v2.0.0: implemented the rapier's duelist ability

This commit is contained in:
Evan Debenham
2022-11-22 13:55:00 -05:00
parent 5285cc844c
commit f428a3455c
7 changed files with 82 additions and 10 deletions

View File

@@ -1580,7 +1580,10 @@ items.weapon.melee.quarterstaff.desc=A staff of hardwood, its ends are shod with
items.weapon.melee.rapier.name=rapier
items.weapon.melee.rapier.stats_desc=This weapon blocks 0-1 damage.
items.weapon.melee.rapier.ability_name=lunge
items.weapon.melee.rapier.ability_desc=The duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves into the enemy, deals +33% damage, and is guaranteed to hit.
items.weapon.melee.rapier.ability_desc=The duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals +67% damage, and is guaranteed to hit.
items.weapon.melee.rapier.no_target=There is no target at that location.
items.weapon.melee.rapier.bad_distance=The target must be 1 tile away.
items.weapon.melee.rapier.cant_reach=You cannot reach that target.
items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power.
items.weapon.melee.roundshield.name=round shield

View File

@@ -86,10 +86,10 @@ public class MeleeWeapon extends Weapon {
GLog.w(Messages.get(this, "ability_equip"));
} else if (Buff.affect(hero, Charger.class).charges < abilityChargeUse()) {
GLog.w(Messages.get(this, "ability_charge"));
usesTargeting = false;
} else {
if (targetingPrompt() == null){
Buff.affect(hero, Charger.class).charges -= abilityChargeUse();
duelistAbility(hero, hero.pos);
updateQuickslot();
} else {
@@ -98,7 +98,6 @@ public class MeleeWeapon extends Weapon {
@Override
public void onSelect(Integer cell) {
if (cell != null) {
Buff.affect(hero, Charger.class).charges -= abilityChargeUse();
duelistAbility(hero, cell);
updateQuickslot();
}
@@ -126,6 +125,11 @@ public class MeleeWeapon extends Weapon {
//TODO make abstract
protected void duelistAbility( Hero hero, Integer target ){}
protected void onAbilityUsed( Hero hero ){
Buff.affect(hero, Charger.class).charges -= abilityChargeUse();
updateQuickslot();
}
public int abilityChargeUse(){
return 1; //TODO
}

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@@ -22,9 +22,16 @@
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Callback;
import com.watabou.utils.PathFinder;
public class Rapier extends MeleeWeapon {
@@ -55,4 +62,62 @@ public class Rapier extends MeleeWeapon {
public String targetingPrompt() {
return Messages.get(this, "prompt");
}
@Override
protected void duelistAbility(Hero hero, Integer target) {
if (target == null){
return;
}
Char enemy = Actor.findChar(target);
if (enemy == null){
GLog.w(Messages.get(this, "no_target"));
return;
}
if (Dungeon.level.distance(hero.pos, enemy.pos) != 2){
GLog.w(Messages.get(this, "bad_distance"));
return;
}
int lungeCell = -1;
for (int i : PathFinder.NEIGHBOURS8){
if (Dungeon.level.adjacent(hero.pos + i, enemy.pos)
&& Actor.findChar(hero.pos+i) == null
&& Dungeon.level.passable[hero.pos+i]){
if (lungeCell == -1 || Dungeon.level.trueDistance(hero.pos + i, enemy.pos) < Dungeon.level.trueDistance(lungeCell, enemy.pos)){
lungeCell = hero.pos + i;
}
}
}
if (lungeCell == -1){
GLog.w(Messages.get(this, "cant_reach"));
return;
}
final int dest = lungeCell;
hero.busy();
Sample.INSTANCE.play(Assets.Sounds.MISS);
hero.sprite.jump(hero.pos, dest, 0, 0.1f, new Callback() {
@Override
public void call() {
hero.pos = dest;
Dungeon.level.occupyCell(hero);
hero.sprite.attack(enemy.pos, new Callback() {
@Override
public void call() {
//+3+lvl damage, equivalent to +67% damage, but more consistent
hero.attack(enemy, 1f, 3 + level(), Char.INFINITE_ACCURACY);
onAbilityUsed(hero);
Sample.INSTANCE.play(Assets.Sounds.HIT_STRONG);
hero.spendAndNext(hero.attackDelay());
}
});
}
});
super.duelistAbility(hero, target);
}
}

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@@ -286,10 +286,10 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
public void jump( int from, int to, Callback callback ) {
float distance = Math.max( 1f, Dungeon.level.trueDistance( from, to ));
jump( from, to, callback, distance * 2, distance * 0.1f );
jump( from, to, distance * 2, distance * 0.1f, callback );
}
public void jump( int from, int to, Callback callback, float height, float duration ) {
public void jump( int from, int to, float height, float duration, Callback callback ) {
jumpCallback = callback;
jumpTweener = new JumpTweener( this, worldToCamera( to ), height, duration );

View File

@@ -115,7 +115,7 @@ public abstract class FistSprite extends MobSprite {
public void attack( int cell ) {
super.attack( cell );
jump(ch.pos, ch.pos, null, 9, SLAM_TIME );
jump(ch.pos, ch.pos, 9, SLAM_TIME, null );
}
//different bolt, so overrides zap

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@@ -119,8 +119,8 @@ public class HeroSprite extends CharSprite {
}
@Override
public void jump( int from, int to, Callback callback ) {
super.jump( from, to, callback );
public void jump( int from, int to, float height, float duration, Callback callback ) {
super.jump( from, to, height, duration, callback );
play( fly );
}

View File

@@ -71,8 +71,8 @@ public class RipperSprite extends MobSprite {
}
@Override
public void jump(int from, int to, Callback callback) {
super.jump(from, to, callback);
public void jump( int from, int to, float height, float duration, Callback callback ) {
super.jump( from, to, height, duration, callback );
play( leap );
}