Commit Graph

47 Commits

Author SHA1 Message Date
Evan Debenham b6cfc6db56 v0.6.5c: manifest commit 2018-05-18 18:54:47 -04:00
Evan Debenham 87ead62ff1 v0.6.5b: manifest commit 2018-05-18 18:54:43 -04:00
Evan Debenham dbdc60e435 v0.6.5a: manifest commit 2018-05-04 22:53:11 -04:00
Evan Debenham 038de45fa4 v0.6.5: manifest commit 2018-05-04 22:53:02 -04:00
Evan Debenham 7d3622b3a9 v0.6.5: bugfixes and misc changes:
- fixed timekeeper's hourglass not usable at 1 charge
- expanded bag space to 20 each from 12
- fixed sungrass not interrupting rest when full hp is reached
- adjusted manifest values to reduce rare crashes
2018-05-04 22:48:26 -04:00
Evan Debenham a38bdc55d4 v0.6.4a: manifest commit 2018-04-10 23:28:05 -04:00
Evan Debenham 01b575c005 v0.6.4: manifest commit 2018-04-03 17:49:47 -04:00
Evan Debenham 3b5adde8ba v0.6.4: implemented backup functionality for ADB and auto backups 2018-04-03 17:49:16 -04:00
Evan Debenham 5cf58a74c8 v0.6.4: updated compile and target sdk 2018-04-03 17:44:04 -04:00
Evan Debenham 04f02a0aca v0.6.3b: manifest commit 2018-03-09 22:42:37 -05:00
Evan Debenham 1d4e7cca26 v0.6.3a: manifest commit 2018-02-19 18:09:45 -05:00
Evan Debenham 4f5355bca4 v0.6.3: manifest commit 2018-02-18 00:59:20 -05:00
Evan Debenham db0ce34fb4 v0.6.3: updated some manifest elements to reduce bugs 2018-02-18 00:58:46 -05:00
Evan Debenham 902caaafc7 v0.6.3: updated dependancies and moved a permission 2018-01-20 16:06:37 -05:00
Evan Debenham 5dcd285ecc v0.6.2e: manifest commit 2017-11-19 14:42:41 -05:00
Evan Debenham 859fcbc937 v0.6.2d: manifest commit 2017-11-17 14:32:06 -05:00
Evan Debenham 433d862882 v0.6.2c: manifest commit 2017-11-17 14:31:47 -05:00
Evan Debenham 759ff2fb9d v0.6.2b: manifest commit 2017-11-17 14:31:32 -05:00
Evan Debenham d7cc01c856 v0.6.2a: corrected a few small remaining issues + manifest commit again 2017-11-02 01:28:27 -04:00
Evan Debenham 3a8f148164 v0.6.2a: manifest commit 2017-11-02 01:28:27 -04:00
Evan Debenham 86393f09a4 v0.6.2: actual manifest commit 2017-11-02 01:00:18 -04:00
Evan Debenham 3e77e1c150 v0.6.2: manifest commit 2017-11-02 00:57:40 -04:00
Evan Debenham ae154b8deb v0.6.2: fixed aspect ratio bug specific to galaxy s8 phones 2017-11-02 00:51:01 -04:00
Evan Debenham 832862272e v0.6.1b: manifest commit 2017-08-30 03:00:08 -04:00
Evan Debenham 55151aa0a9 v0.6.1a: manifest commit 2017-08-19 01:08:36 -04:00
Evan Debenham 78941ef83f v0.6.1: manifest commit 2017-08-19 01:08:26 -04:00
Evan Debenham 673ad28c5d v0.6.1: added support for multi window mode and refactored ui flag system 2017-08-19 00:23:10 -04:00
Evan Debenham e7117d6577 v0.6.0b: manifest commit 2017-06-11 19:00:34 -04:00
Evan Debenham 58b4d66395 v0.6.0a: manifest commit 2017-06-11 19:00:33 -04:00
Evan Debenham 55a3e0559a v0.6.0: manifest commit 2017-06-04 22:00:48 -04:00
Evan Debenham 6687e090bf v0.5.0b: manifest commit 2017-02-22 14:57:12 -05:00
Evan Debenham 702cfa61cf v0.5.0b: moved shattered's icons to a mipmap folder, deleted some icons
The mipmap folder is more flexible, see android documentation

I'm removing mdpi, hdpi, and xxhdpi as their none-perfect scaling (DPIs scale at 1.5x/2.25x/3x/4.5x/6x) looks awful. apps and launchers that still want to use those dpis can scale for themselves at runtime. Yes this is counter to android spec but I'd much rather suggest to external programs that they really should be using the xhdpi or xxxhdpi icons if possible. I'll likely change this back if it ends up breaking something
2017-02-22 14:57:07 -05:00
Evan Debenham 934c8680c6 v0.5.0a: manifest commit 2017-02-13 16:11:04 -05:00
Evan Debenham 2616e02c99 v0.5.0: manifest commit 2017-02-13 16:10:54 -05:00
Evan Debenham b1d79f96ce v0.4.3c: manifest commit 2016-11-06 17:59:42 -05:00
Evan Debenham f5cf285ddf v0.4.3b: manifest commit 2016-11-06 01:12:50 -04:00
Evan Debenham 851060251e v0.4.3a: manifest commit 2016-10-24 23:44:10 -04:00
Evan Debenham a6852b1b97 v0.4.3a: game now defaults to landscape on appropriate tablets 2016-10-24 23:41:49 -04:00
Evan Debenham 64087bf3ed v0.4.3: manifest commit 2016-10-16 20:42:50 -04:00
Evan Debenham debbb57066 v0.4.3: implemented a new 'Power Saver' mode
As a bonus, this allows shattered to run on small screen devices, by forcing power saver, which downsamples in this specific case allowing for the minimum 2x game scale.
2016-10-16 20:41:44 -04:00
Evan Debenham 2a73678529 v0.4.3: removed visual-only tile types 2016-10-16 20:40:38 -04:00
Evan Debenham 78db26b724 v0.4.3: updated target and compile SDK to 24 (android N) 2016-10-16 20:38:12 -04:00
Evan Debenham d0b0f42f94 v0.4.2b: manifest commit 2016-09-15 20:54:41 -04:00
Evan Debenham aaadf4afb6 v0.4.2a: manifest commit 2016-09-11 20:46:57 -04:00
Evan Debenham 1b7ec49edb v0.4.2: proper manifest commit this time 2016-09-09 18:10:18 -04:00
Evan Debenham 275dcf8863 v0.4.2: manifest commit 2016-09-09 18:10:04 -04:00
Evan Debenham 36e44340a8 Converted ShatteredPD to Build from Gradle
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00