v3.3.0: reverted earlier fix for brutes now that other code is better
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@@ -524,7 +524,7 @@ public abstract class Char extends Actor {
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if (enemy.isAlive() && enemy.alignment != alignment && prep != null && prep.canKO(enemy)){
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enemy.HP = 0;
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if (enemy.buff(Brute.BruteRage.class) != null){
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enemy.buff(Brute.BruteRage.class).decShield(enemy.buff(Brute.BruteRage.class).shielding());
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enemy.buff(Brute.BruteRage.class).detach();
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}
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if (!enemy.isAlive()) {
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enemy.die(this);
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@@ -545,7 +545,7 @@ public abstract class Char extends Actor {
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(enemy.HP/(float)enemy.HT) <= 0.4f*((Hero)this).pointsInTalent(Talent.COMBINED_LETHALITY)/3f) {
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enemy.HP = 0;
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if (enemy.buff(Brute.BruteRage.class) != null){
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enemy.buff(Brute.BruteRage.class).decShield(enemy.buff(Brute.BruteRage.class).shielding());
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enemy.buff(Brute.BruteRage.class).detach();
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}
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if (!enemy.isAlive()) {
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enemy.die(this);
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