Evan Debenham
f7f5832145
v0.9.0: corrected capitalization on 'libGDX'
2020-09-22 22:25:21 -04:00
Evan Debenham
b5b3c70bcd
v0.8.2a: updated copyright (up to 2021, to avoid this for a bit)
2020-08-16 23:23:44 -04:00
Evan Debenham
adaca2531e
v0.7.5b: overhauled font selection to be significantly more flexible
2019-10-14 20:48:10 -04:00
Evan Debenham
84fa9daa5f
v0.7.5b: added additional handling for missing characters
2019-10-14 20:47:51 -04:00
Evan Debenham
1dd4f66acd
v0.7.5b: fixed spacing issues with ideographic punctuation marks
2019-10-14 20:47:51 -04:00
Evan Debenham
18349b146e
v0.7.5b: added some error handling behaviour to new rendered text
2019-10-14 20:47:50 -04:00
Evan Debenham
72d1db49ed
v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage
2019-10-14 20:47:49 -04:00
Evan Debenham
03ebdde440
v0.7.5b: refactored renderedTextMultiline
...
It is now much more flexible, and is used in all places.
2019-10-14 20:47:09 -04:00
Evan Debenham
b985ed3bf5
v0.7.5b: first major portion of rewriting text rendering
...
some rough edges still need smoothing out
2019-10-14 20:45:44 -04:00
Evan Debenham
11efd1d0c3
v0.7.4b: cleaned up some miscellaneous android dependencies
2019-08-01 15:47:56 -04:00
Evan Debenham
2a523f2ea2
v0.7.4b: Initial LibGDX commit! more details below:
...
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham
0cbfea7c67
updated copyright notices for 2019
2019-01-12 17:06:38 -05:00
Evan Debenham
d9210a3a73
v0.6.4a: updated copyright
2018-04-10 23:39:37 -04:00
Evan Debenham
c471cc6b96
v0.6.3b: fixed memory leaks in android 8.0+, and improved text cache
2018-03-09 22:42:23 -05:00
Evan Debenham
07158daed2
v0.6.3: replaced android.graphics.rectF with a local version
2018-01-20 16:28:15 -05:00
Evan Debenham
ba8598132a
updated copyright
2017-02-22 15:10:24 -05:00
Evan Debenham
970c6cc791
v0.5.0a: fixed alignment inconsistency in renderedtext
2017-02-13 16:11:03 -05:00
Evan Debenham
2478f9311c
v0.4.3a: space saving improvements to rendered font files
2016-10-24 23:41:50 -04:00
Evan Debenham
b87a1d5a8c
v0.4.3: added a window for accepting text input from the user. (supports all languages)
2016-10-16 20:38:11 -04:00
Evan Debenham
b70349256d
v0.4.2: increased the size of the renderedtext cache
2016-09-09 18:01:43 -04:00
Evan Debenham
c1167676b8
v0.4.2: couple of bugfixes
2016-09-09 18:00:14 -04:00
Evan Debenham
0b30263236
v0.4.2: fixed some race conditions involving rendered text
2016-09-09 18:00:06 -04:00
Evan Debenham
a54bb5fdc8
v0.4.2: separated initialization and rendering of rendered text
2016-09-09 17:59:57 -04:00
Evan Debenham
36e44340a8
Converted ShatteredPD to Build from Gradle
...
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00