Commit Graph

41 Commits

Author SHA1 Message Date
Evan Debenham c3b8eafef9 v0.6.1: translation updates 2017-08-19 00:23:30 -04:00
Evan Debenham fb5e8bc3bd v0.6.1: lots of guidebook implementation 2017-08-19 00:23:08 -04:00
Evan Debenham 82f58507e7 v0.6.1: Burned tiles now stitch with chasms, fixed offcolor prison wall chasm stitch tiles 2017-08-19 00:23:07 -04:00
Evan Debenham 36f7a7aaa6 v0.6.1: implemented item for document pages 2017-08-19 00:23:07 -04:00
Evan Debenham 3c5a8c9ca4 v0.6.1: removed some outdated badges & tied catalogs into badge system 2017-08-19 00:19:00 -04:00
Evan Debenham 2ffbef67fd v0.6.1: major adjustments to layout of journal window
New catalogs tabs don't work yet.
2017-08-19 00:18:59 -04:00
Evan Debenham a8b3b76053 v0.6.1: improved depth icons and placeholder graphics 2017-08-19 00:18:58 -04:00
Evan Debenham b7f82b9488 v0.6.1: improved some consumable icons + PNG optimization 2017-08-19 00:18:50 -04:00
Evan Debenham ca65af576e v0.6.1: reduced the intensity of the highest visual grid setting 2017-08-19 00:16:24 -04:00
Evan Debenham 762bddccc0 v0.5.0b: improved the game's handling of very short item sprites 2017-02-22 14:57:06 -05:00
Evan Debenham 7fa102e78d v0.5.0b: implemented a second layer of custom tiles for walls 2017-02-22 14:57:05 -05:00
Evan Debenham 2d09869044 v0.5.0b: completely refactored custom tiled visuals 2017-02-22 14:57:03 -05:00
Evan Debenham da51b58ee9 v0.5.0a: added the Esperanto language 2017-02-13 16:11:01 -05:00
Evan Debenham 8954fac2ba v0.5.0: depth-ified high grass
grass currently looks awful when items or characters are inside of it, so for now they all trample it.
2017-02-13 16:10:51 -05:00
Evan Debenham 9fba8ac6fe v0.5.0: improved visuals for barricades, signs, and statues. 2017-02-13 16:09:32 -05:00
Evan Debenham d636adef74 v0.5.0: improved sprites for coins and bones/remains 2017-02-13 16:09:23 -05:00
Evan Debenham d36b0d72d8 v0.5.0: darkened the visual tile grid 2017-02-13 16:09:22 -05:00
Evan Debenham 479c689196 v0.5.0: updated item sprites, they now have a variable size and are raised 2017-02-13 16:09:18 -05:00
Evan Debenham 20e923f08c v0.5.0: adjusted some consumable icons for better clarity 2017-02-13 16:09:16 -05:00
Evan Debenham 8064b4ee37 v0.5.0: added a visual grid 2017-02-13 16:08:31 -05:00
Evan Debenham 78fae52786 v0.5.0: improved visuals for locked doors 2017-02-13 16:07:29 -05:00
Evan Debenham bb99f8e351 v0.5.0: updated demon halls visuals 2017-02-13 16:07:24 -05:00
Evan Debenham 8a51b38422 v0.5.0: updated prison visuals 2017-02-13 16:07:24 -05:00
Evan Debenham b33e4b5d6c v0.5.0: shifted the position of character sprites and gave them basic shadows 2017-02-13 16:07:15 -05:00
Evan Debenham 87002dca6f v0.5.0: respositioned some sprites 2017-02-13 16:06:18 -05:00
Evan Debenham e6dabd3562 v0.5.0: updated custom tile visuals to work correctly 2017-02-13 16:06:17 -05:00
Evan Debenham 17b03b4dc6 v0.5.0: updated display logic and texturing for sewers, caves, city. 2017-02-13 16:06:16 -05:00
Evan Debenham ba0392e684 v0.5.0: added wall blocking asset to VCS 2017-02-13 16:06:16 -05:00
Evan Debenham 9cb91026a6 v0.5.0: Improved several things relating to new visuals:
- Bookshelves now have depth (like walls)
- Barricades now have depth
- Refined sewer visuals
2017-02-13 16:06:14 -05:00
Evan Debenham 255695fa05 v0.5.0: updated tile textures, several still WIP 2017-02-13 16:06:09 -05:00
Evan Debenham e782b31cac v0.5.0: initial implementation of new game visuals
Very messy, crashes outside of sewers, more work needed.
2017-02-13 16:05:09 -05:00
Evan Debenham e065d68f71 v0.4.3a: implemented a halloween treat 2016-10-24 23:41:55 -04:00
Evan Debenham 2478f9311c v0.4.3a: space saving improvements to rendered font files 2016-10-24 23:41:50 -04:00
Evan Debenham 8fc901c985 v0.4.3: improved visuals for mage's staff 2016-10-16 20:41:58 -04:00
Evan Debenham fef73210e9 v0.4.3: plants and traps are now on a terrain tilemap pt.1
Still needs some cleaning up, but everything works
2016-10-16 20:41:56 -04:00
Evan Debenham 9a31c441c1 v0.4.3: improved performance for the prison exit visual 2016-10-16 20:41:54 -04:00
Evan Debenham 8591a0b3dc v0.4.3: implemented some variable tile visuals 2016-10-16 20:40:39 -04:00
Evan Debenham 2d52a66ac6 v0.4.3: separated tile display logic from tile types
also re-added visual only tile types
2016-10-16 20:40:38 -04:00
Evan Debenham f46c533786 v0.4.3: PNG compression run 2016-10-16 20:40:27 -04:00
Evan Debenham 5c08c0c9ef v0.4.3: converted game music to .ogg format 2016-10-16 20:38:13 -04:00
Evan Debenham 36e44340a8 Converted ShatteredPD to Build from Gradle
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00