v3.2.5: fixed effects like aggro not clearing from downed ghouls
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@@ -294,6 +294,9 @@ public class Ghoul extends Mob {
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Dungeon.level.occupyCell( ghoul );
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ghoul.sprite.idle();
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ghoul.sprite.showStatusWithIcon(CharSprite.POSITIVE, Integer.toString(Math.round(ghoul.HT/10f)), FloatingText.HEALING);
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if (ghoul.enemy != null && ghoul.enemy.alignment == ghoul.alignment){
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ghoul.enemy = null; //reset enemy
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}
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super.detach();
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return true;
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}
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