v2.0.0: fixed various small textual errors in v2.0
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@@ -519,7 +519,7 @@ actors.hero.heroclass.huntress_unlock=To unlock the Huntress _hit enemies with t
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actors.hero.heroclass.duelist=Duelist
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actors.hero.heroclass.duelist_desc_short=The Duelist is a weapons master who can use her weapon to trigger a _special weapon ability._ This special ability is _different for every weapon._
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actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image
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actors.hero.heroclass.duelist_desc=The Duelist starts with a _unique rapier_ with a special ability that recharges over time.\n\nEvery weapon in the game has a _different special ability_ that the Duelist can use.\n\nThe Duelist also starts with _two throwing spikes_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Duelist automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Strength\n_-_ Scrolls of Mirror Image
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actors.hero.heroclass.duelist_unlock=To unlock the Duelist _equip a tier 2 or higher weapon with no strength penalty._
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actors.hero.herosubclass.berserker=berserker
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@@ -877,7 +877,7 @@ actors.hero.talent.elimination_match.desc=_+1:_ If the Duelist challenges again
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#universal
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actors.hero.talent.heroic_energy.title=heroic energy
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actors.hero.talent.heroic_energy.rat_title=ratroic energy
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actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _13% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _24% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _34% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _43% reduced_ charge cost
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actors.hero.talent.heroic_energy.desc=_+1:_ The hero's armor ability has a _12% reduced_ charge cost.\n\n_+2:_ The hero's armor ability has a _23% reduced_ charge cost.\n\n_+3:_ The hero's armor ability has a _32% reduced_ charge cost.\n\n_+4:_ The hero's armor ability has a _40% reduced_ charge cost
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actors.hero.talent.ratsistance.title=ratsistance
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actors.hero.talent.ratsistance.desc=_+1:_ Hostile ratmogrified enemies deal _-10% damage_.\n\n_+2:_ Hostile ratmogrified enemies deal _-19% damage_.\n\n_+3:_ Hostile ratmogrified enemies deal _-27% damage_.\n\n_+4:_ Hostile ratmogrified enemies deal _-35% damage_.
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@@ -87,7 +87,7 @@ public class v2_X_Changes {
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"\n" +
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"_The Champion_ is a master of melee weapons who can equip a secondary weapon in addition to her primary one!\n" +
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"\n" +
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"_The Monk_ is a master of psychical technique, _but has not been finished yet._ Look out for the second subclass very soon!"));
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"_The Monk_ is a master of physical technique, _but has not been finished yet._ Look out for the second subclass very soon!"));
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changes.addButton(new ChangeButton(HeroSprite.avatar(HeroClass.DUELIST, 6), "Duelist Armor Abilities",
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"_The Duelist has three lategame armor abilities, with 3 more talents each!_\n" +
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@@ -222,6 +222,8 @@ public class v2_X_Changes {
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.RING_TOPAZ), "Item Buffs",
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"I'm making several buffs to various items that could be performing a little better:\n" +
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"\n" +
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"_- Pickaxe_ can now benefit from upgrades enchantments and augmentation, if you feel like using it for fun.\n" +
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"\n" +
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"_- Ring of Energy_ now also applies a recharging boost to hero armor abilities. All the boosts it gives are now standardized to +15%.\n" +
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"_- Ring of Arcana_ enchantment boost up to +17.5% per level, from +15%\n" +
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"\n" +
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