Evan Debenham
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641517b311
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updated copyright
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2016-05-08 20:04:50 -04:00 |
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Evan Debenham
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36cfd31fde
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v0.3.4: externalized all remaining level strings
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2016-02-22 15:24:16 -05:00 |
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Evan Debenham
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e2a57a0e31
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v0.3.2a: refactored how level-generated visuals work, more flexible and resolves bugs
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2015-11-08 04:06:27 -05:00 |
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Evan Debenham
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c3513b5870
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v0.3.1: adjusted how special floors handle random respawn cell logic.
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2015-08-24 13:04:59 -04:00 |
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Evan Debenham
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684c2caacb
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updated license information
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2015-06-12 16:44:09 -04:00 |
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Evan Debenham
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cebdff0221
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cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
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2015-06-12 16:22:28 -04:00 |
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Evan Debenham
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976ff5cb96
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v0.3.0c: centralized general sign placement logic, fixed a bug where traps would sometimes appear over signs.
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2015-06-07 21:55:26 -04:00 |
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Evan Debenham
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be563be012
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v0.2.4: added proper effects to last shop level
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2015-03-02 17:39:30 -05:00 |
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Evan Debenham
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6a0776afcc
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v0.2.3f: removed unused import
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2015-01-26 00:30:52 -05:00 |
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Evan Debenham
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78fd89cb01
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v0.2.3f: tweaked behaviour of last shop level, also fixed bug involving shop generation.
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2015-01-26 00:30:24 -05:00 |
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Evan Debenham
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a1754cd68a
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v0.2.3e: Improved shop generation logic, fixes bugs and allows for much larger shops without error.
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2015-01-17 04:38:18 -05:00 |
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Evan Debenham
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462f4c9d8b
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v0.2.2: gave heroes remains a unique heap type & sprite
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2014-10-30 10:02:25 -04:00 |
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Evan Debenham
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aed303672a
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V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
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2014-08-03 14:46:22 -04:00 |
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