v2.0.0: updated version/changelog for alpha-4
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@@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 671
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appVersionName = '2.0.0-ALPHA-3'
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appVersionCode = 672
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appVersionName = '2.0.0-ALPHA-4'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -59,6 +59,27 @@ public class v2_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("ALPHA-4", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed: (caused by ALPHA):\n" +
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"_-_ Challenge only using 5 armor charge due to unintentionally committed debug code\n" +
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"_-_ Dirk and Assassin's Blade still asking for a target despite not targeting anymore\n" +
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"_-_ Secondary weapon abilities using the primary weapon's range\n" +
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"_-_ Secondary weapon abilities not benefitting from twin upgrades\n" +
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"_-_ Tengu's health bar persisting if he is hit into second phase by a weapon ability\n" +
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"_-_ Crashes when self-hitting with mageroyal dart and crossbow weapon ability\n" +
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"_-_ Crossbow ability not triggering lethal haste or shocking enchantment\n" +
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"\n" +
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"Fixed (existed prior to ALPHA):\n" +
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"_-_ Very rare cases of Tengu throwing bombs into walls"));
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changes = new ChangeInfo("ALPHA-3", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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