Commit Graph

89 Commits

Author SHA1 Message Date
Evan Debenham 969db4cf19 v0.4.0: added descriptions for enchants 2016-06-23 15:51:20 -04:00
Evan Debenham 26337d4dae v0.4.0: added vfx to some enchants 2016-06-23 15:51:19 -04:00
Evan Debenham 33fef18f96 v0.4.0: adjusted unstable enchant 2016-06-23 15:51:18 -04:00
Evan Debenham f3b891b5b4 v0.4.0: added descriptions to glyphs 2016-06-23 15:51:17 -04:00
Evan Debenham 7d97caa406 v0.4.0: adjusted some item names and descriptions 2016-06-23 15:51:16 -04:00
Evan Debenham 14a8fbdd63 v0.4.0: balance tweaks to grim 2016-06-23 15:51:14 -04:00
Evan Debenham c074cc4950 v0.4.0: balance changes to lucky enchant 2016-06-23 15:51:13 -04:00
Evan Debenham b8712493c0 v0.4.0: reduced the chance of enchants/glyphs being erased by upgrades 2016-06-23 15:51:11 -04:00
Evan Debenham e3a3428f97 v0.4.0: reworked enchants 2016-06-23 15:51:10 -04:00
Evan Debenham fe7bf58430 v0.4.0: renamed enchant classes 2016-06-23 15:51:08 -04:00
Evan Debenham bbc45c6dc9 v0.4.0: refactored extra reach on weapons, adjusted statues to use new weapon properties 2016-06-23 15:51:03 -04:00
Evan Debenham 9444a033a1 v0.4.0: loads of item implementation 2016-06-23 15:50:58 -04:00
Evan Debenham 13625bc5aa v0.4.0: fixed an inconsistency in knuckleduster code 2016-06-23 15:50:55 -04:00
Evan Debenham 5e27d0e056 v0.4.0: reworked dagger 2016-06-23 15:50:54 -04:00
Evan Debenham 7021b01821 v0.4.0: added the ability for weapons to give DR, gave it to quarterstaff 2016-06-23 15:50:53 -04:00
Evan Debenham 84324c6f52 v0.4.0: implemented hand axe 2016-06-23 15:50:53 -04:00
Evan Debenham 59628e5f29 v0.4.0: refactored weapons with changed stats to use none-constant values 2016-06-23 15:50:52 -04:00
Evan Debenham 56ec14e370 v0.4.0: refactors and rebalancing to existing weapons 2016-06-23 15:50:51 -04:00
Evan Debenham 8f27e921d8 v0.4.0: reworked/added the 5 basic swords 2016-06-23 15:50:49 -04:00
Evan Debenham 7e546b14da v0.4.0: Rebalanced base weapon scaling
- tier 2, 3, and 4 weapons deal more damage at base (most significant for tier 3)
- all tiers gain 1 more max damage per upgrade
2016-06-23 15:50:49 -04:00
Evan Debenham c6233b274c v0.4.0: big restructure to item sprite sheet 2016-06-23 15:50:46 -04:00
Evan Debenham 96c9ca6de4 v0.4.0: Refactored strength requirements, also changed how they scale
Also refactored class armor a bit so that it is upgradeable
2016-06-23 15:50:44 -04:00
Evan Debenham 641517b311 updated copyright 2016-05-08 20:04:50 -04:00
Evan Debenham 90db5b8c1f v0.3.5a: fixed an equipped boomerang removing items from quickslots when thrown 2016-05-08 19:03:55 -04:00
Evan Debenham e715e147ff v0.3.5: big consistency pass on how items handle execution 2016-05-08 18:58:01 -04:00
Evan Debenham 83711cc836 v0.3.5: added some basic tutorial stuff for the mage and warrior's items 2016-05-08 18:56:40 -04:00
Evan Debenham 2d7a13b14c v0.3.5: beginnings of warrior rework (needs lots of polish) 2016-05-08 18:55:16 -04:00
Evan Debenham 2cca108f47 v0.3.5: some refactoring to equippable items 2016-05-08 18:55:13 -04:00
Evan Debenham bc463a0a7c v0.3.5: some code cleanup & bugfixes to pincushion 2016-05-08 18:53:25 -04:00
Evan Debenham 346b4b78e6 v0.3.5: added support for longer reach weapons 2016-05-08 18:52:30 -04:00
Evan Debenham e9421f0e43 v0.3.4a: boomerang can be equipped as a melee weapon again 2016-02-22 16:48:23 -05:00
Evan Debenham 551638f972 v0.3.4: moved capitalization to Messages, added title case functionality, removed Utils 2016-02-22 16:25:56 -05:00
Evan Debenham 9115ea7652 v0.3.4: updated how the mage's staff names itself 2016-02-22 16:24:33 -05:00
Evan Debenham d9d6e45d04 v0.3.4: moved some functionality from Utils in prep for removing it. 2016-02-22 16:24:28 -05:00
Evan Debenham 13b9d2f801 v0.3.4: externalized item actions 2016-02-22 16:18:39 -05:00
Evan Debenham 77c583b6b1 v0.3.4: externalized weapon strings 2016-02-22 15:58:00 -05:00
Evan Debenham c1aca208b4 v0.3.4: externalized almost all item names 2016-02-22 15:56:03 -05:00
Evan Debenham f36870aa9b v0.3.3a: adjusted how mage's staff handles its name 2015-12-27 13:59:01 -05:00
Evan Debenham e1471c3678 v0.3.3a: made weapons use name() instead of name 2015-12-27 13:57:55 -05:00
Evan Debenham 366dce1610 Merging 1.9.1 source: item changes 2015-12-21 18:04:42 -05:00
Evan Debenham 03848b6b32 v0.3.2: fixed a discrepancy in the description of lightened weapons 2015-11-08 04:03:55 -05:00
Evan Debenham bbc1cb229d v0.3.2: slightly buffed mages staff base damage 2015-11-08 04:03:37 -05:00
Evan Debenham 0416e7f167 v0.3.1a: cleaned up quickslot autotargeting:
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
2015-08-24 13:07:27 -04:00
Evan Debenham 7173c2cc47 v0.3.1: fixed a bug where the mages staff could go over 10 charges 2015-08-24 11:37:39 -04:00
Evan Debenham 1a690e3fab v0.3.0e: fixed a bug with battlemage stacking charges 2015-06-21 20:59:18 -04:00
Evan Debenham 684c2caacb updated license information 2015-06-12 16:44:09 -04:00
Evan Debenham cebdff0221 cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham 5cfd0385ae v0.3.0c: reduced the battlemage's bonus recharge 2015-06-07 21:55:35 -04:00
Evan Debenham e69ce214dc v0.3.0c: re-added particle effect when battlemage gets a staff proc. 2015-06-07 21:55:33 -04:00
Evan Debenham 929d9a85dd v0.3.0c: fixed some bugs with the +1 charges effect from the mages staff 2015-06-07 21:55:32 -04:00