Commit Graph

9 Commits

Author SHA1 Message Date
Evan Debenham 2478f9311c v0.4.3a: space saving improvements to rendered font files 2016-10-24 23:41:50 -04:00
Evan Debenham 8fc901c985 v0.4.3: improved visuals for mage's staff 2016-10-16 20:41:58 -04:00
Evan Debenham fef73210e9 v0.4.3: plants and traps are now on a terrain tilemap pt.1
Still needs some cleaning up, but everything works
2016-10-16 20:41:56 -04:00
Evan Debenham 9a31c441c1 v0.4.3: improved performance for the prison exit visual 2016-10-16 20:41:54 -04:00
Evan Debenham 8591a0b3dc v0.4.3: implemented some variable tile visuals 2016-10-16 20:40:39 -04:00
Evan Debenham 2d52a66ac6 v0.4.3: separated tile display logic from tile types
also re-added visual only tile types
2016-10-16 20:40:38 -04:00
Evan Debenham f46c533786 v0.4.3: PNG compression run 2016-10-16 20:40:27 -04:00
Evan Debenham 5c08c0c9ef v0.4.3: converted game music to .ogg format 2016-10-16 20:38:13 -04:00
Evan Debenham 36e44340a8 Converted ShatteredPD to Build from Gradle
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00