Commit Graph

2009 Commits

Author SHA1 Message Date
Evan Debenham 0af0fec634 v0.4.3a: fixed an infinite loop in levelgen caused by the wandmaker 2016-10-24 23:41:55 -04:00
Evan Debenham e065d68f71 v0.4.3a: implemented a halloween treat 2016-10-24 23:41:55 -04:00
Evan Debenham 7651e4c557 v0.4.3a: fixed invisibility fx sometimes sticking when they shouldn't 2016-10-24 23:41:54 -04:00
Evan Debenham 93caf1f1eb v0.4.3a: fixed a couple null pointer exceptions 2016-10-24 23:41:54 -04:00
Evan Debenham 509f10a12c v0.4.3a: stopped the game attempting to load items dropped into pits that didn't exist 2016-10-24 23:41:53 -04:00
Evan Debenham ed21521670 v0.4.3a: added error reporting support to bundles
Not the most elegant solution, but it works all the same
2016-10-24 23:41:52 -04:00
Evan Debenham 0ca487094d v0.4.3a: reworked glyph of brimstone 2016-10-24 23:41:52 -04:00
Evan Debenham a5d835f2f4 v0.4.3a: reduced the blurriness of power saver on 4x scale devices 2016-10-24 23:41:51 -04:00
Evan Debenham 2478f9311c v0.4.3a: space saving improvements to rendered font files 2016-10-24 23:41:50 -04:00
Evan Debenham e524a0c486 v0.4.3a: reworked glyph of stone 2016-10-24 23:41:50 -04:00
Evan Debenham a6852b1b97 v0.4.3a: game now defaults to landscape on appropriate tablets 2016-10-24 23:41:49 -04:00
Evan Debenham 64087bf3ed v0.4.3: manifest commit 2016-10-16 20:42:50 -04:00
Evan Debenham da297e9f31 v0.4.3: updated translations 2016-10-16 20:42:20 -04:00
Evan Debenham 054fbd7fa3 v0.4.3: updated gradle build tools 2016-10-16 20:42:15 -04:00
Evan Debenham 4aeafab5a4 v0.4.3: externalized a string in corpse dust 2016-10-16 20:42:15 -04:00
Evan Debenham 80e1182811 v0.4.3: updated some visual effects for plants and grass 2016-10-16 20:42:14 -04:00
Evan Debenham aa741a45b7 v0.4.3: fixed terrain not resetting with the map 2016-10-16 20:42:14 -04:00
Evan Debenham b981a48553 v0.4.3: updated build tools and gradle version 2016-10-16 20:42:13 -04:00
Evan Debenham 6529371326 v0.4.3: improved ndk build task
Should now work on more devices than just mine
Also included .so files built with new script, no funtional change, but their size is a bit different
2016-10-16 20:42:13 -04:00
Evan Debenham a5da078540 v0.4.3: updated translations 2016-10-16 20:42:08 -04:00
Evan Debenham 8fc901c985 v0.4.3: improved visuals for mage's staff 2016-10-16 20:41:58 -04:00
Evan Debenham 4bc9a0c453 v0.4.3: plants and traps are now on a terrain tilemap pt.2 2016-10-16 20:41:57 -04:00
Evan Debenham fef73210e9 v0.4.3: plants and traps are now on a terrain tilemap pt.1
Still needs some cleaning up, but everything works
2016-10-16 20:41:56 -04:00
Evan Debenham 7e0fc9f2f0 v0.4.3: fixed some crash bugs with wndtextinput 2016-10-16 20:41:56 -04:00
Evan Debenham 4ffd6f9c83 v0.4.3: added more rules for items spawning ontop of traps 2016-10-16 20:41:55 -04:00
Evan Debenham 2b6de44780 v0.4.3: improvements to flexibility of tilemap, at a tiny performance cost 2016-10-16 20:41:55 -04:00
Evan Debenham 9a31c441c1 v0.4.3: improved performance for the prison exit visual 2016-10-16 20:41:54 -04:00
Evan Debenham b67d84e7da v0.4.3: fixed bugs with dungeon tile map 2016-10-16 20:41:54 -04:00
Evan Debenham 017ab991fa v0.4.3: significantly reduced number of calls to updatematrix 2016-10-16 20:41:53 -04:00
Evan Debenham 1009d109fd v0.4.3: improved mob pathfinding 2016-10-16 20:41:53 -04:00
Evan Debenham 5aeb15a854 v0.4.3: reduced severity of sacrificial curse 2016-10-16 20:41:52 -04:00
Evan Debenham 46be732d44 v0.4.3: fixed dungeon tile map occasionaly causing crashes 2016-10-16 20:41:52 -04:00
Evan Debenham 450804e884 v0.4.3: fixed text input not behaving properly in power saver mode 2016-10-16 20:41:51 -04:00
Evan Debenham 035672551e v0.4.3: fixed mobs occasionally walking into eachother 2016-10-16 20:41:50 -04:00
Evan Debenham e3b0720de9 v0.4.3: fixed a bunch of crash bugs 2016-10-16 20:41:50 -04:00
Evan Debenham 794648fa21 v0.4.3: switched to a better fix for graphics bugs with shadowbox 2016-10-16 20:41:49 -04:00
Evan Debenham 08371bfb91 v0.4.3: fixed a memory leak involving toasts 2016-10-16 20:41:49 -04:00
Evan Debenham 4c38f73fdf v0.4.3: fixed a number of issues, including:
- dead heroes sometimes being able to use quickslots
- wand of fireblast not always ingiting barriers
- horn of plenty sometimes gaining 21 max charges
- animations being skipped when the player moves into grass or doors
- fire constantly re-igniting when a burning character is standing in a doorway.
- bugginess when rapidly tapping on search
- stench and venom gas being hard to see
- Fog of war not completely updating on player death.
2016-10-16 20:41:48 -04:00
Evan Debenham 2ffffa4162 v0.4.3: examining tiles now shows the correct visual 2016-10-16 20:41:48 -04:00
Evan Debenham ded4589148 v0.4.3: balance changes 2016-10-16 20:41:47 -04:00
Evan Debenham 250652ac04 v0.4.3: adjusted some elements of power saver 2016-10-16 20:41:46 -04:00
Evan Debenham debbb57066 v0.4.3: implemented a new 'Power Saver' mode
As a bonus, this allows shattered to run on small screen devices, by forcing power saver, which downsamples in this specific case allowing for the minimum 2x game scale.
2016-10-16 20:41:44 -04:00
Evan Debenham 8591a0b3dc v0.4.3: implemented some variable tile visuals 2016-10-16 20:40:39 -04:00
Evan Debenham 2d52a66ac6 v0.4.3: separated tile display logic from tile types
also re-added visual only tile types
2016-10-16 20:40:38 -04:00
Evan Debenham 2a73678529 v0.4.3: removed visual-only tile types 2016-10-16 20:40:38 -04:00
Evan Debenham 1565030825 v0.4.3: implement seeds into levelgen (not currently user enterable) 2016-10-16 20:40:37 -04:00
Evan Debenham 84f61ff37e v0.4.3: adjusted several parts of levelgen to be more predictable (no functional difference however) 2016-10-16 20:40:36 -04:00
Evan Debenham fc8f362ed4 v0.4.3: fixed a type on dried rose description 2016-10-16 20:40:36 -04:00
Evan Debenham ca874a65bb v0.4.3: updated gradle plugin to 2.2.0 2016-10-16 20:40:35 -04:00
Evan Debenham f46c533786 v0.4.3: PNG compression run 2016-10-16 20:40:27 -04:00