Evan Debenham
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936fd501df
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v0.6.3: warrior now starts with 3 throwing stones
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2018-02-18 00:55:36 -05:00 |
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Evan Debenham
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bf280cc426
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v0.6.3: reworked the wand of venom thematically, now wand of corrosion
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2018-02-18 00:55:34 -05:00 |
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Evan Debenham
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d2e9956eaf
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v0.6.3: renamed huntress spritesheet and fixed a small error in it
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2018-02-18 00:52:31 -05:00 |
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Evan Debenham
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9816333fd7
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v0.6.3: redesigned all ranged weapons and added new ones
Still need to adjust generation logic
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2018-01-20 16:06:42 -05:00 |
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Evan Debenham
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c290e5fe47
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v0.6.3: significant refactoring and performance improvements to fog of war
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2018-01-20 16:02:19 -05:00 |
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Evan Debenham
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38e712cc50
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v0.6.2b: updated translations including addition of Czech
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2017-11-17 14:31:19 -05:00 |
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Evan Debenham
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13b13020ce
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v0.6.2b: improved alchemy pot visuals
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2017-11-17 14:31:18 -05:00 |
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Evan Debenham
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e9b8bc3490
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v0.6.2a: reworked key display, new max of 6 keys at once
system is also more flexible, more keys can be added later.
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2017-11-02 01:28:15 -04:00 |
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Evan Debenham
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b5a0f3759b
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v0.6.2: translation updates
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2017-11-02 00:57:46 -04:00 |
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Evan Debenham
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a6dd56569b
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v0.6.2: updated font to support turkish characters
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2017-11-02 00:57:35 -04:00 |
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Evan Debenham
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72eb5fe090
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v0.6.2: implemented crystal keys, adjusted vault room, and added gold chests to regular drops
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2017-11-02 00:55:59 -04:00 |
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Evan Debenham
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35c38f2f21
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v0.6.2: early runestone implementation (only 2 of them in 0.6.2)
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2017-11-02 00:55:38 -04:00 |
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Evan Debenham
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bb5e798b98
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v0.6.2: improved emoicons and removed enemy state from descriptions
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2017-11-02 00:55:08 -04:00 |
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Evan Debenham
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60ca4b0180
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v0.6.2: reworked the assassin subclass
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2017-11-02 00:51:18 -04:00 |
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Evan Debenham
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6cda24e6ed
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v0.6.2: reworked the freerunner subclass
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2017-11-02 00:51:17 -04:00 |
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Evan Debenham
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6967ed3586
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v0.6.2: added support for tinting buff icons
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2017-11-02 00:50:55 -04:00 |
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Evan Debenham
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58c558a8fa
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v0.6.1b: updated mimic sprites to go along with chest changes
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2017-08-30 03:00:07 -04:00 |
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Evan Debenham
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389e9adf7c
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v0.6.1b: improved sprites for ranged weapons and chests
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2017-08-30 02:58:28 -04:00 |
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Evan Debenham
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c3b8eafef9
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v0.6.1: translation updates
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2017-08-19 00:23:30 -04:00 |
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Evan Debenham
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fb5e8bc3bd
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v0.6.1: lots of guidebook implementation
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2017-08-19 00:23:08 -04:00 |
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Evan Debenham
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82f58507e7
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v0.6.1: Burned tiles now stitch with chasms, fixed offcolor prison wall chasm stitch tiles
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2017-08-19 00:23:07 -04:00 |
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Evan Debenham
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36f7a7aaa6
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v0.6.1: implemented item for document pages
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2017-08-19 00:23:07 -04:00 |
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Evan Debenham
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3c5a8c9ca4
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v0.6.1: removed some outdated badges & tied catalogs into badge system
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2017-08-19 00:19:00 -04:00 |
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Evan Debenham
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2ffbef67fd
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v0.6.1: major adjustments to layout of journal window
New catalogs tabs don't work yet.
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2017-08-19 00:18:59 -04:00 |
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Evan Debenham
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a8b3b76053
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v0.6.1: improved depth icons and placeholder graphics
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2017-08-19 00:18:58 -04:00 |
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Evan Debenham
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b7f82b9488
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v0.6.1: improved some consumable icons + PNG optimization
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2017-08-19 00:18:50 -04:00 |
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Evan Debenham
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ca65af576e
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v0.6.1: reduced the intensity of the highest visual grid setting
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2017-08-19 00:16:24 -04:00 |
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Evan Debenham
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762bddccc0
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v0.5.0b: improved the game's handling of very short item sprites
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2017-02-22 14:57:06 -05:00 |
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Evan Debenham
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7fa102e78d
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v0.5.0b: implemented a second layer of custom tiles for walls
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2017-02-22 14:57:05 -05:00 |
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Evan Debenham
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2d09869044
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v0.5.0b: completely refactored custom tiled visuals
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2017-02-22 14:57:03 -05:00 |
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Evan Debenham
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da51b58ee9
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v0.5.0a: added the Esperanto language
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2017-02-13 16:11:01 -05:00 |
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Evan Debenham
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8954fac2ba
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v0.5.0: depth-ified high grass
grass currently looks awful when items or characters are inside of it, so for now they all trample it.
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2017-02-13 16:10:51 -05:00 |
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Evan Debenham
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9fba8ac6fe
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v0.5.0: improved visuals for barricades, signs, and statues.
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2017-02-13 16:09:32 -05:00 |
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Evan Debenham
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d636adef74
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v0.5.0: improved sprites for coins and bones/remains
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2017-02-13 16:09:23 -05:00 |
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Evan Debenham
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d36b0d72d8
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v0.5.0: darkened the visual tile grid
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2017-02-13 16:09:22 -05:00 |
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Evan Debenham
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479c689196
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v0.5.0: updated item sprites, they now have a variable size and are raised
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2017-02-13 16:09:18 -05:00 |
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Evan Debenham
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20e923f08c
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v0.5.0: adjusted some consumable icons for better clarity
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2017-02-13 16:09:16 -05:00 |
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Evan Debenham
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8064b4ee37
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v0.5.0: added a visual grid
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2017-02-13 16:08:31 -05:00 |
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Evan Debenham
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78fae52786
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v0.5.0: improved visuals for locked doors
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2017-02-13 16:07:29 -05:00 |
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Evan Debenham
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bb99f8e351
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v0.5.0: updated demon halls visuals
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2017-02-13 16:07:24 -05:00 |
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Evan Debenham
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8a51b38422
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v0.5.0: updated prison visuals
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2017-02-13 16:07:24 -05:00 |
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Evan Debenham
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b33e4b5d6c
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v0.5.0: shifted the position of character sprites and gave them basic shadows
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2017-02-13 16:07:15 -05:00 |
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Evan Debenham
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87002dca6f
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v0.5.0: respositioned some sprites
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2017-02-13 16:06:18 -05:00 |
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Evan Debenham
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e6dabd3562
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v0.5.0: updated custom tile visuals to work correctly
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2017-02-13 16:06:17 -05:00 |
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Evan Debenham
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17b03b4dc6
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v0.5.0: updated display logic and texturing for sewers, caves, city.
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2017-02-13 16:06:16 -05:00 |
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Evan Debenham
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ba0392e684
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v0.5.0: added wall blocking asset to VCS
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2017-02-13 16:06:16 -05:00 |
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Evan Debenham
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9cb91026a6
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v0.5.0: Improved several things relating to new visuals:
- Bookshelves now have depth (like walls)
- Barricades now have depth
- Refined sewer visuals
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2017-02-13 16:06:14 -05:00 |
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Evan Debenham
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255695fa05
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v0.5.0: updated tile textures, several still WIP
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2017-02-13 16:06:09 -05:00 |
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Evan Debenham
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e782b31cac
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v0.5.0: initial implementation of new game visuals
Very messy, crashes outside of sewers, more work needed.
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2017-02-13 16:05:09 -05:00 |
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Evan Debenham
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e065d68f71
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v0.4.3a: implemented a halloween treat
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2016-10-24 23:41:55 -04:00 |
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