426 Commits

Author SHA1 Message Date
Evan Debenham c1167676b8 v0.4.2: couple of bugfixes 2016-09-09 18:00:14 -04:00
Evan Debenham 6627ba4736 v0.4.2: performance improvements to visibility checking 2016-09-09 18:00:12 -04:00
Evan Debenham 926b02ce65 v0.4.2: various performance improvements to core classes 2016-09-09 18:00:11 -04:00
Evan Debenham 8dc0d56eb0 v0.4.2: (hopefully) solved concurrency issues with bitmaptext 2016-09-09 18:00:09 -04:00
Evan Debenham c23a284423 v0.4.2: array access and general performance improvements 2016-09-09 18:00:07 -04:00
Evan Debenham e87ce8949e v0.4.2: fixes to tilemap 2016-09-09 18:00:06 -04:00
Evan Debenham 0b30263236 v0.4.2: fixed some race conditions involving rendered text 2016-09-09 18:00:06 -04:00
Evan Debenham e43e7b995d v0.4.2: fixed some bugs with tilemap updating 2016-09-09 18:00:04 -04:00
Evan Debenham 6bcccba062 v0.4.2: improved tilemaps to selectively update and respect concurrency 2016-09-09 18:00:01 -04:00
Evan Debenham 7a2e6c63c1 v0.4.2: vertex buffers now support selective updating 2016-09-09 18:00:01 -04:00
Evan Debenham 1461003683 v0.4.2: fixed two crash bugs caused by recent changes 2016-09-09 18:00:00 -04:00
Evan Debenham c137a465c5 v0.4.2: decoupled texture creation from opengl binding 2016-09-09 17:59:59 -04:00
Evan Debenham a54bb5fdc8 v0.4.2: separated initialization and rendering of rendered text 2016-09-09 17:59:57 -04:00
Evan Debenham 3941aa3fe4 v0.4.2: array managment optimizations to Pathfinder 2016-09-09 17:59:56 -04:00
Evan Debenham 2bd1962b34 v0.4.2: lots of performance improvements to fog visuals 2016-09-09 17:59:55 -04:00
Evan Debenham 5fc0215014 v0.4.2: implemented some visibility culling for tilemaps 2016-09-09 17:59:54 -04:00
Evan Debenham 8537b86c5b v0.4.2: fixed incorrect offset values for drawQuads 2016-09-09 17:59:53 -04:00
Evan Debenham 9f8981db07 v0.4.2: VBOs now work with android 2.2 2016-09-09 17:59:50 -04:00
Evan Debenham b821bfddf8 v0.4.2: reduced amount of allocations occurring when frames are drawn 2016-09-09 17:56:09 -04:00
Evan Debenham 9663a47958 v0.4.2: added support for Vertex Buffer Objects 2016-09-09 17:56:08 -04:00
Evan Debenham ca068c92b2 v0.4.2: added the ability for tilemaps to selectively not render certain tiles 2016-09-09 17:56:06 -04:00
Evan Debenham 0e7c12b61e v0.4.2: updated quad indicies to be stored in a VBO 2016-09-09 17:56:05 -04:00
Evan Debenham 2a5f887579 v0.4.2: Uniforms now avoid repeating previous values 2016-09-09 17:56:05 -04:00
Evan Debenham 59f74216fe v0.4.2: improved performance by skipping the drawing of offscreen gizmos 2016-09-09 17:56:04 -04:00
Evan Debenham 806217e209 v0.4.2: added support for variable map sizes 2016-09-09 17:54:50 -04:00
Evan Debenham 36e44340a8 Converted ShatteredPD to Build from Gradle
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00