Evan Debenham
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2aee4fe3c6
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v0.3.0e: refactored the new findChars() function and re-added a collection of chars to Actor. Better readability and (trivially) better performance.
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2015-06-21 20:59:17 -04:00 |
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Evan Debenham
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a12911424e
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v0.3.0e: fixed succubi causing the game to freeze
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2015-06-21 20:59:16 -04:00 |
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Evan Debenham
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5ed738a5eb
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v0.3.0e: cleaned up the gnoll trickster's code, enforces parity with scorpios
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2015-06-21 20:59:16 -04:00 |
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Evan Debenham
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684c2caacb
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updated license information
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2015-06-12 16:44:09 -04:00 |
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Evan Debenham
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cebdff0221
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cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
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2015-06-12 16:22:28 -04:00 |
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Evan Debenham
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722fc4240a
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v0.3.0d: fixed corruption aggroing passive mobs
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2015-06-12 15:23:04 -04:00 |
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Evan Debenham
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ac2677203c
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v0.3.0c: corruption behaviour on fly swarms
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2015-06-07 21:55:30 -04:00 |
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Evan Debenham
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7afe96b502
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v0.3.0c: fixed some bugs with proccing defence on certain mobs
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2015-06-07 21:55:29 -04:00 |
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Evan Debenham
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c601027f27
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v0.3.0c: refactored plants to match the structure of new traps.
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2015-06-07 21:55:29 -04:00 |
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Evan Debenham
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dbeff25d2c
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v0.3.0c: refactored finding a character, no longer need to maintain chars[] array
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2015-06-07 21:55:28 -04:00 |
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Evan Debenham
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8a6b970c1f
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v0.3.0c: fixed a bug where bees were returning to an incorrect position after the theif they were chasing dies
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2015-06-07 21:55:26 -04:00 |
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Evan Debenham
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85a907d14e
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v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
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2015-06-07 21:55:24 -04:00 |
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Evan Debenham
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57b3de2ae3
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v0.3.0c: fixed a bug where saving and loading while the fists are alive would make Yog invincible
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2015-06-07 21:55:23 -04:00 |
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Evan Debenham
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b52438fe11
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v0.3.0c: to punish dawdling, yog dzewa now heals 1 hp per turn.
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2015-06-07 21:55:23 -04:00 |
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Evan Debenham
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6ec63567a6
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v0.3.0c: succubi no longer leap into pits and onto traps
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2015-06-07 21:55:19 -04:00 |
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Evan Debenham
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0efb22db42
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v0.3.0b: fixed a crash issue with corruption and certain mobs
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2015-06-07 21:55:14 -04:00 |
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Evan Debenham
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8e2f0c0a37
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v0.3.0: changed mimic load order in order to prevent save/load healing mimics
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2015-06-07 21:55:08 -04:00 |
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Evan Debenham
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bb636dd237
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v0.3.0: modified wandmaker's reward
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2015-06-07 21:55:07 -04:00 |
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Evan Debenham
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39f140a4f5
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v0.3.0: removed wand of blink (and moved visual fx to scroll of teleportation)
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2015-06-07 21:55:04 -04:00 |
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Evan Debenham
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60ff641bc5
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v0.3.0: removed wand of flock (moved sheed to npcs package)
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2015-06-07 21:55:04 -04:00 |
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Evan Debenham
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0b15d8caac
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v0.3.0: removed now unusued wands (mostly)
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2015-06-07 21:55:04 -04:00 |
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Evan Debenham
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33616a1ce2
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v0.3.0: implemented common and very rare cursed wand effects
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2015-06-07 21:54:59 -04:00 |
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Evan Debenham
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624277ef97
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v0.3.0: reworked Lloyd's beacon, now an artifact
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2015-06-07 21:54:57 -04:00 |
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Evan Debenham
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08686f8e92
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v0.3.0: added wand of corruption
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2015-06-07 21:54:52 -04:00 |
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Evan Debenham
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e8a2004345
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v0.3.0: reworked acting order, now uses a proper priority system with owned properties
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2015-06-07 21:54:50 -04:00 |
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Evan Debenham
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3e083fc299
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v0.3.0: renamed wand of firebolt to wand of fireblast
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2015-06-07 21:54:44 -04:00 |
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Evan Debenham
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2e52491f16
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v0.3.0: made mimics a bit tougher, rarer, and added a little extra loot to them.
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2015-06-07 21:54:38 -04:00 |
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Evan Debenham
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3f1043e4b9
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v0.3.0: added chilled debuff
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2015-06-07 21:54:35 -04:00 |
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Evan Debenham
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539d2442a4
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v0.3.0: added a visual indicator when a mob is surprised.
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2015-06-07 21:54:33 -04:00 |
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Evan Debenham
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f844ee05d4
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v0.3.0: made some changes to EXP earning logic, reworked the warlock, added a level cap at level 30, buffed the potion of experience a bit.
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2015-06-07 21:54:32 -04:00 |
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Evan Debenham
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4e34e81365
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v0.3.0: improved previous hunger mechanics changes, now better coded & clarified
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2015-06-07 21:54:26 -04:00 |
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Evan Debenham
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99f853c190
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v0.3.0: reworked the ballistica system
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2015-06-07 21:54:21 -04:00 |
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Evan Debenham
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bc64d00e17
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v0.3.0: tweaked charm mechanics for mobs, ranged enemies will now fail to attack when charmed.
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2015-06-07 21:54:20 -04:00 |
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Evan Debenham
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f89179d346
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v0.2.4d: applied beacon tweaks
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2015-03-28 16:10:42 -04:00 |
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Evan Debenham
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4a224d7828
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v0.2.4d: fixed a bug where tengu could attack through charm
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2015-03-28 16:09:56 -04:00 |
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Evan Debenham
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28bb59af57
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v0.2.4d: corrected a description inconsistency with the fetid rat
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2015-03-28 16:09:50 -04:00 |
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Evan Debenham
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cfde64b218
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v0.2.4d: mimics no longer make the player drop gold, this fixes some bugs
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2015-03-28 16:06:37 -04:00 |
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Evan Debenham
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ff87c975c9
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v0.2.4d: fixed a duplication glitch with quickslotted weapons being removed by dwarf monks
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2015-03-28 16:06:30 -04:00 |
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Evan Debenham
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425a2b163a
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v0.2.4c: made yog mobs much more responsive when the eye is attacked
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2015-03-09 20:16:52 -04:00 |
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Evan Debenham
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5950244f9f
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v0.2.4b: crash fix and tweaks to bee AI
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2015-03-02 19:12:13 -05:00 |
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Evan Debenham
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d68d70ca76
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v0.2.4b: minor tweaks to mob targeting behaviour
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2015-03-02 19:12:03 -05:00 |
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Evan Debenham
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ce619510ea
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v0.2.4: corrected some mob AI faults.
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2015-03-02 17:38:52 -05:00 |
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Evan Debenham
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4cb2ca666c
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v0.2.4: updated TODOs
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2015-03-02 17:38:24 -05:00 |
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Evan Debenham
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08eb07634d
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v0.2.4: corrected a bug with fire elemental
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2015-03-02 17:37:35 -05:00 |
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Evan Debenham
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c5025653c8
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v0.2.4: reworked bees and honeypots
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2015-03-02 17:35:43 -05:00 |
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Evan Debenham
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23eb797070
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v0.2.4: resolved problems with goo, now using the new particle effect. Also tidied up Goo's description a bit.
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2015-03-02 17:34:06 -05:00 |
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Evan Debenham
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36ea98c4bd
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v0.2.4: fire elementals can no longer be frozen, just directly take damage instead.
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2015-03-02 17:23:50 -05:00 |
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Evan Debenham
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6b432a176e
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v0.2.4: fixed a casting error with mimic items
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2015-03-02 17:10:39 -05:00 |
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Evan Debenham
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7cc5192839
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v0.2.4: added potion bandolier, refactored logic for bag generation.
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2015-03-02 17:06:18 -05:00 |
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Evan Debenham
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e931525669
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Merging 1.7.5 Source: actors/mobs/npcs changes
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2015-02-06 09:57:17 -05:00 |
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