v3.3.0: reverted earlier fix for brutes now that other code is better

This commit is contained in:
Evan Debenham
2025-11-27 13:12:07 -05:00
parent 5591ab1ddb
commit ff5df21562

View File

@@ -524,7 +524,7 @@ public abstract class Char extends Actor {
if (enemy.isAlive() && enemy.alignment != alignment && prep != null && prep.canKO(enemy)){
enemy.HP = 0;
if (enemy.buff(Brute.BruteRage.class) != null){
enemy.buff(Brute.BruteRage.class).decShield(enemy.buff(Brute.BruteRage.class).shielding());
enemy.buff(Brute.BruteRage.class).detach();
}
if (!enemy.isAlive()) {
enemy.die(this);
@@ -545,7 +545,7 @@ public abstract class Char extends Actor {
(enemy.HP/(float)enemy.HT) <= 0.4f*((Hero)this).pointsInTalent(Talent.COMBINED_LETHALITY)/3f) {
enemy.HP = 0;
if (enemy.buff(Brute.BruteRage.class) != null){
enemy.buff(Brute.BruteRage.class).decShield(enemy.buff(Brute.BruteRage.class).shielding());
enemy.buff(Brute.BruteRage.class).detach();
}
if (!enemy.isAlive()) {
enemy.die(this);