v2.4.0: fixed tele not properly checking openSpace on boss floors
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@@ -225,7 +225,7 @@ public class ScrollOfTeleportation extends Scroll {
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boolean[] passable = Dungeon.level.passable;
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if (Char.hasProp(ch, Char.Property.LARGE)){
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passable = BArray.or(passable, Dungeon.level.openSpace, null);
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passable = BArray.and(passable, Dungeon.level.openSpace, null);
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}
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PathFinder.buildDistanceMap(ch.pos, passable);
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