Commit Graph

19 Commits

Author SHA1 Message Date
Evan Debenham 25ddbcf071 v2.4.0: fixed smarttexture.getpixel using RGBA, not ARGB 2024-04-30 14:07:12 -04:00
Evan Debenham eec2479903 v2.3.0: updated copyright to 2024 2024-01-16 14:54:39 -05:00
Evan Debenham 5e3a9cc728 v2.0.0: updated copyright to 2023 2023-03-07 15:28:57 -05:00
Evan Debenham f64d56252f updated copyright for 2022 2022-02-03 12:18:16 -05:00
Evan Debenham b08f3479c1 v0.9.4: fixed rare texture errors in fog of war 2021-08-14 17:41:46 -04:00
Evan Debenham d03c80cb97 v0.9.4: moved last bits of texture creation into TextureCache 2021-08-08 18:07:17 -04:00
Evan Debenham f7f5832145 v0.9.0: corrected capitalization on 'libGDX' 2020-09-22 22:25:21 -04:00
Evan Debenham b5b3c70bcd v0.8.2a: updated copyright (up to 2021, to avoid this for a bit) 2020-08-16 23:23:44 -04:00
Evan Debenham 2a523f2ea2 v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham 0cbfea7c67 updated copyright notices for 2019 2019-01-12 17:06:38 -05:00
Evan Debenham d9210a3a73 v0.6.4a: updated copyright 2018-04-10 23:39:37 -04:00
Evan Debenham 8ff3db2088 v0.6.4: various bugfixes:
- fixed corrupted mimics causing save/load crashes
- fixed crashes when destroy is called on the same group twice
- syncronized texture cache methods
- added safety checks to
  - SummoningTrap
  - WaterOfHealth
  - WndAlchemy
  - WndBag
2018-04-03 17:48:17 -04:00
Evan Debenham 2dddeee60d v0.6.3: improved error handling in SPD-classes 2018-01-24 17:23:28 -05:00
Evan Debenham 0182bae2a0 v0.6.3: fixed variosu bugs with fog of war and horn of plenty 2018-01-20 16:28:18 -05:00
Evan Debenham 2b342dfe89 v0.6.3: moved opengl code out of fog of war class, into BufferTexture 2018-01-20 16:06:40 -05:00
Evan Debenham 8af7fa2367 v0.6.0: removed unused imports 2017-06-04 21:59:44 -04:00
Evan Debenham ba8598132a updated copyright 2017-02-22 15:10:24 -05:00
Evan Debenham 940363c3bc v0.4.2b: corrected gradient functionality 2016-09-15 20:54:33 -04:00
Evan Debenham 36e44340a8 Converted ShatteredPD to Build from Gradle
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
2016-08-13 04:35:26 -04:00