Commit Graph

17 Commits

Author SHA1 Message Date
Evan Debenham cf085cc15c v0.8.1: sound assets now load async, much faster initial load times 2020-06-18 16:57:03 -04:00
Evan Debenham 9c652273a5 v0.7.5d: added various safety checks 2019-10-20 01:30:30 -04:00
Evan Debenham 8b4b241f8a v0.7.4c: fixed various rare crash bugs 2019-08-14 15:51:53 -04:00
Evan Debenham 3e815a3165 v0.7.4b: restructured initialization logic into new android module
A lot of cleanup is needed for this, but everything works
2019-08-01 16:04:14 -04:00
Evan Debenham 2a523f2ea2 v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham 0cbfea7c67 updated copyright notices for 2019 2019-01-12 17:06:38 -05:00
Evan Debenham 05028ebc2a v0.6.5b: added a variety of safety checks 2018-05-18 18:54:29 -04:00
Evan Debenham d9210a3a73 v0.6.4a: updated copyright 2018-04-10 23:39:37 -04:00
Evan Debenham f935092871 v0.6.4a: music is now prepared synchronously 2018-04-10 23:27:42 -04:00
Evan Debenham 2dddeee60d v0.6.3: improved error handling in SPD-classes 2018-01-24 17:23:28 -05:00
Evan Debenham e828148ebc v0.6.3: refactored some android interaction out of the core module 2018-01-20 16:05:55 -05:00
Evan Debenham 31042228ff v0.6.2c: improved how the game handles music volume and asset handling 2017-11-17 14:31:37 -05:00
Evan Debenham 4ee449c918 v0.6.2b: fixed bugs and added several safety checks 2017-11-17 14:31:28 -05:00
Evan Debenham 0ce6f14a73 v0.6.2a: fixed errors where music would be called without being prepared 2017-11-02 01:28:25 -04:00
Evan Debenham 99156c0005 v0.6.2a: added functionality for audio muting during phone calls 2017-11-02 01:28:23 -04:00
Evan Debenham ba8598132a updated copyright 2017-02-22 15:10:24 -05:00
Evan Debenham 36e44340a8 Converted ShatteredPD to Build from Gradle
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00