v0.3.5: big consistency pass on how items handle execution

This commit is contained in:
Evan Debenham
2016-04-19 19:34:08 -04:00
parent a571dc7f02
commit e715e147ff
36 changed files with 163 additions and 151 deletions
@@ -92,6 +92,9 @@ public class UnstableSpellbook extends Artifact {
@Override
public void execute( Hero hero, String action ) {
super.execute( hero, action );
if (action.equals( AC_READ )) {
if (hero.buff( Blindness.class ) != null) GLog.w( Messages.get(this, "blinded") );
@@ -116,8 +119,7 @@ public class UnstableSpellbook extends Artifact {
} else if (action.equals( AC_ADD )) {
GameScene.selectItem(itemSelector, mode, Messages.get(this, "prompt"));
} else
super.execute( hero, action );
}
}
@Override