Commit Graph

165 Commits

Author SHA1 Message Date
Evan Debenham 0b57fefa62 v0.8.1: overhauled the game's about scene 2020-06-18 16:57:55 -04:00
Evan Debenham 72a97fd83b v0.8.1: improved ring icons 2020-06-18 16:57:03 -04:00
Evan Debenham eb33b311ac v0.8.1: added new movement sound effects 2020-06-18 16:57:03 -04:00
Evan Debenham b81afadf80 v0.8.1: improved several item icons and added rough ring icons. 2020-06-18 16:57:02 -04:00
Evan Debenham e837d28cf2 v0.8.1: improved a few more buff icons, mainly subclass abilities 2020-06-18 16:57:02 -04:00
Evan Debenham 2dfa01e1ad v0.8.1: refactored consumable icons into generic item icons (2/2) 2020-06-18 16:57:02 -04:00
Evan Debenham e205e7e13e v0.8.1: refactored consumable icons into generic item icons (1/2) 2020-06-18 16:57:02 -04:00
Evan Debenham 42f8aa77d2 v0.8.1: fixed minor errors with Yog Fight:
- invulnerability warning message not showing up when it should
- fixed typos with the burning fist
2020-06-18 16:57:02 -04:00
Evan Debenham 740e4f64ae v0.8.1: Design improvements to DM-300:
- The fight now starts when a player approaches a pylon, not when they leave the entrance
- Increased the speed/intensity of the environment spark particle effects
- Made several changes to DM-300's dialogue, and swapped the current hint for a new one
The goal of these changes is to make the goals of the fight more intuitive
2020-06-18 16:57:02 -04:00
Evan Debenham e113738063 v0.8.1: removed 'snd_' prefix from sound assets 2020-05-07 22:31:38 -04:00
Evan Debenham 6ca138de23 v0.8.1: refactored the location of all asset files 2020-05-07 21:54:49 -04:00
Evan Debenham e40a5b5ab1 v0.8.0: finalized DM-300's sprite 2020-04-16 01:53:25 -04:00
Evan Debenham 91373fdda1 v0.8.0: added sprites for DM-200s and DM-201s 2020-04-16 01:53:25 -04:00
Evan Debenham 2e6107ad72 v0.8.0: upscaled and slightly re-shaded golem sprites 2020-04-16 01:53:25 -04:00
Evan Debenham cb524aee35 v0.8.0: final improvements to DM-100 sprites 2020-04-16 01:53:25 -04:00
Evan Debenham a89971b117 v0.8.0: finalized ripper demon spritework 2020-04-09 22:06:01 -04:00
Evan Debenham 54db0a7c6c v0.8.0: added support for system font in all languages on desktop 2020-03-26 22:16:15 -04:00
Evan Debenham 44a82ffd38 v0.8.0: finished improvements to demon spawner sprite 2020-03-19 21:45:10 -04:00
Evan Debenham 124172b6ad v0.8.0: Visual improvements, primarily to demon halls area/enemies 2020-03-19 21:45:09 -04:00
Evan Debenham 6441f2fd5e v0.8.0: improved animations for DM-100s 2020-03-19 21:45:09 -04:00
Evan Debenham 8ecb5d0fe5 v0.8.0: added a dedicated sprite for ghouls 2020-03-19 21:45:09 -04:00
Evan Debenham 3c4e8a5f74 v0.8.0: rough implementation for Yog's fists and Yog fight progression 2020-03-19 21:45:09 -04:00
Evan Debenham 88a1877784 v0.8.0: adjusted sprites for yog's fists in prep for larger changes 2020-03-19 21:45:09 -04:00
Evan Debenham e8e1db5f67 v0.8.0: reworked Yog's level, boss itself is largely unchanged atm. 2020-03-19 21:45:07 -04:00
Evan Debenham 9b7fbbf0f6 v0.8.0: added initial custom visuals for demon spawner rooms 2020-02-26 22:38:50 -05:00
Evan Debenham 8e74837162 v0.8.0: fully implemented new DK fight 2020-02-13 23:42:33 -05:00
Evan Debenham 36d5e0384c v0.8.0: improved several aspects of custom visuals in NewCityBossLevel 2020-02-13 23:42:33 -05:00
Evan Debenham b36db88c8c v0.8.0: added shielding to boss health bars 2020-02-13 23:42:32 -05:00
Evan Debenham 48471bbfef v0.8.0: roughly implemented new DK level 2020-02-13 23:42:30 -05:00
Evan Debenham 32a755cfee v0.8.0: redesigned the DM-300 boss fight 2020-01-18 12:19:24 -05:00
Evan Debenham df26e32949 v0.8.0: added a WIP sprite for DM-100s 2020-01-18 11:52:30 -05:00
Evan Debenham cf9f12b191 v0.8.0: balance changes:
- mimic surprise damage reduced by ~20%
- mimic outline opacity reduced by ~33%
- caves passive player vision up to 8 from 6
- DM-200 damage reduced by ~12%
- Ripper demon accuracy reduced by ~12%
2019-12-18 21:40:52 -05:00
Evan Debenham b23a091ed6 v0.8.0: tweaked hidden mimic sprites 2019-12-14 12:52:18 -05:00
Evan Debenham 9e43944bd4 v0.8.0: tweaks to mimics:
- mimics now have a weak outline when hidden instead of no outline
- mimics no longer hit heroes through stealth when opened
- added a hint to mimic descriptions
2019-12-14 12:51:39 -05:00
Evan Debenham 0351ad6475 v0.8.0: reworked mimics:
- evasion reduced slightly
- now have armor equal to depth/2
- damage increased by ~50%
- no longer give exp (same as other floor-independent mobs)
- now are visually different from chests, can be preemptively attacked
- will inflict bonus damage to the hero if they try to open them.
2019-12-12 20:10:34 -05:00
Evan Debenham cd610baf93 v0.8.0: compressed ghoul sprite, fixed an errant pixel on gold chests 2019-12-12 20:10:34 -05:00
Evan Debenham 618fe90a42 v0.8.0: added an armored rare variant to statues 2019-12-12 20:06:50 -05:00
Evan Debenham e487853fd2 v0.8.0: implemented ripper demons and demonic spawners 2019-11-30 14:35:06 -05:00
Evan Debenham b26919e381 v0.8.0: roughly implemented new dwarven ghouls 2019-11-19 19:50:23 -05:00
Evan Debenham ca0578a213 v0.8.0: streamlined some settings in the settings menu:
- removed quickslot selection, now always 4. Tweaked quickslot layout
- adjusted brightness, now 3 settings instead of 5
- adjusted visual grid, now 4 settings instead of 5
2019-11-19 19:50:23 -05:00
Evan Debenham baea1ecf03 v0.8.0: reworked elementals 2019-11-19 19:49:56 -05:00
Evan Debenham 00c8569595 v0.8.0: added new gnoll shamans, stats TBA. Also buffed blessed. 2019-11-19 19:49:55 -05:00
Evan Debenham 05363c95fd v0.8.0: Various bugfixes for:
- shurikens not getting an instant attack in lots of cases
- dried rose appearing overcharged in quickslot sometimes
- rounding errors and incorrect debuff resistance values in corruption wand
- heap type not being preserved by teleportation traps
- traps on Tengu phase 1 incorrectly triggering right as phase 1 ends
- traps on Tengu phase 2 not being revealed by stone of clairvoyance
- music not playing if the player goes right to the changes scene
- caustic slimes having a slower attack animation than regular slimes
- one incorrect green pixel in furrowed grass for prison tileset
2019-11-19 19:49:55 -05:00
Evan Debenham 8117d4ea2f v0.8.0: improved build files and moved various files to better locations 2019-11-19 19:41:06 -05:00
Evan Debenham 3e815a3165 v0.7.4b: restructured initialization logic into new android module
A lot of cleanup is needed for this, but everything works
2019-08-01 16:04:14 -04:00
Evan Debenham ec0657fcd6 v0.7.4b: restructured icon files, added LibGDX and updated hero icons 2019-08-01 15:47:54 -04:00
Evan Debenham 2a523f2ea2 v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham 858067baf5 v0.7.4: visual and text improvements to wand of warding 2019-07-18 16:13:01 -04:00
Evan Debenham 79eb1b11df v0.7.4: reworked the title scene 2019-07-18 16:12:55 -04:00
Evan Debenham c174e998bc v0.7.4: various polish for both new wands 2019-07-18 16:03:18 -04:00