v0.3.3a: fixed a crash involving tengu's jump
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@@ -167,7 +167,9 @@ public class Tengu extends Mob {
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ScrollOfMagicMapping.discover( trapPos );
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}
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}
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if (enemy == null) enemy = chooseEnemy();
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int newPos;
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//if we're in phase 1, want to warp around within the room
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if (HP > HT/2) {
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