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3bc1583810
Update gdx-teavm to 1.5.1
master
konsthol
2026-02-14 18:52:11 +02:00
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0c4371b93e
Get rid of devtools console error about gdx-controllers and enumerate known issues in README
konsthol
2026-02-14 18:29:21 +02:00
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424a514e0a
Merge upstream changes to web port
konsthol
2026-02-14 17:09:49 +02:00
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1262b08910
Merge remote-tracking branch 'origin/master'
konsthol
2026-02-14 17:05:46 +02:00
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9e62656636
Update gdx-teavm to 1.5.0
konsthol
2026-02-14 16:41:48 +02:00
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504eb480e9
v3.3.6: updated translations, version, and changelog for v3.3.6 release!
Evan Debenham
2026-02-10 15:00:17 -05:00
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d1d2d7d268
v3.3.6: added a sync check to actor processing while iterating all
Evan Debenham
2026-02-10 13:35:34 -05:00
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7927af9910
v3.3.6: fixed rare mobs not spawning naturally since distortion fix
Evan Debenham
2026-02-09 13:32:54 -05:00
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4f4f264f6d
v3.3.6: fixed properties of items spawned by simple enemy treasure room
Evan Debenham
2026-02-07 19:15:29 -05:00
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28e1fe139f
v3.3.6: added a laser sentry hazard and a room for it
Evan Debenham
2026-02-07 19:07:17 -05:00
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ac51bfa555
v3.3.6: removed unintentionally commited combo debug code (uuuugh)
Evan Debenham
2026-02-07 11:09:05 -05:00
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cdec67e8d1
v3.3.6: implemented two new hazards for the vault, some WIP still
Evan Debenham
2026-02-06 17:13:14 -05:00
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2317b70a3b
Somehow those files had different hash than the ones in the remote repo
konsthol
2026-02-07 18:50:25 +02:00
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c2de96f31e
Update to latest version
konsthol
2026-02-07 18:41:01 +02:00
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4d13c398e1
Merge remote-tracking branch 'origin/master'
konsthol
2026-02-07 18:38:38 +02:00
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4c41268c41
v3.3.5: updated version, changelog, and translations for v3.3.5 release!
Evan Debenham
2026-02-04 20:50:42 -05:00
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26d39b58ff
v3.3.5: fixed an exploit where quitting would cancel fury partway
Evan Debenham
2026-02-04 19:47:11 -05:00
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cd7ed99ac0
v3.3.5: added two more rooms for tester vault enemies to appear in
Evan Debenham
2026-02-04 17:39:12 -05:00
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73ce3a9dab
v3.3.5: implemented another room for vault enemies
Evan Debenham
2026-02-04 16:36:36 -05:00
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a19104fae7
v3.3.5: added a 'vault rat' enemy for testing vault AI
Evan Debenham
2026-02-03 16:51:26 -05:00
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a6a26d7469
v3.3.5: ingame randomize buttons now blink as a random run reminder
Evan Debenham
2026-02-02 19:23:17 -05:00
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149d16892a
v3.3.5: fixed cases where friendly tipped darts could still deal dmg
Evan Debenham
2026-02-02 17:32:45 -05:00
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391d870b2e
v3.3.5: fixed a rounding err in liquid metal that could give 0 quantity
Evan Debenham
2026-02-02 17:19:19 -05:00
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0b5fcdad87
v3.3.5: gardens now properly set embers to grass, and account for fire
Evan Debenham
2026-02-02 17:11:27 -05:00
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c26a177332
v3.3.5: necros now move their summon pos if on top of an immovable enemy
Evan Debenham
2026-02-02 17:00:39 -05:00
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ac8d542fe5
v3.3.5: fixed gnoll geomancer never swapping targets naturally
Evan Debenham
2026-02-02 16:45:27 -05:00
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d6da70eca3
v3.3.5: fixed an outdated internal link in the readme
Evan Debenham
2026-02-02 11:38:27 -05:00
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09f492d5da
v3.3.5: more implementation on vault mobs
Evan Debenham
2026-02-01 14:16:40 -05:00
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f325c9c557
v3.3.5: very early vault mob impl, only some code in place.
Evan Debenham
2026-01-30 17:13:32 -05:00
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5a6083a70b
v3.3.5: implemented base investigating state for all mobs
Evan Debenham
2026-01-29 14:33:57 -05:00
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6d640324c1
v3.3.5: added a safety check to new save windows logic
Evan Debenham
2026-01-26 14:25:47 -05:00
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679c2c210b
v3.3.5: added a check to grid builder in case it can't place rooms
Evan Debenham
2026-01-26 14:17:37 -05:00
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4bfa8e738c
v3.3.5: made vault cross room door placement more permissive
Evan Debenham
2026-01-26 14:14:07 -05:00
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59cef5cbcb
v3.3.5: fixed distortion traps not possibly spawning all rare mob alts
Evan Debenham
2026-01-26 13:40:14 -05:00
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a8a93b43c1
v3.3.5: fixed unequipping armor leading to a full shield CD refund.
Evan Debenham
2026-01-25 12:47:26 -05:00
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5dcabd4e50
v3.3.5: added a new emoicon for investigating and improved emoicon code
Evan Debenham
2026-01-25 11:31:04 -05:00
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6b7f8e5728
Forgot to also reflect new version on TeaVMLauncher
konsthol
2026-01-25 22:19:02 +02:00
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d0777dc6f1
Merge remote-tracking branch 'origin/master'
konsthol
2026-01-25 22:12:09 +02:00
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a7248af613
Merge upstream changes to web port
konsthol
2026-01-24 15:38:47 +02:00
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6511b7cd4f
v3.3.4: re-upped version code for amended v3.3.4 release
Evan Debenham
2026-01-21 16:15:29 -05:00
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33dfc53842
v3.3.4: fixed all conjured bombs causing crashes (oops =S)
Evan Debenham
2026-01-21 16:15:09 -05:00
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15d3041cde
v3.3.4: updated version, changelog, and translations for v3.3.4 release!
Evan Debenham
2026-01-21 11:08:25 -05:00
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7b522a9752
v3.3.4: fixed trinkets briefly visually persisting after being energized
Evan Debenham
2026-01-21 10:57:44 -05:00
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67f4d85f08
v3.3.4: added a new simple rooms to vault area and increased base size
Evan Debenham
2026-01-19 16:45:34 -05:00
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ef11b5b78d
v3.3.4: fixed specific cases where thrown weapon sets wouldn't ID
Evan Debenham
2026-01-19 14:17:18 -05:00
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c9c2f73c9a
v3.3.4: arcane bombs no longer use blobs for vfx
Evan Debenham
2026-01-19 13:00:32 -05:00
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a467a5ea4a
v3.3.4: adjusted clarity on skeleton key curse text
Evan Debenham
2026-01-19 12:26:14 -05:00
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8f6c8170a7
v3.3.4: improved how larger rooms are placed in grid builder
Evan Debenham
2026-01-15 17:05:46 -05:00
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fa23a35dc3
v3.3.4: game scene now persists item selection UI on scene reset
Evan Debenham
2026-01-14 15:27:53 -05:00
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6e1c8424dc
v3.3.4: fixed solid blobs not interacting properly with openSpace
Evan Debenham
2026-01-08 16:58:24 -05:00
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7e47f6862e
v3.3.4: fixed slimes always taking dmg in multiples of 8 on ascend
Evan Debenham
2026-01-08 16:37:26 -05:00
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a610c43668
v3.3.4: fixed vault tester area resetting Duelist's weapon charge
Evan Debenham
2026-01-08 16:27:13 -05:00
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9a8ce2da3b
v3.3.4: once again disallowed regrowth from spawning in tester area
Evan Debenham
2026-01-08 16:21:22 -05:00
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6efcffde0a
v3.3.3: updated changelog and version for v3.3.3 release
Evan Debenham
2026-01-05 10:42:40 -05:00
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f21da8925b
v3.3.3: fixed NPE caused by resurrection level reset + skeleton key
Evan Debenham
2026-01-05 10:30:38 -05:00
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6bba0ba310
v3.3.2: updated version code and changelog for amended v3.3.2 release
Evan Debenham
2026-01-04 11:44:40 -05:00
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9af1fc3f7c
v3.3.2: moved custom vault rooms into proper static class definitions
Evan Debenham
2026-01-04 11:44:02 -05:00
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5a6ffd39b8
v3.3.2: fixed targeted spells calling onSpellUsed twice (oops!)
Evan Debenham
2026-01-04 11:31:00 -05:00
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0bfb5657f0
v3.3.2: updated changelog, translations, and version for v3.3.2 release!
Evan Debenham
2026-01-02 15:18:32 -05:00
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d4c097eb41
v3.3.2: updated AGP
Evan Debenham
2026-01-02 13:49:33 -05:00
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6c69979e2d
v3.3.2: significantly improved early grid builder, still mostly random
Evan Debenham
2026-01-02 11:56:26 -05:00
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218f668c8b
v3.3.2: shocking enchant no longer scales with both dmg and proc chance
Evan Debenham
2026-01-02 11:37:34 -05:00
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ce7802f9cf
v3.3.2: reverted effective buff to swiftness caused by movement changes
Evan Debenham
2026-01-02 11:24:57 -05:00
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07487dc992
v3.3.2: sniper's mark + force cube now prefers the primary target
Evan Debenham
2026-01-02 10:56:00 -05:00
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80231df6eb
v3.3.2: Reverted metalangle iOS backend to v1.13.1 to fix A7/A8 crashes
Evan Debenham
2026-01-01 21:44:13 -05:00
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26bd0aada2
v3.3.2: Fixed specific cases of ghost ally regenning past max HP
Evan Debenham
2026-01-01 16:27:40 -05:00
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403ed39957
v3.3.2: fixed pickaxe getting added to journal as IDed when generated
Evan Debenham
2025-12-31 16:53:52 -05:00
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6b0811f511
v3.3.2: Added a safety check to random talent window
Evan Debenham
2025-12-31 16:07:27 -05:00
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4e73f82c46
v3.3.2: improved code for managing usage of targeted spells
Evan Debenham
2025-12-31 15:10:31 -05:00
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e227830d3b
v3.3.2: fixed unintended debug commit setting starting monk energy at 10
Evan Debenham
2025-12-31 13:04:01 -05:00
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021291cb6d
v3.3.2: updated language status and credits
Evan Debenham
2025-12-31 13:02:28 -05:00
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0f55d3874f
v3.3.2: implemented a simple grid builder and tied it into vault level
Evan Debenham
2025-12-19 16:56:20 -05:00
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521527bf87
v3.3.2: fixed skeleton key not clearing distant well landmark
Evan Debenham
2025-12-17 16:39:44 -05:00
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2820db5033
v3.3.2: adjusted naming of Shattered's temp files to prevent conflicts
Evan Debenham
2025-12-17 11:43:27 -05:00
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59e3a3fd9b
v3.3.2: fixed a NTR (AGAIN) when using skele key on door with no charge
Evan Debenham
2025-12-17 11:28:05 -05:00
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c18e9b8d49
v3.3.2: bones are no longer retrieved in the vault level
Evan Debenham
2025-12-16 12:29:33 -05:00
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9011061f98
v3.3.2: fixed floor resetting not also resetting key replacement
Evan Debenham
2025-12-16 12:05:36 -05:00
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56b616e8ab
v3.3.1: updated translations, changelog, and version for v3.3.1 release!
Evan Debenham
2025-12-10 10:55:02 -05:00
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68077d22eb
v3.3.1: added dev commentary for v2.3.0
Evan Debenham
2025-12-10 10:33:36 -05:00
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2ab84ae978
v3.3.1: fixed var name duplication with different value in iOS props
Evan Debenham
2025-12-09 20:14:33 -05:00
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4fb1515bd6
v3.3.1: fixed NTF with spirit form and skeleton key
Evan Debenham
2025-12-09 11:27:51 -05:00
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509f14c424
v3.3.1: fixed hero HT not being updated on entering/leaving tester area
Evan Debenham
2025-12-08 12:36:29 -05:00
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5541d17f7b
v3.3.1: fixed an inconsistent period in randomized victory desc
Evan Debenham
2025-12-08 12:34:22 -05:00
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6c1c26f070
v3.3.1: skeleton key now correctly procs and triggers on artifact fx
Evan Debenham
2025-12-08 12:31:04 -05:00
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4258dc4317
v3.3.1: fixed recycled heap sprites not having alpha set to 1
Evan Debenham
2025-12-08 12:10:14 -05:00
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6024762661
v3.3.1: blocked vault tester area entry with lost inventory
Evan Debenham
2025-12-08 12:00:41 -05:00
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a3d7fd1c38
v3.3.1: fixed feint afterimage lasting longer than 1 turn in some cases
Evan Debenham
2025-12-08 11:57:25 -05:00
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96f0673904
v3.3.1: wand of regrowth is disallowed in tester area for now
Evan Debenham
2025-12-08 11:38:27 -05:00
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53b1eb2535
v3.3.1: fixed tomahawk bleed not benefitting from ring of sharpshooting
Evan Debenham
2025-12-08 11:35:30 -05:00
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b7e94007b8
v3.3.0: updated changelog, translations, and version for v3.3.0 release!
Evan Debenham
2025-12-03 11:57:04 -05:00
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308287de64
v3.3.0: fixed possible NPE in escape crystal
Evan Debenham
2025-12-03 11:04:16 -05:00
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ba10396144
v3.3.0: fixed misalignment issues on floating text icons
Evan Debenham
2025-12-03 10:50:19 -05:00
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d9b7a69bec
v3.3.0: fixed precise assault not triggering hit icon for non-duelist
Evan Debenham
2025-12-03 10:48:43 -05:00
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d92ac9e444
v3.3.0: quest tester area is no longer enterable during ascent
Evan Debenham
2025-12-02 19:33:41 -05:00
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0e58334df6
v3.3.0: fixed a NTF when using skele key on an iron door with no charge
Evan Debenham
2025-12-02 17:01:22 -05:00
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6622dbc2fe
v3.3.0: fixed a NPE caused by dried rose ghost tweak
Evan Debenham
2025-12-02 16:59:29 -05:00
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aeaa169cb1
v3.3.0: Fixed spawner spawn recording on act instead of on create
Evan Debenham
2025-12-02 16:53:58 -05:00
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92324143c6
v3.3.0: updated version, changelog, and translations for BETA-4
Evan Debenham
2025-11-30 15:26:50 -05:00
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823f6fa87a
v3.3.0: fixed armored brutes not benefitting from enrage shield
Evan Debenham
2025-11-30 14:12:54 -05:00
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1dcb63ef11
v3.3.0: fixed a typo in quester tester area entrance
Evan Debenham
2025-11-30 14:04:54 -05:00