v1.3.0: fixed double keys spawning in pit rooms

This commit is contained in:
Evan Debenham
2022-06-24 10:37:07 -04:00
parent bd7c8f7f69
commit f3ee024217

View File

@@ -66,7 +66,6 @@ public class PitRoom extends SpecialRoom {
int remains = level.pointToCell(center());
level.drop( new CrystalKey( Dungeon.depth ), remains ).type = Heap.Type.SKELETON;
Item mainLoot = null;
do {
switch (Random.Int(3)){