v3.1.0: big game hunter badge now requires 10 entries, not all

This commit is contained in:
Evan Debenham
2025-03-23 15:36:25 -04:00
parent 44546b1d72
commit e4875de2bb
2 changed files with 3 additions and 3 deletions
@@ -179,7 +179,7 @@ badges$badge.catalog_one_equipment.desc=Fill in one catalog entry for every type
badges$badge.catalog_potions_scrolls.title=Fully Stocked badges$badge.catalog_potions_scrolls.title=Fully Stocked
badges$badge.catalog_potions_scrolls.desc=Identify every regular potion and scroll in one run badges$badge.catalog_potions_scrolls.desc=Identify every regular potion and scroll in one run
badges$badge.all_rare_enemies.title=Big Game Hunter badges$badge.all_rare_enemies.title=Big Game Hunter
badges$badge.all_rare_enemies.desc=Fill in all catalog entries for rare enemies in your journal badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal
badges$badge.rodney.title=Not So Intimidating Now badges$badge.rodney.title=Not So Intimidating Now
badges$badge.rodney.desc=Learn the true name of the King of Dwarves badges$badge.rodney.desc=Learn the true name of the King of Dwarves
@@ -154,7 +154,7 @@ public class Badges {
BOSS_SLAIN_4 ( 78 ), BOSS_SLAIN_4 ( 78 ),
ALL_RINGS_IDENTIFIED , //still exists internally for pre-2.5 saves ALL_RINGS_IDENTIFIED , //still exists internally for pre-2.5 saves
ALL_ARTIFACTS_IDENTIFIED , //still exists internally for pre-2.5 saves ALL_ARTIFACTS_IDENTIFIED , //still exists internally for pre-2.5 saves
ALL_RARE_ENEMIES ( 79, BadgeType.JOURNAL ), ALL_RARE_ENEMIES ( 79, BadgeType.JOURNAL ), //no longer all, just 10 as of v3.1
DEATH_FROM_GRIM_TRAP ( 80 ), //also disintegration traps DEATH_FROM_GRIM_TRAP ( 80 ), //also disintegration traps
VICTORY ( 81 ), VICTORY ( 81 ),
BOSS_CHALLENGE_1 ( 82 ), BOSS_CHALLENGE_1 ( 82 ),
@@ -684,7 +684,7 @@ public class Badges {
displayBadge(Badge.CATALOG_POTIONS_SCROLLS); displayBadge(Badge.CATALOG_POTIONS_SCROLLS);
} }
if (Bestiary.RARE.totalEntities() == Bestiary.RARE.totalSeen()){ if (Bestiary.RARE.totalSeen() >= 10){
displayBadge(Badge.ALL_RARE_ENEMIES); displayBadge(Badge.ALL_RARE_ENEMIES);
} }