v3.1.0: added discovery hints to all items in the catalog
This commit is contained in:
@@ -96,6 +96,7 @@ items.armor.armor.seal_attached=The Warrior's broken seal is attached to this ar
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items.armor.armor$glyph.glyph=glyph
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items.armor.armor$glyph.killed=%s killed you...
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items.armor.armor$glyph.rankings_desc=Killed by a glyph
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items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself.
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items.armor.classarmor.ac_ability=CHOOSE ABILITY
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items.armor.classarmor.ac_transfer=TRANSFER
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@@ -108,12 +109,14 @@ items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be
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items.armor.classarmor.transfer_prompt=Select an Armor
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items.armor.classarmor.transfer_cancel=Cancel
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items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
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items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero.
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items.armor.clericarmor.name=hero's vestments
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items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability.
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items.armor.clotharmor.name=cloth armor
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items.armor.clotharmor.desc=This lightweight armor offers basic protection.
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items.armor.clotharmor.discover_hint=One of the heroes starts with this item.
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items.armor.duelistarmor.name=hero's breastplate
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items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability.
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@@ -195,6 +198,7 @@ items.artifacts.cloakofshadows.cooldown=Your cloak needs %d more rounds to re-en
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items.artifacts.cloakofshadows.cursed=You cannot use a cursed cloak.
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items.artifacts.cloakofshadows.no_charge=Your cloak hasn't recharged enough to be usable yet.
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items.artifacts.cloakofshadows.desc=A priceless magical cloak, stolen from the royal armory many years ago by the Rogue. When worn, it can be used to turn completely invisible for a short time.\n\nThe more the cloak is used, the stronger it will become, allowing the Rogue to become invisible more frequently and for longer durations.
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items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item.
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items.artifacts.cloakofshadows$cloakstealth.no_charge=Your cloak has run out of energy.
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items.artifacts.cloakofshadows$cloakstealth.levelup=Your cloak grows stronger!
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items.artifacts.cloakofshadows$cloakstealth.name=cloaked
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@@ -346,6 +350,7 @@ items.artifacts.holytome.no_spell=You're not able to cast that spell right now.
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items.artifacts.holytome.cursed=You cannot use a cursed tome.
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items.artifacts.holytome.levelup=Your tome grows stronger!
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items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed.
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items.artifacts.holytome.discover_hint=One of the heroes starts with this item.
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items.artifacts.hornofplenty.name=horn of plenty
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items.artifacts.hornofplenty.ac_snack=SNACK
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@@ -469,6 +474,7 @@ items.artifacts.unstablespellbook.read_empowered=The scroll you added to the spe
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###bags
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items.bags.bag.name=backpack
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items.bags.bag.discover_hint=This item is sold in a shop.
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items.bags.potionbandolier.name=potion bandolier
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items.bags.potionbandolier.desc=This thick bandolier fits around your chest like a sash, it has many insulated straps on it to hold potion vials, your waterskin, or liquid metal vials.\n\nWhile inside the bandolier, your potions should be protected from the cold.
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@@ -487,6 +493,7 @@ items.bags.magicalholster.desc=This slim holster is made from some exotic animal
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###bombs
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items.bombs.arcanebomb.name=arcane bomb
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items.bombs.arcanebomb.desc=This bomb has been imbued with arcane properties. It will explode into a powerful blast similar to Goo's pumped up attack, dealing _%1$d-%2$d magical damage_ to anything within 2 tiles.
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items.bombs.arcanebomb.discover_hint=This item can be crafted via alchemy.
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items.bombs.bomb.name=bomb
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items.bombs.bomb.ac_lightthrow=LIGHT & THROW
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@@ -501,36 +508,46 @@ items.bombs.bomb$doublebomb.desc=A stack of two hefty black powder bombs, looks
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items.bombs.firebomb.name=firebomb
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items.bombs.firebomb.desc=This bomb has been modified to explode in a larger area, dealing _%1$d-%2$d damage_ and spreading sustained flame within 2 tiles.
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items.bombs.firebomb.discover_hint=This item can be crafted via alchemy.
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items.bombs.flashbangbomb.name=flashbang
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items.bombs.flashbangbomb.desc=This customized bomb will erupt into a blast of light, sound, and electricity when it explodes. Anything within 2 tiles will take _%1$d-%2$d damage_ from the explosion, an additional 25%% damage from the electricity, and be stunned for 10 turns.
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items.bombs.flashbangbomb.discover_hint=This item can be crafted via alchemy.
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items.bombs.frostbomb.name=frost bomb
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items.bombs.frostbomb.desc=This bomb has been modified to explode in a larger area, dealing _%1$d-%2$d damage_ and spreading a sustained gust of freezing air within 2 tiles.
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items.bombs.frostbomb.discover_hint=This item can be crafted via alchemy.
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items.bombs.holybomb.name=holy bomb
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items.bombs.holybomb.desc=This bomb has been modified to flash holy light in a larger area when it explodes. Anything within 2 tiles will take _%1$d-%2$d damage_ from the explosion, and undead or demonic enemies will take an additional 50%% damage from the holy light.
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items.bombs.holybomb.discover_hint=This item can be crafted via alchemy.
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items.bombs.noisemaker.name=noisemaker
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items.bombs.noisemaker.desc=This customized bomb will repeatedly make noise when its fuse runs out. When something touches the bomb, it will explode and deal _%1$d-%2$d damage_ to anything within 2 tiles!
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items.bombs.noisemaker.desc_burning=The noisemaker is ticking away, it'll explode when something gets near!
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items.bombs.noisemaker.discover_hint=This item can be crafted via alchemy.
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items.bombs.smokebomb.name=smoke bomb
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items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles.
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items.bombs.smokebomb.discover_hint=This item can be crafted via alchemy.
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items.bombs.regrowthbomb.name=regrowth bomb
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items.bombs.regrowthbomb.desc=This customized bomb will splash life-giving liquid everywhere within 3 tiles instead of exploding. The area caught in the blast will rapidly sprout grass and plants. Yourself and any allies caught in the blast will be healed as if they had drank a potion of healing.
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items.bombs.regrowthbomb.discover_hint=This item can be crafted via alchemy.
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items.bombs.shrapnelbomb.name=shrapnel bomb
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items.bombs.shrapnelbomb.desc=This bomb has been modified with scraps of DM-300's metal, which will fragment and fly everywhere when it explodes, dealing _%1$d-%2$d damage_ in a huge range around the bomb. You had better hide behind something when using it...
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items.bombs.shrapnelbomb.discover_hint=This item can be crafted via alchemy.
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items.bombs.woollybomb.name=woolly bomb
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items.bombs.woollybomb.desc=This customized bomb will create a wide field of magical sheep after exploding. The explosion will deal _%1$d-%2$d damage_ to anything within 2 tiles. The sheep will block movement and persist for a very long time! The sheep will not last as long in the presence of powerful enemies though, and can be manually dispelled sooner by interacting with them.
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items.bombs.woollybomb.discover_hint=This item can be crafted via alchemy.
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###food
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items.food.berry.name=dungeon berry
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items.food.berry.eat_msg=That berry was tasty!
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items.food.berry.desc=This small berry was found by the Huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
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items.food.berry.discover_hint=This item is tied to a certain hero talent.
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items.food.blandfruit.name=blandfruit
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items.food.blandfruit.cooked=cooked blandfruit
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@@ -556,6 +573,7 @@ items.food.blandfruit$chunks.desc=The blandfruit has exploded on impact, leaving
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items.food.chargrilledmeat.name=chargrilled meat
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items.food.chargrilledmeat.desc=It looks like a decent steak.
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items.food.chargrilledmeat.discover_hint=This item can be created using another item.
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items.food.food.name=ration of food
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items.food.food.ac_eat=EAT
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@@ -568,10 +586,12 @@ items.food.frozencarpaccio.hard=You feel your skin harden!
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items.food.frozencarpaccio.refresh=Refreshing!
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items.food.frozencarpaccio.better=You feel better!
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items.food.frozencarpaccio.desc=It's a piece of frozen raw meat. The only way to eat it is by cutting thin slices of it. And this way it's surprisingly good.
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items.food.frozencarpaccio.discover_hint=This item can be created using another item.
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items.food.meatpie.name=meat pie
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items.food.meatpie.eat_msg=That food was incredible!
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items.food.meatpie.desc=A delicious pie filled with savoury meat. This will satiate you far more than any other meal.
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items.food.meatpie.discover_hint=This item can be crafted via alchemy.
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items.food.mysterymeat.name=mystery meat
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items.food.mysterymeat.eat_msg=That food tasted... strange.
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@@ -580,10 +600,12 @@ items.food.mysterymeat.legs=You can't feel your legs!
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items.food.mysterymeat.not_well=You are not feeling well.
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items.food.mysterymeat.stuffed=You are stuffed.
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items.food.mysterymeat.desc=Eat at your own risk!
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items.food.mysterymeat.discover_hint=Certain monsters drop this item.
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items.food.mysterymeat$placeholder.name=meat
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items.food.phantommeat.name=phantom meat
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items.food.phantommeat.desc=A large glistening translucent steak, cut from a phantom piranha. This magical meat doesn't need to be cooked and grants a number of defensive benefits in addition to fully satiating you. When eaten it will grant invisibility, barkskin, some healing, and cures many harmful effects.
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items.food.phantommeat.discover_hint=Certain monsters drop this item.
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items.food.pasty.name=pasty
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items.food.pasty.fish_name=steamed fish
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@@ -612,13 +634,16 @@ items.food.pasty$fishleftover.desc=Some surplus fish from your previous meal. Yo
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items.food.smallration.name=small food ration
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items.food.smallration.eat_msg=That food tasted ok.
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items.food.smallration.desc=It looks exactly like a standard ration of food but smaller.
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items.food.smallration.discover_hint=This item is sold in a shop.
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items.food.stewedmeat.name=stewed meat
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items.food.stewedmeat.eat_msg=That food tasted ok.
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items.food.stewedmeat.desc=Stewing the meat has cleansed it of any disease or parasites. It should be safe to eat.
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items.food.stewedmeat.discover_hint=This item can be crafted via alchemy.
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items.food.supplyration.name=supply ration
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items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows.
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items.food.supplyration.discover_hint=This item is tied to a certain hero talent.
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@@ -691,6 +716,7 @@ items.potions.potion.no=No, I changed my mind
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items.potions.potion.sure_drink=Are you sure you want to drink it? In most cases you should throw such potions at your enemies.
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items.potions.potion.sure_throw=Are you sure you want to throw it? In most cases it makes sense to drink it.
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items.potions.potion.shatter=The flask shatters and the liquid splashes harmlessly.
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items.potions.potion.discover_hint=You can find this item randomly in the Dungeon, or craft it via alchemy.
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items.potions.potion$placeholder.name=potion
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items.potions.potion$seedtopotion.name=Random Potion
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@@ -742,6 +768,8 @@ items.potions.potionoftoxicgas.desc=Uncorking or shattering this pressurized gla
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###brews
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items.potions.brews.brew.discover_hint=This item can be crafted via alchemy.
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items.potions.brews.aquabrew.name=aqua brew
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items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst.
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@@ -761,6 +789,8 @@ items.potions.brews.unstablebrew.name=unstable brew
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items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will always be beneficial if it is drank, and will always be harmful if it is thrown.
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###elixirs
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items.potions.elixirs.elixir.discover_hint=This item can be crafted via alchemy.
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items.potions.elixirs.elixirofarcanearmor.name=elixir of arcane armor
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items.potions.elixirs.elixirofarcanearmor.desc=This elixir will grant the drinker a long lasting resistance to magical damage.
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@@ -812,6 +842,7 @@ items.potions.exotic.exoticpotion.unknown_desc=This round flask contains a grain
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items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway.
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items.potions.exotic.exoticpotion.yes=Yes, I'm positive
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items.potions.exotic.exoticpotion.no=No, I changed my mind
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items.potions.exotic.exoticpotion.discover_hint=This item can be crafted via alchemy.
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items.potions.exotic.potionofcleansing.name=potion of cleansing
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items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well.
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@@ -863,32 +894,40 @@ items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a
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###quest items
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items.quest.ceremonialcandle.name=ceremonial candle
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items.quest.ceremonialcandle.desc=A set of candles, melted down and fused together through use.\n\nAlone they are worthless, but used with other candles in a pattern, they can focus the energy for a summoning ritual.
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items.quest.ceremonialcandle.discover_hint=You can find this item during a quest.
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items.quest.corpsedust.name=corpse dust
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items.quest.corpsedust.chill=A chill runs down your spine.
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items.quest.corpsedust.desc=The ball of corpse dust doesn't differ outwardly from a regular dust ball. But you can feel a malevolent energy lurking within it.\n\nGetting rid of it as soon as possible would be a good idea.
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items.quest.corpsedust.discover_hint=You can find this item during a quest.
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items.quest.darkgold.name=dark gold ore
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items.quest.darkgold.you_now_have=You now have %d dark gold ore.
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items.quest.darkgold.desc=This metal is called dark not because of its color (it doesn't differ from the normal gold), but because it melts under the daylight, making it useless on the surface.
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items.quest.darkgold.discover_hint=You can find this item during a quest.
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items.quest.dwarftoken.name=dwarf token
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items.quest.dwarftoken.desc=Many dwarves and some of their larger creations carry these small pieces of metal of unknown purpose. Maybe they are jewelry or maybe some kind of ID. Dwarves are strange folk.
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items.quest.dwarftoken.discover_hint=You can find this item during a quest.
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items.quest.embers.name=elemental embers
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items.quest.embers.desc=Special embers which can only be harvested from young fire elementals. They radiate thermal energy.
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items.quest.embers.discover_hint=You can find this item during a quest.
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items.quest.gooblob.name=blob of goo
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items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy.
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items.quest.gooblob.discover_hint=A certain boss drops this item.
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items.quest.metalshard.name=cursed metal shard
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items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy.
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items.quest.metalshard.discover_hint=A certain boss drops this item.
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items.quest.pickaxe.name=pickaxe
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items.quest.pickaxe.ability_name=pierce
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items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin.
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items.quest.pickaxe.upgrade_ability_stat_name=Ability Damage
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items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. You don't need to equip the pickaxe to mine with it, but it can probably be equipped as a weapon in a pinch.
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items.quest.pickaxe.discover_hint=You can find this item during a quest.
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items.quest.ratskull.name=giant rat skull
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items.quest.ratskull.desc=A surprisingly large rat skull. It would make a great hunting trophy, if you had a wall to mount it on.
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@@ -897,16 +936,23 @@ items.quest.ratskull.desc=A surprisingly large rat skull. It would make a great
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###remains
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items.remains.remainsitem.ac_use=USE
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items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run.
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items.remains.bowfragment.name=bow fragment
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items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost Huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however.
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items.remains.brokenhilt.name=broken hilt
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items.remains.brokenhilt.desc=This broken hilt looks like it came from a defeated Duelist's weapon. You can still feel a little martial power left in the hilt, you can use it to get a little bonus damage on your next two melee hits. Doing this will destroy the hilt however.
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items.remains.brokenstaff.name=broken staff
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items.remains.brokenstaff.desc=This Mage's staff has been broken in half after its owner met their demise. You can still feel some magical energy left in the staff, you can use it to give your wands a little charge boost. Doing this will destroy the staff however.
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items.remains.cloakscrap.name=scrap of fabric
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items.remains.cloakscrap.desc=This scrap of translucent fabric looks like it came from a late Rogue's cloak of shadows. You can still feel a little mystical energy left in it, you can use it to give your artifacts a little charge boost. Doing this will destroy the fabric however.
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items.remains.sealshard.name=seal shards
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items.remains.sealshard.desc=These tiny shards of red wax look like they came from the seal of a fallen Warrior. You can still feel a bit of willpower clinging to the seal, you can use it to give yourself a bit of shielding. Doing this will destroy the seal shards however.
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items.remains.tornpage.name=torn page
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items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however.
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@@ -1130,6 +1176,7 @@ items.scrolls.exotic.exoticscroll.berkanan=exotic scroll of BERKANAN
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items.scrolls.exotic.exoticscroll.odal=exotic scroll of ODAL
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items.scrolls.exotic.exoticscroll.tiwaz=exotic scroll of TIWAZ
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items.scrolls.exotic.exoticscroll.unknown_desc=A glowing indecipherable magical rune is written on this black parchment. It seems to be foreign to this land, who knows what it will do when read aloud?
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items.scrolls.exotic.exoticscroll.discover_hint=This item can be crafted via alchemy.
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items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song
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items.scrolls.exotic.scrollofsirenssong.prompt=Choose a target
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@@ -1217,6 +1264,7 @@ items.spells.curseinfusion.desc=This spell infuses a piece of equipment with the
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items.spells.spell.ac_cast=CAST
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items.spells.spell.no_magic=You can't cast spells while magic immune.
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items.spells.spell.discover_hint=This item can be crafted via alchemy.
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items.spells.magicalinfusion.name=magical infusion
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items.spells.magicalinfusion.inv_title=Infuse an item
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@@ -1271,6 +1319,7 @@ items.spells.wildenergy.desc=This spell contains some of the cursed energy which
|
||||
items.stones.inventorystone.ac_use=USE
|
||||
|
||||
items.stones.runestone$placeholder.name=runestone
|
||||
items.stones.runestone.discover_hint=You can find this item randomly in the Dungeon, or craft it via alchemy.
|
||||
|
||||
items.stones.stoneofaggression.name=stone of aggression
|
||||
items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks.
|
||||
@@ -1429,6 +1478,7 @@ items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in
|
||||
items.trinkets.trinketcatalyst$randomtrinket.name=random trinket
|
||||
items.trinkets.trinketcatalyst$randomtrinket.desc=One nearby item is stuck inside a pouch that you can't get open.\n\nThe alchemy process will dissolve the pouch away, but you won't know what trinket you'll get until you do it!
|
||||
|
||||
items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy.
|
||||
items.trinkets.trinket$placeholder.name=trinket
|
||||
|
||||
###wands
|
||||
@@ -1549,6 +1599,7 @@ items.wands.wandofmagicmissile.desc=This fairly plain wand launches missiles of
|
||||
items.wands.wandofmagicmissile.stats_desc=Each bolt from this wand deals _%1$d-%2$d damage,_ and will briefly empower other wands if it is upgraded.
|
||||
items.wands.wandofmagicmissile.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of magic missile, all of his wands will gain charge in addition to his staff.
|
||||
items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging.
|
||||
items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item.
|
||||
items.wands.wandofmagicmissile$magiccharge.name=magic charge
|
||||
items.wands.wandofmagicmissile$magiccharge.desc=Your wand of magic missile has fed power back into your wands, boosting the effective level of the next zap they make.\n\nYour wands are boosted to: +%d.\n\nTurns of magic charge remaining: %s.
|
||||
|
||||
@@ -1762,6 +1813,7 @@ items.weapon.melee.cudgel.ability_name=heavy blow
|
||||
items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
|
||||
items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy.
|
||||
items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon.
|
||||
items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item.
|
||||
|
||||
items.weapon.melee.dagger.name=dagger
|
||||
items.weapon.melee.dagger.stats_desc=This weapon is stronger against unaware enemies.
|
||||
@@ -1770,6 +1822,7 @@ items.weapon.melee.dagger.typical_ability_desc=The Duelist can _sneak_ while wie
|
||||
items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and grants her _%d turns of invisibility._
|
||||
items.weapon.melee.dagger.upgrade_ability_stat_name=Ability Duration
|
||||
items.weapon.melee.dagger.desc=A simple iron dagger with a worn wooden handle.
|
||||
items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item.
|
||||
|
||||
items.weapon.melee.dirk.name=dirk
|
||||
items.weapon.melee.dirk.stats_desc=This weapon is stronger against unaware enemies.
|
||||
@@ -1809,6 +1862,7 @@ items.weapon.melee.gloves.ability_name=combo strike
|
||||
items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns.
|
||||
items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns.
|
||||
items.weapon.melee.gloves.desc=These studded gloves don't provide any real protection, but they act as a serviceable weapon while keeping the hands free.
|
||||
items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item.
|
||||
|
||||
items.weapon.melee.greataxe.name=greataxe
|
||||
items.weapon.melee.greataxe.stats_desc=This weapon is incredibly heavy.
|
||||
@@ -1877,6 +1931,7 @@ items.weapon.melee.magesstaff.desc=Crafted by the Mage himself, this staff is a
|
||||
items.weapon.melee.magesstaff.no_wand=The staff currently has no magic in it, it must be _imbued with a wand's power_ before it can be used to cast spells.
|
||||
items.weapon.melee.magesstaff.has_wand=The staff is currently imbued with a _%s._
|
||||
items.weapon.melee.magesstaff.cursed_wand=The staff is cursed, making its magic chaotic and random.
|
||||
items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item.
|
||||
|
||||
items.weapon.melee.meleeweapon.ac_ability=ABILITY
|
||||
items.weapon.melee.meleeweapon.stats_known=This _tier-%1$d_ melee weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
|
||||
@@ -1895,6 +1950,7 @@ items.weapon.melee.meleeweapon.prompt=Select a Target
|
||||
items.weapon.melee.meleeweapon.swap=Swap Weapons
|
||||
items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory.
|
||||
|
||||
|
||||
items.weapon.melee.shortsword.name=shortsword
|
||||
items.weapon.melee.shortsword.ability_name=cleave
|
||||
items.weapon.melee.shortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
|
||||
@@ -1917,6 +1973,7 @@ items.weapon.melee.rapier.ability_name=lunge
|
||||
items.weapon.melee.rapier.typical_ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit.
|
||||
items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit.
|
||||
items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power.
|
||||
items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item.
|
||||
|
||||
items.weapon.melee.roundshield.name=round shield
|
||||
items.weapon.melee.roundshield.typical_stats_desc=Typically this weapon blocks 0-%d damage. This blocking scales with upgrades.
|
||||
@@ -2005,6 +2062,7 @@ items.weapon.melee.wornshortsword.ability_name=cleave
|
||||
items.weapon.melee.wornshortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
|
||||
items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free.
|
||||
items.weapon.melee.wornshortsword.desc=A quite short sword, worn down through heavy use. It is both weaker and a bit lighter than a shortsword in better condition.
|
||||
items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item.
|
||||
|
||||
|
||||
###missile weapons
|
||||
@@ -2067,6 +2125,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_
|
||||
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
|
||||
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire.
|
||||
items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired.
|
||||
items.weapon.missiles.darts.tippeddart.discover_hint=This item is sold in shops, or can be created using another item.
|
||||
|
||||
|
||||
items.weapon.missiles.bolas.name=bolas
|
||||
@@ -2112,15 +2171,18 @@ items.weapon.missiles.throwinghammer.desc=These hefty hammers are designed to be
|
||||
|
||||
items.weapon.missiles.throwingknife.name=throwing knife
|
||||
items.weapon.missiles.throwingknife.desc=These lightweight knives are balanced to arc through the air right into their target. They are most effective against unaware enemies.
|
||||
items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item.
|
||||
|
||||
items.weapon.missiles.throwingspear.name=throwing spear
|
||||
items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted.
|
||||
items.weapon.missiles.throwingspear.discover_hint=One of the heroes starts with this item.
|
||||
|
||||
items.weapon.missiles.throwingspike.name=throwing spike
|
||||
items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable.
|
||||
|
||||
items.weapon.missiles.throwingstone.name=throwing stone
|
||||
items.weapon.missiles.throwingstone.desc=These stones are sanded down to make them able to be thrown with more power than a regular stone. Despite the craftsmanship they still aren't a very reliable weapon, but at least they won't stick to enemies.
|
||||
items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item.
|
||||
|
||||
items.weapon.missiles.tomahawk.name=tomahawk
|
||||
items.weapon.missiles.tomahawk.desc=These throwing axes have a serrated edge that makes them a bit tricky to use. However, a solid blow with this weapon will cause an enemy to bleed.
|
||||
@@ -2134,6 +2196,7 @@ items.weapon.spiritbow.ac_shoot=SHOOT
|
||||
items.weapon.spiritbow.prompt=Choose a target
|
||||
items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly.
|
||||
items.weapon.spiritbow.desc=A bow made out of ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy.
|
||||
items.weapon.spiritbow.discover_hint=One of the heroes starts with this item.
|
||||
|
||||
items.weapon.weapon.identify=You are now familiar enough with your weapon to identify it.
|
||||
items.weapon.weapon.too_heavy=Because of your inadequate strength this weapon will hinder your attack speed, accuracy, and ability to surprise attack.
|
||||
@@ -2151,6 +2214,7 @@ items.weapon.weapon.enchant_hardened=It has been _hardened._
|
||||
items.weapon.weapon.hardened_no_enchant=This weapon has been _hardened,_ but is not currently enchanted.
|
||||
items.weapon.weapon$enchantment.enchant=enchantment
|
||||
items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment
|
||||
items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself.
|
||||
|
||||
|
||||
###misc items
|
||||
@@ -2163,12 +2227,14 @@ items.amulet.ascent_title=Ascension
|
||||
items.amulet.ascent_desc=You begin to feel Yog-Dzewa's great and terrible power radiating from the amulet. Ascending back through the dungeon as a mortal might be more difficult than you thought!\n\nIf you continue ascending with the amulet the dungeon will become more dangerous, teleports between floors will be disabled, and you will only be able to win the game by defeating enemies as you ascend through the dungeon!\n\nYou can leave the amulet here for now if you want to ascend without starting this challenge, or activate the amulet before ascending to end the game normally.
|
||||
items.amulet.ascent_yes=Continue!
|
||||
items.amulet.ascent_no=Stop for Now
|
||||
items.amulet.discover_hint=This item is found at the bottom of the dungeon...
|
||||
|
||||
items.ankh.name=ankh
|
||||
items.ankh.ac_bless=BLESS
|
||||
items.ankh.bless=You bless the ankh with magical water.
|
||||
items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Most items will be dropped where you died, but can be reclaimed if you return to it. Using a full waterskin, the ankh can be blessed with extra strength.
|
||||
items.ankh.desc_blessed=This ancient symbol of immortality grants the ability to return to life after death. The ankh has been blessed and is now much stronger. The Ankh will sacrifice itself to save you in a moment of deadly peril.
|
||||
items.ankh.discover_hint=This item is sold in a shop
|
||||
|
||||
items.arcaneresin.name=arcane resin
|
||||
items.arcaneresin.prompt=Select a wand
|
||||
@@ -2177,6 +2243,7 @@ items.arcaneresin.level_too_high=That wand is too powerful for resin to improve.
|
||||
items.arcaneresin.not_enough=You don't have enough resin for that!
|
||||
items.arcaneresin.apply=You coat your wand with resin, increasing its power!
|
||||
items.arcaneresin.desc=This fine powder shimmers between shades of purple and white. It can act as an amplifier to magical energies, increasing the level of wands when it is applied to them!\n\nUpgrading a wand costs 1, 2, or 3 resin depending on the wand's initial level. Resin can upgrade wands to a maximum of +3.\n\nResin upgrades are _overridden by other upgrade sources_ however (such as scrolls of upgrade), and do not apply when imbuing a wand into the Mage's staff.
|
||||
items.arcaneresin.discover_hint=This item can be crafted via alchemy.
|
||||
|
||||
items.brokenseal.name=broken seal
|
||||
items.brokenseal.ac_affix=AFFIX
|
||||
@@ -2188,6 +2255,7 @@ items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the
|
||||
items.brokenseal.inscribed=The seal is inscribed with a _%s._
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
items.brokenseal.discover_hint=One of the heroes starts with this item.
|
||||
|
||||
items.dewdrop.name=dewdrop
|
||||
items.dewdrop.already_full=You already have full health.
|
||||
@@ -2233,6 +2301,7 @@ items.item.ac_throw=THROW
|
||||
items.item.rankings_desc=Killed by: %s
|
||||
items.item.curse=curse
|
||||
items.item.custom_note=This item has a custom note: "_%s_"
|
||||
items.item.discover_hint=You can find this item randomly in the Dungeon.
|
||||
|
||||
items.kindofmisc.unequip_title=Unequip one item
|
||||
items.kindofmisc.unequip_message=You must unequip one of these items first. Select an item to swap with.
|
||||
@@ -2250,6 +2319,7 @@ items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear.
|
||||
items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms!
|
||||
items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms!
|
||||
items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor.
|
||||
items.kingscrown.discover_hint=A certain boss drops this item.
|
||||
|
||||
items.liquidmetal.name=liquid metal
|
||||
items.liquidmetal.ac_apply=APPLY
|
||||
@@ -2257,6 +2327,7 @@ items.liquidmetal.prompt=Select a thrown weapon
|
||||
items.liquidmetal.already_fixed=That thrown weapon is already in perfect condition!
|
||||
items.liquidmetal.apply=You use %d liquid metal to repair your thrown weapon.
|
||||
items.liquidmetal.desc=When poured over a thrown weapon, this magical liquid will fill into the cracks and tears from use, restoring the thrown weapon to perfect condition!\n\nA tier 1 weapon requires 10 liquid metal to be fully repaired, a tier 5 weapon requires 30. Each upgrade also doubles the amount of metal needed.\n\nLiquid metal cannot be used to repair the tips on tipped darts.
|
||||
items.liquidmetal.discover_hint=This item can be crafted via alchemy.
|
||||
|
||||
items.lostbackpack.name=lost backpack
|
||||
items.lostbackpack.desc=This is your lost inventory. Collect it to reclaim all the items you lost!
|
||||
@@ -2277,6 +2348,7 @@ items.tengusmask.name=Tengu's mask
|
||||
items.tengusmask.ac_wear=WEAR
|
||||
items.tengusmask.used=The mask disintegrates as its power flows into you!
|
||||
items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose?
|
||||
items.tengusmask.discover_hint=A certain boss drops this item.
|
||||
|
||||
items.torch.name=torch
|
||||
items.torch.ac_light=LIGHT
|
||||
@@ -2291,3 +2363,4 @@ items.waterskin.desc=A container for liquid, made from leather and string, seale
|
||||
items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead.
|
||||
items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need.
|
||||
items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item?
|
||||
items.waterskin.discover_hint=One of the heroes starts with this item.
|
||||
|
||||
@@ -45,6 +45,7 @@ plants.rotberry.name=rotberry
|
||||
plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart. When trampled, a young rotberry will produce a small puff of toxic gas.
|
||||
plants.rotberry.warden_desc=Normally a rotberry bush only produces a little gas when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength!
|
||||
plants.rotberry$seed.name=seed of rotberry
|
||||
plants.rotberry$seed.discover_hint=You can find this item during a quest.
|
||||
|
||||
plants.sorrowmoss.name=sorrowmoss
|
||||
plants.sorrowmoss.desc=A sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
|
||||
|
||||
@@ -769,6 +769,7 @@ public class WndJournal extends WndTabbed {
|
||||
sprite.lightness(0);
|
||||
title = "???";
|
||||
desc = Messages.get(CatalogTab.class, "not_seen_item");
|
||||
desc += "\n\n" + Messages.get(item, "discover_hint");
|
||||
} else {
|
||||
title = Messages.titleCase( item.name() );
|
||||
//some items don't include direct stats, generally when they're not applicable
|
||||
@@ -818,6 +819,7 @@ public class WndJournal extends WndTabbed {
|
||||
sprite.lightness(0f);
|
||||
title = "???";
|
||||
desc = Messages.get(CatalogTab.class, "not_seen_enchantment");
|
||||
desc += "\n\n" + Messages.get(ench, "discover_hint");
|
||||
}
|
||||
|
||||
} else if (Armor.Glyph.class.isAssignableFrom(itemClass)){
|
||||
@@ -833,6 +835,7 @@ public class WndJournal extends WndTabbed {
|
||||
sprite.lightness(0f);
|
||||
title = "???";
|
||||
desc = Messages.get(CatalogTab.class, "not_seen_glyph");
|
||||
desc += "\n\n" + Messages.get(glyph, "discover_hint");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user