v0.3.4a: boomerang can be equipped as a melee weapon again
This commit is contained in:
committed by
Evan Debenham
parent
6a4f8e6dd3
commit
e9421f0e43
@@ -29,6 +29,8 @@ import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.MissileSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.MissileSprite;
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import java.util.ArrayList;
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public class Boomerang extends MissileWeapon {
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public class Boomerang extends MissileWeapon {
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{
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{
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@@ -42,6 +44,13 @@ public class Boomerang extends MissileWeapon {
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bones = false;
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bones = false;
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}
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}
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@Override
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public ArrayList<String> actions(Hero hero) {
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ArrayList<String> actions = super.actions( hero );
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if (!isEquipped(hero)) actions.add(AC_EQUIP);
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return actions;
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}
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@Override
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@Override
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public int min() {
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public int min() {
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return 1 + level();
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return 1 + level();
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