v2.4.0: adjusted numbers for new counter ability talent
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@@ -946,7 +946,7 @@ actors.hero.talent.feigned_retreat.desc=_+1:_ If an enemy attacks the Duelist's
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actors.hero.talent.expose_weakness.title=expose weakness
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actors.hero.talent.expose_weakness.desc=_+1:_ Enemies that attack the Duelist's afterimage become vulnerable for _2 turns_.\n\n_+2:_ Enemies that attack the Duelist's afterimage become vulnerable for _4 turns_.\n\n_+3:_ Enemies that attack the Duelist's afterimage become vulnerable for _6 turns_.\n\n_+4:_ Enemies that attack the Duelist's afterimage become vulnerable for _8 turns_.
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actors.hero.talent.counter_ability.title=counter ability
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actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.33 charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.67 charges_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1 charge_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.33 charges_.
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actors.hero.talent.counter_ability.desc=_+1:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.38 charges_.\n\n_+2:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _0.77 charges_.\n\n_+3:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.13 charges_.\n\n_+4:_ If the Duelist uses a weapon ability within 3 turns of her afterimage being attacked, she will instantly regain _1.5 charges_.
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#universal
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actors.hero.talent.heroic_energy.title=heroic energy
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@@ -253,10 +253,8 @@ public class MeleeWeapon extends Weapon {
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}
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}
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if (hero.buff(Talent.CounterAbilityTacker.class) != null){
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if (hero.pointsInTalent(Talent.COUNTER_ABILITY) == 4){
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Charger charger = Buff.affect(hero, Charger.class);
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charger.gainCharge(hero.pointsInTalent(Talent.COUNTER_ABILITY)/3f);
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}
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Charger charger = Buff.affect(hero, Charger.class);
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charger.gainCharge(hero.pointsInTalent(Talent.COUNTER_ABILITY)*0.375f);
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hero.buff(Talent.CounterAbilityTacker.class).detach();
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}
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}
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