v2.3.0: externalized the delayed rock fall buff from DM-300

This commit is contained in:
Evan Debenham
2023-11-13 18:10:27 -05:00
parent 7a49a1b887
commit fa1b1b7d9f
3 changed files with 145 additions and 76 deletions

View File

@@ -35,7 +35,6 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Charm;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Chill;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
@@ -44,10 +43,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Sleep;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Slow;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.effects.TargetedCell;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.EarthParticle;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SparkParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon;
@@ -55,7 +51,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.quest.MetalShard;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlastWave;
import com.shatteredpixel.shatteredpixeldungeon.levels.CavesBossLevel;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.MiningLevel;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.ConeAOE;
@@ -64,13 +59,11 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.DM300Sprite;
import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Music;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.particles.Emitter;
import com.watabou.utils.Bundle;
import com.watabou.utils.Callback;
import com.watabou.utils.GameMath;
@@ -80,7 +73,6 @@ import com.watabou.utils.Random;
import com.watabou.utils.Rect;
import java.util.ArrayList;
import java.util.List;
public class DM300 extends Mob {
@@ -677,80 +669,23 @@ public class DM300 extends Mob {
resistances.add(Slow.class);
}
//TODO we probably want to exernalize this as it's now being used by multiple characters
public static class FallingRockBuff extends FlavourBuff {
private int[] rockPositions;
private ArrayList<Emitter> rockEmitters = new ArrayList<>();
public void setRockPositions( List<Integer> rockPositions ) {
this.rockPositions = new int[rockPositions.size()];
for (int i = 0; i < rockPositions.size(); i++){
this.rockPositions[i] = rockPositions.get(i);
}
fx(true);
}
public static class FallingRockBuff extends DelayedRockFall {
@Override
public boolean act() {
for (int i : rockPositions){
CellEmitter.get( i ).start( Speck.factory( Speck.ROCK ), 0.07f, 10 );
Char ch = Actor.findChar(i);
if (ch != null && !(ch instanceof DM300)){
if (Dungeon.level instanceof MiningLevel){
Buff.prolong(ch, Paralysis.class, ch instanceof GnollGuard ? 10 : 3);
} else {
Buff.prolong(ch, Paralysis.class, Dungeon.isChallenged(Challenges.STRONGER_BOSSES) ? 5 : 3);
if (ch == Dungeon.hero) {
Statistics.bossScores[2] -= 100;
}
}
}
if (ch == null && Dungeon.level instanceof MiningLevel && Random.Int(3) == 0){
Level.set( i, Terrain.MINE_BOULDER );
GameScene.updateMap(i);
}
}
PixelScene.shake( 3, 0.7f );
Sample.INSTANCE.play(Assets.Sounds.ROCKS);
detach();
return super.act();
}
@Override
public void fx(boolean on) {
if (on && rockPositions != null){
for (int i : this.rockPositions){
Emitter e = CellEmitter.get(i);
e.y -= DungeonTilemap.SIZE*0.2f;
e.height *= 0.4f;
e.pour(EarthParticle.FALLING, 0.1f);
rockEmitters.add(e);
}
} else {
for (Emitter e : rockEmitters){
e.on = false;
public void affectChar(Char ch) {
if (!(ch instanceof DM300)){
Buff.prolong(ch, Paralysis.class, Dungeon.isChallenged(Challenges.STRONGER_BOSSES) ? 5 : 3);
if (ch == Dungeon.hero) {
Statistics.bossScores[2] -= 100;
}
}
}
private static final String POSITIONS = "positions";
@Override
public void storeInBundle(Bundle bundle) {
super.storeInBundle(bundle);
bundle.put(POSITIONS, rockPositions);
}
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
rockPositions = bundle.getIntArray(POSITIONS);
public void affectCell(int cell) {
if (Dungeon.level.traps.get(cell) != null){
Dungeon.level.pressCell(cell);
}
}
}
}

View File

@@ -0,0 +1,114 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2023 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.EarthParticle;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.particles.Emitter;
import com.watabou.utils.Bundle;
import java.util.ArrayList;
import java.util.List;
//used for various enemy attacks to keep track of rocks that will fall after some number of turns
public class DelayedRockFall extends FlavourBuff {
private int[] rockPositions;
private ArrayList<Emitter> rockEmitters = new ArrayList<>();
public void setRockPositions( List<Integer> rockPositions ) {
this.rockPositions = new int[rockPositions.size()];
for (int i = 0; i < rockPositions.size(); i++){
this.rockPositions[i] = rockPositions.get(i);
}
fx(true);
}
@Override
public boolean act() {
for (int i : rockPositions){
CellEmitter.get( i ).start( Speck.factory( Speck.ROCK ), 0.07f, 10 );
Char ch = Actor.findChar(i);
if (ch != null){
affectChar(ch);
} else {
affectCell(i);
}
}
PixelScene.shake( 3, 0.7f );
Sample.INSTANCE.play(Assets.Sounds.ROCKS);
detach();
return super.act();
}
public void affectChar( Char ch ){
//do nothing by default
}
public void affectCell( int cell ){
//do nothing by default
}
@Override
public void fx(boolean on) {
if (on && rockPositions != null){
for (int i : this.rockPositions){
Emitter e = CellEmitter.get(i);
e.y -= DungeonTilemap.SIZE*0.2f;
e.height *= 0.4f;
e.pour(EarthParticle.FALLING, 0.1f);
rockEmitters.add(e);
}
} else {
for (Emitter e : rockEmitters){
e.on = false;
}
}
}
private static final String POSITIONS = "positions";
@Override
public void storeInBundle(Bundle bundle) {
super.storeInBundle(bundle);
bundle.put(POSITIONS, rockPositions);
}
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
rockPositions = bundle.getIntArray(POSITIONS);
}
}

View File

@@ -280,7 +280,7 @@ public class GnollSapper extends Mob {
for (int i : rockCells){
sprite.parent.add(new TargetedCell(i, 0xFF0000));
}
Buff.append(this, DM300.FallingRockBuff.class, GameMath.gate(TICK, (int)Math.ceil(target.cooldown()), 3*TICK)).setRockPositions(rockCells);
Buff.append(this, SapperRockFall.class, GameMath.gate(TICK, (int)Math.ceil(target.cooldown()), 3*TICK)).setRockPositions(rockCells);
sprite.attack(target.pos, new Callback() {
@Override
@@ -292,6 +292,26 @@ public class GnollSapper extends Mob {
return true;
}
public class SapperRockFall extends DelayedRockFall {
@Override
public void affectChar(Char ch) {
Buff.prolong(ch, Paralysis.class, ch instanceof GnollGuard ? 10 : 3);
}
@Override
public void affectCell(int cell) {
if (Dungeon.level.traps.get(cell) != null){
Dungeon.level.pressCell(cell);
}
if (Random.Int(3) == 0) {
Level.set(cell, Terrain.MINE_BOULDER);
GameScene.updateMap(cell);
}
}
}
public class Boulder extends Item {
{
image = ItemSpriteSheet.GEO_BOULDER;