v2.2.0: fixed mimics rarely not being set as hostile before dieing

This commit is contained in:
Evan Debenham
2023-09-14 10:28:12 -04:00
parent 5f8a97b75d
commit e975ac1cd8

View File

@@ -190,6 +190,15 @@ public class Mimic extends Mob {
super.damage(dmg, src);
}
@Override
public void die(Object cause) {
if (state == PASSIVE){
alignment = Alignment.ENEMY;
stopHiding();
}
super.die(cause);
}
public void stopHiding(){
state = HUNTING;
if (sprite != null) sprite.idle();