v0.9.1c: fixed suspicious chest rooms spawning without doors
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@@ -47,6 +47,10 @@ public class SuspiciousChestRoom extends StandardRoom {
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Painter.fill( level, this, Terrain.WALL );
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Painter.fill( level, this, 1 , Terrain.EMPTY );
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for (Door door : connected.values()) {
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door.set( Door.Type.REGULAR );
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}
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Item i = level.findPrizeItem();
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if ( i == null ){
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