v1.4.0: fixed an error with new flurry auto aiming
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+3
-1
@@ -430,7 +430,9 @@ public class SpiritBow extends Weapon {
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@Override
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@Override
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protected boolean act() {
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protected boolean act() {
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flurryActor = this;
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flurryActor = this;
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cast(user, QuickSlotButton.autoAim(enemy, SpiritArrow.this));
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int target = QuickSlotButton.autoAim(enemy, SpiritArrow.this);
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if (target == -1) target = cell;
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cast(user, target);
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Actor.remove(this);
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Actor.remove(this);
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return false;
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return false;
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}
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}
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