Commit Graph

11 Commits

Author SHA1 Message Date
Evan Debenham 2aaf18b0b8 v0.7.5b: SPD-classes and core are no longer android-specific modules! 2019-10-14 20:45:53 -04:00
Evan Debenham 3e815a3165 v0.7.4b: restructured initialization logic into new android module
A lot of cleanup is needed for this, but everything works
2019-08-01 16:04:14 -04:00
Evan Debenham 2a523f2ea2 v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham d67a4bf021 v0.7.4: increased minSDK to 9(android 2.3) from 8(android 2.2) 2019-07-18 16:03:12 -04:00
Evan Debenham b2409522d9 v0.7.2b: removed unused compatibility check 2019-04-16 17:42:28 -04:00
Evan Debenham 109e710c36 v0.7.1d: moved debug flags to devicecompat, added flag for load screen 2019-01-18 17:08:03 -05:00
Evan Debenham 0cbfea7c67 updated copyright notices for 2019 2019-01-12 17:06:38 -05:00
Evan Debenham 7dffe6bf23 v0.7.1c: removed android-specific code from several classes in core 2019-01-12 16:56:49 -05:00
Evan Debenham d9210a3a73 v0.6.4a: updated copyright 2018-04-10 23:39:37 -04:00
Evan Debenham 7a36840f77 v0.6.3: removed unecessary differences between private and public code 2018-01-20 17:05:08 -05:00
Evan Debenham e828148ebc v0.6.3: refactored some android interaction out of the core module 2018-01-20 16:05:55 -05:00