Commit Graph

56 Commits

Author SHA1 Message Date
Evan Debenham 9816333fd7 v0.6.3: redesigned all ranged weapons and added new ones
Still need to adjust generation logic
2018-01-20 16:06:42 -05:00
Evan Debenham c290e5fe47 v0.6.3: significant refactoring and performance improvements to fog of war 2018-01-20 16:02:19 -05:00
Evan Debenham 38e712cc50 v0.6.2b: updated translations including addition of Czech 2017-11-17 14:31:19 -05:00
Evan Debenham 13b13020ce v0.6.2b: improved alchemy pot visuals 2017-11-17 14:31:18 -05:00
Evan Debenham e9b8bc3490 v0.6.2a: reworked key display, new max of 6 keys at once
system is also more flexible, more keys can be added later.
2017-11-02 01:28:15 -04:00
Evan Debenham b5a0f3759b v0.6.2: translation updates 2017-11-02 00:57:46 -04:00
Evan Debenham a6dd56569b v0.6.2: updated font to support turkish characters 2017-11-02 00:57:35 -04:00
Evan Debenham 72eb5fe090 v0.6.2: implemented crystal keys, adjusted vault room, and added gold chests to regular drops 2017-11-02 00:55:59 -04:00
Evan Debenham 35c38f2f21 v0.6.2: early runestone implementation (only 2 of them in 0.6.2) 2017-11-02 00:55:38 -04:00
Evan Debenham bb5e798b98 v0.6.2: improved emoicons and removed enemy state from descriptions 2017-11-02 00:55:08 -04:00
Evan Debenham 60ca4b0180 v0.6.2: reworked the assassin subclass 2017-11-02 00:51:18 -04:00
Evan Debenham 6cda24e6ed v0.6.2: reworked the freerunner subclass 2017-11-02 00:51:17 -04:00
Evan Debenham 6967ed3586 v0.6.2: added support for tinting buff icons 2017-11-02 00:50:55 -04:00
Evan Debenham 58c558a8fa v0.6.1b: updated mimic sprites to go along with chest changes 2017-08-30 03:00:07 -04:00
Evan Debenham 389e9adf7c v0.6.1b: improved sprites for ranged weapons and chests 2017-08-30 02:58:28 -04:00
Evan Debenham c3b8eafef9 v0.6.1: translation updates 2017-08-19 00:23:30 -04:00
Evan Debenham fb5e8bc3bd v0.6.1: lots of guidebook implementation 2017-08-19 00:23:08 -04:00
Evan Debenham 82f58507e7 v0.6.1: Burned tiles now stitch with chasms, fixed offcolor prison wall chasm stitch tiles 2017-08-19 00:23:07 -04:00
Evan Debenham 36f7a7aaa6 v0.6.1: implemented item for document pages 2017-08-19 00:23:07 -04:00
Evan Debenham 3c5a8c9ca4 v0.6.1: removed some outdated badges & tied catalogs into badge system 2017-08-19 00:19:00 -04:00
Evan Debenham 2ffbef67fd v0.6.1: major adjustments to layout of journal window
New catalogs tabs don't work yet.
2017-08-19 00:18:59 -04:00
Evan Debenham a8b3b76053 v0.6.1: improved depth icons and placeholder graphics 2017-08-19 00:18:58 -04:00
Evan Debenham b7f82b9488 v0.6.1: improved some consumable icons + PNG optimization 2017-08-19 00:18:50 -04:00
Evan Debenham ca65af576e v0.6.1: reduced the intensity of the highest visual grid setting 2017-08-19 00:16:24 -04:00
Evan Debenham 762bddccc0 v0.5.0b: improved the game's handling of very short item sprites 2017-02-22 14:57:06 -05:00
Evan Debenham 7fa102e78d v0.5.0b: implemented a second layer of custom tiles for walls 2017-02-22 14:57:05 -05:00
Evan Debenham 2d09869044 v0.5.0b: completely refactored custom tiled visuals 2017-02-22 14:57:03 -05:00
Evan Debenham da51b58ee9 v0.5.0a: added the Esperanto language 2017-02-13 16:11:01 -05:00
Evan Debenham 8954fac2ba v0.5.0: depth-ified high grass
grass currently looks awful when items or characters are inside of it, so for now they all trample it.
2017-02-13 16:10:51 -05:00
Evan Debenham 9fba8ac6fe v0.5.0: improved visuals for barricades, signs, and statues. 2017-02-13 16:09:32 -05:00
Evan Debenham d636adef74 v0.5.0: improved sprites for coins and bones/remains 2017-02-13 16:09:23 -05:00
Evan Debenham d36b0d72d8 v0.5.0: darkened the visual tile grid 2017-02-13 16:09:22 -05:00
Evan Debenham 479c689196 v0.5.0: updated item sprites, they now have a variable size and are raised 2017-02-13 16:09:18 -05:00
Evan Debenham 20e923f08c v0.5.0: adjusted some consumable icons for better clarity 2017-02-13 16:09:16 -05:00
Evan Debenham 8064b4ee37 v0.5.0: added a visual grid 2017-02-13 16:08:31 -05:00
Evan Debenham 78fae52786 v0.5.0: improved visuals for locked doors 2017-02-13 16:07:29 -05:00
Evan Debenham bb99f8e351 v0.5.0: updated demon halls visuals 2017-02-13 16:07:24 -05:00
Evan Debenham 8a51b38422 v0.5.0: updated prison visuals 2017-02-13 16:07:24 -05:00
Evan Debenham b33e4b5d6c v0.5.0: shifted the position of character sprites and gave them basic shadows 2017-02-13 16:07:15 -05:00
Evan Debenham 87002dca6f v0.5.0: respositioned some sprites 2017-02-13 16:06:18 -05:00
Evan Debenham e6dabd3562 v0.5.0: updated custom tile visuals to work correctly 2017-02-13 16:06:17 -05:00
Evan Debenham 17b03b4dc6 v0.5.0: updated display logic and texturing for sewers, caves, city. 2017-02-13 16:06:16 -05:00
Evan Debenham ba0392e684 v0.5.0: added wall blocking asset to VCS 2017-02-13 16:06:16 -05:00
Evan Debenham 9cb91026a6 v0.5.0: Improved several things relating to new visuals:
- Bookshelves now have depth (like walls)
- Barricades now have depth
- Refined sewer visuals
2017-02-13 16:06:14 -05:00
Evan Debenham 255695fa05 v0.5.0: updated tile textures, several still WIP 2017-02-13 16:06:09 -05:00
Evan Debenham e782b31cac v0.5.0: initial implementation of new game visuals
Very messy, crashes outside of sewers, more work needed.
2017-02-13 16:05:09 -05:00
Evan Debenham e065d68f71 v0.4.3a: implemented a halloween treat 2016-10-24 23:41:55 -04:00
Evan Debenham 2478f9311c v0.4.3a: space saving improvements to rendered font files 2016-10-24 23:41:50 -04:00
Evan Debenham 8fc901c985 v0.4.3: improved visuals for mage's staff 2016-10-16 20:41:58 -04:00
Evan Debenham fef73210e9 v0.4.3: plants and traps are now on a terrain tilemap pt.1
Still needs some cleaning up, but everything works
2016-10-16 20:41:56 -04:00