Commit Graph

411 Commits

Author SHA1 Message Date
Evan Debenham 3baf1dc5e7 v0.6.0: improved interrupt logic for actor processing 2017-06-04 22:00:47 -04:00
Evan Debenham 0225143d01 v0.6.0: removed some unneeded allocations when frames were being drawn 2017-06-04 22:00:47 -04:00
Evan Debenham 1b2a0eafd7 v0.6.0: added a safety check to actor logic 2017-06-04 22:00:47 -04:00
Evan Debenham 96e8ecbf7c v0.6.0: reduced the average size of common standard rooms 2017-06-04 22:00:47 -04:00
Evan Debenham c388463db2 v0.6.0: adjusted level shape properties slightly 2017-06-04 22:00:47 -04:00
Evan Debenham cf744924eb v0.6.0: tightened the ranges for room numbers 2017-06-04 22:00:46 -04:00
Evan Debenham cc11562e67 v0.6.0: added icons back for every density, but with custom scaling
this means that:
- shattered once again complies with android guidelines for icons
- icons now look good at any screen size(mostly), no need for scaling
2017-06-04 22:00:46 -04:00
Evan Debenham af5e55db41 v0.6.0: fixed the game making a new thread with each new gamescene 2017-06-04 22:00:46 -04:00
Evan Debenham 34b2f9dc1f v0.6.0: translation updates 2017-06-04 22:00:45 -04:00
Evan Debenham 26173b875b v0.6.0: selling items to the shop no longer spends time 2017-06-04 22:00:41 -04:00
Evan Debenham fab0e02711 v0.6.0: added some safety checks to gamescene 2017-06-04 22:00:41 -04:00
Evan Debenham 4bdae1462c v0.6.0: translation updates 2017-06-04 22:00:36 -04:00
Evan Debenham 2831da512b v0.6.0: fixed a typo in the description of mass graves 2017-06-04 22:00:24 -04:00
Evan Debenham de54e5a6ae v0.6.0: light source balance changes:
- Torches last 300 turns, up from 250 (20% increase)
- Imp's shop sells 1 more torch
- Visibility in the demon halls increased by 1
2017-06-04 22:00:24 -04:00
Evan Debenham 0ff9af6522 v0.6.0: refactoring, bugfixes, and improvements to builder logic 2017-06-04 22:00:24 -04:00
Evan Debenham ecde6b570d v0.6.0: reduced the frequency of chasm tunnels
and made them only fill in with chasm if they are at least 4 tiles wide & tall
2017-06-04 22:00:24 -04:00
Evan Debenham 972c94799c v0.6.0: made restoring special rooms more resistant to null values 2017-06-04 22:00:24 -04:00
Evan Debenham 33da6e1043 v0.6.0: translation updates 2017-06-04 22:00:14 -04:00
Evan Debenham e4340f6434 v0.6.0: significant builder improvements 2017-06-04 21:59:59 -04:00
Evan Debenham 04ca594c13 v0.6.0: allowed pedestal tiles to stich with chasms 2017-06-04 21:59:59 -04:00
Evan Debenham 675d9722cc v0.6.0: debug builds of shatteredPD now use a different name/icon/ID 2017-06-04 21:59:59 -04:00
Evan Debenham 8742f7a51f v0.6.0: adjusted the cursed wand 'crash' effect to quit the game instead
The reason behind this is that google now tracks crashes and ANRS as a
measure of overall app stability. It seems silly to reduce the measured
stability of shattered just due to a joke. This still gives the same
effect, but with no stabiltiy impact.
2017-06-04 21:59:59 -04:00
Evan Debenham 089b7846a6 v0.6.0: adjusted wndbag to be a bit more flexible for future use 2017-06-04 21:59:59 -04:00
Evan Debenham 6a567e2fbe v0.6.0: splashing potions at your location now cleanses ooze 2017-06-04 21:59:59 -04:00
Evan Debenham 8548392317 v0.6.0: fixed a fog of war bug 2017-06-04 21:59:58 -04:00
Evan Debenham cabbed6707 v0.6.0: improved pitfall trap logic 2017-06-04 21:59:58 -04:00
Evan Debenham e4907b432f v0.6.0: standard and connection rooms now vary based on depth 2017-06-04 21:59:58 -04:00
Evan Debenham 36b80cf1fd v0.6.0: implemented PillarsRoom 2017-06-04 21:59:58 -04:00
Evan Debenham 2cf81d6b53 v0.6.0: implemented RuinsRoom 2017-06-04 21:59:58 -04:00
Evan Debenham abda002690 v0.6.0: fixed tall grass being placed over items and enemies 2017-06-04 21:59:58 -04:00
Evan Debenham aa66004a4a v0.6.0: implemented CaveRoom 2017-06-04 21:59:58 -04:00
Evan Debenham 3b4c78cfff v0.6.0: fixed edge cases in diagonal wall cleaning logic 2017-06-04 21:59:58 -04:00
Evan Debenham 9f4e6e4ad9 v0.6.0: implemented SegmentedRoom 2017-06-04 21:59:57 -04:00
Evan Debenham eb679ffc5f v0.6.0: adjusted cursed wand crash window to not close if tapped outside 2017-06-04 21:59:57 -04:00
Evan Debenham 4587919386 v0.6.0: increased the minimum size of ring rooms
ring passage width is now always at least 2
2017-06-04 21:59:57 -04:00
Evan Debenham 0a050c9fbf v0.6.0: floor 2 entrance doors are now only hidden for newer players 2017-06-04 21:59:57 -04:00
Evan Debenham 44245c5a75 v0.6.0: added two new standard rooms: garden and aquarium 2017-06-04 21:59:57 -04:00
Evan Debenham dca6a6e65f v0.6.0: no herbalism challenge now removes plants directly 2017-06-04 21:59:57 -04:00
Evan Debenham b2adb24fb8 v0.6.0: renamed garden room to foliage room 2017-06-04 21:59:57 -04:00
Evan Debenham dc3a79ff1f v0.6.0: added inactive traps to chasm stitching as well 2017-06-04 21:59:57 -04:00
Evan Debenham b421b9506a v0.6.0: improved some elements of special room logic 2017-06-04 21:59:56 -04:00
Evan Debenham 7cdbb43818 v0.6.0: enemy health bars now always round up to the nearest pixel 2017-06-04 21:59:56 -04:00
Evan Debenham 2f8d7515c2 v0.6.0: improved platform room logic for larger sizes 2017-06-04 21:59:56 -04:00
Evan Debenham 94a2f27471 v0.6.0: increased visibility granted by light buff 2017-06-04 21:59:56 -04:00
Evan Debenham 4e34b98c8d v0.6.0: added functionality for cleaning up patches in patch rooms 2017-06-04 21:59:56 -04:00
Evan Debenham c5fda0d712 v0.6.0: fissure rooms can now be large and giant 2017-06-04 21:59:56 -04:00
Evan Debenham 833ca0a257 v0.6.0: improved striped room logic for larger sizes 2017-06-04 21:59:56 -04:00
Evan Debenham 94a07c9474 v0.6.0: improved study room logic for larger sizes 2017-06-04 21:59:56 -04:00
Evan Debenham 37c6782aad v0.6.0: implemented ring room 2017-06-04 21:59:56 -04:00
Evan Debenham 34477b61ae v0.6.0: fixed a bug with library rooms 2017-06-04 21:59:56 -04:00