Evan Debenham
ba8598132a
updated copyright
2017-02-22 15:10:24 -05:00
Evan Debenham
23ac0135f3
v0.4.2: reintroduced scissoring, now only used when its needed
2016-09-09 18:10:18 -04:00
Evan Debenham
d6a666463e
v0.4.2: removed unnecessary gl_scissor functions
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Improves performance on some devices
2016-09-09 18:01:50 -04:00
Evan Debenham
d754f17edd
v0.4.2: fixed bugs with new shader programs
2016-09-09 18:01:44 -04:00
Evan Debenham
6ed1ec2214
v0.4.2: Implemented no-lighting shader
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Gives a very big performance boost on older devices
2016-09-09 18:01:43 -04:00
Evan Debenham
182b24d9ae
v0.4.2: improved performance by lowering precision on some shader variables
2016-09-09 18:01:42 -04:00
Evan Debenham
8537b86c5b
v0.4.2: fixed incorrect offset values for drawQuads
2016-09-09 17:59:53 -04:00
Evan Debenham
9f8981db07
v0.4.2: VBOs now work with android 2.2
2016-09-09 17:59:50 -04:00
Evan Debenham
9663a47958
v0.4.2: added support for Vertex Buffer Objects
2016-09-09 17:56:08 -04:00
Evan Debenham
0e7c12b61e
v0.4.2: updated quad indicies to be stored in a VBO
2016-09-09 17:56:05 -04:00
Evan Debenham
36e44340a8
Converted ShatteredPD to Build from Gradle
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Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00