v3.3.0: reverted earlier fix for brutes now that other code is better
This commit is contained in:
@@ -524,7 +524,7 @@ public abstract class Char extends Actor {
|
|||||||
if (enemy.isAlive() && enemy.alignment != alignment && prep != null && prep.canKO(enemy)){
|
if (enemy.isAlive() && enemy.alignment != alignment && prep != null && prep.canKO(enemy)){
|
||||||
enemy.HP = 0;
|
enemy.HP = 0;
|
||||||
if (enemy.buff(Brute.BruteRage.class) != null){
|
if (enemy.buff(Brute.BruteRage.class) != null){
|
||||||
enemy.buff(Brute.BruteRage.class).decShield(enemy.buff(Brute.BruteRage.class).shielding());
|
enemy.buff(Brute.BruteRage.class).detach();
|
||||||
}
|
}
|
||||||
if (!enemy.isAlive()) {
|
if (!enemy.isAlive()) {
|
||||||
enemy.die(this);
|
enemy.die(this);
|
||||||
@@ -545,7 +545,7 @@ public abstract class Char extends Actor {
|
|||||||
(enemy.HP/(float)enemy.HT) <= 0.4f*((Hero)this).pointsInTalent(Talent.COMBINED_LETHALITY)/3f) {
|
(enemy.HP/(float)enemy.HT) <= 0.4f*((Hero)this).pointsInTalent(Talent.COMBINED_LETHALITY)/3f) {
|
||||||
enemy.HP = 0;
|
enemy.HP = 0;
|
||||||
if (enemy.buff(Brute.BruteRage.class) != null){
|
if (enemy.buff(Brute.BruteRage.class) != null){
|
||||||
enemy.buff(Brute.BruteRage.class).decShield(enemy.buff(Brute.BruteRage.class).shielding());
|
enemy.buff(Brute.BruteRage.class).detach();
|
||||||
}
|
}
|
||||||
if (!enemy.isAlive()) {
|
if (!enemy.isAlive()) {
|
||||||
enemy.die(this);
|
enemy.die(this);
|
||||||
|
|||||||
Reference in New Issue
Block a user