v0.3.1d: re-added an unintentionally removed '/2' from surface scene
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@@ -129,7 +129,7 @@ public class SurfaceScene extends PixelScene {
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Avatar a = new Avatar( Dungeon.hero.heroClass );
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// Removing semitransparent contour
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a.am = 2; a.aa = -1;
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a.x = (SKY_WIDTH - a.width);
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a.x = (SKY_WIDTH - a.width) / 2;
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a.y = SKY_HEIGHT - a.height;
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window.add( a );
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