v2.0.2: fixed controller drag events incorrectly using separate IDs
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@@ -175,12 +175,8 @@ public class PointerEvent {
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pointerEvents.clear();
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//add drag events for any emulated presses
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if (hovered){
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for (int i = 10+LEFT; i <= 10+FORWARD; i++){
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if (activePointers.containsKey(i)){
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Game.inputHandler.emulateDrag(i-10);
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}
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}
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if (hovered && activePointers.containsKey(ControllerHandler.CONTROLLER_POINTER_ID)){
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Game.inputHandler.emulateDrag(ControllerHandler.CONTROLLER_POINTER_ID);
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}
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}
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