v1.3.0: fixed double keys spawning in pit rooms
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@@ -66,7 +66,6 @@ public class PitRoom extends SpecialRoom {
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int remains = level.pointToCell(center());
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level.drop( new CrystalKey( Dungeon.depth ), remains ).type = Heap.Type.SKELETON;
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Item mainLoot = null;
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do {
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switch (Random.Int(3)){
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