Evan Debenham
2478f9311c
v0.4.3a: space saving improvements to rendered font files
2016-10-24 23:41:50 -04:00
Evan Debenham
8fc901c985
v0.4.3: improved visuals for mage's staff
2016-10-16 20:41:58 -04:00
Evan Debenham
fef73210e9
v0.4.3: plants and traps are now on a terrain tilemap pt.1
...
Still needs some cleaning up, but everything works
2016-10-16 20:41:56 -04:00
Evan Debenham
9a31c441c1
v0.4.3: improved performance for the prison exit visual
2016-10-16 20:41:54 -04:00
Evan Debenham
8591a0b3dc
v0.4.3: implemented some variable tile visuals
2016-10-16 20:40:39 -04:00
Evan Debenham
2d52a66ac6
v0.4.3: separated tile display logic from tile types
...
also re-added visual only tile types
2016-10-16 20:40:38 -04:00
Evan Debenham
f46c533786
v0.4.3: PNG compression run
2016-10-16 20:40:27 -04:00
Evan Debenham
5c08c0c9ef
v0.4.3: converted game music to .ogg format
2016-10-16 20:38:13 -04:00
Evan Debenham
36e44340a8
Converted ShatteredPD to Build from Gradle
...
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00