Evan Debenham
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2b5c563b8f
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V0.2.1: First commit of new quest monsters, needs significant refining.
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2014-10-02 17:22:56 -04:00 |
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Evan Debenham
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346f5b4e88
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V0.2.1 : Added particle effects to Goo
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2014-10-02 00:31:44 -04:00 |
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Evan Debenham
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13cf972982
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V0.2.1 : Clarified actor order of behaviour
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2014-10-02 00:31:25 -04:00 |
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Evan Debenham
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1c48866338
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V0.2.1 : Initial Improvements to Goo's sprite
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2014-09-29 01:16:40 -04:00 |
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Evan Debenham
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5d23a20cd6
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V0.2.0c : Fixed a bug with cloak of shadows and rankings.
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2014-09-22 20:23:42 -04:00 |
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Evan Debenham
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5807c17059
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V0.2.0c : Corrected numerous bugs with Scroll of Lullaby
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2014-09-22 20:01:58 -04:00 |
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Evan Debenham
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bf50d67912
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V0.2.0c : corrected rotberry seed pickup behaviour
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2014-09-21 16:38:14 -04:00 |
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Evan Debenham
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8aa2b5c8a2
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V0.2.0c : Fixed Ring of Might behaviour
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2014-09-21 16:35:01 -04:00 |
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Evan Debenham
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c4def3b0e5
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V0.2.0: made asassin damage bonus more consistent, but lower overall (to balance with having cloak)
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2014-09-15 17:27:54 -04:00 |
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Evan Debenham
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3885a0f039
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V0.2.0: Chalice of Blood now caps at level 10, up from 8. Updated Regen buff logic to account for a level 10 chalice
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2014-09-15 09:43:57 -04:00 |
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Evan Debenham
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56c1995bff
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V0.2.0: changed default rouge quickslot & description.
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2014-09-14 19:47:10 -04:00 |
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Evan Debenham
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63696cb502
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V0.2.0: Added last bit of Ring of Wealth logic
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2014-09-14 19:40:59 -04:00 |
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Evan Debenham
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6e9cc9dd69
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V0.2.0: Fully implemented Talisman of Foresight
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2014-09-14 18:38:23 -04:00 |
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Evan Debenham
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2021373e3e
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V0.2.0: Swarm of flies made slightly stronger, and they drop health potions less often. Yeah that's right, I just hard nerfed the best way to farm HP in the game, what now!?
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2014-09-12 15:52:36 -04:00 |
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Evan Debenham
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69b7e5a9fc
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V0.2.0: implemented ring of Furor, light Sharpshooting refactor
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2014-09-12 14:16:39 -04:00 |
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Evan Debenham
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04b1ace7a7
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V0.2.0: refactored/corrected Ring of Sharpshooting logic
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2014-09-12 11:07:27 -04:00 |
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Evan Debenham
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c015902f83
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V0.2.0: Updated TODOs
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2014-09-12 00:18:19 -04:00 |
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Evan Debenham
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1615f5e502
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V0.2.0: Corrected Ring of Force implementation
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2014-09-11 19:57:05 -04:00 |
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Evan Debenham
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110631ea77
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V0.2.0: Implemented Ring of Tenacity
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2014-09-11 16:45:19 -04:00 |
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Evan Debenham
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2ad10e7168
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V0.2.0: Implemented Ring of Sharpshooting
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2014-09-11 15:33:46 -04:00 |
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Evan Debenham
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cbb7d8b130
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Merge remote-tracking branch 'origin/master'
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2014-09-11 10:52:34 -04:00 |
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Evan Debenham
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c4c6372d2a
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V0.2.0: Tied Ring of Force into game logic.
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2014-09-11 10:51:57 -04:00 |
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Evan Debenham
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69e82d475d
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V0.2.0: Corrected a bug from the source involving free hits on game loads
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2014-09-10 21:38:59 -04:00 |
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Evan Debenham
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cce6e8dfa0
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V0.2.0: returned spend override to hero class (does nothing, needed for access level, has to be public, super is protected).
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2014-09-10 20:05:06 -04:00 |
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Evan Debenham
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fb5735b2c7
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V0.2.0: Lightly buffed new ring of accuracy, removed old ring of accuracy implementation (it was giving both its old and new effect, oops)
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2014-09-10 17:29:00 -04:00 |
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Evan Debenham
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ec16f3995c
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V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
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2014-09-10 15:29:42 -04:00 |
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Evan Debenham
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2667f1bbf5
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V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
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2014-09-10 15:01:08 -04:00 |
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Evan Debenham
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5684fe2367
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V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%)
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2014-09-10 14:27:11 -04:00 |
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Evan Debenham
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17b71d183c
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V0.2.0: reworked Ring of Accuracy, now reduces enemy evasion instead of attack accuracy.
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2014-09-10 11:41:35 -04:00 |
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Evan Debenham
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1828209594
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V0.2.0: reworked Ring of Haste, now only increases movement speed.
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2014-09-10 10:34:43 -04:00 |
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Evan Debenham
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5e038f5c5d
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V0.2.0: Lots of Armband implementation
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2014-09-07 17:13:52 -04:00 |
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Evan Debenham
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29ed3a0f40
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V0.2.0: Crazed Bandit now stronger & much more likely to drop armband
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2014-09-03 17:19:27 -04:00 |
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Evan Debenham
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eab87af82c
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V0.2.0: Created Master Thieves' Armband & tied into drop logic.
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2014-09-03 17:18:30 -04:00 |
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Evan Debenham
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dcebda3214
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V0.2.0: Removed ring of thorns from game logic, tied in cape.
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2014-09-03 14:50:56 -04:00 |
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Evan Debenham
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9224f1539a
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V0.2.0: fixed two bugs with buff logic.
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2014-08-29 19:32:30 -04:00 |
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Evan Debenham
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41d0ca00da
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V0.2.0: Partially implemented Chalice of Blood, needs testing/refining
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2014-08-29 15:19:35 -04:00 |
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Evan Debenham
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f033a2b872
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V0.2.0: fixed a save/load issue with Cloak of Shadows
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2014-08-27 01:43:13 -04:00 |
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Evan Debenham
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3c471b3e19
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V0.2.0: Tweaked behaviour relating to order of actions, fixes a bug: when a buff is first attached it randomly acts twice instead of once.
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2014-08-27 00:53:22 -04:00 |
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Evan Debenham
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fdfae8e215
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V0.2.0: added safety checks for invisibility (fixes bug with new item).
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2014-08-26 09:58:14 -04:00 |
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Evan Debenham
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92e664472b
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V0.2.0: Refined Cloak of Shadows implementation, almost done.
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2014-08-26 01:19:17 -04:00 |
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Evan Debenham
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62d5ccebbd
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V0.2.0: Partially implemented Cloak of Shadows
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2014-08-25 17:09:40 -04:00 |
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Evan Debenham
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2fad9b3af0
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V0.2.0: see previous commit
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2014-08-24 23:59:22 -04:00 |
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Evan Debenham
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c96c3c5bed
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V0.2.0: updated sprites, reworked some class hierarchies (probably adds some bugs!)
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2014-08-24 23:55:10 -04:00 |
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Evan Debenham
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7403aa8359
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V0.1.1: cleaned up TODOs
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2014-08-15 09:21:15 -04:00 |
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Evan Debenham
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ef59fd8536
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Merge remote-tracking branch 'origin/master'
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2014-08-15 09:11:47 -04:00 |
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Evan Debenham
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8244010821
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V0.1.1: cleaned up drowsy messages
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2014-08-15 00:41:16 -04:00 |
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Evan Debenham
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faa9140e05
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V0.1.1: fixed bugs and cleaned up some effects.
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2014-08-14 22:26:58 -04:00 |
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Evan Debenham
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40f2ea2529
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V0.1.1: Blandfruit implemented. All functional parts of V0.1.1 completed, need cleanup & testing
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2014-08-14 17:27:54 -04:00 |
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Evan Debenham
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5c1526e430
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V0.1.1: more work on lullaby.
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2014-08-13 00:26:16 -04:00 |
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Evan Debenham
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cf208422d8
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V0.1.1: Ankh/dew vial changes
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2014-08-13 00:24:18 -04:00 |
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