v2.2.0: removed popup message when entering mining level
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@@ -54,8 +54,6 @@ scenes.gamescene.tutorial_move_controller=Select a location or use the left stic
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scenes.gamescene.tutorial_guidebook=Select the blinking journal button to read the book you just picked up.
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scenes.gamescene.tutorial_ui_mobile=Hero info is on the top left. Inventory, quickslots, and game actions are below. Good luck!
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scenes.gamescene.tutorial_ui_desktop=Hero info is below. Inventory, quickslots, and game actions are to the right. Good luck!
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scenes.gamescene.blacksmith_quest_window_title=Developer Message
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scenes.gamescene.blacksmith_quest_window=I'm currently planning for the next major update to feature a rework to the quest given by the troll blacksmith! The new quest will include a dedicated sub-floor with walls you can dig through.\n\nSub-floors and diggable walls are both pretty new tech for Shattered, so I've made a little area for players to test it out! Feel free to run around here, dig through walls, and return to the regular dungeon whenever you want. If something doesn't seem to be working, please let me know.\n\n- Evan
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scenes.heroselectscene.title=Choose Your Hero
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scenes.heroselectscene.start=Start
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@@ -60,7 +60,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportat
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import com.shatteredpixel.shatteredpixeldungeon.journal.Document;
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import com.shatteredpixel.shatteredpixeldungeon.journal.Journal;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.MiningLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.RegularLevel;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
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@@ -429,9 +428,6 @@ public class GameScene extends PixelScene {
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break;
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}
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}
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if (Dungeon.level instanceof MiningLevel){
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add(new WndStory(Messages.get(this, "blacksmith_quest_window_title") + ":\n\n" + Messages.get(this, "blacksmith_quest_window")).setDelays(0.4f, 0.4f));
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}
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if (Dungeon.hero.isAlive()) {
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Badges.validateNoKilling();
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}
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