v3.1.0: big game hunter badge now requires 10 entries, not all
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@@ -179,7 +179,7 @@ badges$badge.catalog_one_equipment.desc=Fill in one catalog entry for every type
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badges$badge.catalog_potions_scrolls.title=Fully Stocked
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badges$badge.catalog_potions_scrolls.title=Fully Stocked
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badges$badge.catalog_potions_scrolls.desc=Identify every regular potion and scroll in one run
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badges$badge.catalog_potions_scrolls.desc=Identify every regular potion and scroll in one run
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badges$badge.all_rare_enemies.title=Big Game Hunter
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badges$badge.all_rare_enemies.title=Big Game Hunter
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badges$badge.all_rare_enemies.desc=Fill in all catalog entries for rare enemies in your journal
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badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal
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badges$badge.rodney.title=Not So Intimidating Now
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badges$badge.rodney.title=Not So Intimidating Now
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badges$badge.rodney.desc=Learn the true name of the King of Dwarves
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badges$badge.rodney.desc=Learn the true name of the King of Dwarves
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@@ -154,7 +154,7 @@ public class Badges {
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BOSS_SLAIN_4 ( 78 ),
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BOSS_SLAIN_4 ( 78 ),
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ALL_RINGS_IDENTIFIED , //still exists internally for pre-2.5 saves
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ALL_RINGS_IDENTIFIED , //still exists internally for pre-2.5 saves
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ALL_ARTIFACTS_IDENTIFIED , //still exists internally for pre-2.5 saves
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ALL_ARTIFACTS_IDENTIFIED , //still exists internally for pre-2.5 saves
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ALL_RARE_ENEMIES ( 79, BadgeType.JOURNAL ),
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ALL_RARE_ENEMIES ( 79, BadgeType.JOURNAL ), //no longer all, just 10 as of v3.1
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DEATH_FROM_GRIM_TRAP ( 80 ), //also disintegration traps
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DEATH_FROM_GRIM_TRAP ( 80 ), //also disintegration traps
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VICTORY ( 81 ),
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VICTORY ( 81 ),
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BOSS_CHALLENGE_1 ( 82 ),
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BOSS_CHALLENGE_1 ( 82 ),
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@@ -684,7 +684,7 @@ public class Badges {
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displayBadge(Badge.CATALOG_POTIONS_SCROLLS);
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displayBadge(Badge.CATALOG_POTIONS_SCROLLS);
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}
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}
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if (Bestiary.RARE.totalEntities() == Bestiary.RARE.totalSeen()){
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if (Bestiary.RARE.totalSeen() >= 10){
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displayBadge(Badge.ALL_RARE_ENEMIES);
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displayBadge(Badge.ALL_RARE_ENEMIES);
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}
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}
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