Evan Debenham
762bddccc0
v0.5.0b: improved the game's handling of very short item sprites
2017-02-22 14:57:06 -05:00
Evan Debenham
7fa102e78d
v0.5.0b: implemented a second layer of custom tiles for walls
2017-02-22 14:57:05 -05:00
Evan Debenham
2d09869044
v0.5.0b: completely refactored custom tiled visuals
2017-02-22 14:57:03 -05:00
Evan Debenham
da51b58ee9
v0.5.0a: added the Esperanto language
2017-02-13 16:11:01 -05:00
Evan Debenham
8954fac2ba
v0.5.0: depth-ified high grass
...
grass currently looks awful when items or characters are inside of it, so for now they all trample it.
2017-02-13 16:10:51 -05:00
Evan Debenham
9fba8ac6fe
v0.5.0: improved visuals for barricades, signs, and statues.
2017-02-13 16:09:32 -05:00
Evan Debenham
d636adef74
v0.5.0: improved sprites for coins and bones/remains
2017-02-13 16:09:23 -05:00
Evan Debenham
d36b0d72d8
v0.5.0: darkened the visual tile grid
2017-02-13 16:09:22 -05:00
Evan Debenham
479c689196
v0.5.0: updated item sprites, they now have a variable size and are raised
2017-02-13 16:09:18 -05:00
Evan Debenham
20e923f08c
v0.5.0: adjusted some consumable icons for better clarity
2017-02-13 16:09:16 -05:00
Evan Debenham
8064b4ee37
v0.5.0: added a visual grid
2017-02-13 16:08:31 -05:00
Evan Debenham
78fae52786
v0.5.0: improved visuals for locked doors
2017-02-13 16:07:29 -05:00
Evan Debenham
bb99f8e351
v0.5.0: updated demon halls visuals
2017-02-13 16:07:24 -05:00
Evan Debenham
8a51b38422
v0.5.0: updated prison visuals
2017-02-13 16:07:24 -05:00
Evan Debenham
b33e4b5d6c
v0.5.0: shifted the position of character sprites and gave them basic shadows
2017-02-13 16:07:15 -05:00
Evan Debenham
87002dca6f
v0.5.0: respositioned some sprites
2017-02-13 16:06:18 -05:00
Evan Debenham
e6dabd3562
v0.5.0: updated custom tile visuals to work correctly
2017-02-13 16:06:17 -05:00
Evan Debenham
17b03b4dc6
v0.5.0: updated display logic and texturing for sewers, caves, city.
2017-02-13 16:06:16 -05:00
Evan Debenham
ba0392e684
v0.5.0: added wall blocking asset to VCS
2017-02-13 16:06:16 -05:00
Evan Debenham
9cb91026a6
v0.5.0: Improved several things relating to new visuals:
...
- Bookshelves now have depth (like walls)
- Barricades now have depth
- Refined sewer visuals
2017-02-13 16:06:14 -05:00
Evan Debenham
255695fa05
v0.5.0: updated tile textures, several still WIP
2017-02-13 16:06:09 -05:00
Evan Debenham
e782b31cac
v0.5.0: initial implementation of new game visuals
...
Very messy, crashes outside of sewers, more work needed.
2017-02-13 16:05:09 -05:00
Evan Debenham
e065d68f71
v0.4.3a: implemented a halloween treat
2016-10-24 23:41:55 -04:00
Evan Debenham
2478f9311c
v0.4.3a: space saving improvements to rendered font files
2016-10-24 23:41:50 -04:00
Evan Debenham
8fc901c985
v0.4.3: improved visuals for mage's staff
2016-10-16 20:41:58 -04:00
Evan Debenham
fef73210e9
v0.4.3: plants and traps are now on a terrain tilemap pt.1
...
Still needs some cleaning up, but everything works
2016-10-16 20:41:56 -04:00
Evan Debenham
9a31c441c1
v0.4.3: improved performance for the prison exit visual
2016-10-16 20:41:54 -04:00
Evan Debenham
8591a0b3dc
v0.4.3: implemented some variable tile visuals
2016-10-16 20:40:39 -04:00
Evan Debenham
2d52a66ac6
v0.4.3: separated tile display logic from tile types
...
also re-added visual only tile types
2016-10-16 20:40:38 -04:00
Evan Debenham
f46c533786
v0.4.3: PNG compression run
2016-10-16 20:40:27 -04:00
Evan Debenham
5c08c0c9ef
v0.4.3: converted game music to .ogg format
2016-10-16 20:38:13 -04:00
Evan Debenham
36e44340a8
Converted ShatteredPD to Build from Gradle
...
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00