v2.0.0: updated version/changelog for alpha-4

This commit is contained in:
Evan Debenham
2023-01-30 13:11:55 -05:00
parent 3ac94c2b43
commit eb7205e255
2 changed files with 23 additions and 2 deletions

View File

@@ -14,8 +14,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon' appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 671 appVersionCode = 672
appVersionName = '2.0.0-ALPHA-3' appVersionName = '2.0.0-ALPHA-4'
appJavaCompatibility = JavaVersion.VERSION_1_8 appJavaCompatibility = JavaVersion.VERSION_1_8

View File

@@ -59,6 +59,27 @@ public class v2_X_Changes {
changes.hardlight(Window.TITLE_COLOR); changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes); changeInfos.add(changes);
changes = new ChangeInfo("", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("ALPHA-4", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed: (caused by ALPHA):\n" +
"_-_ Challenge only using 5 armor charge due to unintentionally committed debug code\n" +
"_-_ Dirk and Assassin's Blade still asking for a target despite not targeting anymore\n" +
"_-_ Secondary weapon abilities using the primary weapon's range\n" +
"_-_ Secondary weapon abilities not benefitting from twin upgrades\n" +
"_-_ Tengu's health bar persisting if he is hit into second phase by a weapon ability\n" +
"_-_ Crashes when self-hitting with mageroyal dart and crossbow weapon ability\n" +
"_-_ Crossbow ability not triggering lethal haste or shocking enchantment\n" +
"\n" +
"Fixed (existed prior to ALPHA):\n" +
"_-_ Very rare cases of Tengu throwing bombs into walls"));
changes = new ChangeInfo("ALPHA-3", false, null); changes = new ChangeInfo("ALPHA-3", false, null);
changes.hardlight(Window.TITLE_COLOR); changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes); changeInfos.add(changes);