Evan Debenham
6bba3a6df8
v0.8.2a: adjusted sync checks in Sample to fix hitching
2020-08-16 23:23:51 -04:00
Evan Debenham
b5b3c70bcd
v0.8.2a: updated copyright (up to 2021, to avoid this for a bit)
2020-08-16 23:23:44 -04:00
Evan Debenham
e51025de0c
v0.8.2a: fixes for various crashes
...
- added a safety check for when an amoked character dies
- added a safety check when ghouls die over pits
- mobs looking for a new enemy when aggroed on an invincible one
- made Tengu's 2nd phase jumping slightly more permissive
- fixed a logic error when placing enemies
- added a safety check in WndWandmaker
- added a safety sync check when playing a sample
2020-08-16 23:23:05 -04:00
Evan Debenham
0d9715b732
v0.8.2: cleaned up unused imports
2020-07-24 15:53:32 -04:00
Evan Debenham
a33fe02f53
v0.8.2: added delayed SFX functionality, used it to improve hit_strong
2020-07-14 14:27:59 -04:00
Evan Debenham
2478e18ba6
v0.8.2: Various stability improvements/fixes:
...
- fixed concurrency errrors in Sample.java
- added a null safety check to IconTitle
- fixed further rare freezing errors with tengu jumping
- reverted Android 'singleInstance' change, due to stability issues
2020-07-14 14:27:58 -04:00
Evan Debenham
4415dde0fa
v0.8.1: stepped back nerf to greataxe (50->40->45 base max dmg)
2020-06-22 21:22:46 -04:00
Evan Debenham
cf085cc15c
v0.8.1: sound assets now load async, much faster initial load times
2020-06-18 16:57:03 -04:00
Evan Debenham
4a6b0130c0
v0.8.1: refactored fog of war to use LibGDX pixmaps
2020-06-18 16:57:03 -04:00
Evan Debenham
ff08ee3b7f
v0.8.1: gl_scissor node is now always disabled at the end of a frame
...
This fixes a bug in some screen recorders when windows are open
2020-06-18 16:57:02 -04:00
Evan Debenham
55340817e8
v0.8.0b: fixed error printouts being eaten if game fails to start
2020-05-05 13:08:33 -04:00
Evan Debenham
099073dd89
v0.8.0: various tweaks and adjustments, mainly for demon halls:
...
- added missing properties to rippers and spawners
- fixed rippers having long visibility range, increased their damage by 11%
- reduced the bleed damage from new ripper leap
- rippers now interrupt the hero when leaping
- adjusted candle positions in Yog's boss level
- added more text (including warnings) for demon spawners
- adjusted the positioning of Yog's sprite
- fixed cases where angled visuals would be incorrectly not visible
- removed redundant declarations from Ring of Elements, it now copies from AntiMagic
2020-03-19 21:45:10 -04:00
Evan Debenham
83def4a4b3
v0.8.0: fixed crashes involving ghouls, and scroll areas not deactivating
2020-02-13 23:42:33 -05:00
Evan Debenham
4e3424f2cb
v0.8.0: bugfixes:
...
- Hero FOV not being updated after they are pulled by golems
- Necromancer skeletons counting towards mob spawn limits
- New Tengu taking damage during phase 2 in rare cases
- Keybindings window not accepting unbound keys.
2020-02-13 23:42:32 -05:00
Evan Debenham
eb3aa1c162
v0.8.0: improved halo vfx
2020-01-18 12:19:26 -05:00
Evan Debenham
08a719ffe2
v0.8.0: fixes/tweaks:
...
- damage numbers now appear where a sprite is arriving if it is moving
- blob emitters can now have a defined bound within a cell
- tweaked hero level exit/entrance behaviour
- refactored game actions that are defined in GameAction.java
2020-01-18 11:52:35 -05:00
Evan Debenham
93320fb676
v0.8.0: refactored GameAction classes to more closely resemble enums
2019-12-18 21:40:52 -05:00
Evan Debenham
53b3d1e9fe
v0.8.0: refactored most game actions into the core module
2019-12-14 12:52:16 -05:00
Evan Debenham
f269d68a27
v0.8.0: refactored KeyAction into int constants so it can be expanded
2019-12-14 12:51:39 -05:00
Evan Debenham
faaa8530a3
v0.8.0: fixed errors in glScissor operations on macOS
2019-12-12 20:10:35 -05:00
Evan Debenham
d39fd4b8f9
v0.8.0: fixed copied images not also copying scale
2019-11-30 14:35:05 -05:00
Evan Debenham
86554f0e1e
v0.8.0: resizing behaviour is now ignored if the app is set to 0x0 (e.g. when window is minimized)
2019-11-30 14:35:05 -05:00
Evan Debenham
0696bf1f36
v0.8.0: added all other key actions from old desktop build, no remapping yet
2019-11-19 19:49:55 -05:00
Evan Debenham
1539d57f71
v0.8.0: fixed various errors with resized enemy sprites
2019-11-19 19:49:55 -05:00
Evan Debenham
b88036da0b
v0.8.0: added window size/fullscreen support to desktop, refactored landscape code
2019-11-19 19:49:53 -05:00
Evan Debenham
f038bde5cc
v0.8.0: tweaked lifecycle managment, actor thread is now allowed to end
2019-11-19 19:41:38 -05:00
Evan Debenham
df3a0a010b
v0.8.0: added basic key action and key mapping support
2019-11-19 19:41:38 -05:00
Evan Debenham
7670bc147c
v0.7.5e: implemented a very basic first desktop module and launcher
2019-10-24 13:55:44 -04:00
Evan Debenham
53907d8b7a
v0.7.5e: added scroll wheel support
2019-10-24 13:55:21 -04:00
Evan Debenham
2ca6815050
v0.7.5e: fixed hitching errors in tween-based movement
2019-10-24 13:55:20 -04:00
Evan Debenham
9c652273a5
v0.7.5d: added various safety checks
2019-10-20 01:30:30 -04:00
Evan Debenham
7aedf906e7
v0.7.5c: fixed smooth camera jittering at low framerates
2019-10-17 13:43:16 -04:00
Evan Debenham
adaca2531e
v0.7.5b: overhauled font selection to be significantly more flexible
2019-10-14 20:48:10 -04:00
Evan Debenham
84fa9daa5f
v0.7.5b: added additional handling for missing characters
2019-10-14 20:47:51 -04:00
Evan Debenham
1dd4f66acd
v0.7.5b: fixed spacing issues with ideographic punctuation marks
2019-10-14 20:47:51 -04:00
Evan Debenham
18349b146e
v0.7.5b: added some error handling behaviour to new rendered text
2019-10-14 20:47:50 -04:00
Evan Debenham
72d1db49ed
v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage
2019-10-14 20:47:49 -04:00
Evan Debenham
b439092443
v0.7.5b: removed bitmaptextmultiline and various unused related code
2019-10-14 20:47:48 -04:00
Evan Debenham
03ebdde440
v0.7.5b: refactored renderedTextMultiline
...
It is now much more flexible, and is used in all places.
2019-10-14 20:47:09 -04:00
Evan Debenham
af7a4a03f0
v0.7.5b: fixed texture errors on old android versions
2019-10-14 20:45:56 -04:00
Evan Debenham
b985ed3bf5
v0.7.5b: first major portion of rewriting text rendering
...
some rough edges still need smoothing out
2019-10-14 20:45:44 -04:00
Evan Debenham
bbee1a1372
v0.7.5b: adjusted text rendering to always occur on the render thread
2019-10-14 20:45:43 -04:00
Evan Debenham
009752822d
v0.7.5a: removed unnecessary explicit type arguments
2019-10-05 18:48:10 -04:00
Evan Debenham
48d2fc77fe
v0.7.5: replaced all uses of java reflection with LibGDX reflection
2019-10-01 00:44:28 -04:00
Evan Debenham
0724717abf
v0.7.5: decoupled android-based text input from SPD-classes
2019-10-01 00:44:28 -04:00
Evan Debenham
96dd6eff82
v0.7.5: added support for more dynamic custom tilemaps
2019-10-01 00:36:20 -04:00
Evan Debenham
f808e201f3
v0.7.5: game camera now pans instead of snapping in most cases
2019-10-01 00:36:16 -04:00
Evan Debenham
20f49ac600
v0.7.5: corrected some issues caused by LibGDX
2019-10-01 00:36:09 -04:00
Evan Debenham
8b4b241f8a
v0.7.4c: fixed various rare crash bugs
2019-08-14 15:51:53 -04:00
Evan Debenham
e8086d78f2
v0.7.4b: removed unused todo/fixme statements
2019-08-07 21:39:40 -04:00