tej broni zadaje błache obrażenia, jej zasięg jest niezrównany.
|
||||
|
||||
items.weapon.melee.wornshortsword.name=znoszony krótki miecz
|
||||
items.weapon.melee.wornshortsword.ability_name=rozszczepiać
|
||||
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals +33% damage and is guaranteed to hit. If cleave kills an enemy the Duelist can use cleave again within 5 turns for free.
|
||||
items.weapon.melee.wornshortsword.ability_name=rozszczep
|
||||
items.weapon.melee.wornshortsword.ability_desc=Fechmistrzyni może _rozszczepić_ przeciwnika za pomocą znoszonego krótkiego miecza. Zadaje wtedy +33% obrażeń i zawsze trafia. jeżeli rozszczepienie zabije przeciwnika, Fechmistrzyni może użyć tej umiejętności ponownie bez zużycia ładunków w przeciągu 5 tur.
|
||||
items.weapon.melee.wornshortsword.desc=Całkiem mały miecz, znoszony przez duże użytkowanie. Jest on słabszy i lżejszy niż miecz krótki w lepszym stanie.
|
||||
|
||||
|
||||
@@ -1822,8 +1822,8 @@ items.weapon.missiles.throwingknife.desc=Te lekkie noże są wyważone tak, aby
|
||||
items.weapon.missiles.throwingspear.name=włócznia do rzucania
|
||||
items.weapon.missiles.throwingspear.desc=Te lekkie włócznie mają cienką konstrukcję, która została zaprojektowane z myślą o rzucaniu, nie o walce wręcz.
|
||||
|
||||
items.weapon.missiles.throwingspike.name=throwing spike
|
||||
items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable.
|
||||
items.weapon.missiles.throwingspike.name=kolec do rzucania
|
||||
items.weapon.missiles.throwingspike.desc=Te naostrzone kawałki metalu, są przeznaczone do rażenia nimi odległych przeciwników. Nie są specjalnie silne, lecz ich prosta metalowa konstrukcja sprawia, że są całkiem wytrzymałe.
|
||||
|
||||
items.weapon.missiles.throwingstone.name=kamień do rzucania
|
||||
items.weapon.missiles.throwingstone.desc=Te kamienie są piaskowane aby można było je rzucić z większą siłą niż zwykłe kamienie. Mimo rzemieślnictwa, nadal nie są najlepszą bronią.
|
||||
@@ -1939,11 +1939,11 @@ items.item.curse=klątwę
|
||||
items.kindofmisc.unequip_title=Zdejmij jeden z przedmiotów
|
||||
items.kindofmisc.unequip_message=Musisz najpierw ściągnąć jeden z tych przedmiotów. Wybierz przedmiot do zamiany.
|
||||
|
||||
items.kindofweapon.swift_equip=You swiftly equip your weapon.
|
||||
items.kindofweapon.swift_equip=Szybko dobierasz swoją broń.
|
||||
items.kindofweapon.equip_cursed=Twoja dłoń mimowolnie zaciska się wokół broni.
|
||||
items.kindofweapon.which_equip_msg=Which weapon slot would you like to equip this item to?\n\nThe Champion directly attacks with her primary weapon, but can use the ability of either weapon. Both weapons have their own charge count.\n\nThe Champion can also swap her primary and secondary weapon instantly.
|
||||
items.kindofweapon.which_equip_msg=Na którym miejscu chcesz umieścić ten przedmiot?\n\nCzempionka atakuje swoją pierwszorzędną bronią, lecz może używać umiejętności obu broni. Obie bronie mają własny licznik ładunków.\n\nCzempionka może natychmiastowo zamienić jej pierwszorzędna broń z drugorzędną.
|
||||
items.kindofweapon.which_equip_primary=Podstawowy (%s)
|
||||
items.kindofweapon.which_equip_secondary=Secondary (%s)
|
||||
items.kindofweapon.which_equip_secondary=Dodatkowy (%s)
|
||||
items.kindofweapon.empty=pusty
|
||||
|
||||
items.kingscrown.name=Korona króla krasnoludów
|
||||
|
||||
@@ -110,7 +110,7 @@ items.armor.clotharmor.name=armadura de pano
|
||||
items.armor.clotharmor.desc=Esta leve armadura oferece uma proteção básica.
|
||||
|
||||
items.armor.duelistarmor.name=peitoral do herói
|
||||
items.armor.duelistarmor.desc=Enquanto estiver usando esta armadura de placa e capa, o Duelista pode realizar uma habilidade especial.
|
||||
items.armor.duelistarmor.desc=Enquanto estiver usando esta armadura de placa e capa, a Duelista pode realizar uma habilidade especial.
|
||||
|
||||
items.armor.huntressarmor.name=capa do herói
|
||||
items.armor.huntressarmor.no_enemies=Nenhum inimigo à vista
|
||||
@@ -145,7 +145,7 @@ items.artifacts.alchemiststoolkit.ac_brew=MISTURAR
|
||||
items.artifacts.alchemiststoolkit.ac_energize=ENERGIZAR
|
||||
items.artifacts.alchemiststoolkit.not_ready=Seu kit de ferramentas ainda não terminou de se aquecer.
|
||||
items.artifacts.alchemiststoolkit.cursed=Seu kit de ferramentas amaldiçoado impede que você use alquimia!
|
||||
items.artifacts.alchemiststoolkit.need_energy=Você precisa de pelo menos 6 de energia para isso.
|
||||
items.artifacts.alchemiststoolkit.need_energy=Você precisa de pelo menos 6 energias para isso.
|
||||
items.artifacts.alchemiststoolkit.energize_desc=Cada 6 cristais de energia darão ao kit de ferramentas energia suficiente para ganhar um nível, o que aumenta a taxa com que o kit de ferramentas gera energia ao longo do tempo e a rapidez com que aquece.\n\nQuanta energia você gostaria de usar?
|
||||
items.artifacts.alchemiststoolkit.energize_1=6 energias: +1 nível
|
||||
items.artifacts.alchemiststoolkit.energize_all=%1$d energias: +%2$d níveis
|
||||
@@ -843,7 +843,7 @@ items.quest.pickaxe.name=picareta
|
||||
items.quest.pickaxe.ac_mine=GARIMPAR
|
||||
items.quest.pickaxe.no_vein=Não há nenhum veio de ouro escuro para você minerar.
|
||||
items.quest.pickaxe.ability_name=perfurar
|
||||
items.quest.pickaxe.ability_desc=O Duelista pode _perfurar_ um inimigo com uma picareta. O ataque é garantido, aplica vulnerável por 3 turnos e causa o dobro de dano aos inimigos com pele rígida.
|
||||
items.quest.pickaxe.ability_desc=A Duelista pode _perfurar_ um inimigo com uma picareta. O ataque é garantido, aplica vulnerável por 3 turnos e causa o dobro de dano aos inimigos com pele rígida.
|
||||
items.quest.pickaxe.desc=Esta é uma ferramenta pesada e robusta, utilizada para quebrar pedras. Provavelmente pode ser usada como uma arma em caso de necessidade.
|
||||
|
||||
items.quest.ratskull.name=crânio de rato gigante
|
||||
@@ -900,11 +900,11 @@ items.rings.ringofevasion.desc=Este anel acelera as reações do usuário, torna
|
||||
items.rings.ringofforce.name=anel da força
|
||||
items.rings.ringofforce.stats=Quando desarmado, com a sua força atual, este anel causará _%1$d-%2$d de dano._ Com uma arma equipada, este anel aumentará o dano em _%3$d_
|
||||
items.rings.ringofforce.typical_stats=Quando desarmado, com a sua força atual, normalmente este anel causará _%1$d-%2$d de dano._ Com uma arma equipada, normalmente este anel aumentará o dano em _%3$d._
|
||||
items.rings.ringofforce.ability_name=Postura do lutador
|
||||
items.rings.ringofforce.ability_desc=O Duelista pode adotar uma _postura do lutador_ com um anel de força. Enquanto estiver nessa posição, os ataques regulares do duelista usarão seu anel de força, mesmo com uma arma equipada. O anel também herdará o encantamento e o aprimoramento da arma. Cada ataque regular nesta postura consome 1/4 da carga da arma.
|
||||
items.rings.ringofforce.ability_name=postura de luta
|
||||
items.rings.ringofforce.ability_desc=A Duelista pode adotar uma _postura de luta_ com um anel de força. Enquanto estiver nessa posição, os ataques regulares da Duelista usarão seu anel de força, mesmo com uma arma equipada. O anel também herdará o encantamento e o aprimoramento da arma. Cada ataque regular nesta postura consome 1/4 da carga da arma.
|
||||
items.rings.ringofforce.desc=Este anel aumenta a força dos golpes corpo a corpo do usuário. Este poder extra é bastante fraco quando empunhando armas, mas um ataque desarmado o fará muito mais forte. Um anel amaldiçoado enfraquecerá os golpes do usuário.
|
||||
items.rings.ringofforce$brawlersstance.name=Postura do lutador
|
||||
items.rings.ringofforce$brawlersstance.desc=Enquanto estiver nessa postura, os ataques regulares do duelista usarão o anel de força equipado, mesmo quando ela tiver uma arma equipada. No entanto, o ataque ainda usará o aprimoramento e o encantamento da arma.\n\nCada ataque regular nesta postura consome 1/4 da carga da arma. Você atualmente tem carga suficiente para %d ataques.\n\nEssa postura pode ser ativada ou desativada usando um anel de força.
|
||||
items.rings.ringofforce$brawlersstance.name=postura de luta
|
||||
items.rings.ringofforce$brawlersstance.desc=Enquanto estiver nesta postura, os ataques regulares da Duelista usarão o anel de força equipado, mesmo quando ela tiver uma arma equipada. No entanto, o ataque ainda usará o aprimoramento e o encantamento da arma.\n\nCada ataque regular nesta postura consome 1/4 da carga da arma. Você atualmente tem carga suficiente para %d ataques.\n\nEssa postura pode ser ativada ou desativada usando um anel de força.
|
||||
|
||||
items.rings.ringoffuror.name=anel da fúria
|
||||
items.rings.ringoffuror.stats=Quando usado, este anel aumentará a velocidade de seus ataques em _%s%%._
|
||||
@@ -1406,15 +1406,15 @@ items.weapon.curses.annoying.msg_11=Eu não queria ser uma arma, queria ser um m
|
||||
items.weapon.curses.annoying.msg_12=Lembre-se, o excesso de confiança é um assassino lento e insidioso.
|
||||
items.weapon.curses.annoying.msg_13=VOCÊ É UM COCÔ E NÓS VAMOS MATAR VOCÊ!
|
||||
items.weapon.curses.annoying.desc=Armas irritantes são capazes de falar, mas são empolgadas até demais. Elas frequentemente atrairão atenção indesejada até você, mesmo que sem a intenção.
|
||||
items.weapon.curses.annoying.elestrike_desc=Um ataque elemental com uma maldição irritante tem 20% de chance de atacar cada inimigo ao alcance por 5 turnos.
|
||||
items.weapon.curses.annoying.elestrike_desc=Um ataque elementar com uma maldição irritante tem 20% de chance de encolerizar todos os inimigos no alcance por 5 turnos.
|
||||
|
||||
items.weapon.curses.dazzling.name=%s ofuscante
|
||||
items.weapon.curses.dazzling.desc=Armas ofuscantes às vezes emitirão clarões de luz ofuscantes, cegando tudo o que pode vê-las.
|
||||
items.weapon.curses.dazzling.elestrike_desc=Um ataque elemental com uma maldição ofuscante tem 50% de chance de cegar cada inimigo ao alcance por 5 turnos.
|
||||
items.weapon.curses.dazzling.elestrike_desc=Um ataque elementar com uma maldição ofuscante tem 50% de chance de cegar todos os inimigos no alcance por 5 turnos.
|
||||
|
||||
items.weapon.curses.displacing.name=%s de deslocamento
|
||||
items.weapon.curses.displacing.desc=Armas de deslocamento são infundidas com magia de teletransporte caótica, possuindo a habilidade de mudar os inimigos de lugar pelo andar aleatoriamente.
|
||||
items.weapon.curses.displacing.elestrike_desc=Um ataque elemental com uma maldição de deslocamento tem 50% de chance de teleportar cada inimigo ao alcance.
|
||||
items.weapon.curses.displacing.elestrike_desc=Um ataque elementar com uma maldição de deslocamento tem 50% de chance de teleportar todos os inimigos no alcance.
|
||||
|
||||
items.weapon.curses.explosive.name=%s de explosão
|
||||
items.weapon.curses.explosive.warm=Morno...
|
||||
@@ -1423,166 +1423,166 @@ items.weapon.curses.explosive.desc=Armas explosivas acumulam poder constantement
|
||||
items.weapon.curses.explosive.desc_cool=Sua arma está fria ao toque.
|
||||
items.weapon.curses.explosive.desc_warm=Sua arma está acumulando energia e esquentando...
|
||||
items.weapon.curses.explosive.desc_hot=Sua arma está quente! Está prestes a explodir!
|
||||
items.weapon.curses.explosive.elestrike_desc=Um ataque elemental com uma maldição explosiva tem 50% de chance de causar uma explosão em um inimigo aleatório ao alcance.
|
||||
items.weapon.curses.explosive.elestrike_desc=Um ataque elementar com uma maldição de explosão tem 50% de chance de causar uma explosão em um inimigo aleatório no alcance.
|
||||
|
||||
items.weapon.curses.friendly.name=%s amigável
|
||||
items.weapon.curses.friendly.desc=Armas amigáveis são mais adequadas para pacifistas, ocasionalmente ativando magia que as fazem impossível lutar.
|
||||
items.weapon.curses.friendly.elestrike_desc=Um ataque elemental com uma maldição amigável tem 50% de chance de encantar cada inimigo ao alcance por 5 turnos.
|
||||
items.weapon.curses.friendly.elestrike_desc=Um ataque elementar com uma maldição amigável tem 50% de chance de encantar todos os inimigos no alcance por 5 turnos.
|
||||
|
||||
items.weapon.curses.polarized.name=%s de polarização
|
||||
items.weapon.curses.polarized.desc=Uma arma polarizada é afetada pela magia que faz com que seu ataque cause 50% a mais de dano ou que não cause dano algum.
|
||||
items.weapon.curses.polarized.elestrike_desc=Um ataque elemental com uma maldição polarizante tem 50% de chance de causar 20-30 de dano a cada inimigo ao alcance.
|
||||
items.weapon.curses.polarized.elestrike_desc=Um ataque elementar com uma maldição de polarização tem 50% de chance de causar 20-30 de dano a todos os inimigos no alcance.
|
||||
|
||||
items.weapon.curses.sacrificial.name=%s sacrificante
|
||||
items.weapon.curses.sacrificial.desc=Armas sacrificantes exigirão sangue do usuário em troca de atacar inimigos. Quanto mais saudável o usuário for, mais sangue a maldição tomará.
|
||||
items.weapon.curses.sacrificial.elestrike_desc=Um ataque elemental com uma maldição sacrificial causa sangramento de 10 HP ao herói e a cada inimigo ao alcance.
|
||||
items.weapon.curses.sacrificial.elestrike_desc=Um ataque elementar com uma maldição sacrificante causa sangramento de 10 PV ao herói e a todos os inimigos no alcance.
|
||||
|
||||
items.weapon.curses.wayward.name=%s inconstante
|
||||
items.weapon.curses.wayward.desc=Armas inconstantes às vezes se tornam extremamente imprecisas. Essa magia dura por um tempo quando ativada, mas pode ser dissipada acertando um golpe com a arma inconstante.
|
||||
items.weapon.curses.wayward.elestrike_desc=Um ataque elemental com uma maldição rebelde tem 50% de chance de enfeitiçar cada inimigo ao alcance por 5 turnos.
|
||||
items.weapon.curses.wayward.elestrike_desc=Um ataque elementar com uma maldição inconstante tem 50% de chance de enfeitiçar todos os inimigos no alcance por 5 turnos.
|
||||
items.weapon.curses.wayward$waywardbuff.name=inconstante
|
||||
items.weapon.curses.wayward$waywardbuff.desc=A magia da sua arma inconstante foi ativada, tornando-a extremamente imprecisa por um curto período de tempo. Observe que isso não afeta os ataques que são garantidos, como ataques surpresa. Atacar com sucesso com a arma inconstante eliminará esse efeito imediatamente.\n\nTurnos restantes: %s.
|
||||
|
||||
###enchantments
|
||||
items.weapon.enchantments.blazing.name=%s flamejante
|
||||
items.weapon.enchantments.blazing.desc=Este encantamento faz com que saiam chamas de uma arma, incendiando inimigos e causando dano adicional aos que já estão em chamas.
|
||||
items.weapon.enchantments.blazing.elestrike_desc=Um ataque elemental com um encantamento ardente espalha fogo em todo espaço ao alcance, que dura 6 turnos.
|
||||
items.weapon.enchantments.blazing.elestrike_desc=Um ataque elementar com um encantamento flamejante espalha fogo em todo os espaços no alcance, dura 6 turnos.
|
||||
|
||||
items.weapon.enchantments.blocking.name=%s bloqueante
|
||||
items.weapon.enchantments.blocking.desc=Armas bloqueantes têm a chance de protegê-lo brevemente após atacar com elas.
|
||||
items.weapon.enchantments.blocking.elestrike_desc=Um ataque elemental com um encantamento bloqueiante garante ao Duelista 5 de escudo extra para cada inimigo ao alcance.
|
||||
items.weapon.enchantments.blocking.elestrike_desc=Um ataque elementar com um encantamento bloqueante garante a Duelista 5 de escudo extra para cada inimigo no alcance.
|
||||
items.weapon.enchantments.blocking$blockbuff.name=proteção
|
||||
items.weapon.enchantments.blocking$blockbuff.desc=O encantamento bloqueante da sua arma concedeu a você um breve impulso ao seu poder defensivo!\n\nProteção restante: %d\n\nTurnos restantes: %s.
|
||||
|
||||
items.weapon.enchantments.blooming.name=%s florescente
|
||||
items.weapon.enchantments.blooming.desc=Armas florescentes contêm magia que fará com que a vegetação brote sobre ou em torno daqueles atingidos por elas.
|
||||
items.weapon.enchantments.blooming.elestrike_desc=Um ataque elemental com um encantamento florescente espalha grama alta em 6 espaços ao alcance, e enraiza todos os inimigos no alcance por 5 turnos.
|
||||
items.weapon.enchantments.blooming.elestrike_desc=Um ataque elementar com um encantamento florescente espalha grama alta em 6 espaços no alcance, e enraíza todos os inimigos no alcance por 5 turnos.
|
||||
|
||||
items.weapon.enchantments.chilling.name=%s congelante
|
||||
items.weapon.enchantments.chilling.desc=Inimigos atingidos com este encantamento são resfriados, diminuindo seus movimentos e ataques.
|
||||
items.weapon.enchantments.chilling.elestrike_desc=Um ataque elemental com um encantamento arrepiante espalha um ar frio em todos os espaços ao alcance, que dura 6 turnos.
|
||||
items.weapon.enchantments.chilling.elestrike_desc=Um ataque elementar com um encantamento congelante espalha ar frio em todos os espaços no alcance, dura 6 turnos.
|
||||
|
||||
items.weapon.enchantments.kinetic.name=%s conservante
|
||||
items.weapon.enchantments.kinetic.desc=Quando um inimigo é morto por uma arma com encantamento conservante, qualquer dano em excesso é conservado na arma e será aplicado ao próximo ataque bem-sucedido.
|
||||
items.weapon.enchantments.kinetic.elestrike_desc=Um ataque elemental com um encantamento conservante aplica 33% do dano conservado a cada inimigo ao alcance, exceto ao alvo primário.
|
||||
items.weapon.enchantments.kinetic.elestrike_desc=Um ataque elementar com um encantamento conservante aplica 33% do dano conservado a cada inimigo no alcance, exceto ao alvo primário.
|
||||
items.weapon.enchantments.kinetic$conserveddamage.name=dano conservado
|
||||
items.weapon.enchantments.kinetic$conserveddamage.desc=Sua arma armazenou o excesso de força de um golpe fatal anterior e o aplicará como dano adicional ao seu próximo ataque. No entanto, a energia irá diminuir lentamente ao longo do tempo.\n\nDano Conservado: %d.
|
||||
|
||||
items.weapon.enchantments.corrupting.name= %s da corrupção
|
||||
items.weapon.enchantments.corrupting.name= %s de corrupção
|
||||
items.weapon.enchantments.corrupting.desc=Este poderoso encantamento possui a capacidade de subjugar os inimigos à sua vontade. Quando um inimigo é morto com esta arma, há uma chance de que ele seja corrompido em vez de morrer.
|
||||
items.weapon.enchantments.corrupting.elestrike_desc=Um ataque elemental com um encantamento de corrupção possui 4-20% de chance (baseado do HP perdido) de corromper cada inimigo ao alcance, exceto ao alvo primário.
|
||||
items.weapon.enchantments.corrupting.elestrike_desc=Um ataque elementar com um encantamento de corrupção possui 4-20% de chance (baseado no PV perdido) de corromper inimigos no alcance, exceto o alvo primário.
|
||||
|
||||
items.weapon.enchantments.elastic.name= %s de elasticidade
|
||||
items.weapon.enchantments.elastic.desc=Armas elásticas têm a chance de lançar inimigos para trás por curtas distâncias.
|
||||
items.weapon.enchantments.elastic.elestrike_desc=Um ataque elemental com um encantamento elástico arremessa todos os inimigos ao alcance em 4 espaços.
|
||||
items.weapon.enchantments.elastic.elestrike_desc=Um ataque elementar com um encantamento de elasticidade arremessa todos os inimigos no alcance 4 espaços para longe.
|
||||
|
||||
items.weapon.enchantments.grim.name=%s mortal
|
||||
items.weapon.enchantments.grim.desc=Este poderoso encantamento possui o poder de instantaneamente executar um inimigo. O efeito é mais comum de ocorrer quanto mais fraco o inimigo estiver.
|
||||
items.weapon.enchantments.grim.elestrike_desc=Um ataque elemental com um encantamento mortal possui 6-30% de chance (baseado no HP perdido) de executar cada inimigo ao alcance, exceto o alvo primário.
|
||||
items.weapon.enchantments.grim.elestrike_desc=Um ataque elementar com um encantamento mortal possui 6-30% de chance (baseado no PV perdido) de executar todos os inimigos no alcance, exceto o alvo primário.
|
||||
|
||||
items.weapon.enchantments.lucky.name=%s da sorte
|
||||
items.weapon.enchantments.lucky.desc=Inimigos que são mortos por uma arma da sorte têm a chance de soltar itens extras.
|
||||
items.weapon.enchantments.lucky.elestrike_desc=Um ataque elemental com um encantamento de sorte tem 10% de chance de dropar itens embaixo de cada inimigo ao alcance. Esse efeito é ativado apenas uma vez por inimigo.
|
||||
items.weapon.enchantments.lucky.elestrike_desc=Um ataque elementar com um encantamento da sorte tem 10% de chance de gerar itens sob todos os inimigos no alcance. Esse efeito é ativado apenas uma vez por inimigo.
|
||||
|
||||
items.weapon.enchantments.projecting.name=%s projetante
|
||||
items.weapon.enchantments.projecting.desc=Com este encantamento, as armas corpo a corpo ganharão alcance extra. Armas de longo alcance serão capazes de penetrar paredes próximas.
|
||||
items.weapon.enchantments.projecting.elestrike_desc=Um ataque elemental com um encantamento projetante aplica 25% de dano a cada inimigo ao alcance, exceto ao alvo primário.
|
||||
items.weapon.enchantments.projecting.elestrike_desc=Um ataque elementar com um encantamento projetante aplica 25% de dano a todos os inimigo no alcance, exceto ao alvo primário.
|
||||
|
||||
items.weapon.enchantments.shocking.name=%s chocante
|
||||
items.weapon.enchantments.shocking.desc=Arcos de eletricidade de uma arma chocante, causando dano extra a todos os inimigos próximos.
|
||||
items.weapon.enchantments.shocking.elestrike_desc=Um ataque elemental com um encantamento chocante espalha eletricidade em todos os espaços ao alcance, que dura 6 turnos.
|
||||
items.weapon.enchantments.shocking.elestrike_desc=Um ataque elementar com um encantamento chocante espalha eletricidade em todos os espaços no alcance, dura 6 turnos.
|
||||
|
||||
items.weapon.enchantments.unstable.name=%s instável
|
||||
items.weapon.enchantments.unstable.desc=Este encantamento irradia energia caótica, ativando um encantamento diferente a cada golpe.
|
||||
items.weapon.enchantments.unstable.elestrike_desc=Um ataque elemental com um encantamento instável aplica um efeito de encantamento aleatório a cada inimigo ao alcance, exceto ao alvo primário.
|
||||
items.weapon.enchantments.unstable.elestrike_desc=Um ataque elementar com um encantamento instável aplica um efeito de encantamento aleatório a todos os inimigos no alcance, exceto ao alvo primário.
|
||||
|
||||
items.weapon.enchantments.vampiric.name=%s do vampirismo
|
||||
items.weapon.enchantments.vampiric.desc=Este poderoso encantamento drena a força vital dos inimigos a cada golpe, canalizando-a de volta para o usuário. O efeito é mais forte quanto menor a vida atual do usuário.
|
||||
items.weapon.enchantments.vampiric.elestrike_desc=Um ataque elemental com um encantamento de vampirismo cura o Duelista em 2 HP para cada inimigo ao alcance.
|
||||
items.weapon.enchantments.vampiric.elestrike_desc=Um ataque elementar com um encantamento de vampirismo cura a Duelista em 2 PV para cada inimigo no alcance.
|
||||
|
||||
|
||||
###melee weapons
|
||||
items.weapon.melee.assassinsblade.name=lâmina assassina
|
||||
items.weapon.melee.assassinsblade.stats_desc=Esta arma é mais forte contra inimigos distraídos.
|
||||
items.weapon.melee.assassinsblade.ability_name=Esgueirar
|
||||
items.weapon.melee.assassinsblade.ability_desc=O Duelista pode _esgueirar-se_ enquanto empunha uma Lâmina assassina. Esta habilidade garante ao Duelista 4 turnos de invisibilidade, mas custa 2 cargas.
|
||||
items.weapon.melee.assassinsblade.ability_name=furtivo
|
||||
items.weapon.melee.assassinsblade.ability_desc=A Duelista pode entrar em modo _furtivo_ enquanto empunha uma lâmina assassina. Esta habilidade garante a Duelista 4 turnos de invisibilidade, mas custa 2 cargas.
|
||||
items.weapon.melee.assassinsblade.desc=Uma pequena lâmina ondulada feita de obsidiana, difícil de usar apesar de ser leve, mas mortal se atingir em cheio.
|
||||
|
||||
items.weapon.melee.battleaxe.name=machado de batalha
|
||||
items.weapon.melee.battleaxe.stats_desc=Está é uma arma precisa.
|
||||
items.weapon.melee.battleaxe.ability_name=Golpe pesado
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.battleaxe.ability_desc=A Duelista pode realizar um _golpe pesado_ com um machado de batalha. Este ataque forte, mas previsível, tem -75% de precisão, mas causa +40% de dano e aplica vulnerabilidade e fraqueza por 5 turnos se acertar. É possível realizar ataque surpresa com golpe pesado.
|
||||
items.weapon.melee.battleaxe.desc=A cabeça de aço enorme deste machado de combate confere imenso peso a cada golpe amplo.
|
||||
|
||||
items.weapon.melee.crossbow.name=besta
|
||||
items.weapon.melee.crossbow.stats_desc=Esta arma aumenta o dano de dardos lançados quando equipada, e até concederá seu encantamento a eles.
|
||||
items.weapon.melee.crossbow.ability_name=Tiro carregado
|
||||
items.weapon.melee.crossbow.ability_desc=O Duelista pode preparar um _tiro carregado_ com a Besta. Essa habilidade é ativada instantaneamente e faz com que o próximo dardo lançado tenha acerto garantido, aplique efeitos ao contato em uma área de 3x3 espaços, e que duram mais se for embebido.
|
||||
items.weapon.melee.crossbow.ability_name=tiro carregado
|
||||
items.weapon.melee.crossbow.ability_desc=A Duelista pode preparar um _tiro carregado_ com uma besta. Esta habilidade é ativada instantaneamente e faz com que o próximo dardo lançado tenha acerto garantido, aplique efeitos ao contato em uma área de 3x3 espaços, e que duram mais se for embebido.
|
||||
items.weapon.melee.crossbow.desc=Uma arma bastante intrincada que atira dardos em velocidades excepcionais. Embora não tenha sido projetada para tal fim, o peso e a construção robusta desta besta a tornam também numa arma de combate corpo a corpo decente.
|
||||
items.weapon.melee.crossbow$chargedshot.name=Tiro carregado
|
||||
items.weapon.melee.crossbow$chargedshot.desc=O Duelista está concentrando poder em sua Besta. O próximo dardo que ela disparar tem acerto garantido, aplicará efeitos de dardo embebido e o encantamento da besta em uma área de 3x3. Os dardos embebidos também terão um uso extra quando disparados com um tiro carregado. O Duelista não pode usar esta habilidade para aplicar efeitos positivos de dardo a si mesmo.
|
||||
items.weapon.melee.crossbow$chargedshot.name=tiro carregado
|
||||
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have two extra uses when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
|
||||
|
||||
items.weapon.melee.dagger.name=adaga
|
||||
items.weapon.melee.dagger.stats_desc=Esta arma é mais forte contra inimigos distraídos.
|
||||
items.weapon.melee.dagger.ability_name=Esgueirar
|
||||
items.weapon.melee.dagger.ability_desc=O Duelista pode _esgueirar-se_ enquanto empunha uma Adaga. Esta habilidade concede ao Duelista 6 turnos de invisibilidade, mas custa 2 cargas.
|
||||
items.weapon.melee.dagger.ability_name=furtivo
|
||||
items.weapon.melee.dagger.ability_desc=A Duelista pode entrar em modo _furtivo_ enquanto empunha uma adaga. Esta habilidade concede a Duelista 6 turnos de invisibilidade, mas custa 2 cargas.
|
||||
items.weapon.melee.dagger.desc=Uma simples adaga de ferro com punho de madeira desgastado.
|
||||
|
||||
items.weapon.melee.dirk.name=punhal
|
||||
items.weapon.melee.dirk.stats_desc=Esta arma é mais forte contra inimigos distraídos.
|
||||
items.weapon.melee.dirk.ability_name=Esgueirar
|
||||
items.weapon.melee.dirk.ability_desc=O Duelista pode _esgueirar-se_ enquanto empunha um Punhal. Esta habilidade concede ao Duelista 5 turnos de invisibilidade, mas custa 2 cargas.
|
||||
items.weapon.melee.dirk.ability_name=furtivo
|
||||
items.weapon.melee.dirk.ability_desc=A Duelista pode entrar em modo _furtivo_ enquanto empunha um punhal. Esta habilidade concede a Duelista 5 turnos de invisibilidade, mas custa 2 cargas.
|
||||
items.weapon.melee.dirk.desc=Uma adaga alongada, dá um pouco mais de aço para perfurar os inimigos.
|
||||
|
||||
items.weapon.melee.flail.name=mangual
|
||||
items.weapon.melee.flail.stats_desc=Esta é uma arma pouco precisa. Ataques surpresas não podem ser efetuados com ela.
|
||||
items.weapon.melee.flail.ability_name=Girar
|
||||
items.weapon.melee.flail.spin_warn=Você não pode mais girar o mangual.
|
||||
items.weapon.melee.flail.ability_desc=O Duelista pode _girar_ um Mangual para aumentar o seu poder por um curto período de tempo. Cada vez que o mangual for girado, ele causará +20% de dano, até um máximo de 3 vezes. Em 3 giros, o mangual também é garantido para acertar. Começar a girar o mangual custa 2 cargas.
|
||||
items.weapon.melee.flail.ability_desc=A Duelista pode _girar_ um mangual para aumentar o seu poder por um curto período de tempo. Cada vez que o mangual for girado, ele causará +20% de dano, até um máximo de 3 vezes. Com 3 giros, o mangual também tem acerto garantido. Começar a girar o mangual custa 2 cargas.
|
||||
items.weapon.melee.flail.desc=Uma esfera com espinhos pontiagudos ligada a um cabo por uma corrente. Muito difícil de manejar, mas devastadora se atingir o alvo em cheio.
|
||||
items.weapon.melee.flail$spinabilitytracker.name=Girando
|
||||
items.weapon.melee.flail$spinabilitytracker.desc=A Duelista está girando seu mangual, construindo dano para seu próximo ataque com ele. Cada giro leva um turno, mas aumenta o dano em 20%%. Com 60%% de dano bônus, o mangual também tem garantia de acerto.\n\nDano bônus atual: %1$d%%.\nTurnos restantes: %2$s.
|
||||
items.weapon.melee.flail$spinabilitytracker.desc=A Duelista está girando seu mangual, acumulando dano para seu próximo ataque com ele. Cada giro leva um turno, mas aumenta o dano em 20%%. Com 60%% de dano bônus, o mangual também tem acerto garantido.\n\nDano bônus atual: %1$d%%.\nTurnos restantes: %2$s.
|
||||
|
||||
items.weapon.melee.gauntlet.name=manopla de pedra
|
||||
items.weapon.melee.gauntlet.stats_desc=Esta é uma arma muito rápida.
|
||||
items.weapon.melee.gauntlet.ability_name=Ataque combinado
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.ability_name=combinação de ataques
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.desc=Esta manopla maciça é feita de tecido carmesim com pedra mágica pesada em camadas no topo. O tecido aperta em torno de você, fazendo as placas de pedra grossas quase como uma segunda pele. Balançar uma arma tão pesada requer força, mas adiciona força tremenda aos seus golpes
|
||||
|
||||
items.weapon.melee.glaive.name=gládio
|
||||
items.weapon.melee.glaive.stats_desc=Esta arma é lenta.\nEsta arma tem alcance estendido.
|
||||
items.weapon.melee.glaive.ability_name=Espetar
|
||||
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.glaive.ability_desc=A Duelista pode usar a ponta de uma glaive para _espetar_ um inimigo que esteja dentro do alcance, mas não adjacente. Isso causa +10% de dano, empurra o inimigo para trás e garante o acerto.
|
||||
items.weapon.melee.glaive.desc=Uma arma longa, consistindo de uma lâmina de espada ao final de um bastão.
|
||||
|
||||
items.weapon.melee.gloves.name=luvas cravejadas
|
||||
items.weapon.melee.gloves.stats_desc=Esta é uma arma muito rápida.
|
||||
items.weapon.melee.gloves.ability_name=Ataque combinado
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gloves.ability_name=combinação de ataques
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.gloves.desc=Estas luvas cravejadas não fornecem qualquer proteção real, mas agem como uma arma útil, mantendo as mãos livres.
|
||||
|
||||
items.weapon.melee.greataxe.name=machado grande
|
||||
items.weapon.melee.greataxe.stats_desc=Esta arma é incrivelmente pesada.
|
||||
items.weapon.melee.greataxe.ability_name=Retribuição
|
||||
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
|
||||
items.weapon.melee.greataxe.ability_desc=A Duelista pode realizar um ataque de _retribuição_ com um machado grande se estiver com menos de 50% de vida. Este ataque devastador tem acerto garantido e causa +35% de dano.
|
||||
items.weapon.melee.greataxe.desc=Feito para ser empunhando sobre os ombros, este machado titânico é tão poderoso quanto pesado.
|
||||
|
||||
items.weapon.melee.greatshield.name=escudo grande
|
||||
items.weapon.melee.greatshield.typical_stats_desc=Normalmente, esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos.
|
||||
items.weapon.melee.greatshield.stats_desc=Esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos.
|
||||
items.weapon.melee.greatshield.ability_name=Proteger
|
||||
items.weapon.melee.greatshield.ability_desc=O Duelista pode se _proteger_ com um Escudo grande, negando completamente o próximo ataque físico ou mágico feito contra ele em 4 turnos.
|
||||
items.weapon.melee.greatshield.ability_name=defender
|
||||
items.weapon.melee.greatshield.ability_desc=A Duelista pode se _defender_ com um escudo grande, negando completamente o próximo ataque físico ou mágico feito contra ela dentro de 4 turnos.
|
||||
items.weapon.melee.greatshield.desc=Parece mais uma parede portátil do que um escudo, esta gigantesca massa de metal ajuda na defesa, mas não deixa muito espaço para atacar.
|
||||
|
||||
items.weapon.melee.greatsword.name=Espada larga
|
||||
items.weapon.melee.greatsword.ability_name=próximo
|
||||
items.weapon.melee.greatsword.ability_desc=O Duelista pode _cortar_ um inimigo com uma Espada larga. Isso causa + 20% de dano e tem acerto garantido. Se a habilidade matar um inimigo, o Duelista pode usar _cortar_ novamente em 5 turnos gratuitamente.
|
||||
items.weapon.melee.greatsword.ability_name=cortar
|
||||
items.weapon.melee.greatsword.ability_desc=A Duelista pode _cortar_ um inimigo com uma espada larga. Isso causa + 20% de dano e tem acerto garantido. Se a habilidade matar um inimigo, a Duelista pode usar cortar novamente em 5 turnos sem custo.
|
||||
items.weapon.melee.greatsword.desc=Esta lâmina imponente inflige muito dano ao usar seu peso em cada golpe.
|
||||
|
||||
items.weapon.melee.handaxe.name=machadinha
|
||||
items.weapon.melee.handaxe.stats_desc=Esta é uma arma precisa.
|
||||
items.weapon.melee.handaxe.ability_name=Golpe pesado
|
||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.handaxe.ability_desc=A Duelista pode realizar um _golpe pesado_ com uma machadinha. Este ataque forte, mas previsível, tem -75% de precisão, mas causa +50% de dano e aplica vulnerabilidade e fraqueza por 5 turnos se acertar. É possível realizar ataque surpresa com golpe pesado.
|
||||
items.weapon.melee.handaxe.desc=Um machado leve, geralmente usado para derrubar árvores. A larga lâmina também funciona bem contra inimigos.
|
||||
|
||||
items.weapon.melee.knuckles.name=soco-inglês
|
||||
@@ -1590,14 +1590,14 @@ items.weapon.melee.knuckles.stats_desc=Esta é uma arma muito rápida.
|
||||
items.weapon.melee.knuckles.desc=Um pedaço de ferro feito para caber entre os dedos. Deixa as mãos livres, e ainda permite melhores ataques que um punho vazio.
|
||||
|
||||
items.weapon.melee.longsword.name=espada longa
|
||||
items.weapon.melee.longsword.ability_name=próximo
|
||||
items.weapon.melee.longsword.ability_desc=O Duelista pode _partir_ um inimigo com a espada longa. Essa habilidade causa +23% de dano e tem acerto garantido. Se _partir_ matar um inimigo, o Duelista pode usar esta habilidade novamente dentro de 5 turnos gratuitamente.
|
||||
items.weapon.melee.longsword.ability_name=cortar
|
||||
items.weapon.melee.longsword.ability_desc=A Duelista pode _cortar_ um inimigo com a espada longa. Essa habilidade causa +23% de dano e tem acerto garantido. Se a habilidade matar um inimigo, a Duelista pode usar cortar novamente dentro de 5 turnos sem custo.
|
||||
items.weapon.melee.longsword.desc=A longa lâmina de aço afiada desta espada reluz de forma reconfortante, embora o seu tamanho a faça parecer bastante pesada.
|
||||
|
||||
items.weapon.melee.mace.name=clava
|
||||
items.weapon.melee.mace.stats_desc=Esta é uma arma precisa.
|
||||
items.weapon.melee.mace.ability_name=Golpe pesado
|
||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.mace.ability_desc=A Duelista pode realizar um _golpe pesado_ com uma clava. Este ataque forte, mas previsível, tem -75% de precisão, mas causa +45% de dano e aplica vulnerabilidade e fraqueza por 5 turnos se acertar. É possível realizar ataque surpresa com golpe pesado.
|
||||
items.weapon.melee.mace.desc=A grande cabeça de ferro desta arma inflige dano substancial.
|
||||
|
||||
items.weapon.melee.magesstaff.name=cajado do mago
|
||||
@@ -1636,82 +1636,82 @@ items.weapon.melee.meleeweapon.swap=Trocar Armas
|
||||
items.weapon.melee.meleeweapon.swap_full=Você não pode fazer isso com o inventário cheio.
|
||||
|
||||
items.weapon.melee.shortsword.name=espada curta
|
||||
items.weapon.melee.shortsword.ability_name=próximo
|
||||
items.weapon.melee.shortsword.ability_desc=O Duelista pode _cortar_ um inimigo com uma espada curta. Isso causa +30% de dano e é garantido para acertar. Se a habilidade matar um inimigo, o Duelista pode usar a _cortar_ novamente em 5 turnos gratuitamente.
|
||||
items.weapon.melee.shortsword.ability_name=cortar
|
||||
items.weapon.melee.shortsword.ability_desc=A Duelista pode _cortar_ um inimigo com uma espada curta. Isso causa + 30% de dano e tem acerto garantido. Se a habilidade matar um inimigo, a Duelista pode usar cortar novamente em 5 turnos sem custo.
|
||||
items.weapon.melee.shortsword.desc=Uma espada levemente curta, apenas alguns centímetros maior que um punhal.
|
||||
|
||||
items.weapon.melee.quarterstaff.name=bastão
|
||||
items.weapon.melee.quarterstaff.stats_desc=Esta arma bloqueia 0-2 de danos.
|
||||
items.weapon.melee.quarterstaff.ability_name=Postura defensiva
|
||||
items.weapon.melee.quarterstaff.ability_desc=O Duelista pode assumir uma _postura defensiva_ com o bastão. Essa postura duplica sua evasão por 6 turnos e é ativada instantaneamente, mas custa 2 cargas.
|
||||
items.weapon.melee.quarterstaff.ability_desc=A Duelista pode assumir uma _postura defensiva_ com um bastão. Essa postura duplica sua evasão por 6 turnos e é ativada instantaneamente, mas custa 2 cargas.
|
||||
items.weapon.melee.quarterstaff.desc=Um bastão de madeira dura, suas pontas são revestidas de ferro.
|
||||
items.weapon.melee.quarterstaff$defensivestance.name=Postura defensiva
|
||||
items.weapon.melee.quarterstaff$defensivestance.desc=O Duelista está usando seu bastão para desviar de golpes e projéteis. Enquanto ela estiver nessa postura, sua evasão contra todos os ataques é dobrada.\n\nTurnos restantes: %s.
|
||||
items.weapon.melee.quarterstaff$defensivestance.desc=A Duelista está usando seu bastão para desviar de golpes e projéteis. Enquanto ela estiver nessa postura, sua evasão contra todos os ataques é dobrada.\n\nTurnos restantes: %s.
|
||||
|
||||
items.weapon.melee.rapier.name=rapieira
|
||||
items.weapon.melee.rapier.name=florete
|
||||
items.weapon.melee.rapier.stats_desc=Esta arma bloqueia 0-1 de dano.
|
||||
items.weapon.melee.rapier.ability_name=estocada
|
||||
items.weapon.melee.rapier.ability_desc=O Duelista pode realizar uma _estocada_ com a rapieira em um inimigo a 1 espaço de distância. Esse movimento o aproxima do inimigo, causa +67% de dano, e é um acerto garantido.
|
||||
items.weapon.melee.rapier.desc=Uma espada reta e fina que oferece alguma proteção em troca de menos poder de corte.
|
||||
items.weapon.melee.rapier.ability_desc=A Duelista pode realizar uma _estocada_ com o florete em um inimigo a 1 espaço de distância. Esse movimento a aproxima do inimigo, causa +67% de dano, e é um acerto garantido.
|
||||
items.weapon.melee.rapier.desc=Uma espada reta e fina que oferece certa proteção em detrimento de poder de corte.
|
||||
|
||||
items.weapon.melee.roundshield.name=Escudo redondo
|
||||
items.weapon.melee.roundshield.typical_stats_desc=Normalmente, esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos.
|
||||
items.weapon.melee.roundshield.stats_desc=Esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos.
|
||||
items.weapon.melee.roundshield.ability_name=Proteger
|
||||
items.weapon.melee.roundshield.ability_desc=O Duelista pode se _proteger_ com um escudo redondo, negando completamente o próximo ataque físico ou mágico feito contra ele em 5 turnos.
|
||||
items.weapon.melee.roundshield.ability_name=defender
|
||||
items.weapon.melee.roundshield.ability_desc=A Duelista pode se _defender_ com um escudo redondo, negando completamente o próximo ataque físico ou mágico feito contra ela dentro de 5 turnos.
|
||||
items.weapon.melee.roundshield.desc=Este grande escudo bloqueia ataques efetivamente e é uma arma decente em situações de perigo.
|
||||
items.weapon.melee.roundshield$guardtracker.name=protegendo
|
||||
items.weapon.melee.roundshield$guardtracker.guarded=protegido
|
||||
items.weapon.melee.roundshield$guardtracker.desc=O Duelista preparou seu escudo em antecipação a um ataque iminente. O próximo ataque físico ou mágico feito contra ele será completamente negado.\n\nTurnos restantes: %s.
|
||||
items.weapon.melee.roundshield$guardtracker.name=defendendo
|
||||
items.weapon.melee.roundshield$guardtracker.guarded=defendido
|
||||
items.weapon.melee.roundshield$guardtracker.desc=A Duelista preparou seu escudo em antecipação a um ataque iminente. O próximo ataque físico ou mágico feito contra ela será completamente negado.\n\nTurnos restantes: %s.
|
||||
|
||||
items.weapon.melee.runicblade.name=lâmina Rúnica
|
||||
items.weapon.melee.runicblade.stats_desc=Esta arma se beneficia mais dos aprimoramentos.
|
||||
items.weapon.melee.runicblade.ability_name=golpe rúnico
|
||||
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
|
||||
items.weapon.melee.runicblade.ability_name=corte rúnico
|
||||
items.weapon.melee.runicblade.ability_desc=A Duelista pode realizar um _corte rúnico_ com a lâmina rúnica. Esse ataque é garantido e causa +250% do poder de encantamento.
|
||||
items.weapon.melee.runicblade.desc=Uma arma misteriosa de uma terra distante, com uma lâmina de brilho azul.
|
||||
|
||||
items.weapon.melee.sai.name=sai
|
||||
items.weapon.melee.sai.stats_desc=Esta é uma arma muito rápida.
|
||||
items.weapon.melee.sai.ability_name=Ataque combinado
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.sai.ability_name=combinação de ataques
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.sai.desc=Duas lâminas finas destinadas a serem empunhadas cada uma em uma mão. Excelente para destruir os inimigos com uma série de cortes.
|
||||
|
||||
items.weapon.melee.scimitar.name=cimitarra
|
||||
items.weapon.melee.scimitar.stats_desc=Esta é uma arma rápida.
|
||||
items.weapon.melee.scimitar.ability_name=dança da espada
|
||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||
items.weapon.melee.scimitar.ability_desc=A Duelista pode realizar a _dança da espada_ com a cimitarra. Essa postura garante a Duelista +60% de velocidade de ataque e -20% de precisão por 6 turnos, é ativada instantaneamente, e custa 2 cargas.
|
||||
items.weapon.melee.scimitar.desc=Uma lâmina curvada e fina. Seu formato permite ataques rápidos, porém menos poderosos.
|
||||
items.weapon.melee.scimitar$sworddance.name=dança da espada
|
||||
items.weapon.melee.scimitar$sworddance.desc=O Duelista está momentaneamente fazendo ataques rápidos baseados em sua arma, como uma espécie de dança. Enquanto esta postura estiver ativa, ele ataca 60%% mais rápido (o suficiente para atacar exatamente duas vezes por turno com uma cimitarra), mas sofre -33%% de precisão.\n\nTurnos restantes: %s.
|
||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -20%% accuracy.\n\nTurns remaining: %s.
|
||||
|
||||
items.weapon.melee.spear.name=lança
|
||||
items.weapon.melee.spear.stats_desc=Esta arma é lenta.\nEsta arma tem alcance estendido.
|
||||
items.weapon.melee.spear.ability_name=Perfurar
|
||||
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.spear.ability_name=Espetar
|
||||
items.weapon.melee.spear.ability_desc=A Duelista pode usar a ponta de uma lança para _espetar_ um inimigo que esteja dentro do alcance, mas não adjacente. Isso causa +15% de dano, empurra o inimigo para trás e garante o acerto.
|
||||
items.weapon.melee.spear.desc=Um bastão de madeira com aço afiado na ponta.
|
||||
|
||||
items.weapon.melee.sword.name=espada
|
||||
items.weapon.melee.sword.ability_name=próximo
|
||||
items.weapon.melee.sword.ability_desc=O Duelista pode _cortar_ um inimigo com a espada. Isso causa +27% de dano e é um ataque garantido. Se essa habilidade matar o inimigo, o Duelista pode usar _cortar_ novamente dentro de 5 turnos gratuitamente.
|
||||
items.weapon.melee.sword.ability_name=cortar
|
||||
items.weapon.melee.sword.ability_desc=A Duelista pode _cortar_ um inimigo com a espada. Essa habilidade causa +27% de dano e tem acerto garantido. Se a habilidade matar um inimigo, a Duelista pode usar cortar novamente dentro de 5 turnos sem custo.
|
||||
items.weapon.melee.sword.desc=Uma espada bem balanceada. Não é muito grande, mas ainda é notavelmente maior do que uma espada curta.
|
||||
items.weapon.melee.sword$cleavetracker.name=próximo
|
||||
items.weapon.melee.sword$cleavetracker.desc=O Duelista está pronto para dar continuidade ao seu corte anterior. O próximo uso de _cortar_ não custará nenhuma carga de habilidade de arma.\n\nTurnos restantes: %s.
|
||||
items.weapon.melee.sword$cleavetracker.name=cortar
|
||||
items.weapon.melee.sword$cleavetracker.desc=A Duelista está pronta para dar continuidade ao seu corte anterior. O próximo uso de cortar não custará nenhuma carga de habilidade de arma.\n\nTurnos restantes: %s.
|
||||
|
||||
items.weapon.melee.warhammer.name=martelo de guerra
|
||||
items.weapon.melee.warhammer.stats_desc=Esta é uma arma precisa.
|
||||
items.weapon.melee.warhammer.ability_name=Golpe pesado
|
||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.warhammer.ability_desc=A Duelista pode realizar um _golpe pesado_ com uma clava. Este ataque forte, mas previsível, tem -75% de precisão, mas causa +35% de dano e aplica vulnerabilidade e fraqueza por 5 turnos se acertar. É possível realizar ataque surpresa com golpe pesado.
|
||||
items.weapon.melee.warhammer.desc=Poucas criaturas conseguem suportar o golpe esmagador desta massa imponente de chumbo e aço, mas é preciso muita força para usá-la com eficiência.
|
||||
|
||||
items.weapon.melee.whip.name=chicote
|
||||
items.weapon.melee.whip.stats_desc=Esta arma possui um tremendo alcance.
|
||||
items.weapon.melee.whip.ability_name=chicotear
|
||||
items.weapon.melee.whip.ability_desc=O Duelista pode _chicotear_ todos os inimigos envolta dele com o chicote. Essa habilidade realiza um ataque normal contra todos os inimigos dentro do alcance de ataque.
|
||||
items.weapon.melee.whip.ability_desc=A Duelista pode _chicotear_ todos os inimigos envolta dela com o chicote. Essa habilidade realiza um ataque normal contra todos os inimigos dentro do alcance de ataque.
|
||||
items.weapon.melee.whip.desc=Embora o comprimento de corda farpado no fim desta arma inflija pouco dano, nada se compara ao seu alcance.
|
||||
|
||||
items.weapon.melee.wornshortsword.name=espada curta desgastada
|
||||
items.weapon.melee.wornshortsword.ability_name=próximo
|
||||
items.weapon.melee.wornshortsword.ability_desc=O Duelista pode _cortar_ um inimigo com a espada curta desgastada. Isso causa +33% de dano e é um ataque garantido. Se essa habilidade matar um inimigo, o Duelista pode usar _cortar_ novamente dentro de 5 turnos gratuitamente.
|
||||
items.weapon.melee.wornshortsword.ability_name=cortar
|
||||
items.weapon.melee.wornshortsword.ability_desc=A Duelista pode _cortar_ um inimigo com uma espada curta desgastada. Isso causa + 33% de dano e tem acerto garantido. Se a habilidade matar um inimigo, a Duelista pode usar cortar novamente em 5 turnos sem custo.
|
||||
items.weapon.melee.wornshortsword.desc=Uma espada levemente curta, um pouco deteriorada por muito uso. É fraca e mais leve que uma espada curta em melhores condições.
|
||||
|
||||
|
||||
@@ -1823,7 +1823,7 @@ items.weapon.missiles.throwingspear.name=lança de arremesso
|
||||
items.weapon.missiles.throwingspear.desc=Estas lanças leves têm armações finas que são claramente projetadas para serem lançadas e não empunhadas.
|
||||
|
||||
items.weapon.missiles.throwingspike.name=agulha de arremesso
|
||||
items.weapon.missiles.throwingspike.desc=Essas agulhas pontiagudas de metal devem ser lançadas em inimigos distantes. Embora não sejam muito fortes, sua construção simples toda em metal os torna razoavelmente duráveis.
|
||||
items.weapon.missiles.throwingspike.desc=Estas agulhas pontiagudas de metal devem ser lançadas em inimigos distantes. Embora não sejam muito fortes, sua construção simples toda em metal as torna razoavelmente duráveis.
|
||||
|
||||
items.weapon.missiles.throwingstone.name=pedra de arremesso
|
||||
items.weapon.missiles.throwingstone.desc=Estas pedras são lixadas para que possam ser jogadas com mais força do que uma pedra comum. Apesar do bom trabalho feito nelas, elas ainda não são uma arma muito confiável.
|
||||
@@ -1941,10 +1941,10 @@ items.kindofmisc.unequip_message=Você deve desequipar um desses itens primeiro.
|
||||
|
||||
items.kindofweapon.swift_equip=Você rapidamente equipa sua arma.
|
||||
items.kindofweapon.equip_cursed=Involuntariamente, você agarra a arma com mais força.
|
||||
items.kindofweapon.which_equip_msg=Em qual slot de arma você gostaria de equipar este item?\n\nO Campeão ataca diretamente com sua arma primária, mas pode usar a habilidade de qualquer uma das armas. Ambas as armas têm sua própria contagem de carga.\n\nO Campeão também pode trocar sua arma primária e secundária instantaneamente.
|
||||
items.kindofweapon.which_equip_primary=Primária(%s)
|
||||
items.kindofweapon.which_equip_secondary=Secundária(%s)
|
||||
items.kindofweapon.empty=vazia
|
||||
items.kindofweapon.which_equip_msg=Em qual slot de arma você gostaria de equipar este item?\n\nA Campeã ataca diretamente com sua arma primária, mas pode usar a habilidade de qualquer uma das armas. Ambas as armas têm sua própria contagem de carga.\n\nA Campeã também pode trocar sua arma primária e secundária instantaneamente.
|
||||
items.kindofweapon.which_equip_primary=Primária (%s)
|
||||
items.kindofweapon.which_equip_secondary=Secundária (%s)
|
||||
items.kindofweapon.empty=vazio
|
||||
|
||||
items.kingscrown.name=Coroa do Rei Anão
|
||||
items.kingscrown.ac_wear=VESTIR
|
||||
|
||||
@@ -1511,7 +1511,7 @@ items.weapon.melee.assassinsblade.desc=Небольшое волнистое л
|
||||
items.weapon.melee.battleaxe.name=боевой топор
|
||||
items.weapon.melee.battleaxe.stats_desc=Это довольно меткое оружие.
|
||||
items.weapon.melee.battleaxe.ability_name=мощный удар
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.battleaxe.ability_desc=Дуэлянт может совершить _мощный удар_ боевым топором. Эта сильная, но предсказуемая атака имеет на 75% ниже шанс попадания, наносит на 40% урона больше и при попадании даёт противнику уязвимость и ослабление на 5 ходов. Мощный удар может быть неожиданной атакой.
|
||||
items.weapon.melee.battleaxe.desc=Огромное стальное лезвие этого топора позволяет наносить удары с устрашающей силой.
|
||||
|
||||
items.weapon.melee.crossbow.name=арбалет
|
||||
@@ -1520,7 +1520,7 @@ items.weapon.melee.crossbow.ability_name=заряженный выстрел
|
||||
items.weapon.melee.crossbow.ability_desc=Дуэлянт может подготовить _заряженный выстрел_ из арбалета. Эта способность активируется мгновенно и гарантирует попадание следующего дротика по врагу, применяя все эффекты атаки в радиусе 3х3 клеток, и эффекты от смазанных дротиков длятся дольше.
|
||||
items.weapon.melee.crossbow.desc=Замысловатое оружие, позволяющее стрелять дротиками со значительной силой. Хоть арбалет и не предназначен для ближнего боя, но его вес и прочность позволяют использовать его как дубину.
|
||||
items.weapon.melee.crossbow$chargedshot.name=заряженный выстрел
|
||||
items.weapon.melee.crossbow$chargedshot.desc=Дуэлянт фокусирует силу в её арбалет. Следующий дротик гарантированно попадёт по врагу, применяя все эффекты атаки в радиусе 3х3 клеток. Смазанные дротики также не теряют свой эффект при заряженном выстреле. Дуэлянт не может применить эту способность, чтобы использовать дротики с положительными эффектами на себя.
|
||||
items.weapon.melee.crossbow$chargedshot.desc=Дуэлянт фокусирует силу в её арбалет. Следующий дротик гарантированно попадёт по врагу, применяя все эффекты дротика и зачарование арбалета в радиусе 3х3 клеток. Смазанные дротики также будут иметь два дополнительных применения при стрельбе заряженным выстрелом. Дуэлянт не может применить эту способность, чтобы использовать дротики с положительными эффектами на себя.
|
||||
|
||||
items.weapon.melee.dagger.name=кинжал
|
||||
items.weapon.melee.dagger.stats_desc=Это оружие эффективнее при скрытных атаках.
|
||||
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=Дуэлянт закручив
|
||||
items.weapon.melee.gauntlet.name=каменная перчатка
|
||||
items.weapon.melee.gauntlet.stats_desc=Это очень быстрое оружие.
|
||||
items.weapon.melee.gauntlet.ability_name=двойной удар
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.ability_desc=Дуэлянт может совершить _двойной удар_ каменной перчаткой. Эта атака гарантированно попадёт в цель и нанесет +20% урона каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием за последние 5 ходов.
|
||||
items.weapon.melee.gauntlet.desc=Эта зачарованная перчатка сделана из ткани багрового цвета и покрыта каменными пластинами. Она отлично облегает вашу руку, из-за чего толстые пластины чувствуются как вторая кожа. Использование такого оружия требует большой силы, зато придаёт вашим ударам невероятную мощь.
|
||||
|
||||
items.weapon.melee.glaive.name=глефа
|
||||
items.weapon.melee.glaive.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки.
|
||||
items.weapon.melee.glaive.ability_name=пронзание
|
||||
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.glaive.ability_desc=Дуэлянт, используя наконечник глефы, может _пронзить_ врагов не смежных, но в зоне досягаемости. Эта атака наносит на 10% урона меньше, откидывает противника и гарантированно попадает в цель.
|
||||
items.weapon.melee.glaive.desc=Крупное древковое оружие с длинным клинком на конце.
|
||||
|
||||
items.weapon.melee.gloves.name=шипованные перчатки
|
||||
items.weapon.melee.gloves.stats_desc=Это очень быстрое оружие.
|
||||
items.weapon.melee.gloves.ability_name=двойной удар
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gloves.ability_desc=Дуэлянт может совершить _двойной удар_ шипованными перчатками. Эта атака гарантированно попадёт в цель и нанесет +30% урона каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием за последние 5 ходов.
|
||||
items.weapon.melee.gloves.desc=Эти шипованные перчатки не обеспечивают никакой защиты, но они выступают в качестве неплохого оружия, оставляя руки свободными.
|
||||
|
||||
items.weapon.melee.greataxe.name=секира
|
||||
items.weapon.melee.greataxe.stats_desc=Это невероятно тяжёлое оружие.
|
||||
items.weapon.melee.greataxe.ability_name=возмездие
|
||||
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
|
||||
items.weapon.melee.greataxe.ability_desc=Дуэлянт может совершить _удар возмездия_ секирой, если у неё меньше 50% здоровья. Эта уничтожающая всё и вся атака гарантированно попадает в цель и наносит на 35% урона больше.
|
||||
items.weapon.melee.greataxe.desc=Предназначенный для ношения на плече, этот массивный топор настолько же опасен, насколько тяжёл.
|
||||
|
||||
items.weapon.melee.greatshield.name=ростовой щит
|
||||
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=Внушительный клинок это
|
||||
items.weapon.melee.handaxe.name=ручной топор
|
||||
items.weapon.melee.handaxe.stats_desc=Это довольно меткое оружие.
|
||||
items.weapon.melee.handaxe.ability_name=мощный удар
|
||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.handaxe.ability_desc=Дуэлянт может совершить _мощный удар_ ручным топором. Эта сильная, но предсказуемая атака имеет на 75% ниже шанс попадания в цель, но наносит на 50% урона больше и при попадании даёт противнику уязвимость и ослабление на 5 ходов. Мощный удар может быть неожиданной атакой.
|
||||
items.weapon.melee.handaxe.desc=Лёгкий топор, часто применяемый для рубки деревьев. Его широкое топорище неплохо справится и с врагами.
|
||||
|
||||
items.weapon.melee.knuckles.name=кастет
|
||||
@@ -1596,8 +1596,8 @@ items.weapon.melee.longsword.desc=Длинный бритвенно-острый
|
||||
|
||||
items.weapon.melee.mace.name=булава
|
||||
items.weapon.melee.mace.stats_desc=Это довольно меткое оружие.
|
||||
items.weapon.melee.mace.ability_name=тяжелый удар
|
||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.mace.ability_name=мощный удар
|
||||
items.weapon.melee.mace.ability_desc=Дуэлянт может совершить _мощный удар_ булавой. Эта сильная, но предсказуемая атака имеет на 75% ниже шанс попадания, но наносит на 45% урона больше и при попадании даёт противнику уязвимость и ослабление на 5 ходов. Мощный удар может быть неожиданной атакой.
|
||||
items.weapon.melee.mace.desc=Железное навершие этого оружия способно нанести значительные повреждения.
|
||||
|
||||
items.weapon.melee.magesstaff.name=посох Мага
|
||||
@@ -1667,27 +1667,27 @@ items.weapon.melee.roundshield$guardtracker.desc=Дуэлянт подготов
|
||||
items.weapon.melee.runicblade.name=рунный клинок
|
||||
items.weapon.melee.runicblade.stats_desc=Урон этого оружия гораздо сильнее возрастает при улучшении.
|
||||
items.weapon.melee.runicblade.ability_name=рунический удар
|
||||
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
|
||||
items.weapon.melee.runicblade.ability_desc=Дуэлянт может совершить _рунический удар_ рунным клинком. Атака гарантированно попадает и увеличивает силу зачарования на +250%.
|
||||
items.weapon.melee.runicblade.desc=Загадочное оружие из дальней страны со светло-голубым лезвием.
|
||||
|
||||
items.weapon.melee.sai.name=сай
|
||||
items.weapon.melee.sai.stats_desc=Это очень быстрое оружие.
|
||||
items.weapon.melee.sai.ability_name=комбо удар
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.sai.ability_name=двойной удар
|
||||
items.weapon.melee.sai.ability_desc=Дуэлянт, используя сай, может совершить _двойной удар_. Эта атака гарантированно попадёт в цель и нанесет +25% урона каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием за последние 5 ходов.
|
||||
items.weapon.melee.sai.desc=Два тонких клинка, предназначенных для ношения в каждой руке. Превосходно подходит для уничтожения врагов шквалом порезов.
|
||||
|
||||
items.weapon.melee.scimitar.name=скимитар
|
||||
items.weapon.melee.scimitar.stats_desc=Это довольно быстрое оружие.
|
||||
items.weapon.melee.scimitar.ability_name=танец меча
|
||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||
items.weapon.melee.scimitar.ability_desc=Дуэлянт может совершить _танец меча_ со скимитаром. Это увеличит скорость атаки Дуэлянта на 60%, но уменьшит меткость на 20%. Способность длится 6 ходов, активируется мгновенно и стоит 2 заряда.
|
||||
items.weapon.melee.scimitar.desc=Широкий изогнутый клинок. Его форма позволяет наносить быстрые, но менее сильные атаки.
|
||||
items.weapon.melee.scimitar$sworddance.name=танец меча
|
||||
items.weapon.melee.scimitar$sworddance.desc=Дуэлянт делает быстрые импульсные удары своим оружием, будто танцуя. Благодаря этому, она атакует на 60%% быстрее (этого достаточно, чтобы атаковать скимитаром дважды за ход), но шанс попадания становится меньше на 33%%.\n\nХодов осталось: %s.
|
||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -20%% accuracy.\n\nTurns remaining: %s.
|
||||
|
||||
items.weapon.melee.spear.name=копьё
|
||||
items.weapon.melee.spear.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки.
|
||||
items.weapon.melee.spear.ability_name=пронзить
|
||||
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.spear.ability_desc=Дуэлянт, используя наконечник копья, может _пронзить_ врагов вдалеке, но в зоне досягаемости оружия. Эта атака наносит на 15% урона меньше, откидывает противника и гарантированно попадает.
|
||||
items.weapon.melee.spear.desc=Тонкая длинная палка с куском заостренного железа на конце.
|
||||
|
||||
items.weapon.melee.sword.name=меч
|
||||
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=Дуэлянт готова прод
|
||||
items.weapon.melee.warhammer.name=боевой молот
|
||||
items.weapon.melee.warhammer.stats_desc=Это довольно меткое оружие.
|
||||
items.weapon.melee.warhammer.ability_name=мощный удар
|
||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.warhammer.ability_desc=Дуэлянт может совершить _мощный удар_ боевым молотом. Эта сильная, но предсказуемая атака имеет на 75% ниже шанс попадания, но наносит на 35% урона больше и при попадании даёт противнику уязвимость и ослабление на 5 ходов. Мощный удар может быть неожиданной атакой.
|
||||
items.weapon.melee.warhammer.desc=Мало кто сможет устоять перед сокрушительной мощью этой громады из свинца и стали, но только сильнейшие способны использовать его в полную силу.
|
||||
|
||||
items.weapon.melee.whip.name=кнут
|
||||
|
||||
@@ -1520,7 +1520,7 @@ items.weapon.melee.crossbow.ability_name=şarjlı atış
|
||||
items.weapon.melee.crossbow.ability_desc=Düellocu, arbaletli bir _şarjlı atış_ hazırlayabilir. Bu yetenek anında etkinleşir ve bir sonraki ateşlenen dartın her zaman isabet etmesine, 3x3 karo alanında isabet efektleri uygulamasına ve devrilirse daha uzun süre dayanmasına neden olur.
|
||||
items.weapon.melee.crossbow.desc=Pek karmaşık olmayan ve okları mükemmel hızlarda atan bir silah. Bunun için dizayn edilmemiş olsa da arbaletin ağır ve sağlam yapısı onun idare eder bir yakın dövüş silahı olarak ta kullanabilmesini sağlar.
|
||||
items.weapon.melee.crossbow$chargedshot.name=şarjlı atış
|
||||
items.weapon.melee.crossbow$chargedshot.desc=Düellocu, gücünü tatar yayına odaklıyor. Onunla ateşlediği bir sonraki dart her zaman isabet edecek ve 3x3'lük bir alanda uçlu dart efektleri ve tatar yayının büyüsünü uygulayacak. Uçlu dartlar ayrıca şarjlı bir atış kullanılarak ateşlendiğinde fazladan bir kullanıma sahip olacaktır. Düellocu, bu yeteneği kendisine pozitif ok efektleri uygulamak için kullanamaz.
|
||||
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have two extra uses when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
|
||||
|
||||
items.weapon.melee.dagger.name=hançer
|
||||
items.weapon.melee.dagger.stats_desc=Bu silah farkında olmayan düşmanlara karşı daha güçlü.
|
||||
@@ -1546,7 +1546,7 @@ items.weapon.melee.flail$spinabilitytracker.desc=Düellocu kılıcını döndür
|
||||
items.weapon.melee.gauntlet.name=taş eldiven
|
||||
items.weapon.melee.gauntlet.stats_desc=Bu silah çok hızlı.
|
||||
items.weapon.melee.gauntlet.ability_name=kombo vuruş
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.desc=Bu devasa eldiven üzerinde ağır bir büyülü taş olan kızıl kumaş ile yapılmış. Kumaş, etrafında sıkılaşarak bu kalın taş plakaları neredeyse ikinci bir deri gibi hissetmeni sağlıyor. Bu kadar ağır bir silahı sallamak güç gerektirir, ama vuruşlarına da devasa bir güç ekleyecektir.
|
||||
|
||||
items.weapon.melee.glaive.name=baltalı kargı
|
||||
@@ -1558,7 +1558,7 @@ items.weapon.melee.glaive.desc=Sırığın ucunda bulunan bir bıçaktan oluşan
|
||||
items.weapon.melee.gloves.name=çivili eldivenler
|
||||
items.weapon.melee.gloves.stats_desc=Bu silah çok hızlı.
|
||||
items.weapon.melee.gloves.ability_name=birleşik vuruş
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.gloves.desc=Bu çivili eldivenler gerçek bir koruma sağlamıyor, ama elleri serbest tutarak dayanıklı bir silah görevi görüyor.
|
||||
|
||||
items.weapon.melee.greataxe.name=dev balta
|
||||
@@ -1673,7 +1673,7 @@ items.weapon.melee.runicblade.desc=Uzak diyarlardan gelen mavi bıçaklı gizeml
|
||||
items.weapon.melee.sai.name=sai
|
||||
items.weapon.melee.sai.stats_desc=Bu silah çok hızlı.
|
||||
items.weapon.melee.sai.ability_name=birleşik vuruş
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.sai.desc=her biri tek elde tutulması gereken iki ince kılıç. Düşmanları rüzgar gibi biçerek işlerini bitirmek için mükemmel bir silah.
|
||||
|
||||
items.weapon.melee.scimitar.name=pala
|
||||
@@ -1682,7 +1682,7 @@ items.weapon.melee.scimitar.ability_name=kılıç dansı
|
||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||
items.weapon.melee.scimitar.desc=Kalın, kıvrık bir bıçak. Şekli, hızlı fakat daha zayıf saldırıların yapılmasını sağlar.
|
||||
items.weapon.melee.scimitar$sworddance.name=kılıç dansı
|
||||
items.weapon.melee.scimitar$sworddance.desc=Düellocu, bir tür dans gibi silahıyla momentuma dayalı hızlı vuruşlar yapıyor. Bu duruş aktifken, %%60 daha hızlı saldırır (bir pala ile bir sırada tam olarak iki kez saldırmaya yetecek kadar), ancak %%-33 isabet kaybı yaşar.\n\nKalan sıra: %s.
|
||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -20%% accuracy.\n\nTurns remaining: %s.
|
||||
|
||||
items.weapon.melee.spear.name=mızrak
|
||||
items.weapon.melee.spear.stats_desc=Bu bayağı yavaş bir silah.\nBu silah fazladan erişime sahiptir.
|
||||
|
||||
@@ -1511,7 +1511,7 @@ items.weapon.melee.assassinsblade.desc=黑曜石制的波浪形短刃,虽轻
|
||||
items.weapon.melee.battleaxe.name=战斧
|
||||
items.weapon.melee.battleaxe.stats_desc=这是一把比较精准的武器。
|
||||
items.weapon.melee.battleaxe.ability_name=重击
|
||||
items.weapon.melee.battleaxe.ability_desc=The Duelist can perform a _heavy blow_ with a battle axe. This strong but predictable attack has -75% accuracy, but deals +40% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.battleaxe.ability_desc=决斗家可以用战斧使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +40% 的伤害,并在命中时施加 5 回合的易伤与虚弱效果。\n\n重击可用于偷袭。
|
||||
items.weapon.melee.battleaxe.desc=这把有着硕大钢制头部的战斧能将庞大的力量倾注在每次挥舞之中。
|
||||
|
||||
items.weapon.melee.crossbow.name=十字弩
|
||||
@@ -1520,7 +1520,7 @@ items.weapon.melee.crossbow.ability_name=充能射击
|
||||
items.weapon.melee.crossbow.ability_desc=决斗家可以使用十字弩准备好_充能射击_。这个武技会立即生效,使下一发飞镖必定命中,其击中效果将会在 3*3 的范围内触发,并且涂药飞镖会更加耐用。
|
||||
items.weapon.melee.crossbow.desc=这是一件看起来相当精密复杂的装置,能够将飞镖一样的小型箭矢以极高的速度射出。这把十字弩弩掂在手里沉甸甸的,比想象中结实很多,虽然完全违背了设计初衷,不过也能够在肉搏战中起到作用。
|
||||
items.weapon.melee.crossbow$chargedshot.name=充能射击
|
||||
items.weapon.melee.crossbow$chargedshot.desc=决斗家正将能量集中于她的十字弩。她用弩发射的下一发飞镖必定会命中,并在 3*3 的区域内触发它的涂药效果和十字弩的附魔效果。涂药飞镖也会在使用充能射击时获得一次额外的耐久。决斗家不能使用这个武技来让飞镖的增益对她自己生效。
|
||||
items.weapon.melee.crossbow$chargedshot.desc=The Duelist is focusing power into her crossbow. The next dart she fires with it will always hit and apply tipped dart effects and the crossbow's enchantment in a 3x3 area. Tipped darts will also have two extra uses when fired using a charged shot. The Duelist cannot use this ability to apply positive dart effects to herself.
|
||||
|
||||
items.weapon.melee.dagger.name=匕首
|
||||
items.weapon.melee.dagger.stats_desc=这件武器在对付未察觉你的敌人时更为有效。
|
||||
@@ -1546,25 +1546,25 @@ items.weapon.melee.flail$spinabilitytracker.desc=决斗家正在甩动链枷,
|
||||
items.weapon.melee.gauntlet.name=魔岩拳套
|
||||
items.weapon.melee.gauntlet.stats_desc=这是一套非常快的武器。
|
||||
items.weapon.melee.gauntlet.ability_name=连击
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals +20% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.gauntlet.desc=这个巨大的拳套由一匹红布和层层覆盖在布上的魔法岩石交织而成。戴上后,布料紧紧裹住你的整个前臂,让厚重的岩板变得像一层坚硬的皮肤。要有足够的力量才能将如此沉重的武器自如挥舞,但正是这种力量和重量的结合让这件武器发挥出可怕的威力。
|
||||
|
||||
items.weapon.melee.glaive.name=关刀
|
||||
items.weapon.melee.glaive.stats_desc=这是一件相当缓慢的武器。\n这把武器有额外的攻击距离。
|
||||
items.weapon.melee.glaive.ability_name=刺退
|
||||
items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals +10% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.glaive.ability_desc=决斗家用剑尖_刺退_在射程内但不与决斗家相邻的敌人。造成 +10% 伤害,将敌人击退,并一定命中。
|
||||
items.weapon.melee.glaive.desc=一支在末端装有剑刃的重型长柄武器。
|
||||
|
||||
items.weapon.melee.gloves.name=镶钉手套
|
||||
items.weapon.melee.gloves.stats_desc=这是一套非常快的武器。
|
||||
items.weapon.melee.gloves.ability_name=连击
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals +30% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.gloves.desc=这双镶钉手套没有多少防护作用,但能在勉强当作武器使用的同时腾出双手。
|
||||
|
||||
items.weapon.melee.greataxe.name=巨斧
|
||||
items.weapon.melee.greataxe.stats_desc=这件武器非常沉重。
|
||||
items.weapon.melee.greataxe.ability_name=报复
|
||||
items.weapon.melee.greataxe.ability_desc=The Duelist can perform a _retribution_ attack with a greataxe if she is below 50% health. This devastating attack is guaranteed to hit and deals +35% damage.
|
||||
items.weapon.melee.greataxe.ability_desc=决斗家在血量低于 50% 时可以使用巨斧进行_报复_攻击。这种毁灭性的攻击必定命中,且造成 +35% 伤害。
|
||||
items.weapon.melee.greataxe.desc=这个巨型的战斧无坚不摧,重如泰山,举过肩才有空间挥舞。
|
||||
|
||||
items.weapon.melee.greatshield.name=巨型方盾
|
||||
@@ -1582,7 +1582,7 @@ items.weapon.melee.greatsword.desc=这把大剑进行的每次沉重挥舞都能
|
||||
items.weapon.melee.handaxe.name=手斧
|
||||
items.weapon.melee.handaxe.stats_desc=这是一把比较精准的武器。
|
||||
items.weapon.melee.handaxe.ability_name=重击
|
||||
items.weapon.melee.handaxe.ability_desc=The Duelist can perform a _heavy blow_ with a hand axe. This strong but predictable attack has -75% accuracy, but deals +50% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.handaxe.ability_desc=决斗家可以用手斧使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +50% 的伤害,并在命中时施加 5 回合的易伤与虚弱效果。\n\n重击可用于偷袭。
|
||||
items.weapon.melee.handaxe.desc=一把轻斧头,通常用来砍树。当然,它的宽刃对敌人来说同样有效。
|
||||
|
||||
items.weapon.melee.knuckles.name=指虎
|
||||
@@ -1597,7 +1597,7 @@ items.weapon.melee.longsword.desc=这柄剑的厚长利刃闪烁着令人宽心
|
||||
items.weapon.melee.mace.name=硬头锤
|
||||
items.weapon.melee.mace.stats_desc=这是一个比较精准的武器。
|
||||
items.weapon.melee.mace.ability_name=重击
|
||||
items.weapon.melee.mace.ability_desc=The Duelist can perform a _heavy blow_ with a mace. This strong but predictable attack has -75% accuracy, but deals +45% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.mace.ability_desc=决斗家可以用硬头锤使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +45% 的伤害,并在命中时施加 5 回合的易伤与虚弱效果。\n\n重击可用于偷袭。
|
||||
items.weapon.melee.mace.desc=这把武器前端的大型铁头能够造成可观的伤害。
|
||||
|
||||
items.weapon.melee.magesstaff.name=法师魔杖
|
||||
@@ -1667,27 +1667,27 @@ items.weapon.melee.roundshield$guardtracker.desc=决斗家已经准备好她的
|
||||
items.weapon.melee.runicblade.name=符文之刃
|
||||
items.weapon.melee.runicblade.stats_desc=这把武器从升级中获得更多伤害。
|
||||
items.weapon.melee.runicblade.ability_name=符文挥砍
|
||||
items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has +250% enchantment power.
|
||||
items.weapon.melee.runicblade.ability_desc=决斗家可以用符文之刃使出_符文挥砍_。这一击必定命中且有 +250% 的附魔力量。
|
||||
items.weapon.melee.runicblade.desc=来自失落之地的神秘武器,有着明亮的蓝色刀刃。
|
||||
|
||||
items.weapon.melee.sai.name=双钗
|
||||
items.weapon.melee.sai.stats_desc=这是一套非常快的武器。
|
||||
items.weapon.melee.sai.ability_name=连击
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons twice in the last 5 turns.
|
||||
items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals +25% damage for each time the Duelist has already successfully attacked with melee or thrown weapons in the last 5 turns.
|
||||
items.weapon.melee.sai.desc=一对轻薄的铁刃,刚好一手一把。在快速斩击方面十分出色。
|
||||
|
||||
items.weapon.melee.scimitar.name=弯刀
|
||||
items.weapon.melee.scimitar.stats_desc=这是一把比较快的武器。
|
||||
items.weapon.melee.scimitar.ability_name=剑舞
|
||||
items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance grants the Duelist +60% attack speed and -20% accuracy for 6 turns, takes no time to activate, and costs two charges.
|
||||
items.weapon.melee.scimitar.ability_desc=决斗家可用弯刀进入_剑舞_。这个姿态使决斗家在 6 回合内攻击速度 +60% 且精准度 -20% ,进入该姿态不消耗时间,消耗 2 点充能。
|
||||
items.weapon.melee.scimitar.desc=一把厚重的弯刀。它的形状能让它进行更快但不甚强力的攻击。
|
||||
items.weapon.melee.scimitar$sworddance.name=剑舞
|
||||
items.weapon.melee.scimitar$sworddance.desc=决斗家正用武器以一种舞蹈的形式展开疾风骤雨般的攻击。当这个架势激活时,她的攻击速度增加 60%% (在使用弯刀的情况下刚好足以一回合攻击两次),但拥有 -33%% 的命中率。\n\n剩余回合数:%s。
|
||||
items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes with her weapon, in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar), but suffers -20%% accuracy.\n\nTurns remaining: %s.
|
||||
|
||||
items.weapon.melee.spear.name=长矛
|
||||
items.weapon.melee.spear.stats_desc=这是一件相当缓慢的武器。\n这把武器有额外的攻击距离。
|
||||
items.weapon.melee.spear.ability_name=刺退
|
||||
items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals +15% damage, knocks the enemy back, and is guaranteed to hit.
|
||||
items.weapon.melee.spear.ability_desc=决斗家用长矛_刺退_在射程内但不与决斗家相邻的敌人。造成 +15% 伤害,将敌人击退并一定命中。
|
||||
items.weapon.melee.spear.desc=这是一根装着锋锐铁刺的细长木杆。
|
||||
|
||||
items.weapon.melee.sword.name=单手剑
|
||||
@@ -1700,7 +1700,7 @@ items.weapon.melee.sword$cleavetracker.desc=决斗家已经准备好进行连续
|
||||
items.weapon.melee.warhammer.name=战锤
|
||||
items.weapon.melee.warhammer.stats_desc=这是一把比较精准的武器。
|
||||
items.weapon.melee.warhammer.ability_name=重击
|
||||
items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This strong but predictable attack has -75% accuracy, but deals +35% damage and applies vulnerable and weaken for 5 turns if it hits. Heavy blow can surprise attack.
|
||||
items.weapon.melee.warhammer.ability_desc=决斗家可以用战锤使出_重击_。这一沉重而易于预料的攻击承受 75% 的精准减益,但是造成 +35% 的伤害,并在命中时施加 5 回合的易伤与虚弱效果。\n\n重击可用于偷袭。
|
||||
items.weapon.melee.warhammer.desc=很少有生物能抵挡这铅铁巨块的辗压,但也只有最强壮的冒险者才能有效使用它。
|
||||
|
||||
items.weapon.melee.whip.name=长鞭
|
||||
|
||||
@@ -120,7 +120,7 @@ journal.document.halls_king.rejection.body=IMBECYLE!\n\nPrzez ostatnie 33 lata n
|
||||
journal.document.halls_king.amulet.title=Amulet
|
||||
journal.document.halls_king.amulet.body=ZROBIŁEM TO!\n\nDokładnie nie wiedziałem, co mogę odkryć, ale to co odkryłem, przerosło moje najbardziej szalone spekulacje. Tyle mocy znajdującej się tam i gotowej do zabrania, a to wszystko moje!\n\nDzięki temu żaden z tych głupców nie ośmieli się mi przeciwstawić. Te wszystkie sposoby, w jakie mogę ich poniżyć, przyprawiają mnie o zawrót głowy. Cholera, dlaczego miałbym na tym poprzestawać, przecież z taką mocą mogę unicestwić każdego, kogo zechcę! Może to już trochę przesada, ale nie mogę zbyt długo się zastanawiać, albo zaczną coś podejrzewać.\n\nMyślę, że nazwę tę wielką moc Amuletem Yendoru!\nR.
|
||||
journal.document.halls_king.ritual.title=Rytuał
|
||||
journal.document.halls_king.ritual.body=Thymor stanął dziś naprzeciw mnie i zażądał, abym wyjaśnił, skąd posiadam moją moc. Choć uniknąłem jednoznacznej odpowiedzi, to nawet w kościach czuję podejżliwość sędziów.\n\nSądziłem, że będę mógł dłużej nacieszyć się ciszą przed burzą, ale teraz to nie ma większego znaczenia. Zdecydowałem, co uczynię. Wyjaśnię, że uzyskałem moce przez specjalny rytuał i zaproponuję przedstawić go królowi oraz magom. Gdy dobiegnie on końca, będę już królem!\n\nThymor z pewnością będzie oponował, ale wątpię, aby ktoś go wtedy słuchał!\n\nWSZYSCY PADNĄ PRZEDE MNĄ NA KOLANA!\n-Przyszły Król Krasnoludów
|
||||
journal.document.halls_king.ritual.body=Thymor stanął dziś naprzeciw mnie i zażądał, abym wyjaśnił, skąd posiadam moją moc. Choć uniknąłem jednoznacznej odpowiedzi, to nawet w kościach czuję podejrzliwość reszty dworu.\n\nSądziłem, że będę mógł dłużej nacieszyć się ciszą przed burzą, ale teraz to nie ma większego znaczenia. Zdecydowałem, co uczynię. Wyjaśnię, że uzyskałem moce przez specjalny rytuał i zaproponuję przedstawić go królowi oraz magom. Gdy dobiegnie on końca, będę już królem!\n\nThymor z pewnością będzie oponował, ale wątpię, aby ktoś go wtedy słuchał!\n\nWSZYSCY PADNĄ PRZEDE MNĄ NA KOLANA!\nPrzyszły Król Krasnoludów
|
||||
journal.document.halls_king.new_king.title=Nowy Król
|
||||
journal.document.halls_king.new_king.body=JESTEM KRÓLEM, AHAHAHAHAAA!\n\nOni po prostu pozwolili mi to zrobić! Nie musiałem ich nawet przekonywać, a oni zgodzili się, abym "podzielił się" z nimi moją mocą w wielkim rytuale. W jednej chwili ten chór drwiących głosów zmienił się w świtę milczących podmiotów!\n\nThymor uciekł jak tchórz, jak tylko zobaczył pierwsze oznaki kłopotów, co z resztą było do przewidzenia. Wyczuwam już siłę oporu, jaką tworzy. Myślę, że mu na to pozwolę, tak aby później przyprowadził mi wszystkich spiskowców prosto pod moje drzwi!\n\nOczywiście królestwo też nie uznaje mojej władzy, ale myślę, że to naprawię.\nKról Krasnoludów
|
||||
journal.document.halls_king.thing.title=To Coś
|
||||
|
||||
@@ -89,7 +89,7 @@ badges$badge.strength_attained_3.desc=Atteindre 16 points de force
|
||||
badges$badge.strength_attained_4.title=Maître Bodybuilder
|
||||
badges$badge.strength_attained_4.desc=Atteindre 18 points de force
|
||||
badges$badge.strength_attained_5.title=Grand Maître Bodybuilder
|
||||
badges$badge.strength_attained_5.desc=Reach 20 base points of strength
|
||||
badges$badge.strength_attained_5.desc=Atteindre 20 points de base de force
|
||||
badges$badge.food_eaten_1.title=Gourmet Novice
|
||||
badges$badge.food_eaten_1.desc=Manger 10 fois en une partie
|
||||
badges$badge.food_eaten_2.title=Apprenti Gourmet
|
||||
@@ -176,8 +176,8 @@ badges$badge.unlock_rogue.title=Voleur Débloqué !
|
||||
badges$badge.unlock_rogue.desc=Débloquez le Voleur en réussissant 10 attaques surprises en une partie
|
||||
badges$badge.unlock_huntress.title=Chasseresse Débloquée !
|
||||
badges$badge.unlock_huntress.desc=Débloquez la Chasseresse en touchant des ennemis avec des armes de lancer 10 fois en une partie
|
||||
badges$badge.unlock_duelist.title=Duelist Unlocked!
|
||||
badges$badge.unlock_duelist.desc=Unlock the Duelist by equipping a tier 2 or higher weapon with no strength penalty
|
||||
badges$badge.unlock_duelist.title=Duelliste débloqué !
|
||||
badges$badge.unlock_duelist.desc=Débloquez le duelliste en équipant une arme de niveau 2 ou supérieur sans pénalité de force.
|
||||
|
||||
challenges.no_food=Au régime
|
||||
challenges.no_food_desc=La nourriture est déjà rare mais il faut aussi faire attention à ses portions !\n\n- Les portions de nourriture et la corne d'abondance sont un tiers moins efficaces pour satisfaire la faim\n- Les autres sources de satiété ne sont pas affectées
|
||||
|
||||
@@ -81,7 +81,7 @@ badges$badge.boss_slain_1_all_classes.desc=Pokonaj pierwszego bossa grając każ
|
||||
badges$badge.boss_slain_3_all_subclasses.title=Człowiek Renesansu
|
||||
badges$badge.boss_slain_3_all_subclasses.desc=Pokonaj trzeciego bossa grając każdą specjalizacją postaci
|
||||
badges$badge.strength_attained_1.title=Kulturysta - Żółtodziób
|
||||
badges$badge.strength_attained_1.desc=Osiągnij 12 podstawowych punktów siły
|
||||
badges$badge.strength_attained_1.desc=Osiągnij 12 bazowych punktów siły
|
||||
badges$badge.strength_attained_2.title=Kulturysta - Uczeń
|
||||
badges$badge.strength_attained_2.desc=Osiągnij 14 bazowych punktów siły
|
||||
badges$badge.strength_attained_3.title=Kulturysta - Zawodowiec
|
||||
@@ -89,7 +89,7 @@ badges$badge.strength_attained_3.desc=Osiągnij 16 bazowych punktów siły
|
||||
badges$badge.strength_attained_4.title=Kulturysta - Mistrz
|
||||
badges$badge.strength_attained_4.desc=Osiągnij 18 bazowych punktów siły
|
||||
badges$badge.strength_attained_5.title=Kulturysta - Arcymistrz
|
||||
badges$badge.strength_attained_5.desc=Osiągnij 20 podstawowych punktów siły
|
||||
badges$badge.strength_attained_5.desc=Osiągnij 20 bazowych punktów siły
|
||||
badges$badge.food_eaten_1.title=Smakosz - Żółtodziób
|
||||
badges$badge.food_eaten_1.desc=Zjedz 10 razy podczas jednej gry
|
||||
badges$badge.food_eaten_2.title=Smakosz - Uczeń
|
||||
|
||||
@@ -176,8 +176,8 @@ badges$badge.unlock_rogue.title=Ladino desbloqueado!
|
||||
badges$badge.unlock_rogue.desc=Desbloqueie o Ladino realizando 10 ataques surpresa em um jogo
|
||||
badges$badge.unlock_huntress.title=Caçadora desbloqueada!
|
||||
badges$badge.unlock_huntress.desc=Desbloqueie a Caçadora acertando inimigos com armas de arremesso 10 vezes em um jogo
|
||||
badges$badge.unlock_duelist.title=Duelista Desbloqueado!
|
||||
badges$badge.unlock_duelist.desc=Desbloqueie o Duelista equipando uma arma de nível 2 ou superior sem penalidade de força
|
||||
badges$badge.unlock_duelist.title=Duelista Desbloqueada!
|
||||
badges$badge.unlock_duelist.desc=Desbloqueie a Duelista equipando uma arma de tier 2 ou maior sem penalidade de força
|
||||
|
||||
challenges.no_food=De dieta
|
||||
challenges.no_food_desc=Comida já é escassa, mas você deve tomar cuidado com suas porções também!\n\n- Comida e o Chifre da Fartura tem apenas um terço de efetividade satisfazendo fome.\n- Outras fontes de saciedade não são afetadas.
|
||||
|
||||
@@ -128,7 +128,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon est un jeu entièrement g
|
||||
scenes.titlescene.patreon_button=Page Patreon
|
||||
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon à été mis à jour !
|
||||
scenes.welcomescene.update_msg=v2.0.0 includes a new playable character! The Duelist is a melee weapons specialist who has a unique ability for every weapon in the game. Just like the other heroes, she has 2 subclasses, 3 armor abilities, and 26 talents!\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.update_msg=La v2.0.0 inclut un nouveau personnage ! La duelliste est une spécialiste des armes de mêlée qui possède une capacité unique pour chaque arme du jeu. Tout comme les autres héros, elle possède 2 sous-classes, 3 capacités d'armure et 26 talents !\n\nN'oubliez pas de consulter l'écran des modifications pour obtenir tous les détails.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon à bénéficié d'un correctif logiciel !
|
||||
scenes.welcomescene.patch_bugfixes=Ce correctif contient des corrections de bugs.
|
||||
scenes.welcomescene.patch_translations=Ce correctif contient des mises à jour de traductions.
|
||||
|
||||
@@ -215,7 +215,7 @@ windows.wndscorebreakdown.treasure_desc_old=Basé sur le montant d'or récupér
|
||||
windows.wndscorebreakdown.explore_title=Exploration
|
||||
windows.wndscorebreakdown.explore_desc=Basé sur les étages avec tous les objets trouvés, tous les secrets découverts et tout les puzzles résolus.
|
||||
windows.wndscorebreakdown.bosses_title=Boss
|
||||
windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights.
|
||||
windows.wndscorebreakdown.bosses_desc=Basé en les bosses vaincus, réduit si blessures évitables sont prises pendant des boss fights
|
||||
windows.wndscorebreakdown.quests_title=Quêtes
|
||||
windows.wndscorebreakdown.quests_desc=Basé sur les quêtes complétés.
|
||||
windows.wndscorebreakdown.win_multiplier=Multiplicateur de victoire
|
||||
@@ -273,7 +273,7 @@ windows.wndsettings$audiotab.music_mute=Couper musique
|
||||
windows.wndsettings$audiotab.sfx_vol=Volume SFX
|
||||
windows.wndsettings$audiotab.sfx_mute=Couper SFX
|
||||
windows.wndsettings$audiotab.ignore_silent=Ignorer le Mode Silencieux
|
||||
windows.wndsettings$audiotab.music_bg=Play Music in Background
|
||||
windows.wndsettings$audiotab.music_bg=Jouer de la musique en arrière-plan
|
||||
windows.wndsettings$langstab.title=Paramètres de langage
|
||||
windows.wndsettings$langstab.completed=Cette langue a été entièrement traduite et validée.
|
||||
windows.wndsettings$langstab.unreviewed=_Cette langue n'a pas encore été validée._ Il peut y avoir des erreurs mais tout le texte a été traduit.
|
||||
|
||||
@@ -60,17 +60,31 @@ public class v2_X_Changes {
|
||||
changes.hardlight(Window.TITLE_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
changes = new ChangeInfo("", false, null);
|
||||
changes = new ChangeInfo("BETA-5", false, null);
|
||||
changes.hardlight(Window.TITLE_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
|
||||
"_-_ Removed unused audio files on iOS, reducing download size by about 15%\n\n" +
|
||||
"_-_ Updated translations"));
|
||||
|
||||
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
|
||||
"Fixed (Caused by Beta):\n" +
|
||||
"_-_ Various minor visual and textual errors\n" +
|
||||
"_-_ Combo Strike always taking 0 turns, instead of using normal attack speed\n" +
|
||||
"_-_ Lunge incorrectly allowing attacks on out of range enemies in various cases\n" +
|
||||
"_-_ Sword dance not apply on unarmed attacks\n" +
|
||||
"_-_ Warning popup from the chalice of blood not accounting for recent damage increase\n\n" +
|
||||
"Fixed (Existed prior to Beta):\n" +
|
||||
"_-_ Rare bugs with rounding on vision ranges."));
|
||||
|
||||
changes = new ChangeInfo("BETA-4", false, null);
|
||||
changes.hardlight(Window.TITLE_COLOR);
|
||||
changeInfos.add(changes);
|
||||
|
||||
changes.addButton(new ChangeButton(Icons.SHPX.get(), "Thanks for the Feedback!",
|
||||
"After a week of gathering feedback and gameplay data, its become clear to me that the Duelist is in a weaker state that I intended.\n\n" +
|
||||
"This beta release is all about taking some steps to rectify that, with buffs to the base duelist, most talents, and most armor abilities.\n\n" +
|
||||
"After a week of gathering feedback and gameplay data, its become clear to me that the Duelist is in a weaker state than I intended.\n\n" +
|
||||
"This beta release is all about taking some steps to rectify that, with buffs to the base duelist, most talents, and most weapon abilities.\n\n" +
|
||||
"While I haven't been able to reply to everyone, I have read every single direct message, email, and social media post. Hopefully this beta patch will go a long way towards addressing the negative sentiment some people have had toward the Duelist's mechanics so far."));
|
||||
|
||||
changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.SAI), "Weapon Ability Buffs",
|
||||
|
||||
Reference in New Issue
Block a user