v2.5.0: Various dmg numbers buffs to duelist abilities, and 1 nerf:

Lunge Ability:
- Rapier dmg boost up to roughly +100% from +80%
- Katana dmg boost up to roughly +67% from +50%
Cleave Ability:
- Shortsword base dmg boost up to +4 from +3
- Sword base dmg boost up to +5 from +4
- Longsword base dmg boost up to +6 from +4
- Greatsword base dmg boost up to +7 from +5
Spike Ability:
- Spear dmg boost up to roughly +80% from +60%
- Glaive dmg boost up to roughly +55% from +45%

- Whip's lash ability damage boost removed, was roughly +20%
- Greataxe's Retribution ability base dmg boost up to +15 from +12
This commit is contained in:
Evan Debenham
2024-07-12 12:10:20 -04:00
parent 71fac8fa25
commit ea3d9db285
10 changed files with 41 additions and 44 deletions

View File

@@ -51,19 +51,19 @@ public class Glaive extends MeleeWeapon {
@Override
protected void duelistAbility(Hero hero, Integer target) {
//+(12+2*lvl) damage, roughly +55% base damage, +45% scaling
int dmgBoost = augment.damageFactor(12 + 2*buffedLvl());
//+(12+2.5*lvl) damage, roughly +55% base damage, +55% scaling
int dmgBoost = augment.damageFactor(12 + Math.round(2.5f*buffedLvl()));
Spear.spikeAbility(hero, target, 1, dmgBoost, this);
}
public String upgradeAbilityStat(int level){
int dmgBoost = 12 + 2*level;
int dmgBoost = 12 + Math.round(2.5f*level);
return augment.damageFactor(min(level)+dmgBoost) + "-" + augment.damageFactor(max(level)+dmgBoost);
}
@Override
public String abilityInfo() {
int dmgBoost = levelKnown ? 12 + 2*buffedLvl() : 12;
int dmgBoost = levelKnown ? 12 + Math.round(2.5f*buffedLvl()) : 12;
if (levelKnown){
return Messages.get(this, "ability_desc", augment.damageFactor(min()+dmgBoost), augment.damageFactor(max()+dmgBoost));
} else {

View File

@@ -95,8 +95,8 @@ public class Greataxe extends MeleeWeapon {
beforeAbilityUsed(hero, enemy);
AttackIndicator.target(enemy);
//+(12+(2*lvl)) damage, roughly +50% base damage, +55% scaling
int dmgBoost = augment.damageFactor(12 + 2*buffedLvl());
//+(15+(2*lvl)) damage, roughly +60% base damage, +55% scaling
int dmgBoost = augment.damageFactor(15 + 2*buffedLvl());
if (hero.attack(enemy, 1, dmgBoost, Char.INFINITE_ACCURACY)){
Sample.INSTANCE.play(Assets.Sounds.HIT_STRONG);
@@ -116,7 +116,7 @@ public class Greataxe extends MeleeWeapon {
@Override
public String abilityInfo() {
int dmgBoost = levelKnown ? 12 + 2*buffedLvl() : 12;
int dmgBoost = levelKnown ? 15 + 2*buffedLvl() : 15;
if (levelKnown){
return Messages.get(this, "ability_desc", augment.damageFactor(min()+dmgBoost), augment.damageFactor(max()+dmgBoost));
} else {
@@ -125,7 +125,7 @@ public class Greataxe extends MeleeWeapon {
}
public String upgradeAbilityStat(int level){
int dmgBoost = 12 + 2*level;
int dmgBoost = 15 + 2*level;
return augment.damageFactor(min(level)+dmgBoost) + "-" + augment.damageFactor(max(level)+dmgBoost);
}
}

View File

@@ -53,14 +53,14 @@ public class Greatsword extends MeleeWeapon {
@Override
protected void duelistAbility(Hero hero, Integer target) {
//+(5+lvl) damage, roughly +30% base dmg, +30% scaling
int dmgBoost = augment.damageFactor(5 + buffedLvl());
//+(7+lvl) damage, roughly +40% base dmg, +30% scaling
int dmgBoost = augment.damageFactor(7 + buffedLvl());
Sword.cleaveAbility(hero, target, 1, dmgBoost, this);
}
@Override
public String abilityInfo() {
int dmgBoost = levelKnown ? 5 + buffedLvl() : 5;
int dmgBoost = levelKnown ? 7 + buffedLvl() : 7;
if (levelKnown){
return Messages.get(this, "ability_desc", augment.damageFactor(min()+dmgBoost), augment.damageFactor(max()+dmgBoost));
} else {
@@ -69,7 +69,7 @@ public class Greatsword extends MeleeWeapon {
}
public String upgradeAbilityStat(int level){
int dmgBoost = 5 + level;
int dmgBoost = 7 + level;
return augment.damageFactor(min(level)+dmgBoost) + "-" + augment.damageFactor(max(level)+dmgBoost);
}

View File

@@ -55,14 +55,14 @@ public class Katana extends MeleeWeapon {
@Override
protected void duelistAbility(Hero hero, Integer target) {
//+(6+1.5*lvl) damage, roughly +50% damage
int dmgBoost = augment.damageFactor(6 + Math.round(1.5f*buffedLvl()));
//+(8+2*lvl) damage, roughly +67% damage
int dmgBoost = augment.damageFactor(8 + Math.round(2f*buffedLvl()));
Rapier.lungeAbility(hero, target, 1, dmgBoost, this);
}
@Override
public String abilityInfo() {
int dmgBoost = levelKnown ? 6 + Math.round(1.5f*buffedLvl()) : 6;
int dmgBoost = levelKnown ? 8 + Math.round(2f*buffedLvl()) : 8;
if (levelKnown){
return Messages.get(this, "ability_desc", augment.damageFactor(min()+dmgBoost), augment.damageFactor(max()+dmgBoost));
} else {
@@ -71,7 +71,7 @@ public class Katana extends MeleeWeapon {
}
public String upgradeAbilityStat(int level){
int dmgBoost = 6 + Math.round(1.5f*level);
int dmgBoost = 8 + Math.round(2f*level);
return augment.damageFactor(min(level)+dmgBoost) + "-" + augment.damageFactor(max(level)+dmgBoost);
}

View File

@@ -53,14 +53,14 @@ public class Longsword extends MeleeWeapon {
@Override
protected void duelistAbility(Hero hero, Integer target) {
//+(4+lvl) damage, roughly +30% base dmg, +33% scaling
int dmgBoost = augment.damageFactor(4 + buffedLvl());
//+(6+lvl) damage, roughly +40% base dmg, +33% scaling
int dmgBoost = augment.damageFactor(6 + buffedLvl());
Sword.cleaveAbility(hero, target, 1, dmgBoost, this);
}
@Override
public String abilityInfo() {
int dmgBoost = levelKnown ? 4 + buffedLvl() : 4;
int dmgBoost = levelKnown ? 6 + buffedLvl() : 6;
if (levelKnown){
return Messages.get(this, "ability_desc", augment.damageFactor(min()+dmgBoost), augment.damageFactor(max()+dmgBoost));
} else {
@@ -69,7 +69,7 @@ public class Longsword extends MeleeWeapon {
}
public String upgradeAbilityStat(int level){
int dmgBoost = 4 + level;
int dmgBoost = 6 + level;
return augment.damageFactor(min(level)+dmgBoost) + "-" + augment.damageFactor(max(level)+dmgBoost);
}
}

View File

@@ -68,14 +68,14 @@ public class Rapier extends MeleeWeapon {
@Override
protected void duelistAbility(Hero hero, Integer target) {
//+(4+lvl) damage, roughly +90% base damage, +67% scaling
int dmgBoost = augment.damageFactor(4 + buffedLvl());
//+(5+1.5*lvl) damage, roughly +111% base damage, +100% scaling
int dmgBoost = augment.damageFactor(5 + Math.round(1.5f*buffedLvl()));
lungeAbility(hero, target, 1, dmgBoost, this);
}
@Override
public String abilityInfo() {
int dmgBoost = levelKnown ? 4+buffedLvl() : 4;
int dmgBoost = levelKnown ? 5 + Math.round(1.5f*buffedLvl()) : 5;
if (levelKnown){
return Messages.get(this, "ability_desc", augment.damageFactor(min()+dmgBoost), augment.damageFactor(max()+dmgBoost));
} else {
@@ -84,7 +84,7 @@ public class Rapier extends MeleeWeapon {
}
public String upgradeAbilityStat(int level){
int dmgBoost = 4 + level;
int dmgBoost = 5 + Math.round(1.5f*level);
return augment.damageFactor(min(level)+dmgBoost) + "-" + augment.damageFactor(max(level)+dmgBoost);
}

View File

@@ -53,14 +53,14 @@ public class Shortsword extends MeleeWeapon {
@Override
protected void duelistAbility(Hero hero, Integer target) {
//+(3+lvl) damage, roughly +35% base dmg, +50% scaling
int dmgBoost = augment.damageFactor(3 + buffedLvl());
//+(4+lvl) damage, roughly +50% base dmg, +50% scaling
int dmgBoost = augment.damageFactor(4 + buffedLvl());
Sword.cleaveAbility(hero, target, 1, dmgBoost, this);
}
@Override
public String abilityInfo() {
int dmgBoost = levelKnown ? 3 + buffedLvl() : 3;
int dmgBoost = levelKnown ? 4 + buffedLvl() : 4;
if (levelKnown){
return Messages.get(this, "ability_desc", augment.damageFactor(min()+dmgBoost), augment.damageFactor(max()+dmgBoost));
} else {
@@ -69,7 +69,7 @@ public class Shortsword extends MeleeWeapon {
}
public String upgradeAbilityStat(int level){
int dmgBoost = 3 + level;
int dmgBoost = 4 + level;
return augment.damageFactor(min(level)+dmgBoost) + "-" + augment.damageFactor(max(level)+dmgBoost);
}
}

View File

@@ -62,14 +62,14 @@ public class Spear extends MeleeWeapon {
@Override
protected void duelistAbility(Hero hero, Integer target) {
//+(7+1.5*lvl) damage, roughly +65% base damage, +60% scaling
int dmgBoost = augment.damageFactor(7 + Math.round(1.5f*buffedLvl()));
//+(9+2*lvl) damage, roughly +83% base damage, +80% scaling
int dmgBoost = augment.damageFactor(9 + Math.round(2f*buffedLvl()));
Spear.spikeAbility(hero, target, 1, dmgBoost, this);
}
@Override
public String abilityInfo() {
int dmgBoost = levelKnown ? 7 + Math.round(1.5f*buffedLvl()) : 7;
int dmgBoost = levelKnown ? 9 + Math.round(2f*buffedLvl()) : 9;
if (levelKnown){
return Messages.get(this, "ability_desc", augment.damageFactor(min()+dmgBoost), augment.damageFactor(max()+dmgBoost));
} else {
@@ -78,7 +78,7 @@ public class Spear extends MeleeWeapon {
}
public String upgradeAbilityStat(int level){
int dmgBoost = 7 + Math.round(1.5f*level);
int dmgBoost = 9 + Math.round(2f*level);
return augment.damageFactor(min(level)+dmgBoost) + "-" + augment.damageFactor(max(level)+dmgBoost);
}

View File

@@ -63,14 +63,14 @@ public class Sword extends MeleeWeapon {
@Override
protected void duelistAbility(Hero hero, Integer target) {
//+(4+lvl) damage, roughly +35% base dmg, +40% scaling
int dmgBoost = augment.damageFactor(4 + buffedLvl());
//+(5+lvl) damage, roughly +45% base dmg, +40% scaling
int dmgBoost = augment.damageFactor(5 + buffedLvl());
Sword.cleaveAbility(hero, target, 1, dmgBoost, this);
}
@Override
public String abilityInfo() {
int dmgBoost = levelKnown ? 4 + buffedLvl() : 4;
int dmgBoost = levelKnown ? 5 + buffedLvl() : 5;
if (levelKnown){
return Messages.get(this, "ability_desc", augment.damageFactor(min()+dmgBoost), augment.damageFactor(max()+dmgBoost));
} else {
@@ -79,7 +79,7 @@ public class Sword extends MeleeWeapon {
}
public String upgradeAbilityStat(int level){
int dmgBoost = 4 + level;
int dmgBoost = 5 + level;
return augment.damageFactor(min(level)+dmgBoost) + "-" + augment.damageFactor(max(level)+dmgBoost);
}

View File

@@ -82,10 +82,9 @@ public class Whip extends MeleeWeapon {
@Override
public void call() {
beforeAbilityUsed(hero, finalClosest);
//+(2+0.5*lvl) damage, roughly +20% base damage, +25% scaling
int dmgBoost = augment.damageFactor(2 + Math.round(0.5f*buffedLvl()));
for (Char ch : targets) {
hero.attack(ch, 1, dmgBoost, Char.INFINITE_ACCURACY);
//ability does no extra damage
hero.attack(ch, 1, 0, Char.INFINITE_ACCURACY);
if (!ch.isAlive()){
onAbilityKill(hero, ch);
}
@@ -99,16 +98,14 @@ public class Whip extends MeleeWeapon {
@Override
public String abilityInfo() {
int dmgBoost = levelKnown ? 2 + Math.round(0.5f*buffedLvl()) : 2;
if (levelKnown){
return Messages.get(this, "ability_desc", augment.damageFactor(min()+dmgBoost), augment.damageFactor(max()+dmgBoost));
return Messages.get(this, "ability_desc", augment.damageFactor(min()), augment.damageFactor(max()));
} else {
return Messages.get(this, "typical_ability_desc", min(0)+dmgBoost, max(0)+dmgBoost);
return Messages.get(this, "typical_ability_desc", min(0), max(0));
}
}
public String upgradeAbilityStat(int level){
int dmgBoost = 2 + Math.round(0.5f*level);
return augment.damageFactor(min(level)+dmgBoost) + "-" + augment.damageFactor(max(level)+dmgBoost);
return augment.damageFactor(min(level)) + "-" + augment.damageFactor(max(level));
}
}