Commit Graph

130 Commits

Author SHA1 Message Date
Evan Debenham 2aee4fe3c6 v0.3.0e: refactored the new findChars() function and re-added a collection of chars to Actor. Better readability and (trivially) better performance. 2015-06-21 20:59:17 -04:00
Evan Debenham a12911424e v0.3.0e: fixed succubi causing the game to freeze 2015-06-21 20:59:16 -04:00
Evan Debenham 5ed738a5eb v0.3.0e: cleaned up the gnoll trickster's code, enforces parity with scorpios 2015-06-21 20:59:16 -04:00
Evan Debenham 684c2caacb updated license information 2015-06-12 16:44:09 -04:00
Evan Debenham cebdff0221 cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham 722fc4240a v0.3.0d: fixed corruption aggroing passive mobs 2015-06-12 15:23:04 -04:00
Evan Debenham ac2677203c v0.3.0c: corruption behaviour on fly swarms 2015-06-07 21:55:30 -04:00
Evan Debenham 7afe96b502 v0.3.0c: fixed some bugs with proccing defence on certain mobs 2015-06-07 21:55:29 -04:00
Evan Debenham c601027f27 v0.3.0c: refactored plants to match the structure of new traps. 2015-06-07 21:55:29 -04:00
Evan Debenham dbeff25d2c v0.3.0c: refactored finding a character, no longer need to maintain chars[] array 2015-06-07 21:55:28 -04:00
Evan Debenham 8a6b970c1f v0.3.0c: fixed a bug where bees were returning to an incorrect position after the theif they were chasing dies 2015-06-07 21:55:26 -04:00
Evan Debenham 85a907d14e v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
2015-06-07 21:55:24 -04:00
Evan Debenham 57b3de2ae3 v0.3.0c: fixed a bug where saving and loading while the fists are alive would make Yog invincible 2015-06-07 21:55:23 -04:00
Evan Debenham b52438fe11 v0.3.0c: to punish dawdling, yog dzewa now heals 1 hp per turn. 2015-06-07 21:55:23 -04:00
Evan Debenham 6ec63567a6 v0.3.0c: succubi no longer leap into pits and onto traps 2015-06-07 21:55:19 -04:00
Evan Debenham 0efb22db42 v0.3.0b: fixed a crash issue with corruption and certain mobs 2015-06-07 21:55:14 -04:00
Evan Debenham 8e2f0c0a37 v0.3.0: changed mimic load order in order to prevent save/load healing mimics 2015-06-07 21:55:08 -04:00
Evan Debenham bb636dd237 v0.3.0: modified wandmaker's reward 2015-06-07 21:55:07 -04:00
Evan Debenham 39f140a4f5 v0.3.0: removed wand of blink (and moved visual fx to scroll of teleportation) 2015-06-07 21:55:04 -04:00
Evan Debenham 60ff641bc5 v0.3.0: removed wand of flock (moved sheed to npcs package) 2015-06-07 21:55:04 -04:00
Evan Debenham 0b15d8caac v0.3.0: removed now unusued wands (mostly) 2015-06-07 21:55:04 -04:00
Evan Debenham 33616a1ce2 v0.3.0: implemented common and very rare cursed wand effects 2015-06-07 21:54:59 -04:00
Evan Debenham 624277ef97 v0.3.0: reworked Lloyd's beacon, now an artifact 2015-06-07 21:54:57 -04:00
Evan Debenham 08686f8e92 v0.3.0: added wand of corruption 2015-06-07 21:54:52 -04:00
Evan Debenham e8a2004345 v0.3.0: reworked acting order, now uses a proper priority system with owned properties 2015-06-07 21:54:50 -04:00
Evan Debenham 3e083fc299 v0.3.0: renamed wand of firebolt to wand of fireblast 2015-06-07 21:54:44 -04:00
Evan Debenham 2e52491f16 v0.3.0: made mimics a bit tougher, rarer, and added a little extra loot to them. 2015-06-07 21:54:38 -04:00
Evan Debenham 3f1043e4b9 v0.3.0: added chilled debuff 2015-06-07 21:54:35 -04:00
Evan Debenham 539d2442a4 v0.3.0: added a visual indicator when a mob is surprised. 2015-06-07 21:54:33 -04:00
Evan Debenham f844ee05d4 v0.3.0: made some changes to EXP earning logic, reworked the warlock, added a level cap at level 30, buffed the potion of experience a bit. 2015-06-07 21:54:32 -04:00
Evan Debenham 4e34e81365 v0.3.0: improved previous hunger mechanics changes, now better coded & clarified 2015-06-07 21:54:26 -04:00
Evan Debenham 99f853c190 v0.3.0: reworked the ballistica system 2015-06-07 21:54:21 -04:00
Evan Debenham bc64d00e17 v0.3.0: tweaked charm mechanics for mobs, ranged enemies will now fail to attack when charmed. 2015-06-07 21:54:20 -04:00
Evan Debenham f89179d346 v0.2.4d: applied beacon tweaks 2015-03-28 16:10:42 -04:00
Evan Debenham 4a224d7828 v0.2.4d: fixed a bug where tengu could attack through charm 2015-03-28 16:09:56 -04:00
Evan Debenham 28bb59af57 v0.2.4d: corrected a description inconsistency with the fetid rat 2015-03-28 16:09:50 -04:00
Evan Debenham cfde64b218 v0.2.4d: mimics no longer make the player drop gold, this fixes some bugs 2015-03-28 16:06:37 -04:00
Evan Debenham ff87c975c9 v0.2.4d: fixed a duplication glitch with quickslotted weapons being removed by dwarf monks 2015-03-28 16:06:30 -04:00
Evan Debenham 425a2b163a v0.2.4c: made yog mobs much more responsive when the eye is attacked 2015-03-09 20:16:52 -04:00
Evan Debenham 5950244f9f v0.2.4b: crash fix and tweaks to bee AI 2015-03-02 19:12:13 -05:00
Evan Debenham d68d70ca76 v0.2.4b: minor tweaks to mob targeting behaviour 2015-03-02 19:12:03 -05:00
Evan Debenham ce619510ea v0.2.4: corrected some mob AI faults. 2015-03-02 17:38:52 -05:00
Evan Debenham 4cb2ca666c v0.2.4: updated TODOs 2015-03-02 17:38:24 -05:00
Evan Debenham 08eb07634d v0.2.4: corrected a bug with fire elemental 2015-03-02 17:37:35 -05:00
Evan Debenham c5025653c8 v0.2.4: reworked bees and honeypots 2015-03-02 17:35:43 -05:00
Evan Debenham 23eb797070 v0.2.4: resolved problems with goo, now using the new particle effect. Also tidied up Goo's description a bit. 2015-03-02 17:34:06 -05:00
Evan Debenham 36ea98c4bd v0.2.4: fire elementals can no longer be frozen, just directly take damage instead. 2015-03-02 17:23:50 -05:00
Evan Debenham 6b432a176e v0.2.4: fixed a casting error with mimic items 2015-03-02 17:10:39 -05:00
Evan Debenham 7cc5192839 v0.2.4: added potion bandolier, refactored logic for bag generation. 2015-03-02 17:06:18 -05:00
Evan Debenham e931525669 Merging 1.7.5 Source: actors/mobs/npcs changes 2015-02-06 09:57:17 -05:00