Commit Graph

  • 3bc1583810 Update gdx-teavm to 1.5.1 master konsthol 2026-02-14 18:52:11 +02:00
  • 0c4371b93e Get rid of devtools console error about gdx-controllers and enumerate known issues in README konsthol 2026-02-14 18:29:21 +02:00
  • 424a514e0a Merge upstream changes to web port konsthol 2026-02-14 17:09:49 +02:00
  • 1262b08910 Merge remote-tracking branch 'origin/master' konsthol 2026-02-14 17:05:46 +02:00
  • 9e62656636 Update gdx-teavm to 1.5.0 konsthol 2026-02-14 16:41:48 +02:00
  • 504eb480e9 v3.3.6: updated translations, version, and changelog for v3.3.6 release! Evan Debenham 2026-02-10 15:00:17 -05:00
  • d1d2d7d268 v3.3.6: added a sync check to actor processing while iterating all Evan Debenham 2026-02-10 13:35:34 -05:00
  • 7927af9910 v3.3.6: fixed rare mobs not spawning naturally since distortion fix Evan Debenham 2026-02-09 13:32:54 -05:00
  • 4f4f264f6d v3.3.6: fixed properties of items spawned by simple enemy treasure room Evan Debenham 2026-02-07 19:15:29 -05:00
  • 28e1fe139f v3.3.6: added a laser sentry hazard and a room for it Evan Debenham 2026-02-07 19:07:17 -05:00
  • ac51bfa555 v3.3.6: removed unintentionally commited combo debug code (uuuugh) Evan Debenham 2026-02-07 11:09:05 -05:00
  • cdec67e8d1 v3.3.6: implemented two new hazards for the vault, some WIP still Evan Debenham 2026-02-06 17:13:14 -05:00
  • 2317b70a3b Somehow those files had different hash than the ones in the remote repo konsthol 2026-02-07 18:50:25 +02:00
  • c2de96f31e Update to latest version konsthol 2026-02-07 18:41:01 +02:00
  • 4d13c398e1 Merge remote-tracking branch 'origin/master' konsthol 2026-02-07 18:38:38 +02:00
  • 4c41268c41 v3.3.5: updated version, changelog, and translations for v3.3.5 release! Evan Debenham 2026-02-04 20:50:42 -05:00
  • 26d39b58ff v3.3.5: fixed an exploit where quitting would cancel fury partway Evan Debenham 2026-02-04 19:47:11 -05:00
  • cd7ed99ac0 v3.3.5: added two more rooms for tester vault enemies to appear in Evan Debenham 2026-02-04 17:39:12 -05:00
  • 73ce3a9dab v3.3.5: implemented another room for vault enemies Evan Debenham 2026-02-04 16:36:36 -05:00
  • a19104fae7 v3.3.5: added a 'vault rat' enemy for testing vault AI Evan Debenham 2026-02-03 16:51:26 -05:00
  • a6a26d7469 v3.3.5: ingame randomize buttons now blink as a random run reminder Evan Debenham 2026-02-02 19:23:17 -05:00
  • 149d16892a v3.3.5: fixed cases where friendly tipped darts could still deal dmg Evan Debenham 2026-02-02 17:32:45 -05:00
  • 391d870b2e v3.3.5: fixed a rounding err in liquid metal that could give 0 quantity Evan Debenham 2026-02-02 17:19:19 -05:00
  • 0b5fcdad87 v3.3.5: gardens now properly set embers to grass, and account for fire Evan Debenham 2026-02-02 17:11:27 -05:00
  • c26a177332 v3.3.5: necros now move their summon pos if on top of an immovable enemy Evan Debenham 2026-02-02 17:00:39 -05:00
  • ac8d542fe5 v3.3.5: fixed gnoll geomancer never swapping targets naturally Evan Debenham 2026-02-02 16:45:27 -05:00
  • d6da70eca3 v3.3.5: fixed an outdated internal link in the readme Evan Debenham 2026-02-02 11:38:27 -05:00
  • 09f492d5da v3.3.5: more implementation on vault mobs Evan Debenham 2026-02-01 14:16:40 -05:00
  • f325c9c557 v3.3.5: very early vault mob impl, only some code in place. Evan Debenham 2026-01-30 17:13:32 -05:00
  • 5a6083a70b v3.3.5: implemented base investigating state for all mobs Evan Debenham 2026-01-29 14:33:57 -05:00
  • 6d640324c1 v3.3.5: added a safety check to new save windows logic Evan Debenham 2026-01-26 14:25:47 -05:00
  • 679c2c210b v3.3.5: added a check to grid builder in case it can't place rooms Evan Debenham 2026-01-26 14:17:37 -05:00
  • 4bfa8e738c v3.3.5: made vault cross room door placement more permissive Evan Debenham 2026-01-26 14:14:07 -05:00
  • 59cef5cbcb v3.3.5: fixed distortion traps not possibly spawning all rare mob alts Evan Debenham 2026-01-26 13:40:14 -05:00
  • a8a93b43c1 v3.3.5: fixed unequipping armor leading to a full shield CD refund. Evan Debenham 2026-01-25 12:47:26 -05:00
  • 5dcabd4e50 v3.3.5: added a new emoicon for investigating and improved emoicon code Evan Debenham 2026-01-25 11:31:04 -05:00
  • 6b7f8e5728 Forgot to also reflect new version on TeaVMLauncher konsthol 2026-01-25 22:19:02 +02:00
  • d0777dc6f1 Merge remote-tracking branch 'origin/master' konsthol 2026-01-25 22:12:09 +02:00
  • a7248af613 Merge upstream changes to web port konsthol 2026-01-24 15:38:47 +02:00
  • 6511b7cd4f v3.3.4: re-upped version code for amended v3.3.4 release Evan Debenham 2026-01-21 16:15:29 -05:00
  • 33dfc53842 v3.3.4: fixed all conjured bombs causing crashes (oops =S) Evan Debenham 2026-01-21 16:15:09 -05:00
  • 15d3041cde v3.3.4: updated version, changelog, and translations for v3.3.4 release! Evan Debenham 2026-01-21 11:08:25 -05:00
  • 7b522a9752 v3.3.4: fixed trinkets briefly visually persisting after being energized Evan Debenham 2026-01-21 10:57:44 -05:00
  • 67f4d85f08 v3.3.4: added a new simple rooms to vault area and increased base size Evan Debenham 2026-01-19 16:45:34 -05:00
  • ef11b5b78d v3.3.4: fixed specific cases where thrown weapon sets wouldn't ID Evan Debenham 2026-01-19 14:17:18 -05:00
  • c9c2f73c9a v3.3.4: arcane bombs no longer use blobs for vfx Evan Debenham 2026-01-19 13:00:32 -05:00
  • a467a5ea4a v3.3.4: adjusted clarity on skeleton key curse text Evan Debenham 2026-01-19 12:26:14 -05:00
  • 8f6c8170a7 v3.3.4: improved how larger rooms are placed in grid builder Evan Debenham 2026-01-15 17:05:46 -05:00
  • fa23a35dc3 v3.3.4: game scene now persists item selection UI on scene reset Evan Debenham 2026-01-14 15:27:53 -05:00
  • 6e1c8424dc v3.3.4: fixed solid blobs not interacting properly with openSpace Evan Debenham 2026-01-08 16:58:24 -05:00
  • 7e47f6862e v3.3.4: fixed slimes always taking dmg in multiples of 8 on ascend Evan Debenham 2026-01-08 16:37:26 -05:00
  • a610c43668 v3.3.4: fixed vault tester area resetting Duelist's weapon charge Evan Debenham 2026-01-08 16:27:13 -05:00
  • 9a8ce2da3b v3.3.4: once again disallowed regrowth from spawning in tester area Evan Debenham 2026-01-08 16:21:22 -05:00
  • 6efcffde0a v3.3.3: updated changelog and version for v3.3.3 release Evan Debenham 2026-01-05 10:42:40 -05:00
  • f21da8925b v3.3.3: fixed NPE caused by resurrection level reset + skeleton key Evan Debenham 2026-01-05 10:30:38 -05:00
  • 6bba0ba310 v3.3.2: updated version code and changelog for amended v3.3.2 release Evan Debenham 2026-01-04 11:44:40 -05:00
  • 9af1fc3f7c v3.3.2: moved custom vault rooms into proper static class definitions Evan Debenham 2026-01-04 11:44:02 -05:00
  • 5a6ffd39b8 v3.3.2: fixed targeted spells calling onSpellUsed twice (oops!) Evan Debenham 2026-01-04 11:31:00 -05:00
  • 0bfb5657f0 v3.3.2: updated changelog, translations, and version for v3.3.2 release! Evan Debenham 2026-01-02 15:18:32 -05:00
  • d4c097eb41 v3.3.2: updated AGP Evan Debenham 2026-01-02 13:49:33 -05:00
  • 6c69979e2d v3.3.2: significantly improved early grid builder, still mostly random Evan Debenham 2026-01-02 11:56:26 -05:00
  • 218f668c8b v3.3.2: shocking enchant no longer scales with both dmg and proc chance Evan Debenham 2026-01-02 11:37:34 -05:00
  • ce7802f9cf v3.3.2: reverted effective buff to swiftness caused by movement changes Evan Debenham 2026-01-02 11:24:57 -05:00
  • 07487dc992 v3.3.2: sniper's mark + force cube now prefers the primary target Evan Debenham 2026-01-02 10:56:00 -05:00
  • 80231df6eb v3.3.2: Reverted metalangle iOS backend to v1.13.1 to fix A7/A8 crashes Evan Debenham 2026-01-01 21:44:13 -05:00
  • 26bd0aada2 v3.3.2: Fixed specific cases of ghost ally regenning past max HP Evan Debenham 2026-01-01 16:27:40 -05:00
  • 403ed39957 v3.3.2: fixed pickaxe getting added to journal as IDed when generated Evan Debenham 2025-12-31 16:53:52 -05:00
  • 6b0811f511 v3.3.2: Added a safety check to random talent window Evan Debenham 2025-12-31 16:07:27 -05:00
  • 4e73f82c46 v3.3.2: improved code for managing usage of targeted spells Evan Debenham 2025-12-31 15:10:31 -05:00
  • e227830d3b v3.3.2: fixed unintended debug commit setting starting monk energy at 10 Evan Debenham 2025-12-31 13:04:01 -05:00
  • 021291cb6d v3.3.2: updated language status and credits Evan Debenham 2025-12-31 13:02:28 -05:00
  • 0f55d3874f v3.3.2: implemented a simple grid builder and tied it into vault level Evan Debenham 2025-12-19 16:56:20 -05:00
  • 521527bf87 v3.3.2: fixed skeleton key not clearing distant well landmark Evan Debenham 2025-12-17 16:39:44 -05:00
  • 2820db5033 v3.3.2: adjusted naming of Shattered's temp files to prevent conflicts Evan Debenham 2025-12-17 11:43:27 -05:00
  • 59e3a3fd9b v3.3.2: fixed a NTR (AGAIN) when using skele key on door with no charge Evan Debenham 2025-12-17 11:28:05 -05:00
  • c18e9b8d49 v3.3.2: bones are no longer retrieved in the vault level Evan Debenham 2025-12-16 12:29:33 -05:00
  • 9011061f98 v3.3.2: fixed floor resetting not also resetting key replacement Evan Debenham 2025-12-16 12:05:36 -05:00
  • 56b616e8ab v3.3.1: updated translations, changelog, and version for v3.3.1 release! Evan Debenham 2025-12-10 10:55:02 -05:00
  • 68077d22eb v3.3.1: added dev commentary for v2.3.0 Evan Debenham 2025-12-10 10:33:36 -05:00
  • 2ab84ae978 v3.3.1: fixed var name duplication with different value in iOS props Evan Debenham 2025-12-09 20:14:33 -05:00
  • 4fb1515bd6 v3.3.1: fixed NTF with spirit form and skeleton key Evan Debenham 2025-12-09 11:27:51 -05:00
  • 509f14c424 v3.3.1: fixed hero HT not being updated on entering/leaving tester area Evan Debenham 2025-12-08 12:36:29 -05:00
  • 5541d17f7b v3.3.1: fixed an inconsistent period in randomized victory desc Evan Debenham 2025-12-08 12:34:22 -05:00
  • 6c1c26f070 v3.3.1: skeleton key now correctly procs and triggers on artifact fx Evan Debenham 2025-12-08 12:31:04 -05:00
  • 4258dc4317 v3.3.1: fixed recycled heap sprites not having alpha set to 1 Evan Debenham 2025-12-08 12:10:14 -05:00
  • 6024762661 v3.3.1: blocked vault tester area entry with lost inventory Evan Debenham 2025-12-08 12:00:41 -05:00
  • a3d7fd1c38 v3.3.1: fixed feint afterimage lasting longer than 1 turn in some cases Evan Debenham 2025-12-08 11:57:25 -05:00
  • 96f0673904 v3.3.1: wand of regrowth is disallowed in tester area for now Evan Debenham 2025-12-08 11:38:27 -05:00
  • 53b1eb2535 v3.3.1: fixed tomahawk bleed not benefitting from ring of sharpshooting Evan Debenham 2025-12-08 11:35:30 -05:00
  • b7e94007b8 v3.3.0: updated changelog, translations, and version for v3.3.0 release! Evan Debenham 2025-12-03 11:57:04 -05:00
  • 308287de64 v3.3.0: fixed possible NPE in escape crystal Evan Debenham 2025-12-03 11:04:16 -05:00
  • ba10396144 v3.3.0: fixed misalignment issues on floating text icons Evan Debenham 2025-12-03 10:50:19 -05:00
  • d9b7a69bec v3.3.0: fixed precise assault not triggering hit icon for non-duelist Evan Debenham 2025-12-03 10:48:43 -05:00
  • d92ac9e444 v3.3.0: quest tester area is no longer enterable during ascent Evan Debenham 2025-12-02 19:33:41 -05:00
  • 0e58334df6 v3.3.0: fixed a NTF when using skele key on an iron door with no charge Evan Debenham 2025-12-02 17:01:22 -05:00
  • 6622dbc2fe v3.3.0: fixed a NPE caused by dried rose ghost tweak Evan Debenham 2025-12-02 16:59:29 -05:00
  • aeaa169cb1 v3.3.0: Fixed spawner spawn recording on act instead of on create Evan Debenham 2025-12-02 16:53:58 -05:00
  • 92324143c6 v3.3.0: updated version, changelog, and translations for BETA-4 Evan Debenham 2025-11-30 15:26:50 -05:00
  • 823f6fa87a v3.3.0: fixed armored brutes not benefitting from enrage shield Evan Debenham 2025-11-30 14:12:54 -05:00
  • 1dcb63ef11 v3.3.0: fixed a typo in quester tester area entrance Evan Debenham 2025-11-30 14:04:54 -05:00