v2.3.2: fixed jump vfx not causing the camera to follow the hero
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@@ -122,6 +122,7 @@ public class HeroSprite extends CharSprite {
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public void jump( int from, int to, float height, float duration, Callback callback ) {
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super.jump( from, to, height, duration, callback );
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play( fly );
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Camera.main.panFollow(this, 20f);
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}
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public synchronized void read() {
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