v2.0.2: updated changelog & version for v2.0.2 release
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@@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 696
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appVersionCode = 700
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appVersionName = '2.0.1'
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appVersionName = '2.0.2'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -200,7 +200,7 @@ public class WelcomeScene extends PixelScene {
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//TODO: change the messages here in accordance with the type of patch.
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//TODO: change the messages here in accordance with the type of patch.
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message = Messages.get(this, "patch_intro");
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message = Messages.get(this, "patch_intro");
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message += "\n";
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message += "\n";
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message += "\n" + Messages.get(this, "patch_balance");
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//message += "\n" + Messages.get(this, "patch_balance");
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message += "\n" + Messages.get(this, "patch_bugfixes");
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message += "\n" + Messages.get(this, "patch_bugfixes");
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message += "\n" + Messages.get(this, "patch_translations");
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message += "\n" + Messages.get(this, "patch_translations");
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@@ -80,6 +80,31 @@ public class v2_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_-_ Overhauled visuals for the action indicator. It now has different background colors for different actions, and supports a smaller secondary icon or text. Subclass abilities all make use of this new functionality, and some info has been moved from buff icons to this new indicator.\n\n" +
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"_-_ The game's pixel font now supports Vietnamese!\n\n" +
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"_-_ Rankings now attempt to show some basic information if loading full game data fails.\n\n" +
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"_-_ The changes scene now shows a warning if the user is not viewing it in English.\n\n" +
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"_-_ Liquid metal value increased to 1 from 0.5."));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed (Caused by v2.0):\n" +
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"_-_ Various minor visual errors\n" +
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"_-_ Flail spin ability triggering talents when already at full spin power\n" +
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"_-_ Lucky elemental strike working on ally characters\n" +
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"_-_ Resistance from empowered meditate lasting 1 turn longer than intended\n" +
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"_-_ Threshold for Monastic Vigor being lower than intended (95/75/55 instead of 100/80/60)\n" +
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"_-_ New quickslot swap behaviour sometimes placing items without a quick-use action into quickslots\n" +
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"_-_ Levitation persisting for 1 extra turn after the hero falls into a pit\n" +
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"_-_ Lunge ability still allowing the Duelist to attack if it placed her onto a teleportation trap\n" +
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"_-_ Spirit bow arrows triggering the deadly followup talent",
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"Fixed (existed prior to v2.0):\n" +
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"_-_ Various bugs with controller input which occurred when two or more inputs were entered at once.\n" +
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"_-_ Hero being able to leave floor 5 after it locks in rare cases\n" +
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"_-_ Various minor rounding errors in alchemy produce values\n" +
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"_-_ Spirit bow encumbrance calculations always using a strength requirement of 10\n" +
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"_-_ Downed ghoul visuals sometimes staying visible in the fog of war"));
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changes = new ChangeInfo("v2.0.1", false, null);
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changes = new ChangeInfo("v2.0.1", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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